发布用户:bity_1700368256发布类型:转载
原创作者:seorin所在平台:互联网
发布日期:2024-04-12 15:06:32更新日期:2024-10-27 00:58:30
是否开源:否是否免费:是
审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)
模组标签:功能脚本运行环境:上古卷轴5:重置版
浏览次数:29
MOD介绍:
SPERG-Skyrim Perk增强和再平衡游戏(SE)
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原作者: 西奥林
免责声明:所有的功劳都归于原作者。卢旺达64和埃苏里迪克只为Skyrim特别版移植了MOD,修复了一些现有的bug,并为其创建了一个安装程序。我们两个人都不拥有这个模式。
特别讯息卢旺达64:
(我本人无法支持这种模式,但任何人都可以自由地对其进行工作并为其做补丁。)
(我用它做的一切都有用,但请告诉我:3)
(原文和描述从原文复制并编辑)
原版SPERG链接
只有英文本(你可以自由翻译)
(错误修复和新安装程序埃苏里迪克 )
(非常感谢锡曼06以确定和解决许多问题)
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0。指数
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1.所需
2.描述
3.安装
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1.所需
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- 天井
- 天边技能解旋器
- Skyrim脚本扩展器
注:你可以调整你的水准率,你从一个特定的统计数据中得到的额外奖励,你从调平中得到的额外奖励,以及更多在Skyrim技能解压设置中得到的奖励。
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2.描述
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在香草天边,有些技能要比其他技能难得多,有些额外的树几乎毫无价值。SPERG通过调整技能水平率来修复这两种情况,为一些更难达到的技能增加了一些不同的技能来源,并彻底地修改了额外的树。水平调整奖励球员真正外出玩游戏,而不仅仅是磨练技巧,因为他们没有以任何其他方式增长得足够快,SPERG的额外福利确实是非常出色的。与常规游戏中无聊的、极简主义的福利不同,每一项福利都是有意义和独特的。许多福利甚至可以成为他们自己的独立模式。给SPERG一个机会,看看为什么这么多人拒绝玩没有它!
如果您使用并喜欢此模式,请单击背书按钮来帮助别人找到它。谢谢!
为什么要安装这个模块?
导入现有字符
虽然它意味着一个新的字符,SPERG将自动导入现有字符时,您第一次加载它。为了安全起见,进行备份保存(在安装新的mod时,您应该始终这样做),现在就试一试,而不是以后再试。
更多的游戏风格
扮演你想要的角色,而不用担心自己在战斗中会受伤。像非毁灭法师和匕首流氓这样的角色在这个模式下更可行。
模块化设计,无需大惊小怪
SPERG安装不需要在多个不同模块或插件组合之间进行选择-您只需安装并播放。如果您想要更多的定制,游戏中的菜单有很多选择。对于真正想要深入到编程的用户来说,SPERG允许您覆盖任何您想要的树,并且它还支持自定义插件。它就像你想要的那样简单或复杂。
与原始游戏无缝集成
如果你不知道的话,这个模块添加的所有东西都可以很容易地成为原始游戏的一部分。确保第一次玩家不会知道他们使用的是Mod,这是我的首要任务之一。
多品种
太多的人物在香草天边,最后几乎完全一样的发挥。获得更多不同的额外福利和能力给每个角色一个真正独特的感觉,使游戏本身更有趣,并创造更有趣的工具角色扮演。想扮演一个与野生动物和睦相处的生存主义猎人吗?现在你可以了。
把乐趣带回到平衡
有了更多的福利期待和更独特的能力,你可以真正感觉到你的角色在进步,而不是感觉唯一的变化是你的武器的外观。你的角色扮演的方式会随着他或她的成长而改变。
精心平衡
虽然总是有改进的余地,但我已经付出了很大的努力来确保这些变化始终保持平衡。整体力量水平略高于原天边,因为额外津贴本身更好,但不应该有任何奇异的超能力额外或技能树。当需要时,我甚至根据游戏的内部公式计算能力伤害,以确保它是一致的。
技能协同
旧的特惠树只给他们的相关技能带来好处,这使技能感到断开,留下了某些技能没有太多的用途。新的特长树给其他技能带来了更多的好处,增加了不同角色构建的复杂性,甚至使最无用的技能更有趣。
最小冲突
一切都是精心设计的,尽量少与其他MODS发生冲突。即使在发生冲突的地方,解决冲突(或至少找到解决办法)也应该相对简单。SPERG非常友好。
莫德尔资源
我已经为我的所有脚本提供了源代码,其中最适用的脚本得到了慷慨的评论。如果您看到一个有趣的能力,您想要复制或扩展,您可以找到它的确切工作方式。
少磨,多玩
使用SPERG,你不必担心让泥蟹袭击你,这样你的盔甲技能就能跟上你的其他技能。别再磨蹭了,玩玩就行了。SPERG负责其余的工作。
它到底是做什么的?
平滑标度
SPERG没有将技能的提高与你在技能增加时购买的一系列额外福利联系起来,而是直接将它与你的技能联系在一起。如果你想要一项有效的技能,你就不用再担心该拿些什么福利了。额外津贴增加新事物,而不是使现有事物变得更好。
自动津贴
类似于技能系统在Oblivion中的工作方式,您可以在每个技能中获得独特的额外奖励25、50、75和100。这些都是对提升技能水平的巨大回报,即使你不打算在这些技能上花费任何额外的点数。
新特惠树
不用说,在这个模式中,额外的树木是完全重新加工的。没有什么被删除(只是自动的或与其他额外的),但已经添加了100多个完全独特的额外福利。
完全可配置
不喜欢这张单子上的东西吗?别担心,可以关掉的。你永远不必担心一个你不喜欢与你所做的特性捆绑在一起的特性。
提高技能率
通过SkyRIM Uncapper,这一模式调整了每个技能的等级率(但只是轻微的)。目的是减少研磨和平衡所有技能增长的速度,但这样做不会改变原始游戏的感觉。虽然我建议的值是很平衡的,但您可以自由地更改它们或完全关闭此功能。
交替技能增益
SPERG增加了几个技能增益的替代来源,以使水准感觉更自然。例如,当你在战斗中使用喊叫的时候,你的语言技能就会提高,当你在四处跑的时候,你的盔甲技能就会提高。玩游戏,而不是技术体系。
设备打捞
掠夺和偷入你的心的内容,把所有种类的物品分解成原始的组件,你可以用它来改善你的手感。这是一个伟大的补充,如果你有问题,找到足够的原材料,以达到水平的技能,或即使你只是喜欢偷所有没有钉牢的东西。
任务奖励
作为技能率的另一个修正,这个模式在每次你完成任务时都会提供一个免费的,半随机的技能增益。这是SPERG的另一个方面,它鼓励你只玩游戏而不是苦练,它也有助于软化失望,当一个任务奖励是完全无用的。
PERK重置
你可以随时完全重置你的福利。默认情况下,这适用于健康,Magicka和耐力的临时惩罚,以确保它不像作弊,但如果你觉得我这样做,这应该包括从一开始,你可以完全关闭罚款。你甚至可以关闭它后,它已被应用,它将追溯消失!
极简徒手支援
徒手战斗是完全可行的,几乎没有变化。没有僧侣风格的半魔法能力,以避免与现有的味道在天空边缘。相反,手无寸铁的角色扮演着酒吧斗殴无赖的角色,这更合适(尤其是对诺德人而言!)
更好的拼写缩放
所有法术现在与技能等级成正比。毁灭法术造成更多伤害,幻象法术影响更高等级目标,恢复法术治疗(或伤害)更多,幻象和符咒法术持续时间都更长。100级技能时,法术的效果是原来的两倍。
更好的支柱
玩一个纯法师可以粗糙的低水平,但现在的支柱可以真正帮助解决。虽然木棍已经很强大了,但使用它们却是以牺牲你自己的魔法技能为代价的。现在,使用一个员工水平,你的魔法技能,就像它一直应该有的。为了增加乐趣,你甚至可以从各种石柱上学到法术,包括像Wabbajack这样的独特的支柱和腐败的头骨。
特惠树
当然,如果没有新的特惠树,这个描述就不可能完整。但是,这个页面上的格式是有限的,所以我建议只下载MOD并检查它!如果你想在下载前先看一眼,那就看下面。
战士技能
射箭术
弓箭手受过使用弓箭的训练。技术越强,射击就越致命。
自动津贴
透支(新手)-你的射箭技能增加了你对弓箭的伤害。
关键投篮(学徒)-你的射箭技能增加了你使用弓箭的机会。
亨特的纪律(熟练)-从尸体中回收箭的几率为80%。
游侠(专家)-能够用拉弓更快地移动。
速射(大师)-能更快拉弓30%。
专业化津贴
空灵箭-没有装备任何箭的弓箭会从你的魔法池射出一支虚幻的箭。这些箭头略有提高,额外津贴,影响绑定武器。
鹰眼-瞄准时按下块会放大你的视野。
稳手-用弓箭放大速度,使时间减慢50%。
敲除-用弓箭猛击,将目标击倒。此技能每15秒只能使用一次。
生存论者-大多数野生动物在受到攻击之前都是友好的。获得猎人的视线较小的力量。
强力射击-几乎只有50%的时间里,最大的对手都会蹒跚而行。所有武器的致命攻击造成50%的额外伤害。
亨特的视线:-几乎只有50%的时间里,最大的对手都会蹒跚而行。所有武器的致命攻击造成50%的额外伤害。
狙击手-战斗结束时,弓箭攻击肯定会受到严重打击。
头部射击-带弓的致命打击有10%的几率造成致命伤害。所有武器都更有可能受到严重攻击。
膝射-弓箭攻击有15%的机会使目标瘫痪12秒。没有脆弱膝盖的目标将会瘫痪。
块
用盾牌或武器阻挡敌人的打击的艺术。封锁减少了身体攻击造成的伤害和摇晃。
自动津贴
盾墙(新手)-你的阻挡技能提高了阻挡的效果。
强力鞭炮(学徒)-能够进行一次电力打击。
冲锋!(熟练)-你有20%的机会获得一个突发的速度,如果一个箭头击中你,而你正在阻挡。
偏转(专家)-击中盾牌的箭不会造成伤害。
霍普利特(大师)-能以更快的速度举起盾牌。
专业化津贴
坚定的捍卫者-即使在战斗中,耐力也以完全的速度再生。
生存本能-当你的生命是关键的时候,在敌人的近战攻击之前,时间会变慢。这只能每30秒发生一次。
精确巴什-经常用盾牌击打,造成10倍的伤害,并且有30%的机会解除武装。
野蛮鞭打-强力打击造成10倍的伤害,并有20%的机会使目标晕眩。
报复-阻挡攻击有30%的几率触发20%的近战伤害,持续4秒。
宙斯盾-用盾牌阻挡将有20%的几率吸收外来魔法,并减少50%的火力、霜冻和冲击伤害。
快速反应-如果你在敌人的力量攻击中被阻挡,时间就会变慢。
防御姿态-你的损失减少了20%.阻塞会使攻击者20%的时间错开。
屏蔽装药-举着盾牌冲刺,击倒大多数目标。
重型装甲
那些训练使用重型盔甲的人能更有效地使用铁、钢、矮人、兽人、埃伯尼和泽德里克盔甲。重型装甲佩戴者强调防御而不是速度。
自动津贴
神职人员(新手)-你的重型装甲技能提高了重型装甲的装甲等级。
合身(学徒)-25%护甲奖金,如果只穿重型盔甲。
调理(熟练)-重型盔甲什么也不重,穿起来也不会慢下来。
力量塔(专家)-只穿重型盔甲时,可减少50%的颠簸。
匹配集(主)-额外25%的装甲奖励,如果穿着至少三件匹配的重型装甲。
专业化津贴
钢拳-重型护甲增加近战伤害,减少能量攻击的耐力消耗。用较强的材料制成的木槌有更大的效果(最多30%)。
厚垫-当你穿重甲时,箭伤害减少一半,抗冻能力增加20%。
铁壁-当你穿着重甲的时候,偶尔会有敌人在近战中攻击你。
骑骑士当步行战斗时,你从近战攻击中得到20%的伤害。
翘曲板-每一件重型装甲装备,有5%的机会来火,霜冻和冲击法术不造成任何伤害(最大的20%的机会)。
铁意志-对瘫痪和最强大的不屈不挠的喊叫给予免疫。
忽视痛苦-20%的几率忽略所有近战攻击造成的伤害。
单手
用单手武器作战的艺术,如匕首、剑、刀和战斧.那些受过这种技能训练的人会带来致命的致命打击。
自动津贴
阿姆斯特曼(新手)-你的单手技能会增加你用单手武器造成的伤害.
训练(学徒)-单手武器的强力攻击消耗了25%的耐力。
帕里(熟练)-用单手武器拦截更有效。这个奖励根据武器的材料增加。
流动(专家)-使用单手武器时,移动速度快10%.
反驳(大师)-用单手武器或盾牌阻挡,触发反击的几率为20%,使你的下一次攻击速度快150%。
专业化津贴
破骨器-使用Maces攻击目标的几率为10%。所有武器的攻击都会忽略50%的护甲。
Hack和Slash-使用战斧的攻击造成更严重的伤害50%。使用所有武器的攻击更有可能受到严重攻击。
牛仔-单手剑攻击速度快30%.所有其他武器的攻击速度要快15%。
战斗姿态-所有武器挥动速度快15%,使用一个或多个单手武器时,临界伤害增加50%。
武器大师-近战攻击根据武器类型获得独特的加成。这些奖金列出了积极的魔法效果。
临界电荷-在冲刺的同时可以进行单手力量攻击,造成双倍的临界伤害.单手力量攻击的几率要高出20%。
野蛮打击-单手横向力量攻击可以杀死生命值较低的目标,如果成功的话,可以在5秒内再生100点耐力。单手站立的力量攻击可能会斩首敌人。
双重野蛮-双挥力攻击造成25%的额外伤害,双挥攻击速度提高25%。
麻痹性狂暴-在一次单手向后力量攻击后,所有攻击都会使目标瘫痪,持续6秒。这只能每20秒发生一次。
擦伤
用原材料制造和改进武器和盔甲的艺术。
自动津贴
基本工作(新手)-能在锻件上制造钢铁设备。
世俗(学徒)-可以在伪造时制造精灵和矮人装备。
先进武器(熟练)-能在锻件上制造兽人装备和钢板盔甲。
热度(专家)-可在伪造时制造玻璃和EBONY设备。
奥利维翁之锤(大师)-可以在伪造时制造Daedric设备。
专业化津贴
探索者-采矿时发现两倍的矿石和宝石。获得25%的加成铁和基本钢装甲。
轻型Armorr-可以提高轻型装甲的两倍。
开明-获得精灵和矮人护甲25%的加成。你对精灵、矮人和兽人装备施展的魔法更强大15%。
重铠装-可以提高重型装甲的两倍。
名誉兽人-兽人认为你是朋友,给你20%的折扣。铁、钢和兽人盔甲加值15%,铁、钢和兽人武器加值30%。
神秘铁匠-你可以改进魔法武器和盔甲。你施放的火焰伤害魔法比你强15%。
武器工-可以提高武器和盾牌的两倍。
应用知识-强化攻击效果也会增加武器伤害和装甲等级。
龙甲-可以在伪造时制造龙甲(和武器)。
两手
使用双手武器作战的艺术,如大剑、战斧和战锤.受过此技能训练的人提供更致命的攻击。
自动津贴
野蛮人(新手)-你的双手技能增加了你用双手武器造成的伤害.
经验丰富的(学徒)-双手武器的强力攻击消耗了25%的耐力。
不知疲倦(熟练)-当你挥舞双手武器时,你的耐力再生速度快20%.
无情(专家)-正常的双手攻击打击你面前的所有目标。
反击(大师)-用双手武器阻挡,触发反击的几率为20%,使你的下一次攻击快150%。如果是力量攻击,就不需要耐力。
专业化津贴
破碎机-使用Warhammers的站立力量攻击有30%的几率使目标晕眩。所有武器的攻击都会忽略50%的护甲。
分光镜-使用战斧攻击造成50%的致命伤害。所有武器的力量攻击都会增加20%的致命攻击几率。
大秋千-用大剑攻击速度快30%。所有其他武器的攻击速度要快15%。
冠军姿态-用双手武器攻击目标的几率为10%.所有武器的强力攻击造成20%的额外伤害。
大临界电荷-在冲刺时可以进行双手力量攻击,造成双倍的临界伤害.双手力量攻击的致命攻击造成50%的伤害.
扫掠-用双手武器攻击你面前的所有目标。近战伤害在任何双手力量攻击后增加20%,持续5秒.
防弹衣-两次前进的力量攻击,如果被阻挡,摧毁目标的盾牌;如果解除阻挡,则有30%的机会摧毁目标的护甲。
毁灭性打击-双手站立力量攻击造成25%的额外伤害,并有机会斩首你的敌人。使用双手武器的近战攻击造成10%的伤害.
沃马斯特-双手力量攻击造成致命伤害的几率为10%。
小偷技能
炼金术
酿造药剂和毒药的艺术。一个熟练的炼金术士可以收获强大的成分,改进设备,转化金属。
自动津贴
炼金术士(新手)-你的炼金术技能增加你制造的药剂和毒药的力量。
实验者(学徒)-你的炼金术技能越高,你在吃一种成分时就能识别出更多的效果。
医生(熟练)-恢复生命、魔法或耐力的药水更有效25%。
毒药官(专家)-你所混合的毒药的效果要高出25%。
绿色拇指(大师)-两种成分是从植物中收集的。
专业化津贴
强化剂-皮革或皮毛制成的服装和防弹衣根据你的炼金术技能获得护甲等级。强化生命、魔法或耐力的药水效果更好50%。
巨魔血-健康再生速度快50%。当你的生命值低于50%时,每次你被攻击时,你都有20%的机会在近战范围内毒死敌人。
毒液-武器使用的毒药持续时间越长,炼金术技能越高(最高10次)。你对所有的毒药都有50%的抵抗力。
副作用-33%的机会获得有益的副作用时,喝药水或吃的成分。
蠕虫-吃食材不会产生任何负面影响,而且积极的影响也有很大的改善。
法师油
外科医生-在抢劫尸体时找出独特的提高统计的成分、更多的食物和更稀有的成分。
知识探索者-允许你创建“哲学家之石”,它开启了转换金属锭的能力。
纯度-你制造两种药剂或毒药,而不是一种。所有的负面影响从创造的药水中移除,所有的积极的效果从产生的毒药中被移除。
轻型装甲
那些训练使用轻型盔甲更有效地使用隐藏,皮革,精灵和玻璃盔甲。轻型装甲佩戴者强调速度和进攻,而不是保护。
自动津贴
敏捷防御(新手)-你的轻型装甲技能提高了轻型装甲的护甲等级。
定制适合(学徒)-25%护甲奖励,如果只穿轻型盔甲。
不受阻碍(熟练)-轻型盔甲什么也不重,穿起来也不会慢下来。
敏捷(专家)-下降的损害减少一半。
匹配集(主)-额外25%盔甲,如果穿着至少三个匹配的轻装甲件。
专业化津贴
游牧民族-你骑的马速度快50%。骑马或短跑时的伤害减少30%。
风行者-耐力再生速度快50%。当你冲刺时,你有20%的机会避免攻击造成的所有伤害。
战略退却-当攻击将你的健康降低到20%以下时,你会获得10秒的速度。这种效果只能每30秒发生一次。
绝缘病房-每一件装备轻型盔甲,药剂和护甲法术的持续时间会延长10%(最多增加40%)。
狂怒-在被击中时,你有5%的机会获得耐力再生和25%的伤害增加6秒。这个几率是100%,如果与一个力量的攻击击中。
小规模战术-影响力量攻击的攻击对常规攻击的影响也较小。
士兵-能量攻击消耗30%的耐力。
锁取
打开上锁的门和容器的艺术。那些受过洛克采摘训练的人,从颓废的庄园到废弃的废墟,只要找到贵重物品,就会把它们解放出来。
自动津贴
保安(新手)-你的撬锁技术使锁更容易撬开。
运气(学徒)-在箱子里找更多的金子。
探索者(熟练)-找到特别宝藏的机会增加50%。
锁匠(专家)-从接近开锁位置的位置开始。
坚不可摧(大师)-锁针永远不会断.
专业化津贴
巴什锁-你可能会试图打开锁上的门和容器,击打它们。
内人-允许进入城镇监狱外的不显眼的箱子。这些工具用于清洗赃物和支付折扣罚款。
冒险性帕里-用手电筒堵住,效果是原来的两倍。
小偷-能够在不被注意的情况下撬开锁。承载能力增加了100。
致盲巴什-用手电筒击打对手,使他们对你的攻击有30%的机会成为一个掠击(10%的伤害),持续8秒。
熊熊-你的火炬击打造成的火焰伤害显著增加,并可能导致对手在恐惧中奔跑。
地牢潜水员-Chaurus,飞碟和蜘蛛是友好的,直到被攻击。获得地牢感觉的较小力量的使用。
地牢感:-Dwemer自动机在攻击前是友好的。提供30%的抗冲击能力,并增加可熔化成钢锭的Dwemer废金属的种类。
扒手
偷盗通过隐蔽或更有力的手段偷盗的艺术。技术熟练的扒手在扒手时被发现的可能性较小,如果被抓到,则更有能力自卫。
自动津贴
轻手指(新手)-你的扒手技能增加了徒手伤害,你成功地掏出别人口袋的机会也增加了。
夜间盗贼(学徒)-+25%的机会在目标睡着时扒手。
刀柄(熟练)-扒窃黄金更容易50%。
凯恩斯(专家)-扒窃钥匙几乎总是行得通。
误导(大师)-可携带扒手的物品。
专业化津贴
额外口袋-承载能力增加100人,耐力增加50人。
有毒触觉-在敌人口袋里放毒药,无声无息地伤害敌人。
道奇-当你不穿任何盔甲时,你就有机会不受攻击的伤害。这个几率随着扒手技能的增加而增加(最多25%)。
土匪啤酒-饮酒使你的近战伤害增加30%,持续15秒。
钱包斯纳特-将跑步速度提高30%。
酸溅-只要一只手是自由的,近战攻击造成50%的致命伤害,并有20%的机会在3秒内造成额外的中毒伤害。
醉怒-饮酒有机会让你醉醺醺的暴怒,增加近战伤害,减少50%的伤害。你喝酒越多,这个机会就越大。
叶片捕集器-只要一只手是自由的(徒手或法术),近战攻击造成20%的伤害,你就有10%的机会解除在近战中攻击你的攻击者。
廉价射击-只要一只手是自由的,能量攻击就有25%的机会使目标瘫痪。手无寸铁的攻击有5%的机会受到严重打击。
偷偷摸摸
偷偷摸摸是一种移动,看不见,听不见的艺术。高技能的偷偷摸摸者甚至可以隐藏在平淡的视线中。
自动津贴
隐身(新手)-你的偷偷摸摸的技术让你在偷偷摸摸的时候更难察觉
马弗勒(学徒)-装甲噪音降低50%。
沉默(熟练)-步行和跑步不影响检测。
无声名册(专家)-在潜行时冲刺执行无声的前滚。
刺客之刃(大师)-用匕首攻击造成25%的伤害,而忽略装甲。
专业化津贴
偷袭-偷袭对弓造成3倍的伤害,用1H武器造成6倍的伤害,在手无寸铁时造成8倍的伤害,用匕首造成15倍的伤害。即时杀死与2h的偷袭可能导致附近的敌人在恐惧中逃跑。
锐利眼-从战斗之外发动的匕首攻击肯定会受到严重打击。
阴影斗篷-你有机会不受来袭的伤害。这个几率随着你的偷偷摸摸技能增加(最多10%)。
轻足-你不会触发压力板,当你被撞的时候,你会减少20%的几率。
心脏导引头-偷袭造成致命伤害的几率为10%。
刺客反射-给予刺客较小的反应能力,这会减慢时间以换取耐力。
影子战士-蹲在战斗中使你在两秒钟内隐形。这只能每十秒钟发生一次。
讲演
这种说服技巧可以用来从商人那里得到更好的价格,并说服别人按你的要求去做。熟练的说话者甚至可以用他们的声音作为武器。
自动津贴
讨价还价(新手)-你的演讲技巧提高了买卖价格。
商人(学徒)-可向任何种类的商人出售任何种类的物品。
投资者(熟练)-可向店主投资500黄金,以永久增加可用的黄金。
栅栏(专家)-可以与你投资的任何商人交换赃物。
贸易商(船长)-世界上每一位商人以物物交换的方式获得1000块黄金。
专业化津贴
令人信服-可以贿赂卫兵无视犯罪。说服尝试要容易30%,恐吓成功的可能性是两倍。
好听者-你的技能提高了5%,而且你可以更多的训练每一个层次。
长卷-冲刺消耗很少的耐力,能量攻击消耗10%的耐力。
最好的朋友-一个忠诚的动物同伴在你身边携带你的额外装备和战斗。
诱惑-与异性相比,价格提高了30%。同时也获得了“情人的安慰”的暗号。
训练有素的声音-喊叫更有力50%,持续时间更长30%。
主辩论者-你得到50马奇卡,你的喊叫阻止附近的敌人在短时间内叫喊。
赞助人-你投资的炼金术商店和宫廷巫师将储备独特和昂贵的药水和卷轴。
传奇斯卡尔德-喊叫之间的时间减少了50%。
法师技能
蚀变
改变学派涉及操纵物理和魔法世界。这一技能增强了其他学校,并使其更容易施放像水呼吸、保护和瘫痪这样的法术。
自动津贴
神秘(新手)-你的改变技能增加你改变法术的持续时间。
圣人(学徒)-为半个Magicka施法改变法术。
适应(熟练)-你能在水下呼吸大多数呼吸水的药剂、法术和魔法使你有能力在水中行走。
预言家(专家)-在合适的商人身上可以找到新的咒语。
Theurgist(大师)-每小时一次,你就可以在附近为极小的Magicka施一个仪式咒语。
专业化津贴
祖先觉醒-你的被动种族能力是你的两倍,你收到第二次唤醒你的种族力量的版本,可以每6小时使用一次。
拼写电荷-单施法术对每一秒的施放效果提高15%(最多增加45%)。
法师装甲-魔法护甲法术不需要重新施放。当他们不穿盔甲的时候,他们的力量和水平的改变是四倍,就好像这是一种盔甲技能。
效率专家-你的魔法技能使每所学校的魔法持续时间增加一倍。一所学校的每一个等级都会减少10%的魔法费用。
神秘嬗变-允许你伪造一个奥术转换器,它可以将Magicka转化为灵魂能量,为魔法提供能量。更高的技能水平允许创造更强大的转换器。
魔法抗性-阻挡30%的法术效果。
精神回声-战斗中召唤灵魂回声的几率为10%,这会消耗敌人的生命、魔法和耐力,并将其归还给你。
链式铸造-每次施放的法术都是毁灭法术。在最大冲量时,双施法术允许你在没有魔法消耗的情况下施放双伤害法术5秒,但之后该法术将重置。
阿特罗纳赫-吸收任何攻击你的法术的30%的魔法。
魔咒
符咒派管理复活死者和召唤来自Oblivion的造物。这个技能使你更容易施放这些法术以及灵魂陷阱和束缚。
自动津贴
魔术师(新手)-你的魔法技能会增加你魔法的持续时间。
契诺(学徒)-为半个Magicka施法术。
术士(熟练)-装订的武器在命中时耗尽Magicka。
神秘知识(专家)-在合适的商人身上可以找到新的咒语。
灵魂收割者(大师)-只要灵魂的大小合适,你就可以用相同的灵魂填满两个灵魂的宝石。
专业化津贴
召唤师-使所有召唤法术的范围和所有魔法法术的持续时间加倍。你获得50点生命值,友方召唤生物在靠近你时获得20%的伤害抵抗力。
精神约束-绑定武器造成更多伤害,并向目标投掷灵魂陷阱。
黑暗灵魂-复活的不死生物从附近的敌人身上获得100点的生命值和水蛭生命值。
元素势-法术阿特罗纳克斯的力量明显增强,你对所有元素的抵抗力达到25%。
神秘结合-束缚武器造成更多的伤害,驱逐被召唤的生物,并将其提升。
鼠疫携带者-能复活更高等级的亡灵。复活的亡灵传播一种传染病,减缓移动,消耗生命和耐力,并增加30%的伤害。
遗忘约束-束缚武器造成更多伤害并获得元素魔法。
元素掌握-召唤阿特罗纳克斯获得新技能,并在召唤时增加30%的元素伤害。
孪生灵魂-你可以有两个阿特罗纳或复活的僵尸。每六个小时,你可以一次召唤三个阿特罗纳,或者让你周围的所有尸体复活。
毁灭
毁灭学派涉及到利用火、霜和休克的能量。这个技能使你更容易施放火球、冰刺和闪电等法术。
自动派克
艾福克(新手)-你的毁灭技能增加了你的毁灭法术的强度。
法师(学徒)-为半个Magicka施放毁灭法术。
奉献(熟练)火焰法术造成更多的生命伤害,冰霜法术造成更多的耐力伤害,冲击法术造成更多的魔法伤害。
大法师(专家)-在合适的商人身上可以找到新的咒语。
反馈(硕士)-当你的毁灭法术准备就绪时,在近战中攻击你的敌人会受到元素伤害。
专业化帕克斯
双铸-为所有拼写学校提供双重施法。双重施放法术会将效果超压到更强大的版本。
火焰亲和力-武器攻击有20%的机会使目标受到3倍的火力伤害,持续4秒。组织改进更有效20%。
强烈火焰-火焰伤害使30%以下的目标逃离。20%的几率,当施放火法术时,立即投出它的第二次没有魔法。
冲击-大多数毁灭法术都有机会在双投时错开对手。当你对Magicka情绪低落时,这个机会就会增加。
霜灵-提高护甲等级和抗冻能力20%。附近的敌人受到75%的冰冻伤害,20%的移动速度降低。
符文大师-可以同时放置两条符文,是射程的三倍。符文的威力要大得多,但是要用10秒的时间才能充满能量。这个计时器每次投下新符文时都会重置。
流动电流-冲击法术造成50%的伤害。所有法术的施放费用都减少了20%。
深冻-冰冻伤害使生命值低于20%的目标瘫痪。20%的几率,当施放霜冻法术时,立即第二次施放它,而不是Magicka。
崩解-冲击伤害分解低于10%生命值的目标。20%的几率时,施放冲击法术,立即投出它的第二次没有Magicka。
使人着迷
将魔法与武器和盔甲捆绑在一起的艺术。熟练的施法者更有效地驾驭魔法物品,甚至可以操纵强大的物品。
自动派克
魔法师(新手)-你的魔法技能增加了你施放的魔法的强度。
虹吸(学徒)-死亡打击生物,而不是人,诱捕受害者5%的灵魂,为武器充电。
经济(熟练)-灵魂宝石为充电提供额外的Magicka。
智慧(专家)-护甲上的生命值、魔法值和耐力魔法强度为25%。
智慧(大师)-护甲上的技能魔法强度为25%。
专业化帕克斯
魔法尘-使所有药剂的持续时间翻一番。强化手工艺技能的药水持续时间是原来的十倍。
强度-武器和装甲上的元素魔法强度为25%。
灌服药水-药剂和毒药的效力提高50%。
工匠-文物不收费,所有其他武器的费用减少50%。你可以通过使用它们来学习独具特色的法术。
魔法编织-服装方面的津贴效率提高了25%。
金碧辉煌-武器魔法造成20%的伤害。您可以手工独特的项目和修改工件在一个魔法师。
灵魂骑士-你的灵魂陷阱比正常的大一个大小。
防腐剂-灵魂宝石在使用后有50%的机会留下来。灵魂宝石仍然有50%的机会保留灵魂被使用。
附加效应-可以在同一物品上施两种魔法。
幻象
幻术学派包括操纵敌人的思想和制造虚幻的傀儡。这个技能使你更容易施放恐惧、平静和隐形等法术。
自动派克
魔术师(新手)-你的幻象技能会增加你幻象法术的强度。
纪律(学徒)-为半个Magicka施展幻象法术。
长寿(熟练)-你的幻象技能增加你幻象法术的持续时间。
(专家)-在合适的商人身上可以找到新的咒语。
变色龙(大师)-无论何时,你的同伴都会变得隐身。
专业化帕克斯
静压铸造-你在任何魔法流派中施展的所有法术对其他人都是沉默的。
集结存在-附近的盟友有50多点生命值,伤害减少20%,每秒再生6点生命值。不工作的不死,戴德拉或自动。
幻兽-幻影生物在战斗中与你并肩作战,偶尔对他们的目标造成恐惧。如果野兽死了,它三个小时都不会回来。
镇静存在巨人队、猛犸象、冰妖和巨魔在攻击前是友好的。获得宁静较小力量的使用。
谱战士-5%的几率进入光谱形态时,8秒击中。在这种形态下,你不受伤害,造成50%的伤害,幻象法术不需要魔法。
光谱翘曲-每从磨损装甲中获得70点护甲等级,你也能获得5%的魔法抗力(最多40%)。
宁静:-隐形效应持续时间是原来的两倍。当你看不见的时候,你的动作是无声的,攻击和咒语通过你。
思想大师-幻象法术和集合存在作用于不死人、达德拉人和自动装置。
幻影军械库-无懈可击的幻影武器将在战斗中帮助你。
恢复
恢复学校涉及到对生命力量的控制。这个技能可以使你更容易施放治疗、转化亡灵和魔法护卫的法术。
自动派克
治疗师(新手)-你的恢复技能增加你恢复法术的强度。
定罪(学徒)-对半马奇卡施法恢复法术。
休息(熟练)-治疗法术也能恢复体力。
学者(专家)-在合适的商人身上可以找到新的咒语。
圣骑士(大师)-你从亡灵身上得到30%的伤害,对他们造成30%的伤害。
专业化帕克斯
决断-Magicka再生速度快50%。你的恢复技能会增加你恢复法术的持续时间。
病房吸收-当你被法术击中时,病房会给你的魔法充电。攻击你的病房的近战攻击者有30%的几率被错开。
浓度-即使在战斗中,Magicka也能以完全的速度再生。
死尸-对亡灵施放的法术更强大25%,持续时间更长50%。
守护者-附近的盟友在战斗中每秒恢复6点生命值。当他们的健康降到10%以下时,时间就会变慢。这只能每30秒发生一次。
驱魔人-你的回合亡灵法术会立即杀死低等级的不死魔。
援救-当你被击中时,你有2%的机会立即治愈自己。每天一次,当你的健康下降到10%以下,你立即治愈500健康。
信仰-当你对自己施治疗法术时,恢复到最高值以上的生命值的一半会转化为暂时的生命值。
节制-无论何时你从Faith那里获得暂时的健康,你都会获得同等数量的耐力,持续60秒。
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3.安装
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安装上述要求。
使用NMM/ModOrganizer安装,或者将所有内容解压缩到您的数据目录中。
激活任何新的插件文件和播放!——
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SPERG - Skyrim Perk Enhancements and Rebalanced Gameplay (SE)
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Original author: seorin
Disclaimer: All credit goes to the original author. RwbyRose64 and esu_riddick only ported the mod for Skyrim Special Edition, fixed some existing bugs and created an installer for it. Neither of us own this mod.
Special message by RwbyRose64:
(i cant support this mod myself but anyone is free to work on it and make patches for it.)
(From what i use it for it all works but let me know :3)
(Text and description copied from original post and edited.)
Original SPERG link
Only Avaible in English (tho you are free to make translations)
(Bug fixed and New installer by esu_riddick )
(Big thanks to tinman06 for identify and fixing many issues)
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0. Index
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1. Requirements
2. Description
3. Installation
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1. Requirements
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- SkyUI
- Skyrim Skill Uncapper
- Skyrim Script Extender
Note: You can adjust your levelling rate, the bonus that you get from levelling up a specific stat, the amount of perks you get from levelling up, and more inside the Skyrim Skill Uncapper settings.
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2. Description
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In vanilla Skyrim, some skills are much harder to level than others, and some perk trees are near completely worthless. SPERG fixes both of those things by adjusting skill leveling rates, adding a number of different sources of skill gain for some of the harder skills to level, and completely overhauling the perk trees. The leveling adjustments reward players for actually going out and playing the game instead of just grinding skills because they don't go up fast enough any other way, and SPERG's perks are truly exceptional. Far from being the boring, minimalist perks of the regular game, each perk is meaningful and unique. Many perks could even be made into their own standalone mod. Give SPERG a shot and see why so many people refuse to play without it!
If you use and like this mod, please click the endorse button to help other people find it. Thanks!
Why install this mod?
Import your existing character
While it's meant for a new character, SPERG will automatically import existing characters when you first load it. Make a backup save to be safe (you should always do this when installing a new mod) and give it a try now, not later.
More playstyles
Play the character you want without worrying about gimping yourself in combat. Characters like non-destruction mages and dagger rogues are much more viable with this mod.
Modular design without the installation fuss
SPERG installation doesn't require choosing between multiple different modules or combinations of plugins - you just install it and play. If you want more customization, the in-game menu has plenty of options. For users who really want to get into the thick of modding, SPERG lets you override any tree you want, and it also supports custom plugins. It's as simple or as complicated as you want it to be.
Seamless integration with the original game
Everything this mod adds could easily be a part of the original game if you didn't know better. Making sure that a first time player would have no idea they're using a mod was one of my top priorities.
More variety
Too many characters in vanilla Skyrim end up playing almost exactly alike. Access to more varied perks and abilities gives each character a truly unique feel, making the game more fun on its own and creating more interesting tools for role-playing. Want to play a survivalist hunter who lives in peace with wild animals? Now you can.
Brings the fun back to leveling
With more perks to look forward to and more unique abilities, you can really feel your character progressing instead of feeling like the only thing that changes is the look of your weapon. The way your character plays will change as he or she grows.
Meticulously balanced
While there's always room for improvement, I've put a lot of effort into making sure these changes are consistently balanced. The overall power level is slightly higher than in the original Skyrim due to the perks themselves being better, but there shouldn't be any singularly overpowered perks or skill trees. When needed, I even calculated ability damage based on the game's internal formulas to make sure it was consistent.
Skill synergy
The old perk trees only ever gave benefits to their related skill, which made skills feel disconnected and left certain skills without much use. The new perk trees give a lot more benefit to other skills, increasing the complexity of different character builds, and making even the most useless skills more interesting.
Minimal conflicts
Everything is carefully designed to have as few conflicts with other mods as possible. Even where conflicts arise, fixing them (or at least finding workarounds) should be relatively simple. SPERG is extremely mod friendly.
Modder's resource
I've included the source code for all of my scripts, with the most generally applicable ones being generously commented. If you see an interesting ability that you want to copy or expand upon, you can find out exactly how it works.
Less grinding, more playing
With SPERG, you don't have to worry about things like letting a mudcrab hit you enough so your armor skill keeps up with your other skills. Forget about grinding and just play. SPERG takes care of the rest.
What exactly does it do?
Smooth scaling
Rather than tying skill improvement to a series of perks that you purchase as your skill increases, SPERG ties it to your skill directly. You no longer have to worry about what perks to take if you want a skill to be effective. Perks add new things, not make existing things better.
Automatic perks
Similar to how the skill system worked in Oblivion, you earn unique bonus perks at 25, 50, 75, and 100 in each skill. These are great rewards for leveling up skills even if you don't intend to spend any perk points on them.
New perk trees
It goes without saying that perk trees are completely redone in this mod. Nothing was removed (just made automatic or combined with other perks), but well over a hundred completely unique perks have been added.
Fully Configurable
Don't like an item in this list? Don't worry, it can be turned off. You'll never have to worry about a feature you don't like being bundled with features you do.
Improves Skill Rates
Through the Skyrim Uncapper, this mod tweaks the leveling rates of each skill (but only slightly). The aim was to reduce grinding and balance the rate at which all skills increase, but to do so without changing the feel of the original game. While the values I've suggested are well balanced, you're free to change them or turn this feature off entirely.
Alternate Skill Gain
SPERG adds several alternate sources of skill gain to make leveling feel more natural. For example, your Speech skill goes up when you use shouts in combat, and your armor skill goes up when you wear it while running around. Play the game, not the skill system.
Equipment Salvaging
Loot and steal to your heart's content, breaking down all kinds of items into raw components that you can use to improve your Smithing. This is a great addition if you have problems finding enough raw material to level the skill, or even if you just like stealing everything that isn't nailed down.
Quest rewards
As another fix to skill rates, this mod grants a free, semi-random skill gain every time you complete a quest. This is another aspect of SPERG that encourages you to just play the game instead of grind, and it also helps to soften the disappointment when a quest reward is totally useless to you.
Perk reset
You can completely reset your perks whenever you want. By default, this applies a temporary penalty to health, magicka, and stamina to make sure it doesn't feel like cheating, but if you feel like I do that this should have been included from the beginning, you can turn the penalty off entirely. You can even turn it off after it's been applied and it will retroactively disappear!
Minimalist unarmed support
Unarmed combat is made completely viable with little changes to it. There are no monk style semi-magical abilities so as not to conflict with the existing flavor in Skyrim. Instead, unarmed characters take on the role of a bar-brawling scoundrel, which is much more fitting (especially for Nords!).
Better spell scaling
All spells now scale directly with skill level. Destruction spells deal more damage, Illusion spells affect higher level targets, Restoration spells heal (or damage) more, and both Illusion and Conjuration spells last longer. At 100 skill, spells are twice as effective.
Better staves
Playing a pure mage can be rough at low levels, but now staves can really help out. While staves were already powerful, using them came at the expense of leveling your own magic skills. Now, using a staff levels your magic skills like it always should have. To add to the fun, you can even learn spells from staves of all kinds, including unique staves like Wabbajack and Skull of Corruption.
Perk Trees
Of course, this description can't be complete without including the new perk trees. However, the formatting on this page is somewhat limited, so I'd recommend just downloading the mod and checking it out! If you want to take a peek before downloading, then look below.
Warrior Skills
Archery
An Archer is trained in the use of bows and arrows. The greater the skill, the more deadly the shot.
Automatic perks
Overdraw (Novice) - Your Archery skill increases the amount of damage you deal with bows.
Critical Shot (Apprentice) - Your Archery skill increases your chance to critically hit with bows.
Hunter's Discipline (Adept) - 80% chance to recover arrows from dead bodies.
Ranger (Expert) - Able to move faster with a drawn bow.
Quick Shot (Master) - Can draw a bow 30% faster.
Specialization perks
Ethereal Arrows - Firing a bow without any arrows equipped will fire an ethereal arrow from your magicka pool. These arrows improve slightly with perks that affect bound weapons.
Eagle Eye - Pressing Block while aiming will zoom in your view.
Steady Hand - Zooming in with a bow slows time by 50%.
Knockout - Bashing with a bow briefly knocks the target out. This ability can only be used once every 15 seconds.
Survivalist - Most wild animals are friendly until attacked. Gain use of the Hunter's Sight lesser power.
Power Shot - Arrows stagger all but the largest opponents 50% of the time. Critical hits with all weapons deal 50% more damage.
Hunter's Sight: - Arrows stagger all but the largest opponents 50% of the time. Critical hits with all weapons deal 50% more damage.
Sniper - Bow attacks are guaranteed to critically hit when firing from out of combat.
Head Shot - Critical hits with a bow have a 10% chance to deal lethal damage. All weapons are 5% more likely to critically hit.
Knee Shot - Bow attacks have a 15% chance to cripple the target for 12 seconds. Targets without vulnerable knees will be paralyzed instead.
Block
The art of blocking an enemy's blows with a shield or weapon. Blocking reduces the damage and staggering from physical attacks.
Automatic perks
Shield Wall (Novice) - Your Block skill increases the effectiveness of blocking.
Power Bash (Apprentice) - Able to do a power bash.
Charge! (Adept) - You have a 20% chance to gain a burst of speed if an arrow hits you while you're blocking.
Deflection (Expert) - Arrows that hit the shield do no damage.
Hoplite (Master) - Able to move faster with a shield raised.
Specialization perks
Stalwart Defender - Stamina regenerates at its full rate even in combat.
Survival Instinct - When your health is critical, time slows down before enemy melee attacks. This can only occur once every 30 seconds.
Accurate Bash - Regular bashes with a shield deal ten times the damage and have a a 30% chance to disarm.
Brutal Bash - Power bashes deal ten times the damage and have a 20% chance to daze the target.
Retaliation - Blocking an attack has a 30% chance to trigger a 20% increase to melee damage for 4 seconds.
Aegis - Blocking with a shield grants a 20% chance to absorb incoming magic and reduces incoming fire, frost, and shock damage by 50%.
Quick Reflexes - Time slows down if you are blocking during an enemy's power attack.
Defensive Stance - You take 20% less damage. Blocking staggers the attacker 20% of the time.
Shield Charge - Sprinting with a shield raised knocks down most targets.
Heavy Armor
Those trained to use Heavy Armor make more effective use of Iron, Steel, Dwarven, Orcish, Ebony, and Daedric armors. Heavy Armor wearers emphasize defense over speed.
Automatic perks
Juggernaut (Novice) - Your Heavy Armor skill increases armor rating for Heavy Armor.
Well Fitted (Apprentice) - 25% Armor bonus if wearing only Heavy Armor.
Conditioning (Adept) - Heavy Armor weighs nothing and doesn't slow you down when worn.
Tower of Strength (Expert) - 50% less stagger when wearing only Heavy Armor.
Matching Set (Master) - Additional 25% Armor bonus if wearing at least three matched pieces of Heavy Armor.
Specialization perks
Fists of Steel - Heavy Armor gauntlets increase melee damage and reduce the stamina cost of power attacks. Gauntlets made of stronger materials have a greater effect (max 30%).
Thick Padding - When you are wearing mostly heavy armor, arrow damage is reduced by half and frost resistance is increased by 20%.
Wall of Iron - When you are wearing mostly heavy armor, enemies that strike you in melee occasionally stagger.
Mounted Knight - When fighting on horseback you deal double damage and take half damage. When fighting on foot you take 20% less damage from melee attacks.
Warded Plate - For each piece of heavy armor equipped, there is a 5% chance for incoming fire, frost, and shock spells to deal no damage (maximum 20% chance).
Iron Will - Grants immunity to paralysis and the strongest Unrelenting Force shouts.
Ignore Pain - 20% chance of ignoring all damage from a melee attack.
One Handed
The art of combat using one-handed weapons, such as daggers, swords, maces and war axes. Those trained in this skill deliver deadlier critical hits.
Automatic perks
Armsman (Novice) - Your one-handed skill increases the amount of damage you deal with one-handed weapons.
Training (Apprentice) - Power attacks with one-handed weapons cost 25% less stamina.
Parry (Adept) - Blocking with one-handed weapons is more effective. This bonus increases based on the material of the weapon.
Mobility (Expert) - You move 10% faster when wielding a one-handed weapon.
Riposte (Master) - Blocking with a one-handed weapon or shield has a 20% chance to trigger a riposte, making your next attack 150% faster.
Specialization perks
Bone Breaker - Attacks with maces have a 10% chance to stagger the target. Attacks with all weapons ignore 50% of armor.
Hack and Slash - Attacks with war axes deal 50% more critical damage. Attacks with all weapons are 5% more likely to critically hit.
Bladesman - Attacks with one-handed swords are 30% faster. Attacks with all other weapons are 15% faster.
Fighting Stance - All weapons swing 15% faster and critical damage is increased by 50% when wielding one or more one-handed weapons.
Weapon Master - Melee attacks gain unique bonuses based on weapon type. These bonuses are listed with active magic effects.
Critical Charge - Can do a one-handed power attack while sprinting that does double critical damage. One handed power attacks are 20% more likely to critically hit.
Savage Strike - One-handed sideways power attacks may slay targets low on health and regenerate 100 points of stamina over 5 seconds if successful. One handed standing power attacks may decapitate enemies.
Dual Savagery - Dual wielding power attacks do 25% bonus damage and dual wielding attacks are 25% faster.
Paralyzing Flurry - For 6 seconds following a one-handed backwards power attack, all attacks paralyze their target. This can only occur once every 20 seconds.
Smithing
The art of creating and improving weapons and armor from raw materials.
Automatic perks
Basic Smithing (Novice) - Can create Iron and Steel equipment at forges.
Worldly (Apprentice) - Can create Elven and Dwarven equipment at forges.
Advanced Smithing (Adept) - Can create Orcish equipment and Steel Plate armor at forges.
Intense Heat (Expert) - Can create Glass and Ebony equipment at forges.
Hammer of Oblivion (Master) - Can create Daedric equipment at forges.
Specialization perks
Prospector - Find twice the ore and gems when mining. Gain a 25% bonus to Iron and basic Steel armor.
Light Armorer - Can improve Light Armor twice as much.
Open Minded - Gain a 25% bonus to Elven and Dwarven armor. Enchantments you cast on Elven, Dwarven, and Orcish equipment are 15% more powerful.
Heavy Armorer - Can improve Heavy Armor twice as much.
Honorary Orc - Orcs consider you a friend and give you a 20% discount. Gain a 15% bonus to Iron, Steel, and Orcish armor, and a 30% bonus to Iron, Steel, and Orcish weapons.
Arcane Blacksmith - You can improve magical weapons and armor. Fire damage enchantments you cast are 15% stronger.
Weaponsmith - Can improve weapons and shields twice as much.
Applied Knowledge - Fortify Smithing effects also increase weapon damage and armor rating.
Dragon Armor - Can create Dragon armor (and weapons) at forges.
Two Handed
The art of combat using two-handed weapons, such as greatswords, battle axes, and warhammers. Those trained in this skill deliver deadlier power attacks.
Automatic perks
Barbarian (Novice) - Your Two-Handed skill increases the amount of damage you deal with two-handed weapons.
Seasoned (Apprentice) - Power attacks with two-handed weapons cost 25% less stamina.
Tireless (Adept) - Your stamina regenerates 20% faster when wielding two-handed weapons.
Merciless (Expert) - Normal two-handed attacks strike all targets in front of you.
Counterattack (Master) - Blocking with a two-handed weapon has a 20% chance to trigger a counterattack, making your next attack 150% faster. If it's a power attack, it costs no stamina.
Specialization perks
Skullcrusher - Standing power attacks with warhammers have a 30% chance to daze the target. Attacks with all weapons ignore 50% of armor.
Limbsplitter - Attacks with battleaxes deal 50% more critical damage. Power attacks with all weapons are 20% more likely to critically hit.
Great Swings - Attacks with greatswords are 30% faster. Attacks with all other weapons are 15% faster.
Champion's Stance - Attacks with two-handed weapons have a 10% chance to stagger the target. Power attacks with all weapons deal 20% more damage.
Great Critical Charge - Can do a two-handed power attack while sprinting that does double critical damage. Critical hits with two-handed power attacks deal 50% more damage.
Sweep - Sideways power attacks with two-handed weapons hit all targets in front of you. Melee damage is increased by 20% for 5 seconds after any two-handed power attack.
Sunder Armor - Two-handed forward power attacks destroy the target's shield if blocked and have a 30% chance to destroy a piece of the target's armor if unblocked.
Devastating Blow - Two-handed standing power attacks do 25% bonus damage with a chance to decapitate your enemies. Melee attacks with two-handed weapons deal 10% more damage.
Warmaster - Two-handed power attacks have a 10% chance to deal lethal damage.
Thief Skills
Alchemy
The art of brewing potions and poisons. A skilled Alchemist can harvest powerful ingredients, improve equipment, and transmute metals.
Automatic perks
Alchemist (Novice) - Your Alchemy skill increases the strength of the potions and poisons you make.
Experimenter (Apprentice) - The higher your Alchemy skill, the more effects you recognize when eating an ingredient.
Physician (Adept) - Potions that restore health, magicka, or stamina are 25% more powerful.
Poisoner (Expert) - Poisons you mix are 25% more effective.
Green Thumb (Master) - Two ingredients are gathered from plants.
Specialization perks
Fortifier - Clothing and body armor made of leather or fur gain armor rating based on your Alchemy skill. Potions that fortify health, magicka, or stamina are 50% more effective.
Troll Blood - Health regenerates 50% faster. When your health is below 50%, you have a 20% chance to poison enemies in melee range every time you get hit.
Envenom - Poisons applied to weapons last longer the higher your Alchemy skill (max 10 charges). You gain 50% resistance to all poisons.
Side Effects - 33% chance to gain beneficial side effects when drinking potions or eating ingredients.
Wortcraft - You suffer no negative effects from eating ingredients, and positive effects are substantially improved.
Mage Oil - Enchantments you cast are 15% more effective on regular jewelry and 25% more effective on high quality jewelry.
Surgeon - Find unique stat-boosting ingredients, more food, and more rare ingredients when looting corpses.
Knowledge Seeker - Allows you to create the Philosopher's Stone, which unlocks the ability to transmute metal ingots.
Purity - You create two potions or poisons instead of one. All negative effects are removed from created potions, and all positive effects are removed from created poisons.
Light Armor
Those trained to use Light Armor make more effective use of Hide, Leather, Elven, and Glass armors. Light Armor wearers emphasize speed and offense over protection.
Automatic perks
Agile Defender (Novice) - Your Light Armor skill increases armor rating for Light armor.
Custom Fit (Apprentice) - 25% Armor bonus if wearing only Light Armor.
Unhindered (Adept) - Light Armor weighs nothing and doesn't slow you down when worn.
Nimble (Expert) - Falling damage is reduced by half.
Matching Set (Master) - Additional 25% Armor bonus if wearing at least three matched pieces of Light Armor.
Specialization perks
Nomad - Horses you ride move 50% faster. Damage taken on horseback or while sprinting is reduced by 30%.
Wind Walker - Stamina regenerates 50% faster. You have a 20% chance to avoid all damage from an attack when sprinting.
Strategic Retreat - When an attack brings your health below 20%, you gain a burst of speed for 10 seconds. This effect can only occur once every 30 seconds.
Insulating Wards - For each piece of light armor equipped, potions and armor spells have a 10% longer duration (maximum 40% increase).
Berserker Rage - On being hit, you have a 5% chance to gain stamina regeneration and a 25% damage increase for 6 seconds. This chance is 100% if hit with a power attack.
Skirmish Tactics - Perks which affect power attacks have a lesser effect on regular attacks as well.
Soldier - Power attacks cost 30% less stamina.
Lockpicking
The art of opening locked doors and containers. Those trained in Lockpicking liberate valuables wherever they are found, from decadent manors to abandoned ruins.
Automatic perks
Security (Novice) - Your lockpicking skill makes locks easier to pick.
Luck (Apprentice) - Find more gold in chests.
Seeker (Adept) - 50% greater chance of finding special treasure.
Locksmith (Expert) - Pick starts close to the lock opening position.
Unbreakable (Master) - Lockpicks never break.
Specialization perks
Bash Locks - You may attempt to open locked doors and containers by bashing them.
Inside Man - Allows access to inconspicuous chests placed outside of town jails. These are used for laundering stolen goods and paying discounted fines.
Adventurous Parry - Blocking with a torch is twice as effective.
Thief - Able to pick locks without being noticed. Carrying capacity is increased by 100.
Blinding Bash - Bashing opponents with a torch gives their attacks against you a 30% chance to become a glancing blow (10% damage) for 8 seconds.
Blazing Bash - Fire damage from your torc
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