MOD介绍:
~Perkapalooza!~
终极生活体验
Perkapalooza是一次大规模的福利改革,完全符合标准的香草体验。它建立在现有额外的基础上,增加新的等级,所以每个额外的树感觉熟悉的树,你知道和爱,同时也增加了新的额外的树,觉得他们应该一直被包括在内。这集中在性格建设,让你把你的技能堆在适合你的角色的领域。作为伟大的mods的精神继承者无帽Perks由利伯塔和传说中的无帽佩克斯Perkapalooza通过Sillumlt,保留了每一种香草的额外福利,并且从用户的角度来看,它的维护尽可能低。
如果你不关心细节的话,最后会有一个tl;dr。这种模式和香草津贴一样容易使用。
~概况~
这个令人敬畏的视频由Boxof啤酒展示了Perkapalooza和其他几个伟大的MODS。Perkapalooza显示在7:48。
旧帕克斯的新职级
这个模式增加了提升技能所需的额外技能数量,但也增加了最大限度的提高。在100级,几个级别的额外福利开放。我总是发现,在比赛初期,奖金增长得太快了。这解决了这一问题,并允许更强大的终局玩家。
作为比较,下面是Vanilla Armsman福利和Perkapalooza Armsman Perk:
香草
0级-20%1点伤害加值
20级-40%一人加成伤害
40级-60%的一次伤害加值
60级-80%的一次伤害加值
80级-100%的一次伤害加值
佩卡普洛萨
0级-10%1点伤害加值
20级-15%1点伤害加值
等级35-20%1点伤害加值
一级50-30%一次加成
等级65-40%一人加伤害加值
80级-50%一次伤害加值
90级-60%的一次伤害加值
100级-75%的一次伤害加值
等级100-90%一次伤害加值
等级100-110%一次性伤害加成
100级-130%的一次伤害加值
等级100-150%一次伤害加值
这概括了Perkapalooza的一般哲学。在香草天边,你有5个额外的悲伤,而在佩卡普洛萨,你有12个额外的敬畏。
全新Perks
该模式还附带了各种新的福利,着重于角色的创造,易于使用技能,或简单地享受乐趣。以下将根据其各自的技能树更详细地概述这些额外福利。一些更令人兴奋的福利的亮点是:
第二次风-减少高喊之间的冷却时间(10级)
天赋-更快地学习所有技能(15级)
暗黑魔-对熟睡目标的攻击会造成更大的伤害。
马拉松运动员-提高移动速度(10级)
儿童游戏-新手毁灭法术造成更多伤害(10级)
信誉-在击败Alduin/Harkon/Miraak(3级)后,买卖价格有所提高。
和更多的迎合各种类型的偏好和游戏。
接收PERK点数的新方法
Perkapalooza将可用津贴的总数从251增加到高达822(加或减去我的数学错误)。显然,这是一个不现实的改变,使用的只是从水平上获得的额外的点。因此,锁取(财富)树现在包括额外的福利,放置点药水的土匪,市民,不死,和龙。我建议你在较早的时候享受这些福利,以防止令人沮丧的缓慢的水准体验。
所需
Skyrim特别版
更新
功能计算机
不再需要安装Perkapalooza的MODS
Perkapalooza拥有各种各样的额外福利,通过复制其他mods的功能使其变得不必要。其中包括但不限于:
增加Twin Souls允许的传票数量的MODS(Perkapalooza maxs在8)
增加额外效果所允许的附魔数量的MOD(Perkapalooza maxs在6)
MODS如PERKS未绑定(复制功能)
允许诱惑适用于两性的MODS(重复功能)
我以前的模猫(包括在Perkapalooza)
无上限自由(重复功能)
INCO柔韧型
由Sillumlt(复制功能,一个版本可以保留传奇大师Perks和MCM方面)
像Perma和SkyRe这样的主要福利大修甚至不能远程兼容。
一般来说,改变个人福利的MODS可能与TESV编辑兼容,但没有承诺。
Perkapalooza修改一些水平列表,并可能需要一个实例化的修补程序。
Perkapalooza尽力维护其他MODS的功能。不移除香草奖励,所以拥有某些额外福利的NPC仍然会有这些额外津贴(它们可能有点呆板,但在常规游戏中并不明显)。如果你有一个额外的模式,你想要看到一个补丁,请留下一个信息在评论部分,我会看看它。据我所知,MODS,如完全的工艺大修和传奇的结构性升级,主要改变食谱,而不是额外的是兼容的。
Perkapaloza不需要安装或卸载新游戏。我不建议您在播放过程中卸载它,以防出现问题,但在卸载时,所有的额外福利树都会恢复到它们的正常状态。每次我试一次都管用。你可以试一个老角色。
~珀克树~
演讲技巧、撬锁和扒手树经历了最戏剧性的转变。每个树的总体布局仍然在那里,很容易识别,但他们已经收到了重要的补充,以改善经验。其他树木在布局和设计上都是一样的。
演讲技巧
如果你想成为一个富有的同性恋黑精灵,对卡其布有一个迷恋,并憎恨所有类型的男性人类,如果佩卡普洛扎,如果你的模式!演讲技巧已被重新想象成影响树。这棵树专注于角色的创建,允许你像你认为你的角色应该做的那样,与NPC进行身临其境的互动。像“魅力”(Allure)这样的福利已经为同性成员提供了一种免费的魅力津贴,因为人们在没有机会获得性解放的情况下,不能到处攻击头像上的土匪,这是可耻的。树有两个主要分支,一个用于正交互作用,另一个用于负交互作用。
珀克基地:
第二次风-减少高喊之间的冷却时间(10级)
积极互动:
新帕克斯:
魅力-价格更适合同性别的人(3级)
守护者-当你有施舍天赋时,减少伤害(4级)
人类触觉-来自人类的更好的价格
从兽人、哈吉特人和阿戈尼亚人那里得到更好的价格。
从精灵那里得到更好的价格
金-伤害奖励和更好的价格,当你有很多黄金(3级)
华丽的身体-更好的价格和更多的损害时,赤果(珠宝可以戴,2级)
表演技巧-穿全套龙甲时价格更优惠(2级)
声誉-击败Alduin/Harkon/Miraak后更好的价格(3级)
新职级:
讨价还价(5级)
诱惑(3级)
未变:
投资者,商人,总交易者,说服
消极互动:
新帕克斯:
厌女-对女性的伤害更大(3级)
误判-对男性造成更多伤害(3级)
偏执-对人类的更多伤害
骄傲-对精灵的更多伤害
偏见-对兽人、哈吉特人和阿戈尼亚人的更大伤害
跟踪者-对逃跑或睡觉的敌人造成更多伤害(3级)
绝望-当你有少于5金的伤害加值(3等级)
通缉-当你因犯罪/暴力犯罪获得赏金时的伤害奖励(3级)
未变:
贿赂、恐吓、栅栏
锁取
锁取已显著扩展到“财富”树中。它现在包括寻宝和一般运气。明白了吗?财富喜欢财富,财富喜欢好运?很聪明。我太聪明了。这棵树现在是必不可少的,因为它是获得额外开支的主要方法。自我提升、快速增长和经济增长等额外好处增加了各种敌人在战利品清单中出现的额外点药水的频率。
珀克基地:
灵巧-新手-主锁拾取津贴的组合(5级)
新帕克斯:
自我提升-有机会在匪徒身上找到额外的药水(4级)
经济-附点药水可以在不死之人、吸血鬼、公民和其他敌人身上找到(3级)。
成长猛增-有机会找到额外点的药水,增加2,3,或4点额外点数(3级)
钻石眼-在大多数敌人身上找到宝石的机会
龙杀手-龙战利品包含更多的黄金/4加点药水(2级)
新职级:
寻宝者(4级)
不变(级别要求除外):
金触觉,锁匠,快速手,蜡钥匙,牢不可破
扒手
扒手被温和地扩大到包括智力。天赋、学者和学习等额外福利都能提高你在所有技能领域获得经验的速度。
珀克基地:
天赋-提高所有技能的经验积累率(15级)
新帕克斯:
洞察力-增加致命攻击几率(当有一个攻击时,对有0%致命攻击几率的攻击没有影响)(4级)
学习技能书授予2/3/4/5技能等级(4级)
新职级:
轻手指(6级)
未变:
盗贼,中毒,猫钱包,钥匙大师,误导,完美触觉,Prowler
偷偷摸摸
新帕克斯:
压力点-徒手攻击在潜入时造成额外伤害(4级)
猫样-降低坠落造成的伤害(4级)
暗黑魔-在潜行时对睡眠中的目标造成15倍的额外伤害。
新职级:
致命的目标,背刺和刺客的刀刃都降低了他们的一级等级。一次加成后匕首的15倍伤害是可笑的。
致命目标(4级)
背刺(4级)
刺客之刃(4级)
隐形(10级)
未变:
消音运动,光脚,无声滚动,沉默,暗影战士
炼金术
新帕克斯:
节俭-混合配料时有机会制造多种药水(8级)
银勺-创建的强化易货药水更强(4级)
丧失工作能力-造成的麻痹毒物更强(5级)
熟悉-扒窃药剂和毒药有更大的成功(3级)
新职级:
炼金术士(10级)
毒药师(6级)
医生(6级)
恩人(6级)
集中毒药(7级)
绿拇指(4级)
蛇血(3级)
未变:
实验者,净化
擦伤
Smithing已经被重新加工,这样您就不会再从第一个额外的项目中获得锻炼奖金了。必须采取额外的额外措施来提高回火能力。武器和装甲类型的专业化也增加了额外的奖励。
新帕克斯:
单手射击(6级)
双手射击(6级)
匕首射击(6级)
弓箭(6级)
轻型装甲武器(8级)
重型装甲毁伤(8级)
新职级:
钢铁厂(4项额外津贴)
精灵诈骗(4项津贴)
高级装甲(4项额外津贴)
玻璃打磨(4项额外津贴)
矮人锻造(4项额外津贴)
兽人诈骗(4项津贴)
(4项额外津贴)
大刀阔斧(4项额外津贴)
绞刑(4项额外津贴)
未变:
神秘铁匠
使人着迷
新职级:
魔法师(10级)
消防魔法师(8级)
冰霜术士(8级)
风暴魔法师(8级)
有洞察力的巫师(6级)
语料库术士(6级)
灵魂压缩(3级)
灵魂虹吸(6级)
额外效果(5级)
块
新职级:
盾墙(8级)
未变:
快速反应,保龄球,致命击打,解除击打,盾牌冲锋,元素防护,挡冲锋
我不是真的用盾牌。
重型装甲
新职级:
神职人员(12级)
安装良好(4级)
力量塔(4级)
缓冲(3级)
未变:
钢制拳头,配套装置,反射打击,调理
轻型装甲
额外的好处,如定制适合,在香草需要一个头盔,仍然为他们的第一等级。这种模式的不同之处在于增加了一种新的福利,即外围视觉。当你采取周边视觉的额外福利,需要一个头盔,不再需要他们。这需要大量的工作,所以请欣赏它。
新帕克斯:
马拉松运动员-增加50%的移动速度(10级)。
周边视觉-头盔不再需要其他额外奖励(3级)
强化-魔法攻击造成50%伤害的几率(4级)
反射-不受魔法攻击伤害的机会(4级)
微妙-当你穿着轻型盔甲时很难被发现(5级)
新职级:
敏捷防御(12级)
定制适合(4级)
不受阻碍(3级)
匹配集(3级)
灵巧运动(4级)
单手
新帕克斯:
刀刃战斗-匕首造成更多的伤害并有更高的致命攻击几率(10级)
施虐者-匕首在不偷袭时造成更多伤害(10级)
对抗-其他单手武器在不偷袭时造成更大的伤害(3级)
惊吓-用单手武器短暂沉默魔法使用者(4级)
疯狂-用单手武器更快地挥杆(2级)
新职级:
阿尔斯曼(12级)
双暴(4级)
砍(3级)
破骨器(3级)
军士(5级)
双重野蛮(3级)
战斗姿态(4级)
未变:
野蛮的攻击,致命的攻击,瘫痪的攻击
两手
新帕克斯:
残忍-使用双手武器的攻击在不偷袭时造成更大的伤害(3级)
软点攻击-使用双手武器的攻击有机会造成10倍的伤害(4级)。
血和荣誉-使用大剑和战斧的攻击有机会造成流血伤害(4级)。
晕眩-使用双手武器的攻击有机会使目标瘫痪。战锤的额外机会(4级)
重型起重-使用双手武器的攻击有一个机会,如果穿着重型盔甲(4级)。
歌利亚-如果穿着重型盔甲,用双手武器攻击会对阻挡敌人造成额外伤害(4级)。
新职级:
野蛮人(12级)
分光器(3级)
深创(4级)
破碎机(4级)
毁灭性打击(4级)
未变:
伟大的关键冲锋,扫荡,战争大师
神枪手
新帕克斯:
正面攻击-弓箭攻击在不偷袭时造成更多伤害(3级)
箭到膝盖-弓箭有机会减缓目标(3级)。
新职级:
透支(12个职级)
关键射击(5级)
快速射击(4级)
斗牛(3级)
未变:
鹰眼,猎人的纪律,突击队员,强力射击
毁灭
新帕克斯:
儿童游戏-新手毁灭法术造成更多伤害(10级)
燃烧-火焰呼吸会造成更多伤害(6级)
严寒-冰霜呼吸会造成更多伤害(6级)
无情的-不屈不挠的喊叫造成更多的伤害(6级)
新职级:
新手销毁(4级)
学徒毁灭(4级)
熟练销毁(4级)
专家销毁(4级)
主毁灭(4级)
增强火力(5级)
增援霜(5级)
强化冲击(5级)
符文大师(4级)
未变:
双重铸造,撞击,强烈火焰,深冻,崩解
恢复
新帕克斯:
治疗师-新手-大师修复津贴的组合。减少修复成本。(7级)
冥想-耐力恢复得更快(8级)
恢复-魔法再生更快(8级)
更新-生命再生速度更快(8级)
对亡灵的攻击造成更多伤害(5级)
复活-治疗他人的法术有更大的震级(4级)
新职级:
死亡(4级)
病房吸收(3级)
未变:
休息,恢复双重铸造,避免死亡
魔咒
新职级:
召唤师(4级)
Atromancy(4级)
黑暗灵魂(5级)
亡灵术(4级)
魔法大师(3级)
军团(以前是双灵魂,6级)
未变:
新手专家,神秘绑定,符咒双重铸造,元素效力,灵魂盗贼,Oblivion绑定
幻象
新帕克斯:
坚实的基础-在任何学校施放魔法时避免错开(4级)
新职级:
幻象大师(4级)
未变:
剩下的树。幻象就像它一样被压倒了。
蚀变
新帕克斯:
专业知识-新手-总改造津贴(7级)
羽毛重量-增加载重量(从扒手移出,6级)
恶意-心灵感应法术造成更多伤害(4级)
毫不费力-心灵感应法术的施放成本较低(2级)
抵抗瘫痪-大多数瘫痪效果对玩家没有影响。
新职级:
法师护甲(3级)
稳定(5级)
魔法抵抗(5级)
阿特罗纳赫(5级)
未变:
蚀变双铸件
TL;DR
问:这是什么?
答:这是一种福利模式
问:在装载顺序中,这些应该是什么顺序?
答:如果您的版本需要Elys Uncapper和/或LegendUP,那么这些版本需要按加载顺序放在Perkapalooza之前。至于Perkapalooza去哪里,如果你没有其他的额外津贴,那就不重要了。如果你有其他的额外津贴,那就去做吧。试错了。
问:在火势中我怎么能得到800分?
A:选锁树。
问:我在剑术、射箭、毁灭、偷袭、轻甲和施法术中获得了所有额外技能,现在我的混乱伤害弓加上其他5种经过充分锻炼的火焰魔法造成了820亿点伤害,我在一次命中杀死了阿尔杜因(Alduin)。你的Mod弄坏了我的游戏。
不,你把游戏弄坏了。得到一个让你的游戏更难的Mod。或者,你知道,表现出一点克制。
问:津贴[空白]有错误/问题。
老鼠。请在讨论中发表一份报告。Mod已经进行了广泛的测试,但我总是有可能漏掉了一些东西。
问:这种模式是否与(此处插入随机韩国翻译的鞋码模式)兼容?
答:我不知道。我只用藏鞋。
问:演讲树被打破了,因为额外的奖励可以超过一个有效果的买卖奖金点。
那是故意的。这也不是问题。
问:这个模式糟透了,其他主要的福利模式更好。
你妈妈糟透了。
问:所以我打开了你的MOD是TESVEdit,为什么所有的东西都是红色的?这不是很糟糕吗?
不算太糟。所有的东西都是红色的有几个原因。Perkapalooza更改DLCS中存在的一些级别需求,因此它将其视为覆盖,即使没有任何重大更改。也有几个额外的地方,切线方面被改变(例如Perk入口点)和TESVEdit不能用和CreationKit相同的方式区分区别。我向你保证,Mod是安全的使用。一些小的变化覆盖了非官方的SkyRIM传奇版补丁中的变化(比如对慈善礼品的改变),但是额外的部分已经被改变了,以一种保持那里的功能的方式。如果你对任何事情有疑问,我坚持要求你把它张贴在讨论部分。
问:你的Mod有剧本!SCCCCRRRRIPPPPTTTTS!Hsssssss。
是的,是的。脚本不会以任何方式影响性能。它们中的大多数都是单个的火脚本,可以更改自定义的全局变量,然后永远消失。再次,如果您有关于脚本的问题,请随时在讨论部分发布。
学分
Sillumlt-传奇的无上限Perks是一个惊人的模式和框架,这一模式是创建的。MCM和传奇的Perks从LegendUP大大增加了任何播放,我强烈建议这个模式的联想UP版本。
Daiyus-用于雄辩的读者为这个Mod改变了让神童的经验。它没有进入SSE版本,但我仍然非常感激。Diayus让他的作品成为免费的资源,你也应该看看他的作品。——
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~~Perkapalooza!~~
The Ultimate Perktastic Experience
Perkapalooza is a massive perk overhaul that fits seamlessly into the standard vanilla experience. It builds on existing perks by adding new ranks, so each perk tree feels familiar to the tree you know and love, while also adding new perks to the trees that feel like they should have been included all along. This focuses on character building and allowing you to pile your skills into the areas that suit your character. As the spiritual successor to great mods like Uncapped Perks by Liberta and Legendary Uncapped Perks by sillumlt, Perkapalooza keeps every vanilla perk and is as low maintenance as possible from the user perspective.
There is a tl;dr at the end if you don't care about the specifics. The mod is as easy to use as the vanilla perks.
~General Overview~
This awesome video by Boxofbeer showcases Perkapalooza and several other great mods. Perkapalooza is shown at 7:48.
New Ranks on Old Perks
This mod increases the number of perks required to power up a skill, but also increases the maximum improvement available. At level 100 several levels for the perk open up. I always found that the perks increased too quickly in the early game. This solves this and allows for more powerful end-game players.
For a comparison, below is the Vanilla Armsman perk and the Perkapalooza Armsman Perk:
Vanilla
Level 0 - 20% One Handed Damage Bonus
Level 20 - 40% One Handed Damage Bonus
Level 40 - 60% One Handed Damage Bonus
Level 60 - 80% One Handed Damage Bonus
Level 80 - 100% One Handed Damage Bonus
Perkapalooza
Level 0 - 10% One Handed Damage Bonus
Level 20 - 15% One Handed Damage Bonus
Level 35 - 20% One Handed Damage Bonus
Level 50 - 30% One Handed Damage Bonus
Level 65 - 40% One Handed Damage Bonus
Level 80 - 50% One Handed Damage Bonus
Level 90 - 60% One Handed Damage Bonus
Level 100 - 75% One Handed Damage Bonus
Level 100 - 90% One Handed Damage Bonus
Level 100 - 110% One Handed Damage Bonus
Level 100 - 130% One Handed Damage Bonus
Level 100 - 150% One Handed Damage Bonus
That sums up he general philosophy of Perkapalooza. In vanilla Skyrim you have 5 perks of sadness and in Perkapalooza you have 12 perks of awesomeness.
Completely New Perks
The mod also comes with a variety of new perks focusing on character creation, ease of skill use, or simply having fun. The perks are outlined below in more detail according to their respective skill trees. A highlight of some of the more exciting perks:
Second Wind- Reduces cooldown time between shouts (10 ranks)
Gifted - Learn all skills more quickly (15 ranks)
Boogeyman - Attacks with maces on sleeping targets do more damage
Marathoner - Increases movement speed (10 ranks)
Child's Play - Novice Destruction spells do more damage (10 ranks)
Reputation - Buying and selling prices are improved after defeating Alduin/Harkon/Miraak (3 ranks)
And many many more catering to all types of preferences and gameplay.
New Methods of Receiving Perk Points
Perkapalooza increases the total number of available perks from 251 to a whopping 822 (plus or minus my math errors). Obviously, this is not a realistic change using only perk points gained from leveling up. So the lockpicking (Fortune) tree now includes perks that place Perk Point Potions on bandits, citizens, undead, and dragons. I would recommend taking these perks relatively early to prevent a frustratingly slow leveling experience.
Requirements
Skyrim Special Edition
Update
A functional computer
Mods No Longer Required with Perkapalooza Installed
Perkapalooza has ranks in a variety of perks that make other mods unnecessary through duplicating their functionality. Those include but are not limited to:
Mods that increase the number of summons allowed by Twin Souls (Perkapalooza maxes out at 8)
Mods that increase the number of enchantments allowed by extra effect (Perkapalooza maxes out at 6)
Mods like Perks Unbound (Duplicates functionality)
Mods that allow Allure to apply to both sexes (duplicates functionality)
My previous mod Catlike (Included in Perkapalooza)
Uncapped Perks by Liberta (Duplicates functionality)
Incompatible Mods
Legendary Uncapped Perks by sillumlt (Duplicates functionality, a version is available to keep the Legendary Master Perks and MCM aspects)
Major perk overhauls like Perma and SkyRe are not even remotely compatible
Generally speaking, mods that alter individual perks may be compatible with TESV Edit, but no promises
Perkapalooza modifies some leveled lists and may require a bashed patch
Perkapalooza does what it can to maintain functionality with other mods. No vanilla perks are removed, so NPCs that have certain perks will still have those perks (They may be slightly nerfed but it's not noticeable in regular gameplay). If you have a perk mod that you would like to see a patch for please leave a message in the comments section and I will take a look at it. As far as I can tell, mods like Complete Crafting Overhaul and Legendary Smithing Upgrades that primarily alter recipes and not perks are compatible.
Perkapaloza DOES NOT require a new game to install or to uninstall. I wouldn't really recommend you uninstall it mid-playthrough just in case there's an issue, but upon uninstallation all of the perk trees will revert to their normal states. It's worked every time I've tried it. You can give the mod a try on an old character.
~Perk Trees~
The speechcraft, lockpicking, and pickpocket trees have undergone the most dramatic transformations. The general layout of each tree is still there and easily recognizable, but they have received significant additions to improve the experience. Other trees are the same in layout and design.
Speechcraft
If you want to be a rich homosexual dark elf that has a fetish for khajiits and hates all types of male humans, Perkapalooza if the mod for you! Speechcraft has been re-imagined into the Influence tree. This tree is focused on character creation, allowing you to immersively interact with NPCs as you believe your character should. Perks such as Allure have been given a complimentary Charm perk for members of the same sex, because it's disgraceful that people can't go around bashing bandits upside the head without having the opportunity to be sexually liberated. The tree has two main branches, one for positive interactions and one for negative interactions.
Base Perk:
Second Wind - Reduces cooldown time between shouts (10 ranks)
Positive Interactions:
New Perks:
Charm - Prices are better for members of the same sex (3 ranks)
Guardian - Take less damage when you have the gift of charity (4 ranks)
Human Touch - Better prices from humans
Creature Comforts - Better prices from Orcs, Khajiits, and Argonians
Mer-aculous - Better Prices from elves
Gilded - Damage bonus and better prices when you have a lot of gold (3 ranks)
Gorgeous Body - Better prices and more damage when naked (jewelry can be worn, 2 ranks)
Showmanship - Better prices when wearing a full set of dragon armor (2 ranks)
Reputation - Better prices after defeating Alduin/Harkon/Miraak (3 ranks)
New Ranks:
Haggling (5 ranks)
Allure (3 ranks)
Unchanged:
Investor, Merchant, Master Trader, Persuasion
Negative Interactions:
New Perks:
Misogyny - More damage to females (3 ranks)
Misandry - More damage to males (3 ranks)
Bigotry - More damage to humans
Pride - More damage to elves
Prejudice - More damage to Orcs, Khajiits, and Argonians
Stalker - More damage to enemies that are fleeing or sleeping (3 ranks)
Desperation - Damage bonus when you have less than 5 gold (3 ranks)
Wanted - Damage bonus when you have a bounty for a crime/violent crime (3 ranks)
Unchanged:
Bribery, Intimidation, Fence
Lockpicking
Lockpicking has been significantly expanded into the Fortune tree. It now covers both treasure hunting and general luck. Get it? Fortune like riches and fortune like good luck? It's clever. I'm so clever. This tree is now essential because it is the main method of obtaining perks to spend. Perks like Self-Improvement, Growth Spurt, and Economy increase the frequency of perk point potions appearing in the loot lists for various enemies.
Base Perk:
Dexterity- Combination of the Novice-Master lockpicking perks (5 ranks)
New Perks:
Self-Improvement - Chance to find perk point potions on bandits (4 ranks)
Economy - Perk point potions can be found on undead, vampires, citizens, and other enemies (3 ranks)
Growth Spurt - Chance to find perk point potions that grant 2, 3, or 4 perk points (3 ranks)
Diamond Eyes - Chance to find gems on most enemies
Dragon Slayer - Dragon loot contains more gold/a 4-perk perk point potion (2 ranks)
New Ranks:
Treasure Hunter (4 ranks)
Unchanged (except for level requirements):
Golden Touch, Locksmith, Quick Hands, Wax Key, Unbreakable
Pickpocket
Pickpocket has been mildly expanded to include intelligence. Perks such as Gifted, Scholar, and Study all increase the speed that you can gain experience in all skill areas.
Base Perk:
Gifted - Boosted rate of experience gain for all skills (15 ranks)
New Perks:
Insight - Increases critical hit chance (when there is one, has no effect on attacks that had a 0% chance of a critical hit) (4 ranks)
Study - Skill books grant 2/3/4/5 skill levels (4 ranks)
New Ranks:
Light Fingers (6 ranks)
Unchanged:
Night Thief, Poisoned, Catpurse, Keymaster, Misdirection, Perfect Touch, Prowler
Sneak
New Perks:
Pressure Points - Unarmed attacks do extra damage when sneaking (4 ranks)
Catlike - Reduced damage from falling (4 ranks)
Boogeyman - Attacks with maces do 15x extra damage on sleeping targets when sneaking
New Ranks:
Deadly Aim, Backstab, and Assassins Blade have all had their first rank reduced. 15x damage for daggers after one perk is ridiculous.
Deadly Aim (4 ranks)
Backstab (4 ranks)
Assassin's Blade (4 ranks)
Stealth (10 ranks)
Unchanged:
Muffled Movement, Lightfoot, Silent Roll, Silence, Shadow Warrior
Alchemy
New Perks:
Frugality - Chance to make multiple potions when mixing ingredients (8 ranks)
Silver Spoon - Created Fortify Barter potions are stronger (4 ranks)
Incapacitation - Created Paralysis poisons are stronger (5 ranks)
Familiarity - Pickpocketing potions and poisons has greater success (3 ranks)
New Ranks:
Alchemist (10 ranks)
Poisoner (6 ranks)
Physician (6 ranks)
Benefactor (6 ranks)
Concentrated Poison (7 ranks)
Green Thumb (4 ranks)
Snakeblood (3 ranks)
Unchanged:
Experimenter, Purify
Smithing
Smithing has been reworked so that you no longer receive a tempering bonus from taking the first perk. Additional perks must be taken to increase tempering ability. Perks have also been added for weapon and armor type specializations.
New Perks:
One Handed Smithing (6 ranks)
Two Handed Smithing (6 ranks)
Dagger Smithing (6 ranks)
Bow Smithing (6 ranks)
Light Armor Smithing (8 ranks)
Heavy Armor Smithing (8 ranks)
New Ranks:
Steel Smithing (4 perks)
Elven Smithing (4 perks)
Advanced Armors (4 perks)
Glass Smithing (4 perks)
Dwarven Smithing (4 perks)
Orcish Smithing (4 perks)
Ebony Smithing (4 perks)
Daedric Smithing (4 perks)
Dragon Smithing (4 perks)
Unchanged:
Arcane Blacksmith
Enchanting
New Ranks:
Enchanter (10 ranks)
Fire Enchanter (8 ranks)
Frost Enchanter (8 ranks)
Storm Enchanter (8 ranks)
Insightful Enchanter (6 ranks)
Corpus Enchanter (6 ranks)
Soul Squeezer (3 ranks)
Soul Siphon (6 ranks)
Extra Effect (5 ranks)
Block
New Ranks:
Shield Wall (8 ranks)
Unchanged:
Quick Reflexes, Bower Bash, Deadly Bash, Disarming Bash, Shield Charge, Elemental Protection, Block Runner
I don't really use shields.
Heavy Armor
New Ranks:
Juggernaut (12 ranks)
Well Fitted (4 ranks)
Tower of Strength (4 ranks)
Cushioned (3 ranks)
Unchanged:
Fists of Steel, Matching Set, Reflect Blows, Conditioning
Light Armor
Perks such as Custom Fit that in vanilla require a helmet still do for their first rank. The difference in this mod is that a new perk, Peripheral Vision, has been added. When you take Peripheral Vision perks that required a helmet no longer require them. That took a lot of work so please appreciate it.
New Perks:
Marathoner - Increases movement speed by up to 50% (10 ranks)
Peripheral Vision - A helmet is no longer required for other perk bonuses (3 ranks)
Hardening - Chance to take 50% damage from magic attacks (4 ranks)
Reflection - Chance to take no damage from magic attacks (4 ranks)
Subtle - You are harder to detect when wearing light armor (5 ranks)
New Ranks:
Agile Defender (12 ranks)
Custom Fit (4 ranks)
Unhindered (3 ranks)
Matching Set (3 ranks)
Deft Movement (4 ranks)
One Handed
New Perks:
Knife Combat - Daggers do more damage and have a higher chance for critical hit (10 ranks)
Torturer - Daggers do more damage when not sneaking (10 ranks)
Confrontation - Other one handed weapons do more damage when not sneaking (3 ranks)
Startle - Attacks with one handed weapons briefly silence magic users (4 ranks)
Frenzy - Swing faster with one handed weapons (2 ranks)
New Ranks:
Armsman (12 ranks)
Dual Flurry (4 ranks)
Hack and slash (3 ranks)
Bone Breaker (3 ranks)
Bladesman (5 ranks)
Dual Savagery (3 ranks)
Fighting Stance (4 ranks)
Unchanged:
Savage Strike, Critical Charge, Paralyzing Strike
Two Handed
New Perks:
Brutality - Attacks with two handed weapons do more damage when not sneaking (3 ranks)
Soft Spot - Attacks with two handed weapons have a chance to deal ten times damage (4 ranks)
Blood and Glory - Attacks with greatswords and battle axes have a chance to deal bleeding damage (4 ranks)
Daze - Attacks with two handed weapons have a chance to paralyze the target. Bonus chance for warhammers (4 ranks)
Heavy Lifting - Attacks with two handed weapons have a chance to stagger if wearing heavy armor (4 ranks)
Goliath - If wearing heavy armor, attacks with two handed weapons deal extra damage to a blocking enemy (4 ranks)
New Ranks:
Barbarian (12 ranks)
Limbsplitter (3 ranks)
Deep Wounds (4 ranks)
Skullcrusher (4 ranks)
Devastating Blow (4 ranks)
Unchanged:
Great Critical Charge, Sweep, Warmaster
Marksman
New Perks:
Frontal Assault - Attacks with bows do more damage when not sneaking (3 ranks)
Arrow to the Knee - Attacks with bows have a chance to slow the target (3 ranks)
New Ranks:
Overdraw (12 ranks)
Critical Shot (5 ranks)
Quick Shot (4 ranks)
Bullseye (3 ranks)
Unchanged:
Eagle Eye, Hunter's Discipline, Ranger, Power Shot
Destruction
New Perks:
Child's Play - Novice Destruction spells deal more damage (10 ranks)
Simmering - Fire Breath shouts deal more damage (6 ranks)
Sheer Cold - Frost Breath shouts deal more damage (6 ranks)
Relentless - Unrelenting Force shouts deal more damage (6 ranks)
New Ranks:
Novice Destruction (4 ranks)
Apprentice Destruction (4 ranks)
Adept Destruction (4 ranks)
Expert Destruction (4 ranks)
Master Destruction (4 ranks)
Augmented Fire (5 ranks)
Augmented Frost (5 ranks)
Augmented Shock (5 ranks)
Rune Master (4 ranks)
Unchanged:
Destruction Dual Casting, Impact, Intense Flames, Deep Freeze, Disintegrate
Restoration
New Perks:
Healer - Combination of Novice-Master restoration perks. Reduces restoration cost. (7 ranks)
Meditation - Stamina regenerates more quickly (8 ranks)
Recovery - Magicka regenerates more quickly (8 ranks)
Rejuvenation - Health regenerates more quickly (8 ranks)
Bane - Attacks against the undead deal more damage (5 ranks)
Revival - Spells that heal others have a greater magnitude (4 ranks)
New Ranks:
Necromage (4 ranks)
Ward Absorb (3 ranks)
Unchanged:
Respite, Restoration Dual Casting, Avoid Death
Conjuration
New Ranks:
Summoner (4 ranks)
Atromancy (4 ranks)
Dark Souls (5 ranks)
Necromancy (4 ranks)
Master Conjuration (3 ranks)
Legion (Previously Twin Souls, 6 ranks)
Unchanged:
Novice-Expert Conjuration, Mystic Binding, Conjuration Dual Casting, Elemental Potency, Soul Stealer, Oblivion Binding
Illusion
New Perks:
Solid Footing - Avoid stagger when casting magic from any school (4 ranks)
New Ranks:
Master Illusion (4 ranks)
Unchanged:
The rest of the tree. Illusion is plenty overpowered as it is.
Alteration
New Perks:
Expertise - Combination of Novice-Master Alteration perks (7 ranks)
Featherweight - Increased carry weight (Moved from pickpocket, 6 ranks)
Malice - Telekinesis spells do more damage (4 ranks)
Effortless - Telekinesis spells cost less to cast (2 ranks)
Resist Paralysis - Most paralysis effects have no effect on the player
New Ranks:
Mage Armor (3 ranks)
Stability (5 ranks)
Magic Resistance (5 ranks)
Atronach (5 ranks)
Unchanged:
Alteration Dual Casting
tl;dr
Q: What is this?
A: It's a perk mod
Q: What order/where in the load order should these go?
A: If you have a version that requires Elys Uncapper and/or LegendUP, those need to go before Perkapalooza in your load order. As to where Perkapalooza goes, it shouldn't matter if you don't have other perk mods. If you do do have other perk mods then idk. Trial and error it.
Q: How in blazes am I supposed to get 800 perk points?
A: The lockpicking tree.
Q: I took every perk in smithing, archery, destruction, sneak, light armor, and enchanting and now my Chaos Damage bow with 5 other fire enchantments fully tempered does 82 billion damage and I killed Alduin in one hit. Your mod broke my game.
A: No you broke your game. Get a mod that makes your game harder. Or, you know, show a little restraint.
Q: The perk [blank] has a bug/problem.
A: Rats. Please post a report in the Bugs discussion. The mod has been extensively tested but it's always possible I missed something.
Q: Is this mod compatible with [Insert random Korean translated shoe size mod here]?
A: I don't know. I only use Tibetan shoe mods.
Q: The speechcraft tree is broken because the perks can be taken beyond a point of the buying/selling bonuses having an effect.
A: That is deliberate. It's also not a question.
Q: This mod sucks and the other major perk mods are better.
A: Your mom sucks.
Q: So I opened your mod is TESVEdit and why is everything red? Isn't that really bad?
A: It's not really bad. There's a few reasons for everything being red. Perkapalooza changes some level requirements that are present in the DLCs, so it counts it as an override even though nothing significant is changed. There are also several perks where tangential aspects are changed (such as the Perk Entry Point) and TESVEdit can't tell the difference in the same way that the Creation Kit can. I assure you that the mod is safe to use. A few minor changes overwrite changes in the Unofficial Skyrim Legendary Edition Patch (such as the change to the Gift of Charity) but the perks have been altered in a way that maintains there functionality. If you have a question about anything I insist that you post it in the discussions section.
Q: Your mod has scripts! SCCCCRRRRIPPPPTTTTS! Hsssssssss.
A: Yes it does. The scripts will not in any way impact performance. Most of them are single fire scripts that change a custom global variable then go away forever. Once again, if you have questions about the scripts please feel free to post them in the discussions section.
Credits
sillumlt - Legendary Uncapped Perks is an amazing mod and the framework that this mod was created from. The MCM and Legendary Perks from LegendUP greatly add to any playthrough and I would highly recommend a LegendUP version of this mod.
Daiyus - The script used in The Eloquent Reader was altered for this mod to grant prodigy experience. It didn't make it into the SSE version, but I'm still incredibly grateful. Diayus is awesome for allowing his work to be used as a free resource and you should check out his work as well.
演示截图:



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