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上古卷轴5:重置版MOD 绿色契约友好武器装备

上古卷轴5:重置版MOD 绿色契约友好武器装备

发布用户:bity_1700368256发布类型:转载

原创作者:CrystalDragon12所在平台:互联网

发布日期:2024-03-23 16:26:12更新日期:2024-10-27 00:58:30

是否开源:否是否免费:是

审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)

模组标签:服装武器运行环境:上古卷轴5:重置版

浏览次数:22

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MOD介绍:

绿色契约友好武器装备

在为我的另一个mod工作的补丁时,我意识到在绿色协议之后没有选择Bosmer角色谁想要成为弓箭手,因为所有的箭头都包括制作配方中的木材。我发现这很奇怪,因为射箭就是那个熟人所知道的。我决定解决这个问题,并为他们提供一些装甲和武器装备。就目前而言,它们只是一种被遗忘的武器和盔甲,带有一些绿色协议友好的制作配方(由麋鹿皮,鹿角,皮革和某些情况下的人类头骨制成)但最终,我想给他们适当的定制模型,并可能添加一些额外的手工制品,如骨头,你可以从死去的动物和人类收集。

有.esp文件的两个版本,一个使得它只有bosmer可以制作这些新项目,而另一个使得它可以使任何种族都可以使它们立即成为现实。无论你喜欢什么,但只安装一个或另一个,而不是两个!

但为什么要使用Forsworn装甲和武器作为占位符呢?

有两个原因,第一个和主要原因是香草天际没有制作他们的制作方法,所以它最不可能引起任何冲突。即使另一个mod使它们变得易于制作,这个mod也不应该干涉。另一个是因为你可以从一个死去的NPC那里听到一个独特的对话线,如果你在他削尖他的斧头的时候偷偷摸摸他,在那里他提到斧头刀片是由Nord Skulls制成的(尽管看起来它看起来像是石头)。这也是你需要一个头骨来制作它的原因。

安装:

截至目前,mod只是一个.esp文件,因此只需将您想要使用的mod的任何版本拖放到您的数据文件中,然后使用您的mod管理器激活它!简单!

未来的计划:

正如我之前所说,我最终希望最终为这些物品提供独特的模型和纹理。我仍然很擅长修改,所以我仍在努力弄清楚如何做到这一点,但它最终会到来。

我可能还会添加新的手工材料,这些材料可以从死去的动物和人们那里掠夺,这些材料将被整合到制作配方中,因此它们更加真实。

兼容性:

根本不应该有任何兼容性问题。制作配方是从头开始制作的,所以在任何其他mod中都不应该覆盖它们。如果你遇到任何麻烦,请告诉我。

这个mod仍然引用基础游戏模型,所以如果你有任何影响forsworn护甲的网格/纹理替换者,它也会影响bosmer护甲,但它不应该导致任何问题。

虽然这不是一个兼容性问题,但这件盔甲的头饰只是forsworn头饰的副本,所以如果你正在使用所有种族版本并特别扮演一个男性氩气,请注意会有一些(相当搞笑)剪辑问题。但如果你不介意你的氩气有眼睛的象牙,它工作正常。我决定不解决这个问题,因为正如我之前所说,我想为所有内容制作自定义网格物体,当我到达那个阶段时,我将解决剪切问题。女性氩气和男性/女性kahjiit也存在这个问题,但男性氩气是最明显的。这件作品的女版仍将剪辑,但并不是那么糟糕。

请享受mod!

这个mod旨在与我的其他mod,Racial Armor和武器史密斯一起工作,但它不是必需的。

——————————————————————————————————————————————

Green Pact Friendly Weaponry and Armors

While working on a patch for my other mod, I realised that there are no options for Bosmer characters following the green pact who want to be archers, since all the arrows include wood in the crafting recipes. I found this weird since archery is what the bosmer are known for. I decided to fix this, and give them some armor and weaponry options as well. for now, they're just forsworn weapons and armour with some green pact friendly crafting recipes (made from elk pelts, antlers, leather and in some cases, human skulls) but eventually, I'd like to give them proper custom models and possibly add in some extra crafting items like bone you can collect from dead animals and people. 

There's two versions of the .esp file, one that makes it so only bosmer can make these new items, and another that makes it so any race can make them right off the bat. whichever you prefer, but only install one or the other, not both!

But why use Forsworn armor and weapons as the placeholder?

Two reasons, the first and main one was that there's no crafting recipes for them in vanilla Skyrim, so it was the least likely to cause any conflicts. Even if another mod makes them craftable, This mod shouldn't interfere. The other was because of a unique line of dialogue you can hear from a forsworn NPC if you sneak up on him while he sharpens his axe, where he mentions the axe blade is made out of Nord Skulls (Even though it looks like its made out of stone). This is also why you need a skull to craft it.

Installation:

As of right now, the mod is only a single .esp file, so just drag and drop whichever version of the mod you want to use into your data file, and activate it with your mod manager! easy!

Future plans:

As I said before, I want to eventually give these items their own unique models and textures eventually. I'm still very new to modding so I am still trying to figure out exactly how to do that, but it will come eventually.

I possibly will also be adding new crafting materials that can be looted from dead animals and people that will be integrated into the crafting recipes so they're a bit more realistic.

Compatibility:

There shouldn't be any compatibility issues at all. The crafting recipes are made from scratch so nothing should overwrite them in any other mod. If you run into any trouble though, let me know.

This mod still references the base game models, so if you have any mesh/texture replacers that affect the forsworn armor, it will also affect the bosmer armor, but it shouldn't cause any problems.

While not a compatibility issue per se, the headpiece of this armour is just a duplicate of the forsworn headpiece, so if you're using the all races version and are playing a male argonian in particular, be aware there's going to be some (rather hilarious) clipping issues. but if you don't mind your argonian having tusks for eyes, it works fine. I decided not to fix this since, as I said before, I want to make custom meshes for everything and I'll address the clipping issue when I get to that stage. The female argonian and male/female kahjiit also have this problem, but the male argonian is the most noticeable. The female version of the piece will still clip but it's not as bad.

Please enjoy the mod!

This mod is designed to work in conjunction with my other mod, Racial Armor and weapons smithing, but it is not required.

演示截图:

绿色契约友好武器装备

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