MOD介绍:
作者:MadCat221(MadCat221@gmail.com)
版本:1
2019年5月21日
1.简介
2:变更清单
3:安装和设置说明
4.版本历史
===============
1.引言
===============
呐喊......有点黯淡无光。它们中的很多都是通过魔法效果完全消除的,或者一旦水平阈值通过就会变得毫无用处。还有...为什么你没有得到*更好*?你获得的唯一技能进步是更多的呼喊和喊叫级别。
Dragonborn Ascendant旨在纠正这一点,并使Thu'um真正强大的东西:水平的叫喊声,更实用的冷却时间,甚至一对夫妇在功能上完全取代。它没有达到ULTIMATE IMMERSIVE OVERHAUL的程度,但确实提供了急需的buff。
======================
2.更改清单
======================
对于基础游戏:
增加了特殊能力法术“龙腾升天”,它将提供一个龙族升力,为你吸收的每5个龙灵魂减少3%的冷却时间,最多50个灵魂(意味着减少30%)。为什么不更多?因为它可以与两个香草冷却减少源(Amulet或Talos的祝福)叠加,总共70%。如果你想每半秒发出一次喊叫声,那就打破你自己的比赛平衡。 :P
火焰和冰霜呼吸现在有25/35/45秒的冷却时间。
Ice Form的冷却时间也较短,为40/50/60。
现在,火焰和霜冻呼吸每10个级别都有分层伤害增量,从20级开始。每个呼喊词级别都有分层伤害。此外,可能会应用毁灭特殊的特效(烧伤恐慌,冻结麻痹)。 Ice Form仍然是一种更有保障的方法来解冻(不包括Hermy在Dragonborn的特权)。
充满力量的无情的力量可以错开龙。除此之外,它已经非常平衡。
沮丧有一个类似于Fire / Frost Breath的层级系统。在所有三个力量和50+级别的词语中,你可以吓唬*任何对恐惧效果不具备免疫力的东西。
解除武装还有一个等级系统。在50+级,你可以用所有三个单词解除*任何*。放下那把剑就像它的热,死亡领主!
成为Ethereal也被重新调整。冷却现在很像投掷声音,其中更多的力量词意味着更短的冷却时间,而持续时间具有等级水平。
动物效忠现在,而不是要求动物可能会或可能不会在那里,可能会或可能不会准时到达任何用途,现在改为召唤光谱动物。第1层是狼,第2层是sabrecat,第3层a * BEAR *。冷却时间比其他召唤呼唤,勇气呼唤要短得多。
Calah for Odahviing现在是一个“更大的力量”Shout,这意味着你可以每天给你的好友打电话一次。平衡,冷却时间现在为5秒。
许多进攻性的呐喊现在拥有“Ward Breaker”的力量,利用Wards如何只关心法术强度,而不是该法术实际上会造成持久伤害。听到敌人法师病房的甜美声音随着你声音的力量而震碎。有时候,Shout甚至还有足够的魅力来影响他们。
Draugr的呼喊现在完全分开了,只保留了这个mod所赋予的Dragonborn的呼喊。这可能会导致冲突,因为我必须改变draugr actor表单来实现更改。我确实在一个实例中从USSEP继承了非主依赖修复。
理性和沉思:消防/冰霜呼吸被毁灭行者AoE法术严重打败,使用它们毫无意义。现在,它们是非常有用的爆发伤害攻击。作为主要损失经销商仍然没有依赖的东西。在较高的水平,它们实际上对老板遭遇有用!
全力不羁的力量现在可以让Drac上升到头部,但Dragonrend仍然是一个更好的龙攻击破坏者。它基本上适用于早期游戏时间。另外......它不适用于奥杜因。 ;)
对于Dawnguard:
Soul Tear现在具有分层效果。 “Rii”会产生灵魂陷阱效果。 “Vaaz”将增加一个巨大的伤害效果,可能直接杀死任何弱点。 “佐尔”整个过程正常。因为他们现在实际上做了一些事情,所以前两个词的冷却时间已经扩大了。
同样地,呼唤Durnehviir是一种“更大的力量”,呼喊的冷却时间更短。
Drain Vitality现在也会吸收这些活力。
对于Dragonborn:
消防龙已经有效地被削弱了。请注意它们何时弹出。
======================================
3:安装和设置说明
======================================
手动或使用您选择的mod管理器将模块安装到Data文件夹中,然后激活。已经设计出一种添加Dragonsoul Boost效果的方法,该方法不涉及Papyrus,所以只需插入即可
在你获得至少5个龙魂之前,它仍然不会出现在你的效果列表中。
==================
4. VERSION HISTORY
==================
特别版更改日志
v1(2019年5月21日):
* 初始发行。
OLDRIM CHANGE日志:
v1(2012年5月13日):
*初始发行。
v1#0#1(2012年5月17日):
*在列表中添加了Ice Form冷却时间缩短。以前忘了提它,它仍然存在于1.0中。
*在指令图像上添加了一条注释,即龙魔升力不会出现在魔法效果列表中,直到你有至少5个龙族为止。
*修正Draugr的呼声无意中被添加到播放器列表中。如果您不小心添加了,请使用控制台命令“player.removeshout xx002596”进行Frost Breath和“player.removeshout xx00259c”(其中xx是mod的加载顺序前缀,您可以使用Dragonsoul Boost说明再次找到它)。
v1.1(2012年10月16日):
*我发现了如何破坏魔法守卫!它并非*完全*可靠,但通常情况下,当你用喊声指甲时,你会听到一个令人满意的玻璃粉碎的敌人病房破碎声。通常情况下,你也会用喊叫效果将它们挂在一起。
*以下的呼喊现在在所有三个层次中都有Ward-buster的力量:无情的力量,火焰呼吸,冰霜呼吸,沮丧,标记为死亡,灵魂撕裂(DG),流失活力(DG)
*详细的细节是我有一个Drain Speechcraft 1000持续5秒(对于NPC而言,我无论如何都是无用的,而且它是暂时的),条件是他们手中有一个病房并且正在施放。它基本上将压倒它击中的任何障碍。随着新发布的TES5Edit,我重新调整了他们所有的法术列表,因此这些法院列表首先出现在效果列表中,因此他们有非零的机会同时应用喊叫效果(如果它们是列表中的最后一个效果则为零)。
v1#1#1(2012年11月7日):
* Oopsie ......当取代所有法术效果以使Ward Busters处于法术效果列表的顶部时,一些值混淆了,Fire Breath等级2和3在40-50范围内获得了巨大的伤害提升,他们应该在瞬间完成伤害,而不是每秒钟......超过15秒。当我开始用火焰呼吸开始一次性射击Frost Dracs时,我发现了这一点。 DERP。此外,Frost Breath的Deep Freeze破坏特效已延长至1/2/3秒,具体取决于您使用的单词数量。
v1#1#2(2012年11月29日):
*我修复了Wardbusters,因此您不再收到垃圾邮件。此外,当我使用对抗偏向相反元素的龙时,我实施了顶级火焰/冰霜呼吸呼喊的巨龙。 Frost-breather drac让你失望?用火焰呼吸击倒他的角!喷火的drac燃烧你的屁股?告诉他用冰霜呼吸冷静一下!
v1.2(2013年2月9日)
*应用Dragonsoul Boost的一种新方法,该方法不是复杂的,而且是控制台必需的,它是使用带有单个别名的准分子任务设计的,包含所说的Dragonsoul Boost法术。
*这将适用于首次加载模块或新游戏。据推测,既然你已经拥有使用之前版本运行游戏的咒语,那么它就会变成“玩家已经有法术”。
*由于龙没有正常工作,因此已经拉动了火焰/冰霜呼吸交错。正在探索获得效果的替代方法。
*动物效忠已恢复其香草功能,其冷却时间也减少了。
* Durnehviir和Odahviing呼叫基地和Dawnguard插件,现在每天一次,而不是300秒的冷却时间。一旦Dragonborn的消息来源出现,我将弄清楚他们如何使用一层电力消耗它在龙方面的所有三层,并将其应用于Call of Valor。
v1#2#1(2013年2月14日)
*发现Odahviing的实际调用以某种方式得到了解决。恢复。
*动物效忠光谱动物召唤也恢复了受欢迎的需求。
v1.3(2013年11月12日)
* Rejigged成为Ethereal有点因此它不是那么荒谬强大。持续时间现在是固定费率(除了基于水平的Thu'um熟练级别),但现在这三个词减少冷却时间就像Throw Voice一样。持续10-18秒,100/80/50冷却时间。
*为了补偿Dragonborn DLC中的Dragonborn Frost使Ice Form过时,Ice Form的冷却时间大幅减少。
*火焰呼吸现在增加了所有火焰类型伤害所具有的后燃效果的持续时间。
* Marked For Death的护甲减少效果现在通过Perks实现,它使用有害的护甲倍增器而不是装甲在游戏中使用的混乱AR值系统。
————————————————————————————————————————————————————
Author: MadCat221 (MadCat221@gmail.com)
Version: 1
May 21, 2019
1. Introduction
2: List of Alterations
3: Installation and Setup Instructions
4. Version History
===============
1. INTRODUCTION
===============
Shouts... are kinda lackluster. A lot of them are outright obviated by magic effects, or just plain become useless once the level thresholds are passed. Also... why don't you ever get *better*? The only skill advancement you get is more shouts and shout tiers.
Dragonborn Ascendant aims to correct this, and make the Thu'um something truly powerful: Leveled shouts, more practical cooldowns, even a couple outright replaced in function. It doesn't go to the extent of an ULTIMATE IMMERSIVE OVERHAUL, but does give a much needed buff.
======================
2. LIST OF ALTERATIONS
======================
For the Base Game:
Added special ability spell "Dragonborn Ascendant", which will give a Dragonsoul Boost, giving 3% shout cooldown reduction for every 5 dragon souls you absorb, up to 50 souls (meaning 30% reduction). Why not more? Because it can stack with the two vanilla cooldown reduction sources (Amulet or Blessing of Talos) for a total of 70%. If you want to belt off shouts every half-second, break your game balance on your own. :P
Fire and Frost Breath shouts now have 25/35/45 second cooldowns.
Ice Form also has shorter cooldowns, at 40/50/60.
Fire and frost breath now have tiered damage increments every 10 levels, starting at level 20. Each shout word level has a tiered damage. Additionally, Destruction special perk effects (burn panic, freeze paralysis) might be applied. Ice Form is still a more guaranteed way to get freeze paralysis (excluding Hermy's perks in Dragonborn).
Unrelenting Force, at full power, can stagger a dragon. Other than that, it's already quite well-balanced.
Dismay has a similar leveled-tiered system as Fire/Frost Breath. At all three words of power and at level 50+, you can scare *anything* that isn't already immune to Fear effects.
Disarm also has a level-tiered system. At level 50+, you can disarm *anything* with all three words. Drop that sword like it's hot, deathlord!
Become Ethereal is rejigged as well. Cooldown is now much like Throw Voice, where more Words of Power mean shorter cooldown, while duration has tier levels.
Animal Allegiance now, instead of calling for animals that may or may not be there and may or may not arrive on time to be of any use, now instead summons spectral animals. Tier 1 is a wolf, tier 2 a sabrecat, tier 3 a *BEAR*. Cooldown is considerably shorter than the other Summon shout, Call of Valor.
Callling for Odahviing is now a "greater power" Shout, meaning you can call your buddy once a day. Counterbalancing, cooldown is now 5 seconds.
Many offensive shouts now have "Ward Breaker" powers, taking advantage of how Wards only care about spell magnitudes, not if the spell actually does lasting damage. Hear that sweet sound of an enemy mage's ward shattering with the power of your Voice. Sometimes the Shout may even still have enough oomph to affect them.
Draugr shouts are now completely separated, keeping only the Dragonborn's shouts empowered by this mod. This may cause conflicts, as I had to alter the draugr actor forms to implement the change. I did carry over non-master-reliant fixes from USSEP in one instance.
Reasonings and musings: Fire/Frost Breath were so badly outclassed by the Destruction Adept AoE spells it was pointless to use them. Now, they're very useful burst damage attacks. Not something to rely on as a mainstay damage dealer still. At higher levels, they actually are useful against boss encounters!
Full-power Unrelenting Force can knock a Drac upside the head now, but Dragonrend is still a far better dragon attack disruptor. It's basically there for early game time. Also... it won't work on Alduin. ;)
For Dawnguard:
Soul Tear now has tiered effects. "Rii" will do a Soul Trap effect. "Vaaz" will add a Massive Damage effect that will likely outright kill anything weak. "Zol" does the whole works as normal. Cooldowns have been expanded for the first two Words since they now actually do something.
Similarly, Calling for Durnehviir is a "Greater Power" shout with a lower cooldown.
Drain Vitality will now also Absorb those vitalities into you.
For Dragonborn:
Fire wyrms have been buffed a bit in effectiveness. Watch out for when they pop, still.
======================================
3: INSTALLATION AND SETUP INSTRUCTIONS
======================================
Install the module into the Data folder manually or with your mod manager of choice, and activate. A method to add the Dragonsoul Boost effect has been devised that doesn't involve Papyrus, so just plug'n'play
It still won't show up in your effects list until you get at least 5 dragon souls.
==================
4. VERSION HISTORY
==================
SPECIAL EDITION CHANGE LOG
v1 (May 21, 2019):
* Initial Release.
OLDRIM CHANGE LOG:
v1 (May 13, 2012):
*Initial Release.
v1#0#1 (May 17, 2012):
*Added Ice Form cooldown shortening to the list. Forgot to mention it before, it was still present in 1.0.
*Added a note to the instruction image that the Dragonsoul Boost power won't appear int he magic effect list until you have at least 5 dragonsouls.
*Fixed the Draugr shouts inadvertently getting added to the Player list. If you accidentally had either added, use the console command "player.removeshout xx002596" for Frost Breath and "player.removeshout xx00259c" (where the xx is the load order prefix of the mod, which you can find again with the Dragonsoul Boost instructions).
v1.1 (October 16, 2012):
*I have discovered how to bust magic wards! It's not *completely* reliable, but more often than not you'll hear that sweet satisfying glass smash sound of an enemy ward breaking when you nail them with the shout. And oftentimes, you'll also peg them with the shout effect.
*The following shouts now have Ward-buster power in all three tiers: Unrelenting Force, Fire Breath, Frost Breath, Dismay, Marked For Death, Soul Tear (DG), Drain Vitality (DG)
*The nitty gritty details are that I have a Drain Speechcraft 1000 for 5 secs (Speechcraft is useless to NPCs as far as I can tell and it's temporary anyway) with conditionals that they have a ward in either hand and are casting. It essentially will overwhelm any barrier it hits. With the newly released TES5Edit, I rejigged all their spell lists so the wardbusters are first in the effect list so they have a nonzero chance of also applying the shout effect (it was zero if they were the last effects in the list).
v1#1#1 (November 7, 2012):
*Oopsie... When displacing all the spell effects so the Ward Busters are at the top of the spell effect list, some values got mixed up, and Fire Breath tiers 2 and 3 got a massive damage boost at level 40-50 range, doing the damage they should have dealt in an instant instead as per-second... over 15 seconds. I found that out when I started one-shotting Frost Dracs with Fire Breath. Derp. Also, Frost Breath's Deep Freeze destruction perk effects have been lengthened to 1/2/3 seconds depending on how many words you use.
v1#1#2 (November 29, 2012):
*I fixed the Wardbusters so you don't get message spam anymore. Also, I implemented dragon staggering for the top-level Fire/Frost Breath shouts when used against a dragon who favors the opposite element. Frost-breather drac got you down? Smack him upside the horns with Fire Breath! Fire-breathing drac burning your butt? Tell him to chill out across his face with Frost Breath!
v1.2 (February 9, 2013)
*A new method of applying the Dragonsoul Boost that isn't convoluted and console-requisite has been devised using a barebones quest with a single alias for the Player, containing said Dragonsoul Boost spell.
*This will work on first-load of the module or on a new game. Presumably, since you already have the spell in running games with a previous version, it'll just go "Player already has spell".
*Fire/Frost Breath Stagger on Dragons has been pulled since it wasn't working correctly. Alternate methods for getting the effect are being explored.
*Animal Allegiance has been reverted to its vanilla function, and its cooldown has been reduced as well.
*Durnehviir and Odahviing calls in base and Dawnguard plugins now made once-a-day instead of 300-sec cooldowns. Once the source for Dragonborn comes out, I'll figure out how they make usage of one tier of power expends it for all three tiers on Dragon Aspect and apply it to Call of Valor as well.
v1#2#1 (February 14, 2013)
*Discovered that the actual call for Odahviing got nixed somehow. Reinstated.
*Animal Allegiance spectral animal summoning was reinstated as well by popular demand.
v1.3 (November 12, 2013)
*Rejigged Become Ethereal a bit so it wasn't so absurdly powerful. Durations are now flat rate (aside from level-based Thu'um proficiency tiers), but the three words now reduce cooldown much like Throw Voice. 10-18 seconds duration, 100/80/50 cooldown.
*To compensate for Dragonborn Frost from the Dragonborn DLC making Ice Form obsolete, cooldowns for Ice Form have been drastically reduced.
*Fire Breath now has increased duration for the afterburn effect that all Fire type damages have.
*Marked For Death's armor reduction effect is now achieved through Perks that apply a detrimental armor multiplier instead of the confusing AR value system that armor use in the game.
资源查找:
回复区
昵称:
邮箱:
内容: