MOD介绍:
SKYRIM REVAMPED - LOOT AND ENCOUNTER ZONES
摘要
Skyrim Revamped旨在将玩家从世界上分散。这是一个相当深入的删除,但基本上战利品和敌人的难度将根据位置和类型增加。这意味着吸血鬼,法师,hagravens等将比强盗和forsworn更高级,更难。这也意味着如果你能够接受更加困难的敌人,你将获得奖励。
抢劫
这个模型是由Morrowloot的水平列表更改构建的,它可以从精灵列表中删除精灵,玻璃,乌木,傻瓜,兽人和矮人物品。
所有魔法和未受过魔法的武器,盔甲,长袍,圆圈,珠宝和宝石都已被删除。它们可以在任何级别上生成,但更强大的变种只能在地牢中找到。
矮人物品将在Dwemer废墟,兽人营地的兽人物品中找到,而Elven将由Thalmor使用和穿着。
矮人,兽人和精灵也可以在强盗和被遗弃的地牢中找到,但只能在地牢的尽头。老板箱是这些物品的主要来源。
玻璃,乌木和戴德里克可以从更加困难的敌人身上找到,但同样,只有在老板箱的地下城末端才能找到。
在Witch Caves和Warlock Dungeons中可以找到更强大的Robe和circlet变体。
天敌
正如大多数人所知,天际的地牢被划分为遭遇区域,因此您可以更改每个地牢的等级。我让Encounter Zones完全静止,但基于3个因素对它们进行了调整:
1.敌人类型
2.地牢的召唤
3. Dungeon Seclusion
敌人类型是这里最重要的因素。吸血鬼,幽灵,法师,矮人汽车和巨人将是最高级别。 Hagravens,Spriggans和Falmer将是下一个,而forsworn,土匪和生物将是最低级别。
地牢的控制效果最差,分为3个难点。 Falkreath和Whiterun是最简单的。裂缝,eastmarch和Hjaalmarch是中等的。而Winterhold,Pale和Haafingar是最难的。
Dungeon Seclusion对敌人的等级产生了不错的影响。我把它分为三类:在首都附近和内部,远离首都和山地牢。
所有这些加起来意味着在冬堡的一座僻静的山顶上的矮人废墟将比任何土匪营地更高。我说的是50级差异。更难的敌人从50级开始遇到区域。这些地下城中有许多进入80年代。
这些高级别由产生难度设置抵消。每个敌人都有难度。简单,中等,难度和非常难。 Easy的乘数为0.3,Medium为0.6,Hard为1.05,Very Hard为1.30。很难通常是地牢的老板。大多数敌人都是轻松和中等。因此,如果你去30级的强盗阵营,一些敌人将大约10级,大约20级,也许1级将是30级,老板将大约40级。这将导致每个地牢中的良好进展。
我还制作了一个可选文件,在这一点上纯粹是实验性的。它为tamriel世界空间增加了一个遭遇区域,据我所知,这是以前没有做过的。它使整个外部世界保持静止,但尚未经过彻底测试,所以我不知道潜在的问题是什么。我希望人们测试并让我知道你发现了什么。
这部分也真的受益于我的敌人大修
兼容性
我可以按要求制作补丁。补丁包含在主文件中。这是清单:
绝杀武器扩张
疯狂明天武器包
将与更改项目级别列表或遭遇区域的其他mod不兼容。
与EnaiRim兼容
积分
Bethesda Softworks
Trainwiz-由于他所做的所有工作,我为这个mod建立了他的水平列表。
ElminsterAU- TESVEdit令人难以置信
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SKYRIM REVAMPED - LOOT AND ENCOUNTER ZONES
SUMMARY
Skyrim Revamped is designed to decentralize the player from the world. This is a fairly in-depth deleveling but basically loot and enemy difficulty will increase based on location and type. This means that vampires, mages, hagravens, etc. will be higher level and more difficult than bandits and forsworn. It also means that if you can take the more difficult enemies you will be rewarded for it.
LOOT
This mod is built off of Morrowloot's leveled list changes which takes away elven, glass, ebony, daedric, orcish, and dwarven items from the leveled lists.
All enchanted and unenchanted weapons, armor, robes, circlets, jewelry, and gems have been deleveled. They can spawn at any level but the more powerful variants can only be found in dungeons.
Dwarven items will be found in Dwemer ruins, Orcish items in the orcish camps, and Elven will be used and worn by Thalmor.
Dwarven, Orcish, and Elven can also be found in bandit and forsworn dungeons but only at the end of the dungeons. The boss chests are your main source for these items.
Glass, Ebony, and Daedric can be found from the more difficult enemies but again, only at the end of the dungeons in the boss chests.
The more powerful Robe and circlet variants can be found in Witch Caves and Warlock Dungeons.
ENEMIES
As most people know, Skyrim's dungeons are divided into encounter zones so you can change the level of each dungeon. I have made the Encounter Zones completely static but leveled them based on 3 factors:
1. Enemy type
2. Dungeon's Hold
3. Dungeon Seclusion
Enemy type is the most important factor here. Vampires, Ghosts, Mages, Dwarven Automotans and Giants will be the highest levels. Hagravens, Spriggans, and Falmer will be next, and forsworn, bandits, and creatures will be the lowest levels.
Dungeon's hold has the least effect and are divided into 3 difficulties. Falkreath and Whiterun are the easiest. The rift, eastmarch, and Hjaalmarch are medium. And Winterhold, the Pale and Haafingar are the hardest.
Dungeon Seclusion has a decent effect on enemy level. I divided it into 3 categories again: Near and within the capital, Distant from capital, and mountain dungeons.
All this adds up to mean that a dwarven ruin on top of a secluded mountain in Winterhold will be way higher level than any bandit camp. I'm talking about a 50 level difference. The more difficult enemies have encounter zones starting at level 50. Many of those dungeons go up into the 80s.
These High levels are offset by spawn difficulty setting. Every enemy has a difficulty assigned to it. Easy, Medium, Hard, and Very Hard. Easy has a multiplier of 0.3, Medium is 0.6, Hard is 1.05 and Very Hard is 1.30. Very hard is usually the boss of the dungeon. Most enemies are Easy and Medium. So if you go to a bandit camp that is level 30 some enemies will be about level 10, some 20, and maybe 1 will be 30 and the boss will be about 40. This leads to a good progression in each dungeon.
I also made an optional file that at this point is purely experimental. It adds an encounter zone to the tamriel world which as far as I know has not been done before. It makes the entire outside world static but has not been tested thoroughly so I don't know what the potential problems are. I'm hoping for people to test and let me know what you find.
This part also really benefits from my Enemy Overhaul
Compatibility
I can make patches as requested. Patches are included in the main file. Here's the list:
Lore Weapon Expansion
InsanitySorrow Weapons Pack
Will be incompatible with other mods that change the item leveled lists or Encounter Zones.
Compatible with EnaiRim
Credits
Bethesda Softworks
Trainwiz- I built off of his levelled lists for this mod so big thanks to all the work he did.
ElminsterAU- TESVEdit is incredible
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