MOD介绍:
我创造了这个模型,因为我厌倦了隐形射手和战士构建在游戏后期如此荒谬地制服,而其他构建像法师在没有使用漏洞的情况下相比较弱。那是另一回事。我厌倦了所有破坏游戏的游戏。
没有进一步的ado这里是这个mod做的。
Fortify迷人药水已被改变,以强化毁灭成本,以消除迷人的炼金术循环。
强化铁匠药水已被改为强化争吵,以防止近战构建过于强大。
治疗药水现在会随着时间而不是立即愈合。
食物现在随着时间而不是立即治愈,只能在战斗之外起作用。
强化破坏等附魔已被改变,以强化魔法技能的大小,而不是防止自由法术施放攻击的成本,并使法师构建与任何其他构建处于同一水平。
我减少了混沌结界中每个元素被施加的几率,使其不再放弃最好的武器附魔。不要担心它仍然很好,与其他武器附魔相提并论。其他结界已被磨光或削弱,因为我认为平衡它们的方式。
武器附魔不再受益于破坏附魔和特权。
进攻性幻术法术不再总能对你的敌人产生影响,相反,他们有25%(50%与合适的特权相结合)成功的机会。现在游戏中的幻觉仍然有用。
振作树已被彻底改造。我只更改了默认特权。我没有添加任何新的。
兼容性:此mod应与任何不影响列出的更改的内容兼容如果确实如此,那么在您的加载顺序中放置您最喜欢的那个应该仍然有效。
Perk树的变化
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错觉
催眠凝视:平静的法术在较高级别的对手身上起作用,成功的可能性是其两倍。累积与亲缘的法师和animage。
恐怖方面:恐惧法术对更高级别的对手起作用,成功的可能性是其两倍。累积与亲缘的法师和animage。
狂怒:狂怒法术对抗更高级别的对手,成功的可能性是其两倍。累积与亲缘的法师和animage。
咒语
灵魂窃取者:释放一个法术,将一个巨大的魂魄和一个虚空盐变成一个黑色魂箭,并且绑定的武器现在将灵魂陷阱投射到目标身上。
遗忘绑定:绑定武器将驱逐被召唤的生物,转动升起的生物和死亡打击魔法武器将陷阱1%的黑色灵魂充电它与灵魂虹吸振作。
死灵术:复活不死生物的持续时间为4倍
召唤师1/2:所有召唤法术的持续时间都是两倍,并召唤atronachs或两倍于不远处的不死生物。
召唤者2/2:可以召唤atronachs或者将远处的敌人提升四次。当你的健康状况低于12.5%时,你会向daedra提供一个充满黑色的魂魄,以便在结合避免死亡特征时恢复你的健康状态。
元素效力:Atronachs是一个更高的水平。
毁坏
影响:大多数破坏法术在双重施放时会使对手失去25%的时间。
符文大师:可以将距离五倍的符文放置得更远。
毁灭大师:法师级毁灭法术造成一半魔法并造成双倍伤害。
增强火焰1/2:火焰法术造成的伤害提高25%,对敌人造成的伤害提高50%。
增强霜1/2:冰霜法术造成的伤害提高25%,对敌人造成的伤害提高50%。
增强震击1/2:震击法术造成的伤害提高25%,对敌人造成的伤害提高50%。
增强火焰2/2:与奥术铁匠结合使用时,火焰法术造成的伤害提高50%,并且锻炼效果提高5%。
增强霜2/2:冰霜法术造成的伤害提高50%,与奥术铁匠结合使用时,锻炼效果提高5%。
增强震击2/2:震击法术造成的伤害提高50%,与奥术铁匠相结合,附魔效果提高10%。
烈焰:专家等级的火焰法术造成双重伤害,火焰伤害会导致目标在健康状况不佳时逃离。
深度冻结:专家等级的冰霜法术造成双重伤害,如果生命值降低,霜冻伤害会使目标瘫痪。
瓦解:专家等级法术会造成双倍伤害,并且如果他们的生命值降低,则会对目标造成冲击伤害。
恢复
避免死亡:如果你的健康状况低于10%,每天一次可以治疗250点生命值。如果与二级召唤师一起使用,你将使用填充黑色魂魄作为生命。
病房吸收:使用法术击中时,守卫会为你的魔法补给,并且对物理攻击更有效。
Necromage:所有法术强度提高25%,持续时间延长50%。如果玩家是不死生物,则所有法术的强度都会提高25%,而生命类人生物的持续时间则延长50%。
改造
法师护甲1/3:保护法术强度是法术强度的两倍,不戴护甲时所有法术法术的法术伤害降低30%。
法师护甲2/3:防护法术强度是法术强度的2.5倍,不戴护甲时所有法术法术的法术伤害降低40%。
法师护甲3/3:保护法术强度提高三倍,所有法术在不穿盔甲时费用减少50%。
稳定性:改变法术的持续时间延长4倍。
妖娆
灵魂掠夺者:结界消耗一半电荷,魂魄提供额外的魔法充电。
灵魂虹吸:死亡打击生物陷阱4%的受害者灵魂充电武器。当与遗忘结合特权相结合时,也会捕获1%的灵魂。
锻造
奥术铁匠:你可以提高魔法武器和护甲,并结合破坏特权获得各种奖励和锻炼。
重装甲
钢拳:使用重型护甲手套的徒手攻击会造成额外伤害。如果您使用的武器具有正确的临界冲锋特权,则在攻击和佩戴重型护甲手套时可以减少25%的伤害。
缓冲:穿着厚重盔甲时坠落造成一半伤害。允许您在穿着重型盔甲时使用低沉的运动特技。
调节:重型装甲重量减轻一半,减速时减少一半。
反射击打:当穿着所有重型盔甲时,有25%几率忽略所有近战伤害:头部,胸部,手部,脚部。
块
解除猛击武装:强力扑救时有1%的机会解除武装。阻挡现在反射到敌人的一半伤害6.25%的时间(如果戴盾牌,则为25%)。
双手的
巨大的关键冲锋:可以在短跑时进行双手攻击,造成双重致命伤害。与拳头结合并穿着重型护甲手套时,在攻击时受到的伤害较小。
Warmaster:用双手武器攻击有6.25%的几率造成4倍伤害。
一只手
Dual flurry 1/2:除非你穿着厚重的盔甲,否则双重攻击速度提高20%。
双重冲击2/2:双重挥击攻击速度提高35%,除非你穿着厚重的盔甲。
双重野蛮:双持力量攻击造成50%的额外伤害,除非你穿着重型盔甲。
关键冲锋:可以在短跑时进行单手攻击,造成双重致命伤害。攻击时受到较少的伤害,并结合钢拳和重型盔甲护手。
瘫痪罢工:单手武器攻击有2.08%几率造成4倍伤害。
射箭
猎人纪律:从尸体中恢复75%的箭。
靶心:有弓箭造成4倍伤害的可能性为6.25%。
轻甲
移动:在穿着轻型装甲时,有12.5%的几率使近战攻击造成一半伤害:头部,胸部,手部,脚部。
潜行
背刺:使用单手武器进行潜行攻击现在造成6倍伤害,除非你穿着重型盔甲。
致命目标:用弓箭进行潜行攻击现在造成4倍伤害,除非你穿着重型盔甲。
刺客的刀锋:使用匕首的潜行攻击现在造成15倍的伤害,除非你穿着重型盔甲。
闷闷不乐的运动:除非你穿着厚重的盔甲,否则护甲的噪音减少50%。如果你有缓冲的振作,你可以穿重甲。
沉默:除非你穿着厚重的盔甲,否则行走和跑步不会影响探测。
暗影战士:蹲伏停止战斗片刻,迫使遥远的对手寻找目标,除非你穿着重型盔甲。
开锁
行家锁:除非你穿着厚重的盔甲,否则行家锁很容易被选中。
学徒锁:学徒锁更容易挑选,除非你穿着厚重的盔甲。
行家锁:除非你穿着厚重的盔甲,否则行家锁很容易被选中。
专家锁:除非你穿着重型盔甲,否则专业锁更容易挑选。
主锁:除非你使用重型装甲,否则主锁更容易挑选。
快速的手:除非你穿着厚重的盔甲,否则能够在没有被注意的情况下摘锁。
坚不可摧:除非你穿着厚重的盔甲,否则Lockpicks永远不会破裂。
扒手
暗夜贼:除非你穿着厚重的盔甲,否则当目标睡着时,扒窃会轻松25%。
Cutpurse:除非你穿着厚重的盔甲,否则扒窃金的容易程度要高50%。
Keymaster:除非你穿着厚重的盔甲,否则扒窃钥匙几乎总是有效。
误导:除非你穿着厚重的盔甲,否则可以装备装备扒手的武器。
完美的触感:除非你穿着厚重的盔甲,否则可以装备扒手装备。
言语
投资者:可以向店主投资2500金币,永久增加他的可用黄金10000。
主交易商:世界上每个商人都会获得10000金币进行易货交易。
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推荐的mods
现实的再生。我建议将您的所有健康恢复率设置为0.01,以获得更加身临其境的体验。
许多战斗大修之一。我个人使用Wildcat。
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这是我做过的第一个模型,所以我希望它能很好地适合你。我已经对它进行了广泛的测试,但如果你遇到任何错误,请告诉我,我会看到我能做些什么。
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I created this mod because I was sick of stealth archer and warrior builds being so ridiculously overpowered late game and other builds like mages being weak in comparison without using exploits. That's the other thing. I was tired of all the game breaking exploits.
Without further ado here's what this mod does.
Fortify enchanting potions have been changed to fortify destruction cost to remove the enchanting-alchemy loop.
Fortify smithing potions have been changed to fortify brawl to prevent melee builds from being too overpowered.
Healing potions now heal over time instead of instantly.
Food now heals over time instead of instantly and only works outside of combat.
Enchantments such as fortify destruction have been changed to fortify the magnitude of that magic skill instead of the cost to prevent the free spell casting exploit and put mage builds on the same level as any other build.
I reduced the chance of each element from the chaos enchantment to be applied so that its no longer hands down the best weapon enchantment. Don't worry its still good and on par with the rest of the weapon enchantments. Other enchantments have been buffed or nerfed as in a way I think balances them out.
Weapon enchantments no longer benefit from destruction enchantments and perks.
Offensive illusion spells wont always work on your enemies anymore instead they have a 25% (50% when combined with the appropriate perk) chance to succeed. Illusion remains useful in the late game now.
The perk trees have been overhauled. I only changed the default perks. I didn't add any new ones.
Compatibility:This mod should be compatible with anything that doesn't affect the listed changes And if it does, putting the one you like the most lower in your load order should still work.
Perk tree changes
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Illusion
Hypnotic gaze:Calm spells work on higher level opponents and are twice as likely to succeed. Cumulative with kindred mage and animage.
Aspect of terror:Fear spells work on higher level opponents and are twice as likely to succeed. Cumulative with kindred mage and animage.
Rage:Fury spells work on higher level opponents and are twice as likely to succeed. Cumulative with kindred mage and animage.
conjuration
Soul stealer:Grants a spell that turns a grand soulgem and one void salt into a black soulgem and bound weapons now cast soultrap on targets.
Oblivion binding:bound weapons will banish summoned creatures, turn raised ones and death blows from enchanted weapons will trap 1% of a black soul recharging it when combined with the soul siphon perk.
Necromancy:4x duration for reanimated undead
Summoner 1/2:all conjuration spells last twice as long and summon atronachs or raise undead twice as far away.
Summoner 2/2:Can summon atronachs or raise undead four times as far away. When your health falls below 12.5% you offer up a filled black soulgem to the daedra to restore you to full health when combined with the Avoid death perk.
Elemental potency:Atronachs are a much higher level.
Destruction
Impact:Most destruction spells will stagger an opponent 25% of the time when dual cast.
Rune master:Can place twice as many runes five times farther away.
Master destruction:Master level destruction spell cost half magicka and deal double damage.
Augmented flames 1/2:Fire spells deal 25% more damage and are 50% stronger on foes with a resistance to it.
Augmented frost 1/2:Frost spells deal 25% more damage and are 50% stronger on foes with a resistance to it.
Augmented shock 1/2:Shock spells deal 25% more damage and are 50% stronger on foes with a resistance to it.
Augmented flames 2/2:Fire spells deal 50% more damage and smithing is 5% better when combined with arcane blacksmith.
Augmented frost 2/2:Frost spells deal 50% more damage and smithing is 5% better when combined with arcane blacksmith.
Augmented Shock 2/2:Shock spells deal 50% more damage and Enchanting is 10% better when combined with arcane blacksmith.
Intense Flames:Expert level fire spells deal double damage and fire damage causes targets to flee if their health gets low.
Deep freeze:Expert level frost spells deal double damage and frost damage paralyzes the target if their health gets low.
Disintegrate:Expert level spells deal double damage and shock damage disintegrates targets if their health gets low.
Restoration
Avoid death:once per day heals 250 points of health if you fall below 10% health. If combined with the tier two summoner perk you will instead use filled black soulgems as lives.
Ward absorb:Wards recharge your magicka when hit with spells and are much more effective against physical attacks.
Necromage:All spells are 25% stronger and last 50% longer on undead. If player is undead all spells will be 25% stronger and last 50% longer on living humanoids instead.
Alteration
Mage armor 1/3:Protection spells are twice as strong and all spells cost 30% less when not wearing armor.
Mage armor 2/3:Protection spells are 2.5 times as strong and all spells cost 40% less when not wearing armor.
Mage armor 3/3:Protection spells are three times stronger and all spells cost 50% less when not wearing armor.
Stability:Alteration spells last 4x longer.
Enchanting
Soul squeezer:enchantments consume half charge and soulgems provide extra magicka for recharging.
Soul siphon:Death blow to creatures trap 4% of the victims soul recharging the weapon. Also traps 1% of a persons soul when combined with the oblivion binding perk.
Smithing
Arcane blacksmith:You can improve magical weapons and armor and get various bonusus to smithing and enchanting when combined with destruction perks.
Heavy armor
Fists of steel:unarmed attacks with heavy armor gauntlets do extra damage. Take 25% less damage while attacking and wearing heavy armor gauntlets if you have the correct critical charge perk for the weapon your using.
Cushioned:Take half damage from falling while wearing heavy armor. Allows you to use the muffled movement perk when wearing heavy armor.
Conditioning:Heavy armor weighs half as much and slows you down half as much when worn.
Reflect blows:25% chance to ignore all melee damage when wearing all heavy armor: head, chest, hands, feet.
Block
Disarming bash:1% chance to disarm when power bashing. Blocking now reflects half the damage back to the enemy 6.25% of the time (25% if wearing a shield).
Two handed
Great critical charge:Can do a two handed power attack while sprinting that deals double critical damage. Take less damage while attacking when combined with fists of steel and wearing heavy armor gauntlets.
Warmaster:Attacks with two handed weapons have a 6.25% chance to deal 4x damage.
One handed
Dual flurry 1/2:Dual wielding attacks are 20% faster unless you are wearing heavy armor.
Dual flurry 2/2:Dual wielding attacks are 35% faster unless you are wearing heavy armor.
Dual savagery:Dual wielding power attacks deal 50% bonus damage unless you are wearing heavy armor.
Critical charge:Can do a one handed power attack while sprinting that deals double critical damage. Take less damage while attacking combined with fists of steel and wearing heavy armor gauntlets.
Paralyzing strike:Attacks with one handed weapons have a 2.08% chance to deal 4x damage.
Archery
Hunters discipline:Recover 75% of your arrows from dead bodies.
Bullseye:6.25% chance to deal 4x damage with a bow.
Light armor
Deft movement:12.5% chance to take half damage from melee attacks while wearing all light armor: head, chest, hands, feet.
Sneak
Backstab:Sneak attacks with one handed weapons now deal 6x damage unless you are wearing heavy armor.
Deadly aim:Sneak attacks with bows now deal 4x damage unless you are wearing heavy armor.
Assassin's blade:Sneak attacks with daggers now deal 15x damage unless you are wearing heavy armor.
Muffled movement:noise from armor is reduced by 50% unless you are wearing heavy armor. works on heavy armor if you have the cushioned perk.
Silence:Walking and running does not effect detection unless you are wearing heavy armor.
Shadow warrior:Crouching stops combat for a moment and forces distant opponents to search for a target unless you are wearing heavy armor.
Lockpicking
Adept locks:Adept locks are much easier to pick unless you are wearing heavy armor.
Apprentice locks:Apprentice locks are much easier to pick unless you are wearing heavy armor.
Adept locks:Adept locks are much easier to pick unless you are wearing heavy armor.
Expert locks:Expert locks are much easier to pick unless you are wearing heavy armor.
Master locks:Master locks are much easier to pick unless you are using heavy armor.
Quick hands:Able to pick locks without being noticed unless you are wearing heavy armor.
Unbreakable:Lockpicks never break unless you are wearing heavy armor.
Pickpocket
Night thief:Pickpocketing is 25% easier when the target is asleep unless you are wearing heavy armor.
Cutpurse:Pickpocketing gold is 50% easier unless you are wearing heavy armor.
Keymaster:pickpocketing keys almost always works unless you are wearing heavy armor.
Misdirection:Can pickpocket equipped weapons unless you are wearing heavy armor.
Perfect touch:Can pickpocket equipped items unless you are wearing heavy armor.
Speech
Investor:Can invest 2500 gold with a shopkeeper to increase his available gold by 10000 permanently.
Master trader:Every merchant in the world gains 10000 gold for bartering.
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Recommended mods
Realistic regeneration. I recommend setting all your health regen rates to 0.01 for a more immersive experiance.
One of the many combat overhauls. I personally use Wildcat.
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This is the first mod I've ever made so I hope it runs well for you. I've tested it extensively but if you encounter any bugs just let me know and I'll see what I can do.
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