主站 / 小组 / 上古卷轴5:天际 / 上古卷轴5:重置版MOD 种族护甲和武器史密斯

上古卷轴5:重置版MOD 种族护甲和武器史密斯

上古卷轴5:重置版MOD 种族护甲和武器史密斯

发布用户:bity_1700368256发布类型:转载

原创作者:CrystalDragon12所在平台:互联网

发布日期:2024-03-09 20:24:03更新日期:2024-10-27 00:58:30

是否开源:否是否免费:是

审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)

模组标签:服装武器运行环境:上古卷轴5:重置版

浏览次数:69

快捷访问:查找资源

MOD介绍:

种族护甲和武器史密斯

这是一个非常简单的模式,允许玩家以角色的种族风格制作盔甲和武器,而无需获得相关的锻造特权。

那么现在每场比赛的盔甲和武器从何而来?

香草:

黑暗精灵:基本的骨骼护甲和甲壳素护甲

高等精灵:标准精灵护甲和武器

兽人:兽人护甲和武器

为了平衡原因,贝塞斯达把这些盔甲锁在了津贴之后,为什么要改变呢?

主要是出于角色扮演的原因。对我来说,一个在大本营长大并被教授铁匠的兽人将会学习如何在他们自己的盔甲风格之前制作像Nords一样的铁/钢盔甲。同样可以说是来自夏季岛屿的高精灵或来自Morrowind的黑暗精灵在他们自己的精灵风格之前学习人类风格。

因此,如果我在他们的背景故事中扮演一个甚至有一点铁匠经验的角色,我认为他们将学习所用的风格是有道理的。

出于平衡的原因,我只给每个种族一个他们的盔甲样式(例如玻璃制造与精灵相关,但他们只通过这个mod得到他们的标准盔甲),除了黑暗精灵,因为没有骨头/甲壳素武器,所以我认为他们可以得到一个额外的设置。

特别是对于兽人来说,我觉得让他们在游戏开始时有点不平衡有点意义,因为在游戏的传说中,他们以出色的铁匠而闻名。

所以现在你不需要这些装甲的特权,为什么要获得额外津贴?

除了你仍然需要振作才能在树上进行的事实之外,振作并非完全没用。你仍然需要能够在这个类别中提高你的护甲和武器“两倍”。任何属于该类别的独特物品也仍然需要这种特殊的改善它(例如auriel的弓/盾是精灵铁匠类别的一部分),并且任何将盔甲/武器添加到游戏中的mod仍然需要所需的额外费用做成。

安装:

如果要使用它们,只需将.esp文件拖放到数据文件夹中,以及两个补丁!

补丁和兼容性

任何改变骨模,精灵或兽人护甲/武器的制作方法的mod都不会与这个mod兼容。我不知道任何可能导致麻烦的特定模组,但是,如果你发现任何冲突,请告诉我,我会在这里列出它们

我还为Hothtrooper44为Immersive Armors和Weapons mods制作了可选补丁,使它们与这个mod的变化保持一致

身临其境的装甲:

Redguard:Redguard骑士盔甲套装

木精灵:Bosmer盔甲套装(仅限光)

身临其境的武器:

Argonians:Anx-lileel Warbow(和箭头)

高等精灵:所有精灵武器的附加物

兽人:所有兽人武器的补充

谢谢,为了检查我的(第一个)mod,我希望你喜欢!

——————————————————————————————————

Racial Armor and Weapon Smithing

This is a pretty simple mod that allows the player to smith armor and weapons in their character's race style, without obtaining the associated smithing perk.

So what armors and weapons can each race now make from the start?

Vanilla:

Dark Elves: Basic Bonemold Armor and Chitin Armor

High Elves: Standard Elven armor and weapons

Orcs: Orcish Armor and Weapons

Bethesda locked these armours away behind perks for balancing reasons, why change it?

For Roleplaying reasons mainly. It made very little sense to me that an orc who grew up in a stronghold and was taught smithing would learn how to make iron/steel armor like the Nords before their own style of armour. The same could be said for a high elf from summerset isles or a dark elf from Morrowind learning human styles before their own elven style. 

So if I am playing a character with even a little bit of smithing experience in their backstory, I thought it would make sense that they would learn the styles used wherever they came from.

For balancing reasons, I only gave each race one of their armour styles (e.g glass smithing is associated with the elves, but they only get their standard armours through this mod), with the exception dark elves because there's no bonemold/chitin weapons, so I figured they could get an extra set instead.

For the orcs, in particular, I felt that letting them be a bit unbalanced at the start of the game made a bit of sense since, in the game's lore, they're known for being exceptional smiths.

So now that you don't need the perks to make these armors, why get the perks?

Aside from the fact you still need the perk to progress through the tree, the perk isn't completely useless. you still need it to be able to improve your armor and weapons in that category "twice as much". Any unique items that fall into that category will also still need that perk to improve it  (e.g auriel's bow/shield is part of the elven smithing category), and any mods that add armours/weapons into the game will still need the required perks to be made.

Installation:

Simply drag and drop the .esp file into your data folder, along with the two patches if you want to use them!

Patches and compatibility

Any mod that alters the crafting recipes of the bonemold, elven or orcish armors/weapons won't be compatible with this mod. I'm unaware of any particular mods that might cause trouble, but please, if you find any conflicts, let me know and I'll list them here

I've also made optional patches for the Immersive Armors and Weapons mods by Hothtrooper44 to make them consistent with this mod's changes

Immersive Armors:

Redguards: Redguard knight armor set

Wood Elves: Bosmer armor set (light only)

Immersive Weapons:

Argonians: Anx-lileel Warbow (and arrows)

High Elves: All Elven weapon additions

Orcs: All Orcish Weapon additions

Thanks, for checking my (first) mod out, I hope you enjoy!

演示截图:

种族护甲和武器史密斯

种族护甲和武器史密斯

种族护甲和武器史密斯

资源查找:

点击进入资源查找列表

回复区

昵称:

邮箱:

内容:

查看更多回复...