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上古卷轴5:重置版MOD 大教堂天气和四季马铃薯叉

上古卷轴5:重置版MOD 大教堂天气和四季马铃薯叉

发布用户:bity_1700368256发布类型:转载

原创作者:BRSullivan86所在平台:互联网

发布日期:2024-03-09 18:14:55更新日期:2024-10-27 00:58:30

是否开源:否是否免费:是

审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)

模组标签:杂项整合运行环境:上古卷轴5:重置版

浏览次数:97

快捷访问:查找资源

MOD介绍:

好的。我是大教堂天气模型的忠实粉丝,但是随着最新的更新,我的电脑不是。在1.39的情况下,在现在相当令人印象深刻的暴风雨期间,我的非GPU提升的帧速率受到重创,直到青少年,我觉得这是不可接受的。试图尝试新的图像空间,我打开了TES编辑并将着色器粒子几何的值返回到早期版本的mod(具有非常好的性能和稀疏雨的版本)的值。 [编辑:这是1.25]看到johnnywang如何保留对其资产的开放权限,只要衍生作品也保持开放允许,我会向您呈现1.39版CWaS的修改后的.esp文件。所以你和你的CPU可以松一口气。

还包括大教堂天气模型的旧雨纹理。这是一个观点问题,但我觉得新的纹理可能已经“设计”为密集的雨,因为它在那里看起来令人惊叹,但在更稀疏的条件下更不如此。这种古老的纹理是在最小的雨水周围建造的,因此适合不那么多雨的美学。但我会留给你。

安装:只要在main mod之后安装这些文件,就应该像即插即用一样简单。当然,更改.esp mid游戏可能不是每个人的一杯茶,所以我可能会建议开始一个新游戏或遵循标准程序这样做(我倾向于开始一个新的游戏,所以不确定所述程序[谷歌]它!])。或者您可以将其插入并在游戏时间内等待24小时即可开始。您可以选择。 *注意:这假定MO安装。如果文件没有自动安装NMM或其他东西,请告诉我,我会改变文件结构,假设我能够。或者您可以借此机会亲自了解文件结构的神奇之处!

兼容性:应与常规CWaS的所有内容兼容。我没有更改,添加或删除任何记录,只编辑了其中几个的数值。

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Alright. I'm a big fan of the Cathedral weather mods, however with the latest update, my PC is not. With 1.39, there was a significant hit to my not-GPU-boosted frame rate during the now rather visually impressive rainstorms., down into the upper teens, which I did not find acceptable. Intent on trying out the new images, I opened up TES Edit and returned the values of the shader particle geometry to that of an... earlier version of the mod (the one with really good performance and sparse rain). [Edit: It's 1.25] Seeing as how johnnywang left open permissions on his assets, so long as derived work are also kept open permitted, I present to you the modified .esp file of the 1.39 version of CWaS. So you and your CPU can breath a sigh of relief.

Also included is the older rain texture from the Cathedral weather mod. It's a matter of opinion, but I feel the new texture may have been 'designed' for dense rain, as it looks stunning there, but rather less so under much sparser conditions. This old texture was built around minimal rain, and therefore fits a less rainy aesthetic. But I'll leave it up to you.

Installation: As long as these files are installed after the main mod, it should be as simple as plug and play. Of course, changing an .esp mid game may not be everyone's cup of tea, so I might suggest starting a new game or following the standard procedure for doing so (I tend to just start a new game, so unsure of said procedure [google it!]). Or you could just plug it in and wait 24 in game hours for it to kick in. The choice is yours. *Note: This assumes a MO installation. If the files do not automatically install with NMM or something, let me know and I'll alter the file structure, assuming I am able to. Or you can take this chance to learn about the magic of file structuring first hand!

Compatibility: Should be compatible with everything the regular CWaS is. I did not change, add, or remove any records, only edited numerical values for a couple of them.

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