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上古卷轴5:重置版MOD 风区微风之家-重生

上古卷轴5:重置版MOD 风区微风之家-重生

发布用户:bity_1700368256发布类型:转载

原创作者:Kyubitron所在平台:互联网

发布日期:2024-03-09 17:27:23更新日期:2024-10-27 00:58:30

是否开源:否是否免费:是

审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)

模组标签:房屋住宅运行环境:上古卷轴5:重置版

浏览次数:37

快捷访问:查找资源

MOD介绍:

前言

如果没有LethalThreat的许可以及Germrillian先前将Wind District Breezehome转换为SSE的工作,这个mod就不可能实现。此外,社区愿意分享的大量modder资源。最后的完整学分。

我一直以为这是一个好主意,但我觉得是时候给它一个完整的SSE更新了。这意味着它使用了所有核心DLC,并且与人们可能制作的任何旧补丁不兼容。

这是我第一次涉足House mods,它是一个什么样的项目。

所以,我很高兴为您带来:

风区Breezehome  -  Reborn

抽象:

风区Breezehome Reborn拥有许多功能,并且完全被捕获。你的随从可以坐在门廊上,从塔上和你一起看着Whiterun上的星星,并在地下室畅通无阻地跑来跑去。

对于物品和工件有很多显示,以及适用于更危险物品的适当大小的保险库,如果您将财富存储在其中,将填充一些反映您财富的显示(使用分类帐)。

内部和外部有一些光源会根据一天中的不同时间而变化。如果脚本没有立即加载,只是睡了一夜(超过一个小时),它就应该恢复工作了。

收养是完全有效的(虽然你的孩子可能很琐事)。前往Proventus将您的“炼金术”房间(此mod中的AKA客人/跟随者房间)更改为儿童房。

地下室几乎所有的制作站,除了一个Imbuing Chamber,最初是一个工作人员附魔(如果你想要去Solstheim可以有一个)和Disenchanting字体(请小心)。如果你觉得你的冒险家需要空间,那就找锤子吧。

有适量的武器牌匾和人体模型来展示你最喜欢的物品。

额外的入口允许从城外进入。

你的家是你的城堡!敌人不会跟随你穿过前门或外门。如果你从战斗中逃跑,就不会再看到你的家人被过分热心的守卫或吸血鬼宰杀了。但是,如果您使用其他方法,则无法保证。

风区Breezehome Reborn的设计使其具有整洁但生活美感,同时保持杂乱到合理的水平,并且与房屋的外部足迹和外观相匹配(就像天际允许的那样)。

与风区Breezehome原始和SSE端口的区别:

没有沙发或绘画。如果您需要,请下载Wind District Breezehome SSE或原版Wind District Breezehome版本。

主屋几乎全部经过改造和翻新,墙壁和门被移动,新的家具和房间装饰。原来的方面一直不受尊重以前曾经工作过的人,比如角落厨房架子和Kynareth神殿。这是一个新的主题。

地下室进行了一些不那么积极的改造,新的大厅和房间入口,重新装修,以及显示器和保险库的实施。

整个照明重做。

关于照明:

“天际”是一种带有照明的变幻无常的野兽,已采取措施尝试减轻轻微错误。房子本身使用我所谓的“轻剔除”,因为建筑禁止使用房间和门户。它就像一个紧凑的盒子,在上层和下层之间有多层,允许一些装饰技巧。地下室使用房间和门户。这应该可以缓解大多数照明故障。

光剔除说明:

在房子里有一些触发盒,当你通过它们时,它们会禁用或启用灯光。由于太多光源“触摸”一个物体(不,墙壁对游戏的光源边界计算没有影响),这可以阻止你可能看到的“停电”纹理错误。而且令人讨厌的“光线下降”天际有一个倾向于。大多数情况下,这不应该是可见的,因为当你不在那里看到它们时它会从地板上的灯上掠过,并在你转过身时将它们恢复工作。

为确保功能,请不要在使用楼梯或走过卧室门的过程中停下来。

如果出现问题,可以使用“浴室柜”来帮助调试和设置。

浴室柜

浴室柜在下角包含一组按钮,用于纠正轻型剔除触发器的错误。如果由于某种原因您发现某些指示灯未亮起,请检查机柜。如果灯组未亮起,相应的按钮将闪烁。只需单击按钮即可将设置恢复为操作。

*特别*儿童房按钮。

除非您从Proventus购买了儿童房选项,否则请勿使用此按钮。

这是什么:天际有时似乎没有注册家具升级和新标记,即使它已经标记为“采用准备”的房子。这导致游戏出现问题,使得收养“挂起”并且永远不会完成。这在众所周知的“Lucia采用虫”中最常见,甚至可以在香草烈酒中出现。

当您购买儿童房选项时,按钮旁边会出现一个带有发光效果的小玩偶,显示房间和家具是活动的,并且处于适当位置。如果您似乎没有遇到任何问题,请单独使用它,不要使用它。但是,如果您的第一个被收养者似乎需要几天才能到达,并且您怀疑采用已经停止,则无需从之前重新启动。只需单击按钮关闭房间,然后将其重新打开,玩偶可见,然后睡觉,第二天退出并进入房屋(至少应通过一整夜循环)。这似乎相当于“拍电视机”,以提醒游戏引擎你有正确的家具。第一个孩子到来后应该没有其他问题。如果你选择她并且这样做,露西娅会出现。

警告!这不会取消注册你的房子作为采用活跃!天际仍然将它视为拥有一个房间,即使没有家具,如果你在Breezehome中积极采用,可能会导致错误。您必须返回并购买“炼金术实验室”选项,将其切换回随从/客房,如果您想在搬家后回到随从身边,则将其从正常使用中删除。

完整功能说明。

与LAL Alternate Start兼容(从Germrillian编辑中继承)。

房屋内部与外部足迹匹配(最好是Skyrim允许)。

外部灯和登陆蜡烛根据夜晚和白天的周期而变化。

完全导航

充足的存储空间。

很多书架。

主屋有一个可操作的厨房,烹饪和烘烤你的心脏内容。

供应晚餐或清理桌子坐下。

适合您的肉类和易腐食品的冰柜。

烘焙桌和成分的存储。 (表是化妆品)。

Kachelofen座椅让您可以通过烤箱温暖自己。 (动画限制意味着你必须在坐下时跳下来。)

RP的中世纪浴室。没有脱离剧本,浴缸是一个谦虚的事情。

地下室提供手工艺,唯一不包括Spider滚动装置。一旦您前往索尔斯特海姆,工作人员就会出现。

Crucible与Ars Metallica兼容。 (也可能是其他的锻造模型)。

分解字体。

功能性秘密保险库,显示您放置在分类帐中的财富。在桌面上找到其中一个键并存入一些硬币以开始构建您的财富并设置保险库。保险库还有一系列主要工件的显示。如果丢失了第一个备用钥匙,则会在地下室中隐藏备用钥匙。金库分类帐接受septim或珠宝。

一个隐藏的出口位于地下室,进行调查以找到狡猾的抢劫证据以及随后的再利用。

楼上的古玩橱柜用于展示小型任务物品和好奇物品,在某些方面经常被忽视。填写它以反映您的旅行。

成为Thane意味着什么。

当你成为Whiterun的Thane时,由于你的独特行为,jarl将授予你飞行Whiterun旗帜的权利,并将奖品安装在你的家中,以纪念你作为Dragonslayer的身份。在此之前,外观基本上是朴实无华的。

你也会得到一个感恩卫兵的小雕像。在成为塔恩之后在桌子上找到它。

显示器

显示器是故意派系免费的,这意味着您将找不到任何派系任务线特殊唯一项目的特定显示。这些显示器的主题是反映出“生活”的美感,就好像放在现有的家具和架子上,而不是形式合适的显示器。您的地下室不会有博物馆。虽然有一些惊喜。

剧透:显示

补丁

请注意:补丁不适用于Wnd District Breezehome SSE  - 由Germrillian转换,由于Wind District Breezehome  -  Reborn需要一套不同的主人。

所有补丁都需要修补mod作为Masters。

补丁可用:

WDBH重生天际贴片(ESPFE)的黎明

对于Dawn of Skyrim(导演剪辑)由Shiverwitch / BluePianoTwo和Lykann创作

WDBH Reborn Jk的Skyrim Patch(ESPFE)

对于由Jkrojmal和Teabag86创作的Jk's Skyrim

WDBH重生假期补丁(ESPFE)

对于由isoku创建的假期

非常感谢作者的许可。

兼容性

Wind District Breezehome  -  Reborn与改变Breezehome或Carlotta Vici's House的任何东西都不相容。如果必须,在影响它们的mod之后加载此mod。

与试图改变Breezehome室内照明的任何东西都不相容。如果使用ELFX或类似的mod,请使用不影响玩家住宅的mod版本。

Wind District Breezehome  -  Reborn还对位于Whiterun的西北墙“角落”外的Tamriel cell 4,0进行了一些小改动。这可能会引起一些冲突,但大多数主要的Whiterun编辑会影响城市外部的东侧,靠近公路。

Eek's Noble Whiterun Door  - 推荐使用Noble Skyrim以获得最佳效果。在此mod或任何城市mod之前加载。它定义了门,因此必须放在它们面前才能工作。用于镜头,真的有助于Whiterun生活的外观。

技术的东西

购买任务完全集成。

房间装饰被游戏承认并“看到”,Proventus将您视为已购买所有升级,并允许您购买儿童房,或将其恢复为“炼金术实验室”(也就是主屋中的跟随者房间)。没有崩溃由于房子的追求。

Navmesh已在门廊和塔楼全面实施。

随从可以在领导或解雇时进入和退出,也可以在没有问题的情况下进入沙箱。

与Beezehome hearthfire框架的采用功能。

在主门外没有随机的门闩或悬停的Carlotta门。如果发生这种情况,您可以使用mod来编辑Wind District Breezehome Reborn之后加载的门位置。

已知的问题

剧透:显示

支持

我试图尽可能多地测试这个,并提供一个完成的包。任何问题请告诉我他们的错误。非常感谢建设性的批评和清晰的报告。我正在学习ck的优点,因为它关注房屋修改,并试图最小化非默认脚本的使用,因为我承认在脚本创建方面没有太多的实力。

积分

LethalThreat用于创建原始mod。

Germrillian用于初始端口到SE和LAL的兼容性。

使用的资产:

安娜的资源包

创建者:Anduniel

Apepi的艺术资产(oldrim)

创建者:ApepiofDuat

BookSets资源(oldrim)

创建者:Blary

动态财资资源(oldrim)

创建人:icecreamassassin

文件学分

Icecreamassassin  - 脚本和实现

Oaristys  - 来自“Modder资源包”的Treasure Model资源

Tamira  - 来自各种Tamira资源的Treasure Model资源

Elianora的额外资源(oldrim)

创建者:Elianora

FPI实验包1(oldrim)

创建者:模糊物理研究所

喷气机资源

创建人:Jet4571

Jokerine的杂项资源

创建者:Jokerine

Manor House Modder的资源(oldrim)

创建人:Tiaffoon

Modder的资源包(oldrim)

创建者:Oaristys和Tony67

Modder的资源包 - 巫师扩展(oldrim)

创建者:Oaristys很多感谢CD Projekt Red为Witcher系列和所有提供的资产。

新床上用品(oldrim)

创建人:1ndajone5

北欧雕刻 -  Wallbaskets SE

创建者:Mikey Nexus

Obscure的Modding资源

创建者:SomethingObscure(蜂蜡,牛脂和银的采购者。)

Obscure的图书馆

打开图书馆(oldrim)

创建者:stoverjm

东方套装(oldrim)

创建者:石榴石

Stroti的Skyrim SE厨房工具

创建者:Stroti和Tamira

修改器的资源(oldrim)

创建人:Runspect

档案信用:

*积分*

阿黛尔

Ran147

加拉

Daislia

中世纪的史密斯

SrRamrod的彩色玻璃艺术(oldrim)

由SrRamrod创建

挂毯(oldrim)

创建人:RoboBirdie

上层家具包V2.0(oldrim)

创建者:Monk_ide和Icecreamassassin

XunAmarox Modder的资源(oldrim)

创建人:XunAmarox

Kryptopyr的TimedLightSwitch剧本

来自JK的天际+天际之路的Teabag86的黎明

谢谢你的许可。

DarkFox用于修改教程视频,这有助于解决繁琐的问题。

原始信用和SSE端口信用的副本。

请注意,虽然其中一些已被弃用,但为了完整性和前所未有的功劳,它们都包含在内。

原版天际版mod信用清单:

“General Stores” -  Harvey2112(即使我们只使用非GS版本作为几个文件夹交叉,权限也受到尊重)

各种杂乱的资源(OpenBook,Food,WallArt,Alchemy等) -  Blary

激活资源 -  eldiabs

资源包 -  Oaristys和Tony67

资源包 -  TESA

独特的古董柜,餐饮,壁纸 - 莉莉丝(TESA)

资源/垃圾场(枕头,棋盘......) - 疯狂明天(TESA)

打开图书馆 -  stoverjm

额外资源(烤箱和奶酪) -  Elianora

来自原作者的说明:如果我错过任何作者,我道歉。使用的所有资源都来自免费使用的资源包(GS使用权限,但即使在非GS版本中,它们也会在此mod中得到尊重。)

Germrillian Wind District Breezehome SSE Lore友情版的持续优惠:

新的绘画和墙纸:

几乎所有的新画作都是从游戏中的病毒暴力截图中提取的

谢谢:

Katibear-stock&Myruso&Jantiff-Stocks&Borysses

在木材或板岩中进行美丽的起始工作,以及扫描木炭描图和旧丝绸,以获得更加传说友好的真实墙纸。我们改变和编辑颜色和纹理以适应现实。

还要感谢

KrimsonLust

对于一些Oldrim资源RE:红色和金色贵族床

我希望我已经涵盖了所有人和所有来源,如果您不在此列表中并且需要被记入,请接受我的道歉。如果你愿意,我会纠正你,只是给我留言。这项工作有很多资源。

我非常感谢能成为这样一个慷慨的改装社区的一员,非常感谢你们这个机会,并允许模组使用这些优秀的资源。

风区Breezehome Reborn是Nexus Exclusive,永远不会出售。

————————————————————————————————————————————————————

Foreword

This mod would not have been possible without the kind permission of LethalThreat and the previous work by Germrillian in converting Wind District Breezehome to SSE. Also, the vast array of modder’s resources that the community is willing to share. Full credits at end.

I always thought this was a great idea, but decided it was time to give it an update to full SSE. This means it uses all the core DLCs and is not compatible with any old patches people may have made.

This is my first foray into House mods, and what a project it was. 

So, I am glad to bring you:

Wind District Breezehome - Reborn

Abstract:

Wind District Breezehome Reborn has many features and is fully navmeshed. Your follower can sit on the porch, watch the stars over Whiterun with you from the tower, and run around the basement unimpeded.

There are many displays for items and artifacts, and a vault of modest size for your more dangerous items, that will fill with some displays that reflect your wealth if you store your riches in it (use the ledger).

Inside and out there are some light sources that change depending on time of day. Apologies if the script doesn’t load right away, just sleep overnight (more than a hour) and it should get back to working. 

Adoption is fully functional (though you children might be petty about chores). Go to Proventus to change your “alchemy” room (AKA guest/follower room in this mod) to a child room.

The Basement has almost all crafting stations, except an Imbuing Chamber, and initially, a staff enchanter (you can have one if you want by going to Solstheim) and a Disenchanting font (please be careful). If you feel you need room for your fellow adventurers, look for the hammer. 

There are a modest amount of weapon plaques and mannequins to display your favorite items.

An extra entrance allows access from outside the city.

Your home is your castle! Enemies will not follow you through the front door or the exterior entrance. No more seeing your family get butchered by overzealous guards or vampires if you run from combat. However, there is no guarantee if you use other methods.

Wind District Breezehome Reborn has been designed to have a tidy but lived-in aesthetic, while keeping clutter to reasonable levels, and has been matched to the exterior footprint and appearance of the house (as much as skyrim will allow). 

Differences from Wind district Breezehome original and SSE port:

No couches or paintings. Please download the Wind District Breezehome SSE or the original Wind District Breezehome versions if you want those.

The main house is almost entirely remodeled and refurnished, with walls and doors moved, and new furniture and room decor. Aspects of the original have been kept out of respect for those who have worked on it before, such as the corner kitchen shelves and the shrine of Kynareth. It’s a new take on the theme.

The basement has been somewhat less aggressively remodeled, with a new hall and room entrances, and refurnishing, as well as implementation of displays and a Vault.

Lighting redone throughout.

On lighting:

Skyrim is a fickle beast with lighting, and measures have been taken to try and mitigate light errors. The house proper uses what I call “Light Culling” as the construction prohibits the use of roombounds and portals. It’s like a tightly packed box with multiple layers between the upper and lower floors that permit some of the furnishing tricks. The Basement uses roombounds and portals. This should mitigate most lighting glitches. 

Light Culling Explanation:

In the house there are some trigger boxes that disable or enable lights as you pass through them. This stops the “blackout” texture error you may see due to too many light sources “touching” an object (no, walls do not make a difference for the game's light source boundary calculation.) and the annoying “light drops” Skyrim has a tendency for.  Most of the time this should not be visible, as it snaps off lights on the floors when you aren’t there to see them and returns them to working when you transition back. 

To ensure function, please just don’t stop in the middle of using stairs or walking through a bedroom door.

If something does go wrong, there is the “Bathroom Cabinet” to help debug and set things straight.

Bathroom Cabinet

The Bathroom Cabinet contains a set of buttons in the lower corner that are used to correct errors from the light culling triggers. If for some reason you find some lights that are not on, check the cabinet. If a light set is not on, the corresponding button will sparkle. Simply click the button to restore the set to operation.

*SPECIAL* The Child room button.

Do not use this button unless you have purchased the child room option from Proventus.

What this is: Skyrim sometimes doesn’t seem to register the furniture upgrade and new markers, even though it has flagged the house as “adoption ready”. This causes the game to glitch out, making adoptions “hang” and never complete. This is most seen with the well-known “Lucia adoption bug”, and can occur even with vanilla hearthfire.

When you purchase the child room option, a small doll with a glow effect will appear next to the button, showing the room and furnishings are active, and in position. If you seem to adopt with no problems, leave this alone and do not use it. If, however, your first adoptee seems to be taking days to arrive, and you suspect the adoption has hung, there is no need to restart from earlier. Simply click the button to turn the room off, then turn it back on, with the doll visible, then sleep and the next day exit and enter the house (at least one full night cycle should pass). This seems to do the equivalent of “slapping the tv set” to remind the game engine that you have the correct furnishings. There should be no further issues after the first child arrives. Lucia will show up if you choose her and do this.

Warning! This does not unregister your House as adoption active! Skyrim still treats it as having a room, even if unfurnished, which can cause errors if left off deliberately while you have an active adoption in Breezehome. You must go back and purchase the “alchemy lab” option to switch it back to a Follower/guest room and remove it from adoption properly if you want to go back to followers after moving your family.

Full features description.

Compatible with LAL Alternate Start (carried over from Germrillian edit).

House interior matches exterior footprint (as best as Skyrim allows).

Exterior lights and landing candles change according to night and day cycle.

Fully navmeshed

Plenty of storage.

Lots of bookshelves.

Main house has an operational kitchen, cook and bake to your hearts content.

Serve dinner or clear the table to sit at.

A Ice chest for your meats and perishables.

Baking table and storage for ingredients. (table is cosmetic).

Kachelofen seat so you can warm yourself by the oven. (Animation limitation means you have to hop down upon getting up from sitting.)

A medieval bathroom for RP. No disrobing scripts, the tub is a humble affair for one.

Crafting is available in the basement, the only thing not included is the Spider scroll device. The Staff crafter appears once you have journeyed to Solstheim.

Crucible compatible with Ars Metallica. (Probably other smithing mods as well).

Disenchanting Font.

A functional secret vault which displays your wealth that you place in the ledger(s). Find the key in one of them on your desk and deposit some coin to start building your riches and set the vault to start. The vault also has a series of displays for major artifacts. A spare key is hidden in the basement if you lose the first one.  The vault ledger(s) accept septims or jewelry.

A hidden exit is in the basement, investigate to find evidence of a cunning heist and its subsequent repurposing.

Upstairs Curio Cabinet for displaying minor quest items and curious items often overlooked in some ways. Fill it to reflect your travels.

Becoming Thane means something.

When you become Thane of Whiterun, due to your unique deed, the jarl will give you the right to fly the banners of Whiterun and mount the prize upon your home to commemorate your status as Dragonslayer. Prior to that, the exterior is mostly unadorned.

You also are given a small statuette by the grateful guards. Find it on the desk after becoming thane.

Displays

Displays are deliberately faction free, meaning you will not find specific displays for any of the faction questlines special unique items. The displays are themed to reflect a “living” aesthetic, as though placed on existing furnishings and shelves, not in form fitted displays. You won’t have a museum in your basement. Though there are a few surprises.

Spoiler:  

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Patches

Please note: Patches will not work for Wnd District Breezehome SSE – Conversion by Germrillian, due to Wind District Breezehome - Reborn requiring a different set of masters. 

All patches require their patched mods as Masters.

Patches Available:

WDBH Reborn Dawn of Skyrim Patch (ESPFE)

For Dawn of Skyrim (directors cut)  Created by Shiverwitch/BluePianoTwo and Lykann

WDBH Reborn Jk’s Skyrim Patch (ESPFE)

For Jk's Skyrim  Created by Jkrojmal and Teabag86



WDBH Reborn Holidays Patch (ESPFE)

For Holidays Created by isoku

Many thanks to the authors for permission.

Compatibility

Wind District Breezehome - Reborn is incompatible with anything that alters Breezehome, or Carlotta Vici’s House. Load this mod after mods that affect them if you must. 

Incompatible with anything that tries to alter the interior lighting of Breezehome. Use a mod version that does not affect player homes if using ELFX or similar mods.

Wind District Breezehome – Reborn Also makes a minor alteration to Tamriel cell 4,0 just a bit outside the northwest wall “corner” of Whiterun. This may cause some conflict, but most major Whiterun edits affect the eastern side of the city exterior, next to the road.

Eek’s Noble Whiterun Door - Recommended if you are using Noble Skyrim for best effect. Load Before this mod or any city mods. It defines doors, so must be placed before them to work. Used in the shots, and really helps give Whiterun a living look.

Technical stuff

Purchase quest is fully integrated.

Room Decorations are acknowledged and “seen” by the game, Proventus treats you as having purchased all the upgrades, and allows you to buy a child room, or revert it to “alchemy lab” (aka follower room in main house.) No crashes due to house quest.

Navmesh has been fully implemented on the porch and tower.

Followers can enter and exit when led or dismissed, as well as sandbox without issue.

Adoption Functions with Beezehome hearthfire framework.

There are no random door drops or hovering Carlotta doors outside the main door. If this happens, you have a mod that edits door locations loaded after Wind District Breezehome Reborn. 

Known Issues

Spoiler:  

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Support

I have tried to test this as much as I can, and to deliver a finished package.  Any concerns please tell me them in the bugs.  Constructive critique and clear reports are greatly appreciated.  I am learning the fine points of ck as it regards house modding, and have tried to minimize the use of non default scripts, as I confess to not having much prowess at script creation yet.

Credits

LethalThreat for creating the original mod.

Germrillian for initial port to SE and LAL compatibility.

Assets used:

Anna's Resource Pack

Created by: Anduniel

Apepi's Art Assets (oldrim)

Created by: ApepiofDuat

BookSets Resource (oldrim)

Created by: Blary

Dynamic Treasury Resource (oldrim)

Created by: icecreamassassin

File credits

Icecreamassassin - Scripts and implementation

Oaristys - Treasure Model resources from "Modder's Resource Pack"

Tamira - Treasure Model resources from various Tamira resources

Elianora's Extra Resources (oldrim)

Created by: Elianora

FPI Experiment Pack 1 (oldrim)

Created by: The Fuzzy Physics Institute

Jets Resources

Created by: Jet4571

Jokerine's Misc Resources

Created by: Jokerine

Manor House Modder’s Resource (oldrim)

Created by: Tiaffoon

Modder's Resource Pack (oldrim)

Created by: Oaristys and Tony67

Modder's Resource Pack - The Witcher Extension (oldrim)

Created by: OaristysMany thanks to CD Projekt Red for the Witcher series and all assets provided.

New beddings (oldrim)

Created by: 1ndajone5

Nordic Carving - Wallbaskets SE

Created by: Mikey Nexus

Obscure's Modding Resources

Created by: SomethingObscure (Procurer of beeswax, tallow, and silver.)

Obscure’s library

Open Books Library (oldrim)

Created by: stoverjm

Orient Set (oldrim)

Created by: Garnet

Stroti's Kitchen Tools for Skyrim SE

Created by: Stroti and Tamira

Resources for modders (oldrim)

Created by: Runspect

File credits: 

*Credits*

Adele

Ran147

Gara

Daislia

The Medieval Smithy

SrRamrod's Stained Glass Art (oldrim)

Created by SrRamrod

Tapestries (oldrim)

Created by: RoboBirdie

Upper Class Furniture Pack V2.0 (oldrim)

Created by: Monk_ide and Icecreamassassin

XunAmarox Modder's Resource (oldrim)

Created by: XunAmarox

TimedLightSwitch Script by Kryptopyr

from JK's Skyrim + Dawn of Skyrim Patch by Teabag86

Thank you for permission.

DarkFox for the modding tutorial videos, which helped a great deal with fiddly problems.

Copy of original credits and SSE port Credits.

Please note that although some of these are deprecated, they are included for the sake of completeness and credit for what has come before. 

Original Skyrim Edition mod credit list:

"General Stores" - Harvey2112 (permissions are respected even though we're only using non-GS version as a few file folders crossed)

Various clutter resources (OpenBook, Food, WallArt, Alchemy, etc.) - Blary

Activator resource - eldiabs

Resource pack - Oaristys and Tony67

Resource kit - TESA

Unique Curio cabinets, catering, wallpaper - Lilith (TESA)

Resources/Junk Yard (Pillows, chessboard..) - InsanitySorrow (TESA)

Open Book Library - stoverjm

Extra Resources (Baking crate and cheese) - Elianora

Note from Original Author: If I missed any authors I apologize. All resources used are from free-to-use resource packs (GS uses permissions but they are respected in this mod even in this non GS version.)

Continued Credits for Germrillian Wind District Breezehome SSE Lore Friendly Version:

New Paintings and Wallcoverings: 

Almost all of the new paintings were worked up from screenshots taken from Viral Violence in-game

Thanks to:

Katibear-stock & Myruso & Jantiff-Stocks & Borysses

for beautiful starting work in wood or slate as well as for scans of charcoal tracing and old silks for more lore-friendly realistic wallcoverings. Colors and textures altered and edited by us to fit realistically.

also thanks to

KrimsonLust

for some bits of Oldrim resource RE: Red and Gold Noble Beds



I hope I have covered everyone and all sources, please accept my apologies if you are not on this list and need to be credited. I will rectify that if you wish, just message me. There are many many resources in this work.



I am very grateful to be part of such a generous modding community, thank you so much for this opportunity and allowing modders to use such fine resources. 

Wind District Breezehome Reborn is a Nexus Exclusive and will never be sold.

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