MOD介绍:
这个模块旨在调整和重新平衡天际的技能和特权在一个vanilla-plus框架内。该mod可以用作一体化变体(Omnis),也可以在单独的模块中使用,每个模块处理不同的技能子集(Blade for Combat技能,Staff for Magic技能,Cloak for Stealth技能)。
这个mod试图改变的一个关键问题是,在没有彻底改变整体振动树的情况下,深入了解更具吸引力的振作树。这部分是通过削弱树底部的基本入口级特权来完成的,同时改善了更深的perk节点。
此外,由于此mod仅编辑perk记录,不编辑perk记录的mod应该与此mod兼容。这些模块还应该与不编辑相同特权的perk mod兼容(例如Blade和Cloak应该与Empowered Magic兼容)。
此mod需要Unofficial Skyrim特别版补丁。
这个mod做的改变如下:
刀片/战斗:
*重装甲:
**如果穿着所有重型盔甲,力量之塔现在也会将护甲等级提高25%。
**反射增加使激活的几率提高到15%。
* 射箭:
**透支的奖金为15/30/45/60/75%。
** Power Shot现在也会使弓部伤害提高50%。
* 一只手:
**阿姆斯曼现在将单手攻击速度提高4/8/12/16/20%。
* 双手的:
** Warmaster还会使双手攻击伤害提高25%。
*阻止
**盾墙现在也增加了护盾装甲等级15/30/45/60/75%。
*史密斯
**钢铁史密斯改名为Basic Smithing,现在允许所有物品的回火两倍。
**奥术铁匠现在需要40史密斯。
** Daedric Smithing现在需要Arcane Blacksmith而不是Ebony Smithing,现在需要100 Smithing。
** Dragon Smithing现在需要Glass Smithing或者Ebony Smithing,现在需要90史密斯。
职员/魔法:
*双重投射成本降至2.5基础法术。
*双重施法量增加到基础法术的2.3。
*销毁:
**新手毁灭使每个毁灭点的毁灭法术的力量提高1%。
**破坏等级修改器从1.35增加到2.4,使破坏等级提升得更快。
**增强火焰/冰霜/震动现在除了增加25/50%的力量外,还会使魔法成本增加10/20%。
*改动:
**新手改变使每改变点的改变法术持续时间增加1%。
** Mage Armor经过修改,使Alteration成为重装甲和轻甲技能的法师。
**如果不穿盔甲,第一等级将基础护甲提高30加上每改变等级0.5。
**如果不穿盔甲,第二级将基础护甲提高60加1 /等级。
**如果不穿盔甲,第三级增加基础护甲90加1.5每修正等级1.5。
**因此,一个有黑檀木法师的法师,所有三级法师护甲,以及100级改造都可以达到540的护甲等级。
*恢复:
**新手恢复使每次恢复恢复法术的力量提高1%。
*幻觉:
**新手幻术使幻术法术的持续时间每点增加1%。
**催眠凝视,Animage,亲属法师,恐怖方面和愤怒效果从受影响的+8/10/12级别变为每级幻觉级别0.25级。
* Conjuration:
**新手召唤使每个召唤点的召唤法术持续时间增加1%。
*附魔:
**附魔已经改变,以符合其他魔法技能。
** Enchanter的五个级别分为新手/学徒/行家/专家/硕士。
**额外效果现在有两个级别。第一级需要50个Enchanting和Adept Enchanter,并且像香草一样工作。第二级需要90级附魔并允许第三种效果。
** Soul Squeezer和Soul Siphon合而为一,称为Soul Absorption。增加了对30附魔的要求。
披风/潜行:
*轻甲:
**敏捷卫士的护甲等级加成从20/40/60/80/100%降低到15/30/45/60/75%。这是为了帮助重新平衡盔甲风格与重型装甲提供更多的保护和轻型装甲更多的移动性。
*炼金术:
**炼金术士的制作奖金为15/30/45/60/75%。
**医生的恢复药水制作奖金增加到50%。
**毒药的毒药制作奖金增加到50%。
**浓缩毒药的要求减少到50炼金术。
**浓缩毒药的效果变为“毒药持续每10级炼金术额外命中”(与普通人的无底杯相同)
*开锁:
**快速手需求减少到30个开锁。
*扒手:
**夜贼效力提高到40%。
** Keymaster要求减少到50个Pickpocket。
*偷偷摸摸:
**致命目标现在也会使进攻性法术伤害加倍。
*演讲:
**倾城的效力提高到20%。
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This mod aims to tweak and rebalance Skyrim's skills and perks within a vanilla-plus framework. The mod can be used as an all-in-one variation (Omnis) or in separate modules each dealing with a different subset of skills (Blade for Combat skills, Staff for Magic skills, and Cloak for Stealth skills).
A key issue this mod seeks to change is to make going deeper into a perk tree more appealing without drastically changing the perk trees as a whole. This partially done by nerfing the basic entry level perks at the bottom of the tree while improve deeper perk nodes.
Furthermore, due to this mod only editing perk records, mods that don't edit perk records should be compatible with this mod. The modules should also be compatible with perk mods that don't edit the same perks (e.g. Blade and Cloak should be compatible with Empowered Magic).
This mod requires the Unofficial Skyrim Special Edition Patch.
Changes this mod does are as follows:
Blade/Combat:
* Heavy Armor:
** Tower of Strength now also increases armor rating by an additional 25% if wearing all heavy armor.
** Increased Reflect Blows chance of activation to 15%.
* Archery:
** Overdraw's bonus nerfed to 15/30/45/60/75%.
** Power Shot now also increases bow damage by 50%.
* One-Handed:
** Armsman now increases one-handed attack speed by 4/8/12/16/20%.
* Two-Handed:
** Warmaster also increases two-handed attack damage by 25%.
* Block
** Shield Wall now also increases shield armor rating by 15/30/45/60/75%.
* Smithing
** Steel Smithing renamed to Basic Smithing, now allows all items to be tempered twice as much.
** Arcane Blacksmith now requires 40 Smithing.
** Daedric Smithing now requires Arcane Blacksmith instead of Ebony Smithing, now requires 100 Smithing.
** Dragon Smithing now requires Glass Smithing or Ebony Smithing, now requires 90 Smithing.
Staff/Magic:
* Dual cast cost decreased to 2.5 of base spells.
* Dual cast magnitude increased to 2.3 of base spells.
* Destruction:
** Novice Destruction increases the power of Destruction spells by 1% per point of Destruction.
** Destruction Level modifier increased from 1.35 to 2.4, making Destruction level up faster.
** Augmented Flames/Frost/Shock now also increase magicka cost by 10/20% in addition to increasing power by 25/50%.
* Alteration:
** Novice Alteration increases the duration of Alteration spells by 1% per point of Alteration.
** Mage Armor modified to make Alteration a mage's answer to the Heavy Armor and Light Armor skills.
** First level increases base armor by 30 plus 0.5 per level of Alteration if not wearing armor.
** Second level increases base armor by 60 plus 1 per level of Alteration if not wearing armor.
** Third level increases base armor by 90 plus 1.5 per level of Alteration if not wearing armor.
** Thus, a Mage with Ebonyflesh, all three levels of Mage Armor, and 100 Alteration can reach an armor rating of 540.
* Restoration:
** Novice Restoration increases the power of Restoration spells by 1% per point of Restoration.
* Illusion:
** Novice Illusion increases the duration of Illusion spells by 1% per point of Illusion.
** Hypnotic Gaze, Animage, Kindred Mage, Aspect of Terror, and Rage effect changed from +8/10/12 levels affected to 0.25 levels per level of Illusion.
* Conjuration:
** Novice Conjuration increases the duration of Conjuration spells by 1% per point of Conjuration.
* Enchanting:
** Enchanting has been changed to be in line with the other magic skills.
** The five levels of Enchanter have been split into Novice/Apprentice/Adept/Expert/Master.
** Extra Effect now has two levels. First level requires 50 Enchanting and Adept Enchanter and works as in vanilla. Second level requires 90 Enchanting and allows for a third effect.
** Soul Squeezer and Soul Siphon combined into one perk called Soul Absorption. Increased requirement to 30 Enchanting.
Cloak/Stealth:
* Light Armor:
** Agile Defender's armor rating bonus nerfed from 20/40/60/80/100% to 15/30/45/60/75%. This is to help rebalance armor styles with heavy armor providing more protection and light armor more mobility.
* Alchemy:
** Alchemist's crafting bonus nerfed to 15/30/45/60/75%.
** Physician's restore potion crafting bonus increased to 50%.
** Poisoner's poison crafting bonus increased to 50%.
** Concentrated Poison's requirement reduced to 50 Alchemy.
** Concentrated Poison's effect changed to "Poisons last for one additional hit per 10 levels of Alchemy" (same as Ordinator's Bottomless Cup)
* Lockpicking:
** Quick Hands requirement reduced to 30 Lockpicking.
* Pickpocket:
** Night Thief effectiveness increased to 40%.
** Keymaster requirement reduced to 50 Pickpocket.
* Sneak:
** Deadly Aim now also doubles offensive spell damage.
* Speech:
** Allure's effectiveness increased to 20%.
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