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上古卷轴5:重置版MOD 圣物 - 简约文物

上古卷轴5:重置版MOD 圣物 - 简约文物

发布用户:bity_1700368256发布类型:转载

原创作者:ElectricSparx所在平台:互联网

发布日期:2024-03-09 16:26:05更新日期:2024-10-27 00:58:30

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模组标签:游戏大修运行环境:上古卷轴5:重置版

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MOD介绍:

Reliquary是我尝试改进文物,我觉得需要改进。我试图平衡我所改变的文物的力量,以便它们不会被附魔变得无关紧要,也不会使附魔技能变得无关紧要。

继续阅读以查看更改了哪些工件。

如果这里没有列出一件神器,我觉得它很好,就像香草一样,或者忘了它。

GAULDUR AMULET(&FRAGMENTS):

施法时施法费用减少15%,魔法增加150点,魔法重生速度提高150%,抵抗15%的魔法。

碎片具有完整护身符的强大功能。 (5%的法术成本降低和魔法抗性,+ 50 Magicka和50%Magicka regen)

你告诉我那个重要而且强大的护身符能给我带来额外的30点健康,魔力和耐力吗?不,这件事实际上应该值得一试。

DAEDRIC ARTIFACTS

Molag Bal之锤:

伤害魔法/耐力效果改为Absorb Magicka / Stamina

除了无论什么原因,这个神器都会很棒,即使在较旧的游戏中它有Absorb Magicka,香草天际也有它......伤害魔法和耐力?除了它看起来很酷之外,你为什么要使用它呢?

破法:

病房数量增加到200点

Spellbreaker是一个非常酷的盾牌。太糟糕了,它提供的病房比小病区仅好10分。让它变得更强大。

Dawnbreaker:

火焰伤害提高到35点

基础伤害增加到14(与Daedric剑相同)

实际上可以从Daedric Smithing(USSEP出于某种原因不包括此修复程序)中受益吗?)

破晓者是一把好剑。遗憾的是,我可以用40级附魔来制作更好的东西。

DRAGON PRIEST MASKS

Hevnoraak:

单手和双手武器造成的伤害提高30%,生命值提高50点,生命恢复速度提高100%。

当我想到“野蛮”时,我绝对不会想到他妈的疾病和毒物免疫力。

Morokei:

改成了服装

这个面具已经相当不错了。如果你正在使用非官方补丁(我假设你是,因为你为什么不呢?),它实际上给了Morokei它唯一的魅力!这与香草相同,但冷却时间降低20%。不错,但是穿上盔甲可以让它与Mage Armor一起使用。

Nahkriin:

+50魔法,所有法术的施法费用减少20%。

改成了服装

Nahkriin是一个非常好的面具,我经常发现自己在Arch-Mage的长袍上使用它。虽然它是盔甲......所以我修复了它并给了它Vokun的旧效果。现在它是Morokei的可口替代法师面具。

Vokun:

换成轻甲

潜行20%更好,开锁效果提高20%,扒窃提高20%。马弗斯运动。

对于名为“暗影”的面具,它肯定与隐身无关。

Rahgot:

+100 Stamina,Stamina再生速度提高100%,Fortify Shouts增加20%

...所以我只是通过所有这些来获得+70耐力的面具,我可以用自己的头盔自己制作,并且可能更好地附魔?这个名字很精确,这个面具让我在香草中风靡一时,因为它是多么无用!

Konahrik:

这个带有牙齿的面具可以让你获得Konahrik的特权,当你的健康状况不佳时会给你各种效果,例如恢复你的健康并给你一个火焰斗篷,或者很少召唤一个光谱龙祭司来保护你。此外,它还提供25%的法术吸收,以及35%的呼喊冷却时间减少。

Konahrik是一个很棒的头饰。您是否知道它的防护等级高于Daedric头盔?香草效果实际上是非常独特的,所以我保留了它,但添加了一些额外的东西,以吸引你实际穿上它所有你的所有其他面具。

MIRAAK SET

所有版本的效果都是相同的,水平之间的唯一区别是剑上的伤害和面具上的护甲等级。这些价值与香草没有变化。

面具:+150 Magicka,30%Fortify Shouts。为Miraak的长袍增加10%的法术吸收。

长袍:所有法术的施法费用减少25%。 Magicka再生速度提高了200%。吸收所有魔法的15%。 +150护甲值。

手套:单手武器造成的伤害提高25%。为Miraak的长袍增加5%的法术吸收。 +75生命和护甲等级。

靴子:单手武器造成的伤害提高25%。为Miraak的长袍增加5%的法术吸收。 +75耐力,携带重量和护甲等级。

剑:吸收20点生命,魔法和耐力。陷入杀死敌人的灵魂。

工作人员:伤害增加到50。

传说中的First Dragonborn和他的装备是...... meh。它看起来很棒,但结界有点无聊。面具患有香草中的Rahgot综合症,因此是GONE GENERIC ENCHANTMENT。法术吸收是独一无二的,所以我保留它,并将其添加到面具中,用于调味。我为手套和靴子增加了额外的单手伤害(嘿,他有一把剑,所以......)我还为长袍,手套和靴子增加了额外的护甲等级效果,因为非官方贴片使得后两件衣服,以弥补戴着面具(这是盔甲)拧紧Mage Armor振作的事实。最后,你可以得到与Ebonyflesh一样的保护,在那个特权的等级3,从面具的额外一点点。剑在香草中也遭受了Rahgot综合症(这个结界与基础游戏中的Absorb Stamina完全相同,但是我还保留了附加的触手效果),但我把它变成了Harkon剑的一个诱人的替代品。非吸血鬼可以充分利用。工作人员具有独特的效果,所以我认为唯一需要改变的是增加其伤害。——————————————————————————————————————————————————————————

Reliquary is my attempt at improving artifacts which I felt needed improvement. I've tried to balance the power of the artifacts I've changed so that they aren't made irrelevant by Enchanting, nor make the Enchanting skill irrelevant.

Read on to see what artifacts were changed.

If an artifact is not listed here, I felt that it was fine as is in vanilla or forgot about it.

THE GAULDUR AMULET (& FRAGMENTS):

Spells cost 15% less to cast, Magicka increased by 150 points, Magicka regenerates 150% faster, and resist 15% of all magic.

Fragments have ⅓ of the power of the complete amulet. (5% spell cost reduction and magic resist, +50 Magicka and 50% Magicka regen)

You’re telling me that the amulet that was SO IMPORTANT AND POWERFUL to seal away gives me just an extra 30 points of health, magicka and stamina? No, this thing should actually be worth a damn.

DAEDRIC ARTIFACTS

Mace of Molag Bal:

Damage Magicka/Stamina effects changed to Absorb Magicka/Stamina

This artifact would be great as it is, except for whatever reason, even though in older games it had Absorb Magicka, vanilla Skyrim has it with… Damage Magicka and Stamina? Why would you ever use this aside from the fact that it looks cool?

Spellbreaker:

Ward magnitude increased to 200 points

Spellbreaker is a really cool shield. Too bad that it provides a ward that’s only 10 points better than Lesser Ward. Let’s make it significantly stronger.

Dawnbreaker:

Fire damage increased to 35 points

Base damage increased to 14 (same as a Daedric Sword)

Can actually benefit from Daedric Smithing (USSEP for some reason doesn't include this fix?)

Dawnbreaker is a nice sword. Shame that I can make something better with like level 40 Enchanting.

DRAGON PRIEST MASKS

Hevnoraak:

One-handed and two-handed weapons deal 30% more damage, Health increased by 50, Health regenerates 100% faster.

When I think “Brutal” I definitely don’t think of fucking disease and poison immunity.

Morokei:

Changed to clothing

This mask is pretty good already. If you’re using the Unofficial Patch (and I assume that you are, because why would you not?), it actually gives Morokei its intended unique enchantment! Which is the same as it is in vanilla but with 20% shout cooldown reduction. Not bad, but being armor makes it screw with the Mage Armor perk.

Nahkriin:

+50 Magicka, all spells cost 20% less to cast.

Changed to clothing

Nahkriin is a really good mask, and I often find myself using it with the Arch-Mage’s Robes. It’s armor though… So I fixed that and gave it Vokun’s old effects as well. Now it’s a savory alternative mage mask to Morokei.

Vokun:

Changed to light armor

Sneaking is 20% better, lockpicking is 20% better, pickpocketing is 20% better. Muffles movement.

For a mask with the name of “Shadow” it sure isn’t related to stealth at all.

Rahgot:

+100 Stamina, Stamina regenerates 100% faster, 20% Fortify Shouts

...So I just went through all of that for a mask with +70 stamina, which I could make myself, with my own helmet, and probably enchant it better? The name’s pretty accurate, this mask makes me rage in vanilla because of how useless it is!

Konahrik:

The tusked mask grants you Konahrik’s Privilege, which grants you various effects when your health is low, such as restoring your health and granting you a Flame Cloak, or rarely summoning a spectral Dragon Priest to defend you. In addition, it also provides 25% spell absorption, and 35% shout cooldown reduction.

Konahrik is an awesome piece of headgear. Did you know that it’s got a higher armor rating than the Daedric Helmet? The vanilla effect is actually really unique so I kept it, but added a little something extra to entice you to actually wear it once you’ve turned in all your other masks.

MIRAAK SET

All versions of the effects are identical, the only difference between levels is damage on the sword and armor rating on the mask. Those values are unchanged from vanilla.

Mask: +150 Magicka, 30% Fortify Shouts. Adds 10% spell absorption to Miraak’s Robes.

Robes: All spells cost 25% less to cast. Magicka regenerates 200% faster. Absorb 15% of all magic. +150 Armor Rating.

Gloves: One-handed weapons deal 25% more damage. Adds 5% spell absorption to Miraak’s Robes. +75 Health and Armor Rating.

Boots: One-handed weapons deal 25% more damage. Adds 5% spell absorption to Miraak’s Robes. +75 Stamina, Carry Weight, and Armor Rating.

Sword: Absorbs 20 points of Health, Magicka, and Stamina. Traps the soul of slain enemies.

Staff: Damage increased to 50.

The legendary First Dragonborn, and his equipment is… meh. It looks awesome but the enchantments are kind of boring. The mask suffers from Rahgot Syndrome in vanilla, so BE GONE GENERIC ENCHANTMENT. The spell absorption is unique so I kept it, and added it to the mask too, for flavor purposes. I added bonus one-handed damage to the gloves and boots (hey, he has a sword that he uses, so...) I also added a bonus armor rating effect to the robes, gloves, and boots, since the unofficial patch makes the latter two clothing, to make up for the fact that wearing the mask (which is armor) screws up the Mage Armor perk. In the end, you get the same protection as you would with Ebonyflesh at Rank 3 of that perk, with the little bit extra from the mask. The sword suffered from Rahgot Syndrome in vanilla as well (the enchantment is literally the same as Absorb Stamina from the base game, but with an added tentacle effect, which I've kept), but I made it an enticing alternative to Harkon’s Sword that non-vampires can make full use out of. The staff has a unique effect, so I thought the only change needed was to increase its damage.

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