主站 / 小组 / 上古卷轴5:天际 / 上古卷轴5:重置版MOD 活力战斗疲劳整合

上古卷轴5:重置版MOD 活力战斗疲劳整合

上古卷轴5:重置版MOD 活力战斗疲劳整合

发布用户:bity_1700368256发布类型:转载

原创作者:Distar66所在平台:互联网

发布日期:2024-03-09 16:25:51更新日期:2024-10-27 00:58:30

是否开源:否是否免费:是

审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)

模组标签:杂项整合运行环境:上古卷轴5:重置版

浏览次数:21

快捷访问:查找资源

MOD介绍:

该mod将战斗疲劳整合到Vigor伤害系统中。

基本上,当你真正受伤时,你的角色会受伤。

说明:

当你的角色健康状况低于某一点时,战斗疲劳会播放受伤的动画。

当你的球员在短时间内受到太多伤害时,活力会认为你受伤了。

当Vigor决定你受伤并完全忽略你的健康水平时,我的mod让你的角色扮演受伤动画。

只有当你的伤势愈合时,你才会恢复正常状态(因此,与正常的战斗疲劳模式不同,你可以拥有100%的健康状态并且仍然像残缺的柠檬一样行走)。

优化和(临时?)妥协:

战斗疲劳模型得到了相当多的投诉,我停止使用它一段时间因为我怀疑它导致我CTD。

为了妥协,我删除了敌人发挥受伤动画的能力(并且在我使用它的时候我从未见过它),但我的剧本应该更轻。

因此,对于这个版本,就像你通过FNIS PCEA使用mod一样。

解释是在扰流板中。

如果你想让敌人玩动画告诉我,我会把它作为一个optionnal文件上传。

从我的理解(请记住,这是我的第一个mod,我不确定我在说什么,如果有错误,请告诉我,我会纠正它:

活力扫描你每次击中你检查他是否(Vigor Mod是一个压迫性的cisgender白人男性)会认为你受伤了

战斗疲劳扫描你或NPC(取决于谁接受了射击)每次击中以检查他/她/ appache直升机(我不确定战斗疲劳模型身份)是否会考虑你或NPC受伤或不

我的mod删除了战斗疲劳扫描,所以负责改变动画的剧本只会在Vigor告诉你受伤时触发(基本上每次击中一次扫描而不是两次,只有当你受伤的时候)

致记:

Alex9dre为Vigor Mod

Funnybizness受伤的动画(这些链接将直接带你到LoversLab,小心)

thegooglyman原来的战斗疲劳模型(和男孩,我可以感谢他,因为我是脚本的自闭症香肠)

hankgank为战斗疲劳SSE端口

——————————————————————————————————————————

This mod integrates Combat Fatigue to the Vigor injury system.

Basically, your character will act injured when you're actually injured.

Explanations:

Combat Fatigue plays injured animations when your character health goes below a certain point. 

Vigor consider you as injured when your player take too much damage in a short time span.

My mod makes your character play injured animation when Vigor decides you're wounded and completely ignores your health level.

You'll return to your normal state only when your injuries are healed (so unlike in the normal Combat Fatigue mod you can have 100% health and still walk like a crippled lemon). 

Optimization and (temporary ?) compromise:

The Combat Fatigue mod got a fair amount of complaint, and I stopped using it for a while because I suspected it caused me CTD. 

For the compromise, I removed the ability for the ennemies to play the injured animation (and to be honnest while I used it I never witnessed it) but my script should be way lighter.  

So with this version it's like you used the mod through FNIS PCEA. 

The explanation is in the spoiler. 

If you want the ennemies to play the animation tell me and I'll upload it as an optionnal file. 

From what I understood (keep in mind that it's my first mod, I'm not sure about what I'm saying, if there's a mistake please tell me I'll correct it:

Vigor scans you for every hit you take to check if he (the Vigor Mod is an oppressive cisgender white male) is going to consider you as injured or not

Combat Fatigue scans you or a NPC (depending on who took the shot) for every hit to check if he/she/appache helicopter (I'm not sure about the Combat Fatigue mod identity) is going to consider you or the NPC as injured or not

My mod removes the Combat Fatigue scan so the script in charge of changing the animation will only fire when Vigor will tell that you're injured (basically one scan for every hit instead of two, and only when you're the one getting hurt)



Credits to:

Alex9dre for the Vigor Mod

Funnybizness for the injured animations (these links will bring you directly to LoversLab, beware)

thegooglyman for the original Combat Fatigue mod (and boy can I thank him because I'm an autistic sausage at scripting)

hankgank for the Combat Fatigue SSE Port

资源查找:

点击进入资源查找列表

回复区

昵称:

邮箱:

内容:

查看更多回复...