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上古卷轴5:重置版MOD 真正的猎人SE - 每平方米更少的动物

上古卷轴5:重置版MOD 真正的猎人SE  - 每平方米更少的动物

发布用户:bity_1700368256发布类型:转载

原创作者:lilebonymace所在平台:互联网

发布日期:2024-03-09 16:23:30更新日期:2024-10-27 00:58:30

是否开源:否是否免费:是

审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)

模组标签:生物扩展运行环境:上古卷轴5:重置版

浏览次数:22

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MOD介绍:

我为什么要?

1)如果你厌倦了你走进森林的任何一场与狼,熊等的无休止的战斗

2)增加现实主义和沉浸感。

3)使用增加毛皮价格的mod来平衡游戏。

4)使游戏不那么可预测

这个怎么运作?

在森林,山脉,雪原 - 无处不在 -  Bethesda开发商放置了水平动物的产卵点。

“水平”意味着该动物将从一些列表(水平列表)中随机选择,也基于玩家等级(例如,1级狼和10级熊)。当你足够接近这个产卵点时,它会产生一只动物。首次加载此位置时,总会发生这种情况。此外,如果动物死亡,它会在一段时间后重新生成。

这个mod增加了一个很大的机会,可以通过简单的脚本在细胞加载时消灭动物。

目前的产卵机会(香草100%):

捕食者产卵机会是12%(包括狼,sabrecats,熊,蜘蛛,巨魔等)。

鹿/山羊产卵机会是45%。

狐狸/兔子产卵几率为20%。

还将狐狸和兔子之间的比例从3:2改为1:5(我正在谈论它们,因为它们在共同的水平列表中)。

不要害怕一个小机会,世界上确实有很多产卵点。你也可以在TES5Edit(或更多)或可选的MCM(它是可选的,因为我建议不要用一堆MCM混乱游戏,但手动改变机会,消除需要)改变产生你的品味的机会改变每场新比赛的机会。

这个mod只改变了水平动物。这意味着mod只会影响随机产卵的动物。直接定位的动物,如Riverwood附近的狼,不会受到影响。这也意味着如果你把机会设定为0%,你仍会发现动物。

兼容性:

我不知道影响相同条目的mod。它与安魂曲,不兼容的mods,SkyTEST,Wild World,Animallica,动物不是怪兽,没有掠夺者在路上等等兼容。

但它只编辑了香草动物类型,并且对于将新动物添加到非香草级别列表的mod,你将需要一个补丁来使mod影响它们。

您可以获得有关mod如何工作以及如何在文章中修补\自定义mod的信息。

安装:

这个mod需要USSEP。

对于可选的MCM,您需要最新的SKSE和SkyUI。

与您的mod管理器一起安装。 Mod Organizer很酷。

点击页面顶部的“跟踪”即可开始跟踪mod更新。

我的其他方式

————————————————————————————————————————————

(sorry for half-machine translation)

Why would I?

1) If you are tired that any of your walk through the forest becomes an endless battle with wolves, bears, etc.

2) To increase the realism and immersion.

3) Balance the game with mods that increase the pelt prices.

4) Make the game less predictable

How it works?

In forests, mountains, snow plains - everywhere - the spawn points of leveled animals are placed by Bethesda developers.

"leveled" means that this animal will be selected from a some list (leveled list) randomly, also based on player level (for example, a wolf at level 1 and a bear at level 10). When you get close enough to this spawn point, it will generate an animal. This will always happen when you first load this location. Also if the animal dies, it respawn after a while.

This mod adds a big chance to despawn animal on cell loading with simple script.

Current spawn chances (100% in vanilla):

Predator spawn chance is 12% (includes wolves, sabrecats, bears, spiders, trolls, etc.).

Deer/Goat spawn chance is 45%.

Fox/Rabbit spawn chance is 20%.

Also changed the ratio between foxes and rabbits from 3:2 to 1:5 (I'm talking about them together as they are on the common leveled list).

Do not be afraid of a small chance, there are really a lot of spawn points in the world. You can also change the chances of spawn to your taste in TES5Edit (more on that) or with optional MCM (it is optional, as I recommend not cluttering up the game with a bunch of MCM, but changing the chances manually, removing the need to change chances with each new game.).

This mod only changes the leveled animals. This means that the mod will only affect animals that spawn randomly. Animals that are located directly, such as wolves near Riverwood, will not be affected. It also means that if you set the chance to 0%, you will still find animals.

Compatibility:

I don't know mods that affect the same entries. It's compatible with Requiem, unleveling mods, SkyTEST, Wild World, Animallica, Animals are not Monsters, No Predators on roads and etc.

But it only edits vanilla animal types and for mods that add new animals to non-vanilla leveled lists you will need a patch to make the mod affect them.

You can get information about how the mod works and how to patch\customize the mod in the article.

Installation:

This mod require USSEP.

For optional MCM you need latest SKSE and SkyUI.

Install with your mod manager. Mod Organizer is cool.

Click "Track" at the top of the page to start tracking mod updates. 

MY OTHER MODS

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