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上古卷轴5:重置版MOD 工艺技能改进

上古卷轴5:重置版MOD 工艺技能改进

发布用户:bity_1700368256发布类型:转载

原创作者:Parapets所在平台:互联网

发布日期:2024-03-09 14:14:48更新日期:2024-10-27 00:58:30

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模组标签:杂项整合运行环境:上古卷轴5:重置版

浏览次数:8

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MOD介绍:

概观

主要特点:

通用药水和附魔及其玩家制造的等效物具有相似的范围。没有通用项目太弱或太强大,玩家无法制作具有同等强度的项目。

各种炼金术和附魔效果已经过调整,以提高技能的平衡性,一致性和凝聚力。

制作技巧并没有直接相互促进,相关的效果已经被新的取代。这鼓励构建多样化并消除某些乏味的游戏实践。

兼容基于香草的内容附加组件,如Beyond Skyrim和Rare Curios。

更多功能:

某些玩家创造的魔药的黄金价值现在与通用等价物更好地匹配。

护甲技能药水现在可以提高一定比例的护甲效果,使它们显着提高效率。

阻挡药水也会增加抨击伤害。

毒药的弱点并不与自身叠加。

现在有14种技能附魔可以直接提高技能。

技能进步得到了改善,以便在提高技能水平方面投入更多价值。

战斗,魔法和隐身技能现在继续提供超过100级的好处。

NPC现在受益于战斗和魔法附魔。

月球武器具有新的友好效果。

当迷人时,马弗结界现在可以正确显示它们的效果和比例。

较小的灵魂宝石增加了迷人的能力。

已经调整了史密斯公式以获得更好的一致性。

一旦访问Solstheim,甲壳素和Bonemold项目仅出现在菜单中。

Daedric物品只能在晚上锻造。

从Black Book获得的Perks:The Sallow Regent提高了项目效率,而不是制作,消除了更乏味的游戏玩法。

包括与Alchemy,Enchanting和Smithing相关的许多错误修正。

下面是mod对显着变化的更详细分类。

炼金术

药水效果

治愈疾病

不再具有技能的价值。玩家制造的治疗药水通常具有与内置药水相同的值(Hawk Feathers + Charred Skeever Hide除外)。

强化附魔

名称已更改为“增强附魔”。

效果变为“法术和武器附魔<x>对<dur>秒更强大。”

强化史密斯

名称已更改为“增强防御”

效果变为“<dur>秒时,入射物理伤害降低<mag>%。”

效果上限为75%。

强化重型装甲/轻型装甲

效果变为“<技能>的护甲等级<dur>秒时,<mag>%增加。”

强化块

效果变为“阻止和抨击<mag>%<dur>秒更有效。”

毒药效应

伤害健康

玩家制造的毒药不再有持续时间。

注意:由于计算成本的方式,1秒的持续时间对损害健康毒药的成本造成了大约(~12.3)的惩罚。现在他们的成本将与内置药水一样。 Nirnroot和Emperor Parasol Moss正在被缓和,以弥补其他成分增加的价值。

对毒药的弱点

无法重新申请。

妖娆

通用附魔

强化炼金术

名称已更改为“增强药水”。

效果变为“消耗药水<mag>%更强大。”

不再被标记为炼金术技能魅力。

Krosis也使用了新的效果。

强化史密斯

名称更改为Fortify Armor Rating。

效果变为“通过<mag>点提高护甲等级”。

不再被标记为史密斯技能结界。

可以在头部插槽上迷住,不再能够在机身插槽上迷住。

强化<技能>

效果变为“通过<mag>点提高<技能>技能”。

Cicero的衣服,Jester的衣服和Deathbrand护手使用Alchemy版本的Fortify单手代替。

Krosis和Kyne的Token使用了Alchemy版本的Fortify Archery。

Krosis使用Alchemy版本的Fortify Lockpicking代替。

大多数独特的附魔仍然使用旧版的Fortify <魔法学校>。

武器技能伤害缩放:1 + 0.006 *技能

魔法技能成本缩放:1.25 *(1-(分(技能,100)* 0.003)^ 0.5)*(1 + 0.0033 *技能)

Fortify <魔法学校>和Magicka Regen

查看Fortify <技能>的更改。

不再从大学长袍那里学到东西。

Magicka Regen幅度:10  - > 50

注意:除了学院长袍以外的所有服装都有50级的Magicka Regen效果。

强化易货

不再被标记为言语技能魅力。

Fortify Magicka Regen

名为Mage Robes的新结界可以从具有这种效果的长袍中学习,并且可以在身体槽上着迷。

强化Stamina Regen

可以在戒指上着迷,再也不会被靴子迷住了。

裹住

效果变为“运动噪音被<mag>%所扰乱”。

现在成本随着规模扩大。

混乱伤害

玩家魔法效果变为“将目标的魔法抗性降低<mag>%<1>秒。<50>%几率使火焰,冰霜和震击的每个元素造成<10>点伤害。”

基数:1

特殊结界

捕食者的恩典

查看Muffle的更改。

Stamina Regen幅度:1% - > 100%

沉默的月亮附魔

名称已更改为Silent Moons。

效果变为“当月亮出来时,燃烧目标并吸收<mag>点生命值。”

结界成本已被删除。

视觉效果已被改变。

缺口镐

名称改为Thunder Craft。

Smithing Expertise效果与广告一样有效。

史密斯专长级别:5  - > 8

NB:108史密斯与额外津贴解锁了一个新的传奇+层级进行回火。

锻造

锻造

Skyforge武器

要求Steel Smithing perk锻造。

Shellbug头盔

只有在您的库存中有Shellbug甲壳素时才会显示。

甲壳素和骨头

仅在Solstheim访问后出现。

魔族

只能在晚上9点到早上5点之间锻造。

可选的护甲调整

可选护甲调整附加装置可修改护甲比例,使法师护甲更接近物理护甲,使其更难以到达护甲帽。龙皮也变成了正常的护甲符号,与其他护符的进展相同。

变化

护甲技能等级缩放:0.5 *(1 + 0.005 *技能)

NPC护甲技能等级缩放:1.3 *(1 + 0.02 *技能)

护甲防护:每点护甲值0.14%

隐藏护甲加成:每件3.5%

最大护甲保护:84%

传奇的护甲淬火奖金:+6

龙皮是单人造型,护甲等级提高120点,持续60秒。

兼容性

Artificer  - 天际文物 - 部分兼容。在此mod之后加载并通过Mator Smash运行。但是,由于平衡问题,不建议同时使用它们。

超越天际:Bruma  - 兼容。

完成制作大修重建 - 兼容。在此mod之后加载。

附魔调整和价格收费错误修复 - 不兼容。价格收费错误修复功能包括在内。

结界重新加载修复 - 不兼容。该mod强制执行附魔表费用公式,不应使用该公式。

MorrowLoot Ultimate  - 兼容。

项目AHO  - 兼容。

罕见的古玩 - 兼容。

天际炼金术固定 - 不相容。

Skyrim Skill Uncapper  - 补丁可用。或者,将全局变量MCBEnableUncapSkills设置为0。

Summermyst  - 天际的附魔 - 补丁可用。

非官方天际特别版补丁 - 兼容。

Zim的沉浸式工件 - 兼容。在此mod之后加载。

特别谢谢

Unofficial Elder Scrolls Pages,记录有用的信息和错误。

非官方补丁项目团队,在香草游戏中发现了许多错误和修复。

Skepmanmods,创建价格收费错误修复。

Simon Magus,关于想法的讨论和反馈。

——————————————————————————————————————————————

Overview

Major features:

Generic potions and enchantments and their player-made equivalents have similar ranges across the board. There is no generic item that is too weak or too strong for the player to craft one with equivalent strength.

Various Alchemy and Enchanting effects have been tweaked to improve balance, consistency, and cohesion within the skills.

Crafting skills do not directly improve each other, and the relevant effects have been replaced by new ones. This encourages build variety and eliminates certain tedious gameplay practices.

Compatible with vanilla-based content add-ons, like Beyond Skyrim and Rare Curios.

More features:

The gold values of certain player-created potions now match up better with the generic equivalents.

Armor skill potions now increase armor effectiveness by a percentage, making them significantly more effective.

Block potions also increase bashing damage.

Weakness to Poison does not stack with itself.

There are now 14 skill enchantments that increase the skill directly.

Skill progression has been improved in order to put more value in increasing skill levels.

Combat, magic, and stealth skills now continue to provide benefits when buffed past level 100.

NPCs now benefit from combat and magic enchantments.

Lunar weapons have a new lore-friendly effect.

Muffle enchantments now display their effectiveness and scale properly when enchanting.

Smaller soul gems have increased enchanting capacity.

Smithing formulas have been tweaked for better consistency.

Chitin and Bonemold items only appear in the menu once Solstheim is visited.

Daedric items can only be forged at night.

Perks acquired from Black Book: The Sallow Regent improve item efficacy instead of crafting, eliminating more tedious gameplay practices.

Many bugfixes related to Alchemy, Enchanting, and Smithing are included.

Below is a more detailed breakdown of notable changes made by the mod.

Alchemy

Potion Effects

Cure Disease

No longer scales in value with skill. Player-made Cure Disease potions will generally have the same value as built-in potions (except for Hawk Feathers + Charred Skeever Hide).

Fortify Enchanting

Name changed to Enhance Enchantments.

Effect changed to "Staves and weapon enchantments are <mag>% more powerful for <dur> seconds."

Fortify Smithing

Name changed to Enhance Defense.

Effect changed to "Incoming physical damage is reduced by <mag>% for <dur> seconds."

Effect capped at 75%.

Fortify Heavy Armor / Light Armor

Effect changed to "Armor Rating of <skill> is increased by <mag>% for <dur> seconds."

Fortify Block

Effect changed to "Blocking and bashing are <mag>% more effective for <dur> seconds."

Poison Effects

Damage Health

Player-made poisons no longer have a duration.

NB: Because of how costs are calculated, the 1 second duration caused a large (~12.3) penalty to the cost of Damage Health poisons. Now their cost will scale the same way as built-in potions. Nirnroot and Emperor Parasol Moss are being buffed to compensate for the increased value of other ingredients.

Weakness to Poison

Cannot be reapplied.

Enchanting

Generic Enchantments

Fortify Alchemy

Name changed to Enhance Potions.

Effect changed to "Consumed potions are <mag>% more powerful."

No longer flagged as an Alchemy skill enchantment.

Krosis also uses the new effect.

Fortify Smithing

Name changed to Fortify Armor Rating.

Effect changed to "Increases Armor Rating by <mag> points."

No longer flagged as a Smithing skill enchantment.

Can be enchanted on the head slot, can no longer be enchanted on the body slot.

Fortify <skill>

Effect changed to "Increases <skill> skill by <mag> points."

Cicero’s Clothes, Jester’s Clothes, and Deathbrand Gauntlets use Alchemy version of Fortify One-handed instead.

Krosis and Kyne’s Token use the Alchemy version of Fortify Archery instead.

Krosis uses the Alchemy version of Fortify Lockpicking instead.

Most unique enchantments still use the old version of Fortify <magic school>.

Weapon skill damage scaling: 1 + 0.006 * skill

Magic skill cost scaling: 1.25*(1-(min(skill,100)*0.003)^0.5)*(1+0.0033*skill)

Fortify <magic school> & Magicka Regen

See changes for Fortify <skill>.

No longer learned from College robes.

Magicka Regen magnitude: 10 -> 50

NB: All apparel other than the College robes have the Magicka Regen effect at 50 magnitude.

Fortify Barter

No longer flagged as a Speech skill enchantment.

Fortify Magicka Regen

New enchantment named Mage Robes can be learned from robes with this effect, and it can be enchanted on the body slot.

Fortify Stamina Regen

Can be enchanted on rings, can no longer be enchanted on boots.

Muffle

Effect changed to "Noise from movement is muffled by <mag>%."

Cost now scales with magnitude.

Chaos Damage

Player-enchanted effect changed to "Reduces the target's Magic Resistance by <mag>% for <1> second. <50>% chance for each element of Fire, Frost, and Shock to do <10> points of damage."

Base magnitude: 1

Special Enchantments

Predator’s Grace

See changes for Muffle.

Stamina Regen magnitude: 1% -> 100%

Silent Moons Enchant

Name changed to Silent Moons.

Effect changed to "While the moons are out, burns the target and absorbs <mag> points of Health."

Enchantment cost removed.

Visual effects have been altered.

Notched Pickaxe

Name changed to Thunder Craft.

Smithing Expertise effect works as advertised.

Smithing Expertise magnitude: 5 -> 8

NB: 108 Smithing with perks unlocks a new Legendary+ tier for tempering.

Smithing

Forging

Skyforge Weapons

Requires the Steel Smithing perk to forge.

Shellbug Helmet

Only appears when Shellbug Chitin is in your inventory.

Chitin & Bonemold

Only appear after Solstheim is visited.

Daedric

Can only be forged between 9pm and 5am.

Optional Armor Tweaks

The Optional Armor Tweaks add-on modifies armor scaling to bring mage armor closer in power to physical armor and make it much harder to reach the armor cap. Dragonhide is also turned into a normal armor spell that follows the same progression as the others.

Changes

Armor skill rating scaling: 0.5*(1+0.005*skill)

NPC Armor skill rating scaling: 1.3*(1+0.02*skill)

Armor protection: 0.14% per point of Armor Rating

Hidden armor bonus: 3.5% per piece

Max armor protection: 84%

Armor tempering bonus at Legendary: +6

Dragonhide is single-cast and increases armor rating by 120 for 60 seconds.

Compatibility

Artificer - Artifacts of Skyrim - Partially compatible. Load after this mod and run through Mator Smash. However, it is not recommended to use both together due to balance concerns.

Beyond Skyrim: Bruma - Compatible.

Complete Crafting Overhaul Remade - Compatible. Load after this mod.

Enchanting Adjustments and Price-Charge Bug Fix - Incompatible. Price-Charge Bug Fix functionality is included.

Enchantment Reload Fix - Incompatible. The mod enforces the Enchanting table cost formula, which should not be used.

MorrowLoot Ultimate - Compatible.

Project AHO - Compatible.

Rare Curios - Compatible.

Skyrim Alchemy Fixed - Incompatible.

Skyrim Skill Uncapper - Patch available. Alternatively set the global variable MCBEnableUncapSkills to 0.

Summermyst - Enchantments of Skyrim - Patch available.

Unofficial Skyrim Special Edition Patch - Compatible.

Zim's Immersive Artifacts - Compatible. Load after this mod.

Special Thanks

The Unofficial Elder Scrolls Pages, documenting useful information and bugs.

The Unofficial Patch Project Team, finding many bugs and fixes in the vanilla game.

Skepmanmods, creating the Price-Charge Bug Fix.

Simon Magus, discussion and feedback on ideas.

演示截图:

工艺技能改进

工艺技能改进

工艺技能改进

工艺技能改进

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