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上古卷轴5:重置版MOD 水路锁和吊桥

上古卷轴5:重置版MOD 水路锁和吊桥

发布用户:bity_1700368256发布类型:转载

原创作者:maybedenem所在平台:互联网

发布日期:2024-03-09 13:05:11更新日期:2024-10-27 00:58:30

是否开源:否是否免费:是

审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)

模组标签:环境美化运行环境:上古卷轴5:重置版

浏览次数:25

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MOD介绍:

描述

这个模型由三个主要特征组成:旧Falkreath / Whiterun的水路锁定边界,裂谷中的吊桥和Hjalmarch的运河。此外,码头和船只被添加到位于Solitude拱门北部和Kynesgrove附近的Dragonbridge。

在Embershard矿附近的白河上放置了两个堰。在下锁后面创建一个小池塘。萨尔蒙斯是锁定之间的俘虏,意味着附近的Riverwood居民可以轻松捕鱼。池塘岸边有两个渔民和一条小船。理论上,当渔民需要导航或希望获得新的鲑鱼时,渔民可以使用附近的木柱来处理这些锁。

由于上游锁定,白河现在在Riverwood附近流动较少湍流。

由于瀑布太高和/或缺乏重要的水路,锁不是在其他地方建造的。

吊桥

三座石桥被木制吊桥取代,以便在Lake Geir和Lake Honrich之间用大船航行。

被替换的桥梁位于以下区域:Heartwood Mill,Treva's Watch和Sarethi Farm南部。

在一些地方,特雷瓦河被加深并扩大了新的船只交通。

在裂谷中有三艘大船:1靠近Heartwood桥(和1艘小船),1靠近Sarethi桥,1艘位于新增的Ivarstead码头(所有船上都有鱼和其他货物)。很少有水手和渔民被放置在新船上和附近。

新桥由木制坡道和吊桥组成。吊桥是静止的,没有提升它们的积极性。理论上,吊桥只有在需要清澈的水路和使用附近的木柱时才能被处理。

运河

帝国军队建造了一条运河,将斯诺霍克堡与沼泽分开。这也是通过水连接Morthal和海洋所需的捷径。在Solitude地区的Waterfront区(Solitude Expansion mod  - 不需要)增加了码头和船只,位于连接Solitude和Morthal的水道的北端。南端是Morthal(最好玩ETAC mod,在这个城市增加一个吊桥)。构成水道的沼泽中的运河(自然和人造)为较大的船只加宽和加深。

其他码头和船只

小船现在可以前往龙桥(水道扩大,障碍物被更换)。这里增加了楼梯,码头和船只。

在Solitude拱门北面,增加了一个军用码头,后来将找到Katariah。其他船只和帝国士兵增加了。该区域可以被视为Syerscote的一部分(如果安装了此mod)。

在切割室地板模块添加的木材厂区域内,Kynesgrove(一些Stormcloacks和一个马厩)下方还增加了一个码头和一艘船。

我不是这个mod的作者。我获准从大多数人那里移植它。

您可以在这里找到原始模型:水道锁和吊桥

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Description

This mod is composed of three main features: waterway locks at the old Falkreath/Whiterun holds border, drawbridges in The Rift and a canal in Hjalmarch. Additionally, dock and boats were added in Dragonbridge, north of the arch of Solitude and near Kynesgrove.

Locks

Two weirs were placed on White River near Embershard Mine. A small pond is created behind the lower lock. Salmons are captive between locks, meaning easy fishing for the nearby Riverwood residents. There are two fishermen and a small boat on the shore of the pond. In theory,  the locks are handled by fishermen by using the wooden pillars nearby when they need to navigate or wish a new stock of salmons.

Due to the upstream locks, White River is now flowing less turbulent near Riverwood.

Locks were not built in other places because of the too high waterfalls and/or because of the lack of an important water route.

Drawbridges

Three stone bridges were replaced with wooden drawbridges in order to allow the navigation with big boats between Lake Geir and Lake Honrich.

The replaced bridges are in the following areas: Heartwood Mill, Treva's Watch and south of Sarethi Farm.

In some places, Treva River was deepened and enlarged for the new boat traffic.

Three big boats are aded in The Rift: 1 near Heartwood bridge (and 1 small boat), 1 near Sarethi bridge and 1 at the newly added Ivarstead dock (all boats have fish and other cargo onboard). Few sailors and fishermen are placed on and near the new boats.

The new bridges are composed of wooden ramps and drawbridges. The drawbridges are static, with no levier for rising them. In theory, the drawbridge must be handled only be sailors when they need clear water path and by using the wooden pillars nearby.

Canal

The Imperials built a canal that separates Fort Snowhawk from the marsh. This is also the shortcut needed for linking Morthal and the sea by water. Docks and boats were added in the Waterfront district of Solitude area (Solitude Expansion mod - not needed) at the northern end of the waterway linking Solitude and Morthal. The southern end is inside Morthal (best played with ETAC mod, which adds a drawbridge in this city). The canals (natural and man-made) in the marsh that constitute the waterway were widened and deepened for larger boats.

Other docks and boats

Boats can now travel up to Dragonbridge (the waterway was enlarged and the obstacles were replaced). Stairways, a dock and boats were added here.

North of the Solitude arch, a military dock was added, where Katariah will be found later. Other boats and imperial soldiers were added. The area can be considered a part of Syerscote (if this mod is installed).

A dock and a boat were added below Kynesgrove (some Stormcloacks and a stable, too) in the area of the lumber mill added by the Cutting Room Floor mod.

I am not the author of this mod. I got permission to port it from maybedenem. 

You can find the original mod here: Waterways Locks and Drawbridges

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