主站 / 小组 / 上古卷轴5:天际 / 上古卷轴5:重置版MOD JK的Skyrim Elfx外部补丁

上古卷轴5:重置版MOD JK的Skyrim Elfx外部补丁

上古卷轴5:重置版MOD JK的Skyrim Elfx外部补丁

发布用户:bity_1700368256发布类型:转载

原创作者:XxLeafeater27xX所在平台:互联网

发布日期:2024-03-04 00:06:52更新日期:2024-10-27 00:58:30

是否开源:否是否免费:是

审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)

模组标签:杂项整合运行环境:上古卷轴5:重置版

浏览次数:104

快捷访问:查找资源

MOD介绍:

Leafeater的JK's Skyrim  -  ELFX外饰补丁

JK的“天际”是Skyrim SE迄今为止最受欢迎的城市大修之一(如果不是最受欢迎的话)。结合增强灯光和FX,您可以拥有一些令人惊叹的城市。然而,对于那些喜欢使用ELFX的ELFX-Exteriors.esp的人来说,在外面你会得到剪裁,照明复制,可怕的阴影弹出以及没有任何光线的光源。这在夜间非常明显。对我而言,它破坏了体验和影子流行音乐最终让我头疼。当然有一个补丁可以将JK转换为香草照明,但是当使用ELFX Exteriors时仍然存在问题.esp不仅仅是改变区域和增加光源。

这个mod做什么?

照明修复

这个mod将改变光源的位置,从ELFX Exteriors,JK的Skyrim,甚至一些香草照明,以发出更好的氛围,不仅修复削减和消除不必要的光源,但它也将有助于减少那个讨厌的阴影流行天际是因为拥有。*(真的贝塞斯达?你不能让我们看到超过4个光源......来吧......)

提高!

我还试图改变一些照明,使其在某些光源和放置位置上显示的光线类型更好看。我一直很讨厌一个小蜡烛点亮的灯笼会照亮整个房间,但是一个火盆点燃的火焰会照亮一半的灯光。所以我改变了一些光源,以发出更真实的氛围。然而,这些变化不应该对你看到天际的美丽世界产生负面影响,也不会直接改变任何价值观。

这个mod没有做什么?

火炬的问题

这个mod只能帮助减少弹出内容并消除令人讨厌的阴影线。这并不完美,但所有城市的变化应该会更好。但是,这个mod没有改变火炬引起的照明问题。我建议,如果它太麻烦了,安装一个mod,禁用守卫在夜间携带火把。当没有火炬时,你会注意到一个巨大的改进,但是一旦警卫走过手持火炬的巡逻队,问题可能会再次出现。然而,我仍然努力帮助消除这种令人讨厌的阴影线(或根本没有光反射)

照明和烟雾爆裂

自天际创作出现以来,来自火盆和篝火的烟雾一直很挑剔。这个mod试图帮助减少夜间烟雾的流行,但它们仍然很明显。唯一的解决方法是安装一个完全消除烟雾或处理烟雾的模块。

改变ELFX照明和室内设计

这个mod不会改变任何与ELFX相关的东西以及它的外观。当使用ELFX Exteriors时,它仅改变了一些光源的放置甚至消除。光值不会改变,也不会改变半径。 (等)我也没有触及室内任何东西,因为我没有理由。这不是这个mod的目的。

需要!

JK's Skyrim(Duh)

增强型照明和FX(也是duh)

ELFX-Exteriors.esp(在安装程序中启用它)

加载订单

JK的Skyrim.esp

ELFX.esp

ELFX Exteriors.esp

JK's-ELFX补丁(本例)

将此mod放在加载顺序的底部。

但是Leafeater,你为什么不只是使用JK Skyrim上已有的贴片恢复香草灯?

因为这不会改变由ELFX Exteriors引起的剪裁。它所做的就是摆脱JK的光源,我不喜欢这样。当我们拥有防止它的资源时,修改后的天际不应该恢复到香草照明。此外,ELFX Exteriors不仅改变了香草灯的位置,还改变了增强灯和FX本身的照明纹理。我发现它们与我的ENB更好地匹配并且更加逼真,例如使窗户灯从远处更加可见。另外,我想。为什么不对?

没有ELFX Exteriors,这会有效吗?

在目前的状态没有。 ELFX-Exteriors是这个插件的主人。我不想只为ELFX重新创建这个mod,它花了很多功夫,我真的不想重新开始。

哪些城市受影响?

我尽最大努力修复了所有9次保持以及他们的村庄。应该修复JK天际所感动的一切。如果我错过了一个地方或者您注意到阴影流行音乐(与烟雾,ENB或火把无关),那么我将很乐意为您提供帮助!

笔记

请勿使用SSEEdit清除此MOD!我已经把它清理干净了,如果你重新清理这个mod它会恢复一些照明问题并导致一些剪辑和光复制再次成为问题的地方,从而击败了这个mod的目的。

你不需要ELFX Enhancer来使用这个mod

某些区域可能显得太暗或缺少光源。 (例如,Windhelm)。我改变的地方在战略上改变了以适应气氛,同时也消除了阴影。你可能会注意到Windhelm有一些光线不足的路径和走道被阴影覆盖(保留了大部分香草照明但仍然存在)。我是故意这样做的。如果每平方英寸的区域都被点亮,那么一个阴暗的死灵法师连环杀手不能进行隐身攻击吗?不仅如此,我完全消除的每一盏灯都是这样做的,因为特定的光线正在引起阴影。

每个人都会对他们的天际有不同的体验。这是我们都喜欢和讨厌的事情。话虽如此,无论您的负载顺序如何,您都应该注意到视觉满意度的提高。请记住,火炬和烟雾是这个mod做/无法修复的东西。

这与JK的Skyrim上的任何东西完全兼容!我为JK的Skyrim和JK的Skyrim Alone建造了这个。您可以将它与为JK的Skyrim构建的任何附加组件一起使用,但可能存在由添加引起的阴影弹出或者可能存在剪辑。

我不喜欢X,我认为你做错了。那不是应该的样子!

那很糟糕。不好意思,朋友。

我强烈建议使用能够实现复杂粒子光的enb,因为它们可以帮助在启用特定增强功能时发出足够光线的蜡烛。没有它你仍然可以使用这个插件,但你会注意到一些蜡烛不发光。我不想(或者不能)在蜡烛上浪费光源,这些蜡烛已经用复杂粒子灯对我进行了实际照明。

积分:

JK的天际及其创造者进行如此美丽的大修

ELFX及其创作者让我的灯光看起来很棒(大部分时间)

我的支持者。我知道我没有太多,但他们给了我灵感来构建这个并使用创作工具包。

请务必在nexus上查看我的其他mods!他们为某些城市添加树木! JK兼容!

——————————————————————————————————————————————

Leafeater's JK's Skyrim - ELFX Exteriors Patch

JK's Skyrim is by far one of the most (if not THE most) popular city overhaul for Skyrim SE. Combined with Enhanced Lights and FX, you can have some amazing cities. However, for those who love using ELFX-Exteriors.esp with ELFX, outside you get clipping, lighting duplication, horrendous shadow pop ins, and light sources with no light whatsoever. This was extremely noticeable during the night time. For me, it ruined the experience and shadow pop ins ended up giving me a headache. Sure there's a patch that reverts JK's to vanilla lighting, but there were still issues when using ELFX Exteriors as that .esp does more than simply changing around areas and adding light sources

What does this mod do?

Lighting fixes

This mod will change lighting sources' placement from ELFX Exteriors, JK's Skyrim, and even some vanilla lighting to give off a better atmosphere that not only fixes clipping and elimination of unnecessary light sources, but it also will help minimize that pesky shadow pop in that Skyrim is notorious for having.* (Really Bethesda? You couldn't make us see more than 4 light sources... come on..) 

Enhance!

I also tried to change some lighting to look better with the type of light being displayed on certain light sources and placement. I always hated that a small candle lit lantern will light a whole room but a brazier lit ablaze will cast half the light. So I changed some of the lighting sources around to give off a more realistic vibe. However the changes shouldn't negatively impact the way you see the beautiful world of Skyrim, nor do they directly change any values.

What does this mod not do?

Issues with Torches

This mod can only help minimize pop ins and eliminate nasty shadow lines. It is not perfect, but the change should be drastically better in all cities. However, this mod has not changed lighting issues caused by torches. I recommend that if it gets too bothersome, to install a mod that disables guards carrying torches around at night. You will notice an enormous improvement when there isn't a torch around, but the issue may come back once a guard walks passed on patrol with a torch in hand. However, I still tried my hardest to help eliminate such nasty shadow lines (or lack of light reflection at all for that matter)

Illumination and pop ins with smoke

Smoke from braziers and campfires have always been finicky since the dawn of Skyrim's creation. This mod tried to help minimize pop ins on smoke during night time but they are still noticeable. The only fix is to install a mod that eliminates smoke altogether or to deal with it.

Change ELFX Lighting and Interiors

This mod does NOT change anything related to ELFX and how it looks. It merely changes the placement and even elimination of some light sources when using ELFX Exteriors. Light values are not changed nor are their radii. (etc) I also didn't touch anything indoors as I really had no reason to. That wasn't the purpose of this mod.

Required!

JK's Skyrim (Duh)

Enhanced Lighting and FX (also duh)

ELFX-Exteriors.esp (enable it in the installer)

Load Order

JK's Skyrim.esp

ELFX.esp

ELFX Exteriors.esp

JK's-ELFX Patch (this one)

Put this mod toward the bottom of the load order. 

But Leafeater, Why wouldn't you just use the patch already on JK's Skyrim to revert back to vanilla lighting?

Because that doesn't change the clipping caused by ELFX Exteriors. All it does is get rid of light sources enabled by JK's and I didn't like that. A modded Skyrim shouldn't have to revert back to vanilla lighting when we have the resources to prevent it. Plus, ELFX Exteriors changes not only the placement of vanilla lights, but also the lighting textures of Enhanced Lights and FX themselves. I found them match my ENB better and to be a lot more realistic, such as making the window lights more visible from a distance. Plus, I wanted to. Why not right?

Will this work without ELFX Exteriors?

In its current state no. ELFX-Exteriors is a master of this plug in. I do not want to recreate this mod for just ELFX, it took a lot of effort and I really don't want to start over again.

What cities are effected?

I fixed all 9 holds to the best of my ability as well as their villages. Everything touched by JK's Skyrim should be fixed. If I missed a spot or you notice shadowy pop ins (not related to smoke, ENB, or torches) then I will be happy to help!

Notes

DO NOT CLEAN THIS MOD WITH SSEEdit! I have already cleaned it enough, and if you re-clean this mod it will revert some of the lighting issues and cause a few spots where clipping and light duplication are a problem yet again, defeating this mod's purpose.

You do NOT need ELFX Enhancer to use this mod

Some areas may appear too dark or have a lack of light sources. (Windhelm, for example). Places that I changed were changed strategically to fit the atmosphere while also eliminating shadow pop in. You may notice that Windhelm has a few poorly lit paths and walkways that are covered in shadow (kept most vanilla lighting but still). I did so on purpose. A shadowy necromancer serial killer can't make stealthy strikes if every square inch of the area is lit up now can he? Not only that, but every light I completely eliminated was done so because that particular light was causing a shadow pop in. 

Everyone will have different experiences with their Skyrim. It's what we all love and hate about it. With that said, You should notice an increase in visual satisfaction regardless of your load order. Just remember, torches and smoke are something this mod did/cannot fix.

THIS IS NOT FULLY COMPATIBLE WITH ANYTHING THAT ADDS ONTO JK's Skyrim! I built this for JK's Skyrim and JK's Skyrim Alone. You could use it with any add ons built for JK's Skyrim, but there may be shadow pop ins caused by the add on or there may be clipping.

I don't like X and I think you did Y wrong. That's not the way it should be!

Well that sucks. Sorry mate.

I STRONGLY suggest using an enb that enables complex particle lights as they help with candles that emit enough light when that particular enhancement is enabled. You can still use this plug in without it, but you will notice that some candles don't emit light. I didn't want to (or wasn't able to) waste a light source on candles that were already realistically lit enough for me with Complex Particle lights.

Credits:

JK's Skyrim and its creator for making such a beautiful overhaul

ELFX and its creator for making my lighting look amazing (for the most part)

My supporters. I know I don't have a lot, but they gave me the inspiration to build this and work with the creation kit.

Be sure to check out my other mods here on nexus! They add trees to certain cities! JK's Compatible!

资源查找:

点击进入资源查找列表

回复区

昵称:

邮箱:

内容:

查看更多回复...