MOD介绍:
狂野世界是一个AI模式,可以添加新的包裹,改造生物派系,改善战斗或飞行反应,并标准化aggro半径并在大多数生物类型上启用它。
狂野世界不做什么
- 添加新的生物技能
- 添加新的生物变种。
- 添加新的生成点。
- 编辑战斗风格。
- 编辑生物比赛。
- 编辑生物统计数据。
他们住
- 除非被驯化,否则大多数生物将无休止地漫游天际的荒野,找到最近的城镇/遗址/堡垒放松一下,或者为你伟大的曾祖母的宠物猫巡逻你遗失的表兄弟的古代墓地。由draugr守卫。
- 默认情况下,生物在内部位置允许有一个小的漂移半径,除非某些条件禁止它。
- 在一天中的某些时间自然形成群体,要么在共同的领域巡逻,要么休息,喂食,要么一起旅行,最终分道扬..
他们饥饿
- 所有生物,血肉之躯,都会从自然植物或奶酪轮中寻找物质,就像生命的肉体一样。你可以通过掠夺他们的尸体来判断他们吃了什么。
他们休息
- 呼吸有自己的睡眠时间表,并且在白天,夜晚,中间,短时间爆发或始终活动时都是活跃的。这也决定了地牢活动。
他们杀了
- 粉丝不是朋友,也不是猎物。蓬松的sabrecat不会在战斗中帮助孤独的狼,他们会互相残杀。同样,更有竞争力的猎物可能会互相争斗。
他们......别杀?
- 然而,并非所有的猎物和食肉动物都是敌人,孤独的狼可能会对愚蠢的兔子用餐,但是大坏熊可能会忽略它们。
他们认为
- 大多数生物在与他们可能不会击败的敌人之前会三思而后行,强壮的人不会逃跑,除非比较强大,最强壮或非生命永远不会逃亡(不死族,龙族和自动化的香草行为不变)。
他们问候
- 如果你的角色离得太近......大多数生物会警告你......在他们咬掉你的脸之前......因为他们很有礼貌(更多的生物有一个仇恨半径)。
其他特性
- 动物不报告犯罪。
- 守卫在视线中攻击危险的生物。
与SkyTEST现实动物和捕食者的不同之处
- 影响每种生物类型。
-AI包是从默认包列表实现的,而不是添加
他们个人对演员。这使得更容易实现更多
每个生物类型的包和更具体的包。
-Creature类型只使用vanilla派系,除非生物种族没有单独的派系。
- 对于同一生物的不同生物,没有个别派系
类型(例如普通/雪皮剑猫,棕色/黑熊)。这导致没有
个体生物类型之间的内inf。
- 除了添加生成点之外,GroupUp包还会吸引大量生物
相同的阵营与大半径一起,自然而然地创造了一个
人群。因此,无论mod添加的生成点数量多少,
总会有空的空间。
-Predators只捕获特定的猎物,并拥有在同一食物来源上竞争的特定竞争对手。
- 大多数生物有一个随机包,随机生成巡逻路线
长途跋涉使用“植物”或“成分”作为目的地
在调用特定包之前无限重复的点。
- 一般来说,掠食者在夜间更活跃,而猎物则更活跃
那天。掠食者长时间睡眠,而猎物则会长时间睡觉
阵阵。亡灵在夜间更活跃。
要求和兼容性
-Wild World需要所有官方dlc。
- 如果您将SkyTEST与SkyTEST Integration Project一起使用,请禁用除No Extra Spawns和Real Wolf / Elk补丁之外的所有SIP补丁。
- 如果安装在现有保存中,游戏可能会不稳定。
-Wild World与编辑vanilla creature派系或模板的任何mod都不兼容,但在TES5Edit中应该很容易修补。请注意,ai包部分中的ai包将优先于默认包列表中的包。
兼容的Mods
-Animallica(补丁可用)
- 天际之鸟(狂野世界之后)
-Combat Evolved(狂野世界之前加载)
- 方便的马
-Hunterborn
-Immersive Horses(补丁可用)
- 更多乡村动物(狂野世界之前加载)
-Morrowloot Ultimate(可在此处获得补丁)
-OBIS
- 复仇的敌人(可用补丁)
-Skyrim Immersive Creatures(可用补丁)
-SkyTEST逼真的动物和捕食者(可用补丁)
- 野猫
不兼容的Mods
- 动物调整(需要补丁)
- 没有激进的动物
-NARC(做同样的事情)
- 与自然一起
- 现实的野生动物行为(做同样的事情)
致模仿者
- 而不是直接向演员添加包,Wild World使用自定义默认包列表和许多简单的包
为每一种生物类型建立一个复杂的时间表。
- 如果您想让您的生物模型与Wild World兼容,请使用vanilla生物模板并启用“使用Def Pack List”和“Use AI Data”。
- 对于灰斗,野猪,鸡,牛,死猎犬,鹿,狐狸,石像鬼,马,Mudcrab,兔子和Wispmother模板,确保“使用阵营”也启用。如果您使用自己创建的派系,请确保也可以使用vanilla等效词。
- 对于Chicken,Cow,Dremora,Elk GoatDomestic,Horker,Mudcrab,Slaughterfish和Wisp模板,确保“使用AI包”也已启用(删除现有包)。
我的Mods
龙多样化DLC补丁
附魔唤醒Skyre Perk Tree Merge
贫穷 - 你渴望重生
贫穷 - 你渴望重生的SE
SkyTEST集成项目
SkyTEST集成项目SE
狂野的世界
狂野世界SE
你饥饿
你饥饿SE
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Wild World is an AI mod that adds new packages, overhauls creature factions, improves fight or flight response, and standardizes the aggro radius and enables it on most creature types.
What Wild World doesn't do
-Add new creature abilities
-Add new creature variants.
-Add new spawn points.
-Edit combat styles.
-Edit creature races.
-Edit creature stats.
They Live
-Most creatures, unless domesticated, will endlessly wander the wilds of Skyrim, find the nearest town/ruins/fort to chill out in, or patrol your long lost cousin's ancient burial site for his great-great-great grandmother's pet cat that's haunted and guarded by draugr.
-By default, creatures are allowed a small wander radius in interior locations unless certain conditions forbid it.
-Creatures naturally form groups at certain times of the day, either patrolling a shared territory, resting, feeding, or traveling together and eventually parting ways.
They Hunger
-All living, flesh and blood creatures, will seek substance, either from the natural flora or cheese wheels the flesh of the living. You can tell what they've eaten by looting their corpses.
They Rest
-Creatures have their own sleep schedule and will either be active during the day, night, in between, in short bursts, or always active. This also determines dungeon activity.
They Kill
-Predators aren't friends and neither are prey. The fluffy sabrecat won't aid the lonely wolf in battle, they'll kill each other. Likewise, more competitive prey might fight each other.
They...Don't Kill?
-However, not all prey and predators are enemies, lonely wolf might dine on silly rabbits, but big bad bear might just ignore them.
They Think
-Most creatures will think twice before engaging an enemy they probably won't beat, stronger ones won't flee unless outmatched, and the strongest or non living will never flee (vanilla behavior unchanged for undead, dragons, and automations).
They Greet
-Most creatures will warn you if your character gets too close...for a few seconds...before they bite your face off...because they're polite (More creatures have an aggro radius).
Other Features
-Animals don't report crimes.
-Guards attack dangerous creatures on sight.
Differences from SkyTEST Realistic Animals and Predators
-Affects every creature type.
-AI packages are implemented from default package lists rather than adding
them individually to an actor. This makes it easier to implement more
packages and more specific ones for each creature type.
-Creature types only use vanilla factions except when there are no individual factions for the creature race.
-There are no individual factions for different creatures of the same creature
type (ex. regular/snowy sabre cat, brown/black bear). This causes no
infighting between individual creature types.
-Rather than adding spawn points, the GroupUp package lures large groups of creatures with
the same faction together with a large radius, naturally creating a
crowd. Consequently, regardless of the amount of mod added spawn points,
there will always be empty s.
-Predators hunt only specific prey and have specific rivals that compete over the same food source.
-Most creatures have a wander package that randomly generates patrol routes
over long distances using either "flora" or "ingredients" as destination
points which infinitely repeats until a specific package is called.
-Generally, predators are more active at night, while prey are more active during
the day. Predators sleep for a long duration while prey do so in short
bursts. Undead are more active at night.
Requirements and Compatibility
-Wild World requires all of the official dlc.
-If you use SkyTEST along with the SkyTEST Integration Project, disable all SIP patches except for the No Extra Spawns and Real Wolf/Elk patches.
-Game may be unstable if installed on an existing save.
-Wild World is incompatible with any mod that edits vanilla creature factions or templates, but should be easy to patch in TES5Edit. Please note, ai packages found in the ai package section will take precedence over packages in a default package list.
Compatible Mods
-Animallica (Patch available)
-Birds of Skyrim (Load after Wild World)
-Combat Evolved (Load before Wild World)
-Convenient Horses
-Hunterborn
-Immersive Horses (Patch available)
-More Village Animals (load before Wild World)
-Morrowloot Ultimate (Patch available here)
-OBIS
-Revenge of the Enemies (Patch available)
-Skyrim Immersive Creatures (Patch available)
-SkyTEST Realistic Animals and Predators (Patch available)
-Wild Cat
Incompatible Mods
-Animal Tweaks (Needs patch)
-Less Aggressive Animals
-NARC (Does the same thing)
-One with Nature
-Realistic Wildlife Behavior (Does the same thing)
To Modders
-Instead of adding packages directly to an actor, Wild World uses custom default package lists with many simple packages that overall
establishes a complex schedule made for every single creature type.
-If you want to make your creature mod compatible with Wild World, use a vanilla creature template and enable "Use Def Pack List" and "Use AI Data."
-For Ash Hopper, Boar, Chicken, Cow, Death Hound, Deer, Fox, Gargoyle, Horse, Mudcrab, Rabbit, and Wispmother templates, make sure "Use Factions" is also enabled. If you use your own created factions, make sure a vanilla equivalent is also available.
-For Chicken, Cow, Dremora, Elk GoatDomestic, Horker, Mudcrab, Slaughterfish, and Wisp templates, make sure "Use AI Packages" is also enabled (to remove the existing packages).
My Mods
Dragons Diversified DLC Patch
Enchanting Awakened Skyre Perk Tree Merge
Poverty - You Hunger Reborn
Poverty - You Hunger Reborn SE
SkyTEST Integration Project
SkyTEST Integration Project SE
Wild World
Wild World SE
You Hunger
You Hunger SE
演示截图:



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