MOD介绍:
花岗岩山是一个古老的村庄,拥有许多景点和经验。通过“旅行者花岗岩山指南”一书,探索露天市场,着名的羊头旅馆,商店和历史。
镇上还有一些关于花岗岩山建在北欧废墟遗骸上的话题。但随着时间的推移,真理成为传奇,但每个传奇都建立在一些真理之上......
更新:
3.0
•更新了照明
•更新了Navmesh
2.5
•更新了污垢编辑和固定草高,法术和龙编辑以及其他各种线条。 - 谢谢calfurius
•修正了灰脸问题 - 谢谢georgejbps
2.6
•修复了导航网格问题 - 谢谢klauscolt
2.7
•各种修复
2.8
修复了NPC被物体困住的Navmesh
固定内部照明
修复了包含在mod中的书籍和笔记中的文本
固定了一个太低的门,不允许巨人通过
各种其他修复
背景:
一个月前我开始研究这个问题,因为我总觉得在这个十字路口应该有一些东西。我本来打算做一个客栈。当我装载Creation Kit时,我看到这些细胞被命名为花岗岩山。我挖得更深,看到这个小镇将会在天际,但贝塞斯达没有成功。甚至Falkreath的Jarl提到它!
考虑到自Elder Scrolls Arena以来它一直存在,这个城镇甚至拥有它自己的传说。所以我觉得这是我的职责。想想这个香草小镇。随意为它制作mod。
安装:
首先安装或安装其他mod并移动到您的城镇部分。
兼容性:
只要这里没有城镇或定居点,就能与所有东西兼容。
我不会调整城镇与其他mods一起工作。
考虑到这是一个香草村,因为它本应该在游戏中。
已知的问题:
巨人不能走在桥下。
如果你将这个mod安装到当前的游戏中,那么在城里可能会出现一些死亡动物的问题。
您可能有navmesh问题(aka navmeshues)。如果是这样,请按照下面的作者注释。
特别感谢:
我非常感谢她的宝贵意见和建议
Tarshana提供了一些脚本帮助
Darkfox视频
和那些在WIP期间测试的人
作者说明
•如果您遇到任何问题,如导航网格,灰色面孔,脏编辑等,请发布错误报告。
•如果您遇到灰脸问题并使用MO,请手动安装网格物体/纹理文件夹。
•如果您仍然遇到导航网格问题,请在更新到最新的Granite Hill迭代后按照以下步骤操作
1.按〜键(1键左侧的按钮)
2.键入setgs iHoursToRespawnCell 1然后按Enter键
3. setgs iHoursToRespawnCellCleared 1
4. setgs iHoursToRespawnCell 240
5. setgs iHoursToRespawnCellCleared 720
•如果您看到脏编辑,请将其发布在错误报告中。这是我的第一个真正的mod,因为我是新手,所以尽可能多的细节有助于快速解决问题。
•如果这是一个设计批评,我感谢你,但说实话,很可能不会改变我所做的,因为我已经完成了这个原因。
•我不接受请求
•这个mod只需要Skyrim SE。请阅读说明以获取更多信息。
•我试图让这个小镇尽可能地像香草一样。我希望它能够无缝地与游戏集成,并且感觉它总是在那里,所以其他的模型,如“天际横幅”和JK系列(以及其他)可以在它上面构建。这并不意味着这个mod可以在另一个名称下发布或与另一个mod捆绑在一起。
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Granite Hill is an ancient village loaded with lots of sights and experiences. Discover the open air market, famous Sheepshead Inn, the shops, and history thanks to the book "A Traveler's Guide to Granite Hill".
There is also some talk around town that Granite Hill was built on the remains of a Nordic ruin. But over time, truths become legend, but every legend is founded on some truth...
UPDATES:
3.0
• Updated lighting
• Updated Navmesh
2.5
• Updated dirt edits and fixed grass height, spells, and dragon edits along with various other lines. - THANKS calfurius
• Fixed the grey face issue - THANKS georgejbps
2.6
• Fixed navmesh issues - THANKS klauscolt
2.7
• Various Fixes
2.8
Fixed Navmesh where NPC's got trapped by objects
Fixed Internal Lighting
Fixed text in the books and notes included with mod
Fixed a gate that was too low to allow giants to pass through
Various other fixes
BACKGROUND:
I started working on this a month ago because I always felt that there should be something at this crossroads. I was just going to make an inn. When I loaded up Creation Kit, I saw the cells were named Granite Hill. I dug deeper and saw that this town was going to be in Skyrim, but Bethesda didn't make it. Even the Jarl of Falkreath mentions it!
This town even has it's own lore considering it's been around since Elder Scrolls Arena. So I felt it was my duty. Consider this a vanilla town. Feel free to make mods for it.
INSTALL:
Install first or install over other mods and move to your town section.
COMPATIBILITY:
Compatible with everything as long as there is no town or settlement here.
I won't be adjusting the town to work with other mods.
Consider this a vanilla village due to the fact it was supposed to be in the game.
KNOWN ISSUES:
Giants can't go under the bridge.
If you install this mod into a current game there may be some issues with dead animals popping up in town.
You may have navmesh issues (aka navmeshues). If so, follow my Author Notes below.
SPECIAL THANKS:
My SO for her invaluable input and suggestions
Tarshana for some scripting help
Darkfox videos
and those who tested during WIP
Author Notes
• If you have any issues like navmesh, grey faces, dirty edits, etc, please post a bug report.
• If you are having a grey face issue and using MO, please install the meshes/textures folder manually.
• If you are still having a navmesh issue, follow these steps after updating to the latest Granite Hill iteration
1. Press the ~ key (the button to the left of the 1 key)
2. type setgs iHoursToRespawnCell 1 then press enter
3. setgs iHoursToRespawnCellCleared 1
4. setgs iHoursToRespawnCell 240
5. setgs iHoursToRespawnCellCleared 720
• If you see a dirty edit, please post it in the bug report. This is my first real mod and as much detail would be helpful for a quick resolution as I'm new to this.
• If it's a design critique, I thank you for it, but to be honest will more than likely not change what I've done because I've done it for a reason.
• I don't take requests
• This mod requires nothing than Skyrim SE. Please read the description for more info.
• I tried to make this town to be as vanilla as possible. I wanted it to integrate with the game seamlessly and feel like it's always been there so that other mods like Banners of Skyrim and the JK series (among others) could build on it. This doesn't mean that this mod can be released under another name or bundled with another mod.
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