MOD介绍:
请阅读!!
如果你有老版本,你必须做一个新的清洁保存!!!!!!!!!!
当一个凡人在一般情况下死亡时,他们的灵魂溢出并从Nirn泄漏到Aetherius的梦想袖子里,在那里它
将留在船只需要填满之前。在这里,它将沐浴在天堂
无限的原始魔法,直到所有前者都没有看到Mundus
记忆和经历以及前任持有人的痕迹很长
自从被擦掉了。
对你来说不是这样,Dovahkiin,因为在脆弱的致命船只中,你可以让你与地球相连
一个永恒的龙的灵魂。
就像这些年来现在觉醒的古老的Dovah一样,你是一个不朽的孩子
阿卡托什无论你被杀多少次都无法真正死去。
你的灵魂可以自己寻找一艘船。
作为阿卡托什的后代,他的出生在上古卷轴中被预知,你受到约束
通过与神圣的隐含契约。参观九宫的任何神殿
神圣,他们会给你一个灵魂可能聚集的避难所
当它失去方向。或者,在任何地方找一个受人尊敬的灵魂守护者
客栈并请牧师保护你的灵魂。当你被打倒的时候
会在那家酒店重生。
但是要小心。你的灵魂可以到达天际,寻找新的船只,但你的旧船和它的船
属世的财物不能。一个远离家乡的人
寺庙大厅是明智的携带Arkay的Amulet与他们,为
他的领域是生与死,他的祝福会保护你
因此。
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简体中文版的mod说明:
随着这个mod的活跃,玩家永远不会死。相反,他重生于
预定的生成点,并且每次他都会减少统计数据
重生。
每个旅馆都有一个可靠的牧师,如果被问到,他会保护Dovahkiins的灵魂。如果玩家重生,他将出现在
最近他的灵魂受到保护的地方。
3.如果没有人守护着灵魂,那么Dovahkiin将会在Helgen外面重新定位。
4.如果玩家在库存中使用akray护身符重生,那将是
删除所有随身物品。他只需要
找另外一个。
龙族灵魂可以通过重生来交易,并且允许玩家在完整库存的同一地点重生。
6.现在提供了一个用于自定义一些功能的书籍菜单。允许游戏
禁用和启用mod。您可以选择要统计的数量
每次重生减少,或禁用惩罚。
5.如果玩家没有护身符,他会在预设位置果露出来,并且必须回到原来的位置
他来自收回他的东西的位置。
6.即将到来的3.5中的新功能:如果玩家死亡,现在mod将提供第二个死亡恢复点
在收回战利品之前。第一个位置将包含球员主要装备
从第一次重生开始。第二个点将包含在开启时找到的项目
恢复战利品的方法。这样就不会丢失任何战利品。如果是球员
第三次死亡,第二次重生的战利品与之相结合
第三次重生和第二次死亡复苏的战利品是
移动到了玩家失败的地方。最初的第一个死亡恢复点
在它自身恢复之前不会受到更多重生的影响。
7.即将发布的3.5中的新功能:MAP MARKERS !!!为每个死亡恢复点提供地图标记。别客气。
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原始Mod的变化:
1)每个旅馆都有一个专门的灵魂守护者,如果你有你的灵魂
被打倒了。请他们保护你的健康,你会
用你的灵魂在那家旅馆重生。与TES Online类似。
2)Arkay的护身符已被添加到几个外来战利品名单和Riverwood Trader。太罕见了。
3)心跳脚本mod使用一次是一次。如果不在战斗中将其改为10秒,如果在战斗中则每1.5秒改变一次。
4)当玩家使用咒语标记恢复时,固定法术造成破坏
点。在这个mod中,该法术仅由灵魂守护者使用,而不是给出
顶层。
5) - 为重生增加了一个惩罚,将每个统计数据减少一个:
一只手
双手的
马克斯曼(射箭)
块
锻造
HeavyArmor
LightArmor
扒手
开锁
潜行
炼金术
Speechcraft(演讲)
改造
召唤
毁坏
错觉
恢复
妖娆
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2019系列2中的更改和新功能:
压缩脚本以使用各种数组/函数
完整的MCM菜单
现在可以通过MCM删除Quest Book
脚本修复在死亡时将玩家从野兽/吸血鬼领域恢复
玩家现在将死于布娃娃
(仅限MCM)为各种重生状态添加了治愈疾病选项
祷告拼写(重生位置)现在每次使用都需要一个护身符(仅限玩家版本,npc版本仍然免费)
玩家在首次启动mod时会收到一个免费的护身符
First Fallback产卵将在Helgen外面
现在可以通过错误的目标标记跟踪死亡标记(如果你在室内死亡)
(仅限MCM)Deathlog:玩家现在可以传送回他们最近的10个死亡地点(仅限紧急使用)
——————————————————————————————————————————————————————
PLEASE READ!!
IF YOU HAVE OLD VERSION YOU MUST MUST MUST MAKE A NEW CLEAN SAVE!!!!!!!!!!
When a mortal being dies under ordinary circumstances, their soul spills forth and leaks from Nirn into the dreamsleeve of Aetherius, where it
will remain until a vessel needs filled. Here it will bask in a paradise
of infinite raw magicka, not to see Mundus again until all former
memories and experiences and traces of the previous holder have long
since been scrubbed away.
Not so for you, Dovahkiin, for within the fragile mortal vessel that keeps you bound to the earth rests the
soul of an ever-lasting Dragon.
Like the Dovah of old who are now awakening after all these years, you are an immortal child of
Akatosh and can never truly die no matter how many times you are killed.
Your soul can seek out a vessel on its own.
Being a progeny of Akatosh whose birth was foretold of in the Elder Scrolls, you are bound
by an implicit pact with the Divines. Visit any shrine of the Nine
Divines, and they will grant you a refuge where your soul may gather
when it loses its way. Alternatively, seek out a revered Soul Keeper at any
inn and ask the priest to guard your soul. When you are struck down you
will regenerate at that inn.
Be wary, however. Your soul can reach far across Skyrim in search of a new vessel, but your old vessel and its
worldly belongings cannot. One who has journeyed far from home and
temple halls would be wise to carry an Amulet of Arkay with them, for
his domain is that of life and death, and his blessings will protect you
accordingly.
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Plain english version of mod description:
1. With this mod active, player never truly dies. Instead he is reborn at
a predetermined spawn point, and suffers a stats decrease each time he
is reborn.
2. Each inn has a sould keeper priest that will guard, if asked, the Dovahkiins soul. If player is reborn he will appear at the
most recent place where his soul is being guarded.
3. If no one is guarding the soul, the Dovahkiin will be recoconstituded just outside of Helgen.
4. If the player is reborn with an amulet of akray in inventory it will be
removed and all belongings stay with player. He will just need to
find another.
5. Dragon souls can be traded for being reborn, and will allow player to be reborn at same spot with intact inventory.
6. Now features a book menu for customizing a few features. Allows ingame
disabling and enabling of mod. And you can select the number of stats to
decrease per rebirth, or disable the punishment.
5. if player has no amulet he appears naked at the preset spot, and must go back to the
location he came from to reclaim his stuff.
6. NEW in upcoming 3.5 : the mod now will provide a second death recovery spot if player dies
before recovering loot. The first spot will contain players main gear
from first rebirth. The second spot will contain items found while on
the way to recover loot. In this way no loot is ever lost. If player
dies a third time , the loot from the second rebirth is combined with
the loot from the third rebirth and the second death recovery spot is
moved to where player went down. The initial first death recovery spot
is not affected by more rebirths until it is itself recovered.
7. NEW in upcoming 3.5 : MAP MARKERS!!! A map marker is provided for each death recovery spot. You are welcome.
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Changes from Original Mod:
1) Every inn has a dedicated soul keeper that will keep your soul if you
are struck down. Ask them to guard your sould and you will be
regenerated at that inn with your soul. Similar to TES Online.
2) Amulet of Arkay has been added to several exotic loot lists and also to the Riverwood Trader. Was far too rare.
3) The heartbeat script mod uses was once a second. Changed it to 10 seconds if not in combat, every 1.5 seconds if in combat.
4) fixed spell causing havoc when player used spell to mark restoration
spot. In this mod the spell is used only by the soulkeepers, not given
to player.
5) -Added a penalty for being reborn, decreasing each of the stats below by one:
OneHanded
TwoHanded
Marksman (Archery)
Block
Smithing
HeavyArmor
LightArmor
Pickpocket
Lockpicking
Sneak
Alchemy
Speechcraft (Speech)
Alteration
Conjuration
Destruction
Illusion
Restoration
Enchanting
______________________________________________________________________________________________________
Changes and new features in 2019 series 2:
Scripts compacted to use various arrays/functions
Full MCM menu
Quest Book can now be removed via MCM
Scripted fix to revert player from beast/vampirelord form upon dying
Player will now ragdoll upon dying
(MCM only) Cure disease options added for various respawn states
Prayer spell (respawn placement) now requires an amulet for each use (player version only, npc version still free)
Player receives one free amulet upon first starting the mod
First Fallback spawn will be just outside Helgen
Death markers can now be tracked via misc quest objective markers (in case you die indoors)
(MCM only) Deathlog: Player can now teleport back to their last 10 death sites (emergency use only)
演示截图:

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