MOD介绍:
最后一些Friggin'光
这个模式旨在解决我与Hjerim的两个主要问题;旧屠夫的藏身处的黑暗,以及那里的储藏不足。
这个mod添加:
炼金术士的书包和炼金桌上的胸部。
奥术魔法师旁边的架子上的保险箱。
还有一个厨房里的桶。
并且还修复了已经存在的一些灯光,但由于某种原因,脚本被添加到“地下室升级”,据我所知,甚至不存在。相反,当购买炼金术和迷人的车站时,灯会亮起。
在ELFX之后加载,一切都应该是好的。
免责声明:这显然是我的第一个mod,所以如果我搞砸了什么,请告诉我。我基本上是为自己做的,但想到有人可能正在寻找类似的mod。
我可能会为Markarth的房子制作类似的东西。一直以为那个房子里的灯光吸得太厉害了。天哪,也许我会以类似的方式制作一整套用于调整玩家住宅的mod。
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Finally Some Friggin' Light
This mod aims to fix two major problems I have with Hjerim; The darkness in the old Butcher's hideout room, and the lack of storage there.
This mod adds:
An apothecary's satchel and a chest by the alchemy table.
A strongbox on the shelf next to the arcane enchanter.
And a barrel in the kitchen.
And also fixes some lights that already existed, but for some reason were scripted to be added by a "basement upgrade" that, as far as I can tell, doesn't even exist. Instead made the lights appear when the alchemy and enchanting stations are purchased.
Load after ELFX and everything should be good.
Disclaimer: This is kinda obviously my first mod, so if I screwed anything majorly, let me know please. I basically made it for myself, but figured someone might be looking for a similar mod.
I might make something similar for the house in Markarth. Always thought the lighting in that house sucked too much to use. Hell, maybe I'll make a whole bundle of mods for tweaking player homes in a similar way.
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