主站 / 小组 / 上古卷轴5:天际 / 上古卷轴5:重置版MOD 更快的镐采矿

上古卷轴5:重置版MOD 更快的镐采矿

上古卷轴5:重置版MOD 更快的镐采矿

发布用户:bity_1700368256发布类型:转载

原创作者:Kasterix所在平台:互联网

发布日期:2024-01-11 16:57:57更新日期:2024-10-27 00:58:30

是否开源:否是否免费:是

审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)

模组标签:功能脚本运行环境:上古卷轴5:重置版

浏览次数:137

快捷访问:查找资源

MOD介绍:

v1.1  - 以与基本镐相同的方式更改其他镐:包括缺口镐,Rocksplinter,古老的北欧镐和白霜。可选的No-Hoarfrost文件可供那些希望将其作为标准武器的人使用。

这个mod实际上只是一个快速而肮脏的修复(可以这么说)我在基础游戏中的挖掘问题,一个旨在避免引发挖掘本身的其他问题和一些编辑挖掘的mod。

各种采矿镐的攻击速度从1.3增加到3.0,范围从0.7增加到1,希望能够阻止某些节点无法进行人工挖掘。他们的伤害减少到1,重量减少到5(我总觉得10是过度的)。他们不应再受益于One Handed技能,主要是为了防止使用它们来更快地平衡技能。还为镐增加了一个“[Tool]”前缀,以便与VIS等项目排序模式保持一致。

天际的采矿有时非常乏味,特别是当有很多矿石节点靠近时。挖掘动画真的没有为游戏玩法或沉浸感增添任何价值。它可能只是几秒钟,但在许多节点上它真的开始加起来。通过摆动镐进行手动挖掘会好一些,但即使它仍然存在同样的问题......考虑到某些地方的矿石节点是如何填满的,挖掘整个节点只需要太长时间。我喜欢沉浸,但这是我很乐意做出牺牲的一个领域。

我基本上尝试过任何我能找到的快速/即时挖掘模型。不小心挖掘所有粘土/石头节点(全部4000件),或者在使用'3打3矿'型采矿模型时没有获得宝石的问题似乎总是突然出现。所以,我采用了一种更简单的方法,并认为其他人可能会发现它有用。

这显然都是个人品味,所以请尽量使用您自己的沉浸式降低风险。

因为它所做的一切都是改变镐,虽然它不应该像某些mod(例如Ars Mettalica)授予采矿的XP一样,也不会导致没有从采矿等获得宝石的问题。也就是说没有不得不求助于采矿法术模型。

现实还是身临其境?不是远程...但我认为基础游戏的方法并没有帮助任何人想要继续玩游戏,所以就是这样。就个人而言,我发现挖掘法术可以同样杀死沉浸感。尽管采矿不那么繁琐,这就是我想要的。

也不知道如果你受到采矿镐某人的袭击会怎么回事,不能说我记得曾经看到一个NPC用一个攻击我,但毫无疑问在某个地方有一个例子,因此为什么我减少了伤害。无论如何,见证可能都很有趣。

————————————————————————————————————————————————

v1.1 - Changes other pickaxes in the same way as the basic Pickaxe... Notched Pickaxe, Rocksplinter, Ancient Nordic Pickaxe and Hoarfrost included. Optional No-Hoarfrost file available for those wishing to keep that as a standard weapon.

This mod is really just a quick and dirty fix (so to speak) to an issue I have with mining in the base game, one intended to avoid causing other issues with mining itself and some mods that edit mining.

Increased various mining pickaxes attack speeds from 1.3 to 3.0, increased range from 0.7 to 1 to hopefully stop the instances of some nodes not being in reach of manual mining. Reduced their damage to 1, and weight to 5 (I've always felt 10 was excessive). They should no longer benefit from One Handed skill either, mainly to prevent using them to level the skill faster. Also added a "[Tool]" prefix to the pickaxes to stay in line with item sorting mods like VIS.

Skyrim's mining is incredibly tedious at times, especially when there are many ore nodes in close proximity. The mining animation really adds nothing of value to gameplay or immersion. It might just be a few seconds, but across many nodes it really starts to add up. Manually mining by swinging the pickaxe is a bit better, but even still it has the same problem... It just takes too long to mine an entire node given how packed with ore nodes some places are. I love immersion, but this was one area I was happy to make a sacrifice in.

I've tried basically any fast/instant mining mod I could find. Issues like accidentally mining all of a clay/stone node (all 4000 pieces), or not getting gems when using '3 hit 3 ore'  type mining mods, always seem to crop up. So, I took a simpler approach and thought others might find it of use.

This is all personal taste obviously, so use at your own immersion-reducing risk really.

Since all it does is change the pickaxes though it shouldn't conflict with things like smithing XP granted for mining by some mods (such as Ars Mettalica), nor cause issues with not getting gems from mining, etc. Also means one doesn't have to resort to mining spell mods.

Realistic or immersive? Not remotely... But I'd argue the base game's approach isn't helping anyone to want to keep playing the game, so there's that. Personally I find mining spells can kill immersion just as much. Makes mining less far tedious though, which is all I was going for.

Also no clue how it'll go if you ever get attacked by someone with a mining pick, can't say I recall ever seeing an NPC attack me with one but no doubt there's an instance of it somewhere, hence why I reduced the damage. Probably be amusing to witness at any rate.

演示截图:

更快的镐采矿

资源查找:

点击进入资源查找列表

回复区

昵称:

邮箱:

内容:

查看更多回复...