MOD介绍:
这个资源有什么作用?
它增加了一个可以在不使用人体模型的情况下保持盔甲的显示器。它还支持在其显示屏上预先放置的项目。 Icecreamassassins试图为Dragonborn的Legacy创建一个类似的系统,我受到了启发。
你为什么要这样做?
我想知道我是否可以制作一个不使用人体模型的装甲展示(已知这些人体模型,即使有USSEP和所有其他修复程序)。
它是如何工作的?
'Armor Rack'是一个隐形模型的容器。然后它有几个由关键字定义的链接引用(例如ArmorBoots,ArmorHelmet)。添加护甲物品时,它会将护甲关键字与链接的参考物进行比较,如果找到匹配物,则会创建护甲的新静态版本并移动到该位置。删除项目时,将删除静态对象。
此外,如果静态放置的装甲从标记链接,它们将填充在显示器上,因此您可以预先放置项目而不是仅自己添加它们。
如果要查看,请加载提供的ESP和COC 00PKYTEST!
它使用1个脚本,并且随插件打包的自定义网格使您可以正确地看到概念证明。
什么是不好的一面?
使用世界模型是非常痛苦的,遗憾的是即使在香草天际精灵和奥里什装甲在这里也不能正常工作,因为它们与其他装甲不一致。世界模型有时也很丑陋:P
如何改进?
要么使用网格补丁来对齐它们,要么使用更高级的脚本来处理旋转/位置不良的对象。
这也是在CK中设置的一个小提琴,因为你需要确保容器具有正确数量的LinkedRefs和正确的关键字,并且脚本上的数组是正确的大小/正确填充。
看台很难看!?!
这些字面意思是我用来概念证明的占位符,你实际上可以使用搁架单元或任何其他安排。它不需要像概念插件那样站立。
我可以用吗?
是的,请做,如果你改进它,我有兴趣讨论你是如何做到的:)
我还要求你在这里发帖,并考虑将我归功于原创作品。
使用的资产
InsanitySorrow的装甲架资源 - 可选但在虚拟插件中使用。
————————————————————————————————————————
What this resource does?
It adds a display which can hold your armor without using a mannequin. It also supports pre-placed items on it's display. I was inspired by Icecreamassassins' attempt to create a similar system for Legacy of the Dragonborn.
Why did you make it?
I wanted to see if i could make an armor display that doesn't use the mannequins (which are known to be buggy, even with USSEP and all the other fixes out there).
How does it work?
The 'Armor Rack' is a container with an invisible model. It then has several linked references defined by keywords (e.g. ArmorBoots, ArmorHelmet). When an armor item is added, it compares the armor keyword to the linked refs and if a match is found, a new static version of the armor is created and moved to that position. On removing the item, the static object is deleted.
Also, if statically placed armors are linked from the marker, they'll populate on the display, so you can pre-place items rather than just adding them yourself.
Load the ESP provided and COC 00PKYTEST if you want to check it out!
It uses 1 script and the custom mesh packed with the plugin is so you can properly see the proof of concept.
What's the down side?
Working with World models is very painful, sadly even in vanilla Skyrim the Elven and Orish armors don't work properly here because of their inconsistent alignment vs other armors. Also world models are sometimes really ugly :P
How can this be improved?
Either with a patch for meshes to aligns them all the same, or a more advance script that can handle objects with bad rotation/position.
It's also a bit of a fiddle to setup in CK, as you need to ensure the container has the right number of LinkedRefs with the right keywords and the arrays on the script are the right size/filled correctly.
The stand is ugly!?!
Those are literally placeholders I used for proof of concept, you could actually use a shelving unit or any other arrangement. It doesn't need to be a stand like in the concept plugin.
Can I use it?
Yes please do, and if you improve it I'd be interested to discuss how you did it :)
I also ask that you leave a post here and consider crediting me for the original work.
Assets used
InsanitySorrow's armor rack resource - optional but used in the dummy plugin.
资源查找:
回复区
昵称:
邮箱:
内容: