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上古卷轴5:重置版MOD Dwemer Exploding陷阱炸弹和箭头

上古卷轴5:重置版MOD Dwemer Exploding陷阱炸弹和箭头

发布用户:帅小胡发布类型:转载

原创作者:LittleBaron所在平台:互联网

发布日期:2023-11-16 14:19:45更新日期:2024-05-02 02:00:03

是否开源:否是否免费:是

审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)

模组标签:服装武器运行环境:上古卷轴5:重置版

浏览次数:76

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MOD介绍:

Skyrim LE mod的SSE端口:ENEMIES ESSPLODE! (Craftable Dwemer Traps,Bombs and Arrows)

小巴隆

我无法想象没有这个梦幻般的mod,这里是SSE端口,我希望你会喜欢它。

非常感谢小男爵

你的古代知识偷偷摸摸的小偷现在可以制作Dwemer Traps,Bombs和Exploding Arrows来制造恶作剧。在您当前隐藏的地方舒适地将敌人炸成碎片。

此外,追捕Blackreach的六个休眠传送器,让它们恢复活力!在任何地方组装它们,以便快速逃离或方便地从一个豪华住宅搬到另一个豪宅。

Shade Perilous的神奇潜行游戏以及可部署陷阱的智能使用:

(参见陷阱:youtu.be/A8ms5elUu5g?t = 540)

Essplode! Dwemer Traps,Bombs和Exploding Arrows

它能做什么

为你的鬼鬼祟祟的小偷添加了可用于工艺的Dwemer陷阱,炸弹和爆炸箭,从而导致恶作剧。它还为Blackreach增加了一种寻宝技术,用于休眠传送器及其相关的共振晶体,可以转换为总共6个完全便携式传送器,您可以在任何地方设置它们。

你的角色需要从“不可深度的深度”中获得“古代知识”才能制作任何Dwemer项目。

Tonilia,Ragged Flagon中的盗贼公会商人每隔几天就可以拿到一些这样的物品,如果你不是手工制作,或者只是想立即开始吹制东西。

关于陷阱和爆炸箭头

爆炸箭和陷阱类型:火,霜,闪电和毒药。根据炼金术或附魔技巧以及您手头的成分,它们的强度范围(正常,高级和致命)。

Fire Traps and Arrows在创建之前至少需要在Alchemy中使用一个特定点。在基础炼金技能上花费的额外2分可以创造更强的陷阱/箭头。

毒物陷阱和箭头在创建之前至少需要在Alchemy中使用一个特定点。

Poisoner perk允许使用优质毒物Traps / Arrows,而Concentrated Poison perk允许使用致命版本。

电子陷阱和箭头,以及冰霜陷阱和箭头,在创建它们之前至少需要一个额外的附加点。在基础附魔技能上花费额外的2点可以创建更强的陷阱/箭头。

一旦掉落,陷阱会等待几秒钟才能解决,然后自行“设置”。设置陷阱可以被选回并放回库存中,或者可以“抓住”并移动到新位置。 PC不会导致陷阱熄灭,但是任何其他NPC,包括跟随者,都会!此外,陷阱和/或箭头爆炸损坏可能并且会在PC /随从离开时过于靠近而损坏它们。

在天际中放置一个陷阱(以及一个人受伤)被视为犯罪,所以不要被看到!

放置毒药(闪电陷阱)时可以“踢”毒药和闪电陷阱,然后按照踢的方向滚动。

当炸弹或陷阱熄灭时,用于制作它的所有原始Dwemer碎片在爆炸中分开!搜索周围,你可能能够恢复其中一些,以制作你的下一个玩具。

关于便携式传送器

休眠(或者可能不是一直如此休眠?)Dwemer传送器遍布Blackreach。它们可以与不同颜色的共振晶体结合在一起,成为6种可能的便携式传送器中的一种。一旦创建,你必须继续寻找更多的共振晶体,这样你就可以将它们放入你的传送器中。传送器只能带您到其他未休眠的传送器,并且为其安装了正确的共振晶体。

共振晶体将在Dwemer战利品中随机弹出。

冲突:

没有任何香草物品,物品,脚本或NPC被修改。

修改了几个Dwemer级别列表(杂乱的战利品清单和Dwemer Boss战利品清单)。

该mod还对一些内部和外部细胞进行了一些非常小的改动,基本上只是休眠Dwemer传送的位置。尽管如此,同样改变这些相同细胞的mod可能会引起问题。

安装:

 将.esp和文件夹放在SKYRIM / data文件夹中。

已知的问题

低水平陷阱和箭头对高级别NPC的效果较差,甚至可能完全没有伤害。这不是一个“问题”,而只是对香草SKYRIM中陷阱的陷阱的抵制。

碰撞几何形状并不完美......有些东西会沉入地下。放过我吧!

问题/投诉:

如果通过PM向我发出错误报告,直到mod退出BETA,我更喜欢它。感谢任何阅读此内容并倾听的人!

使用清理mod

TesSnip确保其中没有任何内容不应该是。

天际是一个令人难以置信的越野车POS。我喜欢它,但确实如此。因此,在许多情况下,您可能遇到的问题与我无能为力的香草虫或模式冲突有关。有时,它只是不适合你。在您投诉之前,请确保:

1.您按照上面的安装程序概述,包括开始进行干净保存,并确认一切都在应该的位置并正确激活。

2.如果物品未显示在锻造锻造处,则在DWARVEN选项卡(或MISC选项卡)下,您是否满足上述说明中列出的先决条件?

3.在您的投诉中,请说明“我在发布之前阅读了第1-3步,我确信这些都不是”。否则我唯一的回应是指向此列表。

鸣谢:

谢谢Little Baron这个梦幻般的mod。

更新:

072912:简单地将Dwarven Material关键字添加到所有的Craftables中,因此它们显示在“Dwarven”选项卡下而不是“Misc”选项卡下。如果你对它的方式感到满意,你就不需要为新版本烦恼了

102312:

1.确认蓝色共振晶体和蓝色传送器确实可用。他们一直都是。

2.为了清晰起见,为传送器添加了颜色名称

3.添加了一个新的冗余,以防止按钮在不应该重生时重新生成。如果它发生在你身上,你现在会看到一条关于“该地区活跃的传送器”的消息。这表明冗余触发并按照应有的方式设置。

4.修复了拾取高级或致命陷阱将标准版本放入库存的事实。

你现在可以和一个矮人锭一起制作3个Dwemer杯子。

6.激活远程传送器时弹出的消息框现在读取“Teleporter”而不是“Trap”

7. mod在清理后重新保存,因此Wry-Bash错误的“损坏文件”错误应该消失。

为了使传送器修复生效,我恐怕你需要禁用mod,加载然后保存你的游戏,然后重新安装。对于不得不再次追捕他们的不便,我深表歉意。

————————————————————————————————————————————————————————

SSE port of Skyrim LE mod : ENEMIES ESSPLODE! (Craftable Dwemer Traps, Bombs and Arrows)

by Little Baron

As I cannot imagine to play without this fantastic mod, here's the SSE port, i hope you'll enjoy it.

Thanks a lot Little Baron

Your sneaky thief with Ancient Knowledge can now craft Dwemer Traps, Bombs and Exploding Arrows to cause mischief with. Blow your enemies to pieces from the comfort of your current hiding spot.

Additionally, hunt down the six dormant teleporters in Blackreach and bring them back to life! Assemble them wherever you like for a quick escape or a convenient way to move from one luxury home to the other.

Fantastic sneak gameplay by Shade Perilous and smart use of the deployable traps :

(See the trap at : youtu.be/A8ms5elUu5g?t=540 )

Enemies Essplode! Dwemer Traps, Bombs and Exploding Arrows

What it Does

Adds Craft-able Dwemer Traps, Bombs and Exploding Arrows for your sneaky thief to cause mischief with. It also adds a kind of treasure hunt in Blackreach for dormant teleporters and their related resonance crystals, which can be turned into a total of 6 fully portable teleporters that you can set up anywhere you like. 

You character needs to have gained 'Ancient Knowledge' from the quest 'Unfathomable Depths' in order to make any of the Dwemer items.

Tonilia, the Thieves Guild merchant in the Ragged Flagon will get her hands on a few of these items every couple of days, if you're not the crafting sort, or just want to start blowing things up right away.

About Traps & Exploding Arrows

Exploding Arrow and Trap types: Fire, Frost, Lightning and Poison. Depending on alchemical or enchanting skill and the ingredients you have on hand, they range in strength (Normal, Superior and Deadly).

Fire Traps and Arrows require at least one perk point spent in Alchemy before they can be created. Each additional 2 points spent on the base Alchemy skill allows the creation of a stronger level of trap/arrow.

Poison Traps and arrows require at least one perk point spent in Alchemy before they can be created.

The Poisoner perk allows superior poison Traps/Arrows and the Concentrated Poison perk allows deadly versions.

Electric Traps and Arrows, and Frost Traps and Arrows, require at least one perk point spent in enchanting before they can be created. Each additional 2 points spent on the base Enchanting skill allows the creation of a stronger level of trap/arrow.

Once dropped, a trap waits a few seconds to settle and then 'sets' itself. A set trap can be picked back up and put back into inventory, or it can be 'grabbed' and moved to a new location. The PC will not cause a trap to go off, BUT ANY OTHER NPC, INCLUDING FOLLOWERS, WILL! Also, trap and or arrow explosion damage can and will damage the PC/Followers if they are too close when it goes off.

Placing a trap (and injuring someone with one) is considered a crime in Skyrim, so don't be seen!

Poison bombs and Lightning traps can be 'kicked' when placed (by bumping into them), and will roll in the direction kicked.

When a bomb or trap goes off, all the original Dwemer pieces used to craft it come apart in the explosion! Search around and you may be able to recover some of them to make your next toy.

About Portable Teleporters

The Dormant (or maybe not-always-so-dormant?) Dwemer teleporters are scattered throughout Blackreach. They can be combined at a forge with different colored resonance crystals to make one of the 6 possible portable teleporters. Once created, you have to continue to hunt down more resonance crystals so that you can place them inside your teleporter. A teleporter can only take you to other teleporters that are not dormant, and for whom it has the correct resonance crystal installed. 

Resonance crystals will pop up randomly in Dwemer loot.

CONFLICTS:

No vanilla items, objects, scripts or NPC's were modified in any way.

Several Dwemer leveled lists (clutter loot lists, and the Dwemer Boss loot list) were modified.

The mod also makes some very minor changes to a few interior and exterior cells, basically just the placement of the dormant Dwemer teleports. Nonetheless, mods that also change these same cells MIGHT cause problems. 

INSTALLATION: 

 Place the .esp and the folders in your SKYRIM/data folder.

KNOWN ISSUES 

Low level traps and arrows are less effective against high level NPC's, and may even do no damage at all. This isn't really an 'issue', rather it's just a resistance to traps that is imbedded in vanilla SKYRIM.

Collision Geometries aren't perfect... some things sink into the ground a bit. Cut me some slack!

PROBLEMS/COMPLAINTS:

I would prefer it if bug reports were made to me via PM until the mod is out of BETA. Kudos to anyone who reads this and listens!

I have tested the mod as thoroughly as possible. I have ensured that all required files are in the .bsa and have tested the mod with an otherwise empty Data folder and found it does work as intended. I cleaned the mod using TesSnip to make sure there was nothing in it that shouldn’t be.

Skyrim is an unbelievably buggy POS. I love it, but it is. Therefore, problems you may have in many cases are going to be related to vanilla bugs or mod conflicts that I can do little about. Sometimes, it's just not going to work for you. Before you post a complaint, please be sure that:

1. You followed the installation procedures outline above, including having started with a clean save, and have verified that everything is where it should be and activated correctly.

2. If the items don't show up at the smithing forge, under the DWARVEN tab (or the MISC tab), do you meet the prerequisites outlined in the description above?

3. In your complaint please state something like “I read steps 1-3 before posting and I am sure it's none of those things”. Otherwise my only response will be to point you to this list.

CREDITS: 

Thank you Little Baron for this fantastic mod.

UPDATES:

072912 : Simply added Dwarven Material keywords to all the craftables, so they show up under the 'Dwarven' tab instead of the 'Misc' tab. If you were happy with it the way it was, you don't need to bother DLing the new version

102312 :

1. Verified that blue resonance crystals and blue teleporters were indeed available. They always were.

2. Added color names to the teleporters for clarity

3. Added a new redundancy to prevent buttons from respawning when they shouldn't. If it was going to happen to you, you will now see a message about an 'active teleporter in the area'. This is a sign that the redundancy fired and set things the way they should be.

4. Fixed the fact that picking up an Advanced or Deadly trap put a Standard version in your inventory.

5. You can now smith 3 Dwemer cups with one Dwarven Ingot.

6. The message box that pops up when you activate a teleporter to take it now reads "Teleporter" instead of "Trap"

7. The mod was re-saved post cleaning, so the Wry-Bash false 'corrupt file' error should be gone.

In order for the teleporter fixes to take effect, I am afraid you will need to disable the mod, load and then save your game, and then re-install. I apologize for the inconvenience of having to hunt them down all over again.

演示截图:

Dwemer Exploding陷阱炸弹和箭头

Dwemer Exploding陷阱炸弹和箭头

Dwemer Exploding陷阱炸弹和箭头

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