MOD介绍:
你是世界救世主阿尔杜因的屠龙者,是现存最强大的凡人吗?
你厌倦了各种自我重要的NPC告诉你,你是无价值和软弱吗?
当你明显可以用手指轻轻摧毁它们时,你是否对那些威胁你身体伤害的傻瓜感到恼火?
你是否偶尔会想到,在一个狡猾的NPC离开悬崖后,为什么似乎没有人认出你的伟大?
嗯,不再想知道,因为你现在可以问这些道貌真伪的白痴,这是一个非常重要的问题......
你知道我是谁吗?
Skyrim的许多NPC以前会试图阻止你的进步,他们完全相信他们的小功率位置给他们提供了某种保护,他们会恰当地回答这个问题。假设你实际上是龙吟。
描述:
这个模式改变了几个NPC(更多来了!敬请关注!)谁认为他们比世界的救世主更好或更重要。
它在他们的对话中添加了六个字的问题,允许你在没有暴力的情况下绕过或完成他们对这些任务的特定部分。其他NPC有独特的对话框,可以注意到你是龙吟。
这并没有增加,也没有计划添加,任何强盗或其他永远敌对的生命能够识别你的伟大。如果有的话,这是另一个mod的东西。
我之所以这么做,主要是因为我对冬堡学院的任务“马格努斯之杖”感到恼火,并且遇到了Estormo,他不知何故相信他可以杀了你,即使你刚刚穿过一个充满不死恐怖和神奇怪物的地下城。他不可能开始划伤。然后一位朋友建议了光芒四射的盗贼,这个mod出生了。
我会在找到它们时添加一些NPC,或者像人们建议的那样。
如果你没有被正式认可为龙吟,不要指望任何人认出你的强大力量,并且如果你没有杀死Alduin,不要指望任何人对你的战斗实力感到敬畏。
这个mod是UNVOICED,使用Fuz Ro D-oh。
原版天际版
世界卫生组织受到影响:
这个mod正在进行中。它目前影响以下NPC:
剧透:显示
可能的冲突,注意,CAVEATS:
任何改变上述任务的对话树的东西都可能会发生冲突。这个mod改变了很多香草对话,所以如果其他任何东西修改这些主题,冲突几乎肯定会发生
改变NPC本身的事情(比如他们的外表)应该没问题。
请注意,Nepos the Nose,Riften Gate Guards,Magrol和Valtheim Towers强盗的条目编辑香草剧本...希望我没有破坏任何东西。
注意:这将覆盖这些脚本!如果其他mod,例如USKP,编辑那些(和它做的IIRC),这将恢复修复。对不起,这是我当时知道怎么做的唯一方式!
你可以在将mod放入数据目录之前删除这些脚本,它*应该*工作正常,它只是那三个不会更新的东西。
这个mod在技术上与天际之鸟不相容。也就是说,mods可以很好地协同工作,但是在击败Alduin之后,一些鸟可能会不时地对玩家说话。它可能与在技术上可玩的比赛的NPC中添加的任何其他mod不兼容。
关于阿尔法软件的说明:
老实说,到目前为止我还没有太多关注SSE - 在真正进入SSE之前我一直在等待各种各样的模式(在撰写本文时,我根据Steam在SSE上玩了36分钟)。
所以我没有关注SSE的mod和实用程序进展。
对于SSE,DYKWIA需要一些mod和外部实用程序,据我所知,这些实用程序可以工作,但有些则列为alpha。
- SSE的证券交易所可能尚未完全成熟。据我所知它完美无缺。
--Fuz Ro D'哦刚刚出来,但我确实倾向于相信它。还有IIRC另一种声称做同样事情的替代方案,但我不记得它叫什么。
--SkyUI被列为alpha软件。从我非常有限的测试中可以看出,它没有问题就可以正常工作,并且DYKWIA MCM功能正常。
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Are you the Dragonborn, slayer of Alduin, savior of the world, the most powerful mortal in existence?
And are you tired of various self-important NPCs telling you that you're worthless and weak?
Are you irritated at the simpletons who threaten you with bodily harm, when it's obvious that you can destroy them with a flick of your finger?
Do you occasionally wonder, after Unrelenting Force-ing a snarky NPC off a cliff, why nobody seems to recognize your greatness?
Well, wonder no longer, for you can now ask these sanctimonious idiots that all-important question...
Do You Know Who I Am?
Many NPCs throughout Skyrim, who previously would have tried to block your progress, totally convinced that their positions of petty power lent them some sort of protection, will respond to the question appropriately. Assuming that you are, in fact, Dragonborn.
DESCRIPTION:
This mod alters several NPCs (More to come! Stay tuned!) who think they're somehow better or more important than the savior of the world.
It adds that six-word question to their dialogs, allowing you to bypass or complete their particular sections of those quests without violence. Other NPCs have unique dialog for noticing that you're Dragonborn.
This does not add, nor do I plan to add, any ability for bandits or other always-hostile beings to recognize your greatness. That's something for another mod, if at all.
I made this mostly because I got irritated playing the College of Winterhold quest "The Staff of Magnus" and running into Estormo, who somehow believes that he can kill you, even though you just plowed through a dungeon full of undead horrors and magical monstrosities that he couldn't have begun to scratch at. A friend then suggested the radiant thieves, and this mod was born.
I'll add in some more NPCs as I find them, or as people suggest them.
Don't expect anyone to recognize your awesome power if you haven't been formally recognized as Dragonborn, and don't expect anyone to stand in awe of your combat prowess if you haven't killed Alduin.
This mod is UNVOICED, using Fuz Ro D-oh.
Original Skyrim version
WHO IS AFFECTED:
This mod is a work in progress. It currently affects the following NPCs:
Spoiler:
Show
POSSIBLE CONFLICTS, NOTES, CAVEATS:
Anything that alters the dialog trees for the quests mentioned above might conflict. This mod alters a lot of vanilla dialogue, so conflicts are almost certain to happen if anything else modifies those topics
Things that alter the NPCs themselves (like their physical appearance) should be fine.
Note that the entries for Nepos the Nose, Riften Gate Guards, Magrol, and the Valtheim Towers bandit edit vanilla scripts... hopefully I didn't break anything.
NOTE: This will OVERWRITE those scripts! If other mods, the USKP for example, edit those (and IIRC it does), this will revert the fixes. Sorry, it was the only way I knew how at the time to do it!
You can remove those scripts before you put the mod in your data directory, and it *should* work fine, it's just those three things that won't be updated.
This mod is technically incompatible with Birds of Skyrim. That is, the mods will work together just fine, but after defeating Alduin, some birds may speak to the player from time to time. It's probably incompatible with any other mods that add in NPCs that are technically playable races.
A NOTE ON ALPHA SOFTWARE:
I honestly haven't been paying much attention to SSE so far - I've been waiting on various mods before really getting into it (at time of this writing, I have 36 minutes played in SSE according to Steam).
So I haven't been paying any attention to mod and utility progression for SSE.
DYKWIA for SSE requires a couple of mods and external utilities that, as far as I know, work, but some are listed as alpha.
--SKSE for SSE may not be entirely matured yet. As far as I know it works perfectly fine.
--Fuz Ro D'oh just came out, but I do tend to trust it. There was IIRC another alternative that purported to do the same thing, but I can't remember what it was called.
--SkyUI is listed as alpha software. As far as I can tell from my very limited testing, it works just fine without problems, and the DYKWIA MCM functions fine.
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