MOD介绍:
这一模式增加了伏尔萨庄园,伏尔萨吸血鬼家族的历史家园。这是一座古老的独处风格的豪宅,坐落在埃尔德斯本峰脚下,藏在莫塔尔以南的森林里,在通往孤独的主干道与通往冷岩山口的小径交汇处。
这是我的第一次。需要道恩卫士。我是为了好玩才做的,并在一个地方添加了我想要的几样东西。我还想要一个有很多隐藏通道和复活节彩蛋的Mod,我希望我能增加足够的内容。最后几乎变成了DLC大小。不要停止探索!
我不是一个经验丰富的模组,所以这个模组没有所有完美的静态,或地方为您所有的奖杯。它提供的是(希望)天边的知识和感觉的无缝补充,很多深入的背景知识/背景,以及一些你看不到的令人印象深刻的内容-这个模式里面有很多-我只是添加了详细的图像演练-但我希望你尝试使用线索、谜语和好的旧时尚探索来解决这个问题。
V1.6更新:
-固定剪草,走道漏掉天花板
-固定送货员
-固定失踪咒语FX
-固定格式文本问题
-一些地方的固定照明闪烁
-用tes5编辑清洗
我会把这个高度放在你的加载顺序中,有时候NPC如果加载到最后,它就不会加载。
关于Volthar:
伏尔萨家族是帝国吸血鬼,也是天边第二古老的吸血鬼家族。他们喜欢更好的东西,享受淫秽的财富和影响力(尽管他们的血统已经变薄了)。他们都是莫拉格·巴尔和迪贝拉的崇拜者,因此,他们是无情、狡猾的野兽,是虚幻艺术的大师,在引诱和操纵凡人方面拥有巨大的技能。与大多数吸血鬼不同的是,伏尔泰人的行动是在对凡人制度的计划中进行的,它上升到了对凡人事务具有强大权力和影响力的地位。伏尔萨人在独处的建立、EETC的建立、蓝宫的委托和建造等方面都有很大的影响。
该部门包括:
发现和探索5个不同的领域/领域
新咒语与书籍
有很大的空间用于显示和存储
召唤龙和生物
许多NPC和随从
许多困难的敌人
许多商人和市场
很多背景和知识
乐于助人的感觉
许多难题,迷宫和谜题
2战役竞技场
大型地牢细胞
2个大型游泳区
许多武器、盔甲和药剂(有些装备被制服)
传送法术和传送护身符到所有的船舱
强大的神殿
许多隐藏的秘密和秘密通道。
这一模式并不容易。我建议你试着用线索来弄清楚,但是底部有个走道。
它肯定有一些成人的内容。
启动模式:
启动此模式有两种方法
1)找到西塞罗偷的那封信,他把信丢在道恩斯塔尔庇护所
2)读一读给拱形法师的信。
必需的方法:
实际上没有任何必需的MOD,但是这些可以帮助修复一些常见的bug
可能在这个Mod。
如果放置在周围的武器不在他们的箱子里,或者躺在周围做奇怪的事情,试着:
-地狱火展示箱修理
如果吸血鬼的头部较黑,由身体纹理MODS引起的Guly颈部接缝,试一试:
-吸血鬼皮肤颜色固定-VSCF-头体色
安装:
将其放入数据文件中,或使用mod管理器。
问题:
-Dia Nilus没有LOD-这并不真的影响外观,但拥有它将是很酷的。
-竞技场出于某种原因干扰了传送门,特别是狄亚尼勒斯的死龙。就目前而言,我建议在使用竞技场后不要储蓄。月港的竞技场似乎没有问题
-可能是一些语法错误,至少有15000字的书面语和背景知识
-我不会召唤一大群死战士我不知道该怎么限制召唤按钮。但如果你想要100名死气沉沉的战士,那就去做吧。
-我在Sovngard法术中增加了一个传送器,让你站在瓦尔哈拉号的正前方.显然,不要使用它破坏MQ。
-这是我的第一个Mod,我尽可能多地修正了,但毫无疑问还有一些问题。让我知道。
冲突:
这种模式只改变了几个空间-庄园就在那里(就在Morthal的南面)。它还在迷宫中增加了一扇门和一个可发现的区域,
在蓝宫的宿舍里增加了一个学习区域。据我所知,没有冲突,除非另一个Mod改变这些地区。
权限:
任何人都可以修改、改进或移植此模式。
未来计划:
根据你是否是吸血鬼,给信添加一个信使。
为善恶人物添加决斗。
添加Dia Nilus的LOD
添加可购买的升级,如警卫和酒保
加上信仰的呼喊
贷项:
沃尔堡图中的地图
贝塞斯达为一场伟大的比赛而战
希望你玩得开心。这里很多。
我喜欢反馈。底部有个走道。随便告诉我。
西塞罗偷的笔记
亲爱的听众,
像你这样的朋友很难找到,对我来说也很有价值。你可能不记得我了,我叫维亚尼卡。我们不久前在利芬认识的。从那以后我听说过很多关于你的事。最令人印象深刻的。我很想知道多少是真的。
我找不到你,也找不到任何会给你留言的快递员,所以我让巴贝特帮我送来这个。希望它能找到你。
我写这封信是因为我有个提议要给你。我知道你很忙,但我希望你能来我家沃瑟庄园住。这是一座古老的独处风格的豪宅,坐落在埃尔德斯本峰脚下,藏在莫塔尔以南的森林里,在通往孤独的主干道与通往冷岩山口的小径交汇处。
随着我父亲最近去世,这片地产要么被卖掉,要么就会失修。我不想再和那个地方有任何联系了。如果你愿意支付维修费,那么我愿意向你提供使用它的设施。考虑到你和谁的关系,我认为这是一个很好的选择。我的几个家庭都加入了兄弟会,我的祖父拉纳斯为夜莺服务。
我的规定是你不要询问我的情况。说起来太痛苦了。我也想请你们不要探索地下深处的遗迹(为了你们自己的安全)。你需要知道的是,我是我家族的最后一员,也是莫拉格·巴尔虔诚的随从。我将住在洞穴中的神社附近,你可以利用这座宅邸的其余部分。
关于这座豪宅的最新记录;
备用钥匙藏在正门前面的灯笼里。树上有一个拉杆,可以打开一个小小的岩石面。
-通往神殿的通道在休息室,第一个房间在左边。门上的按钮在吧台上。
-休息室里有你可能需要的所有缝制用品,也有一些给工匠和佣人的饮料(当你得到它们的时候)。楼上有炼金术和迷人的桌子,充足的储藏室,小罐壶和餐厅角落,还有客房。
-三楼是图书馆和主卧室。花点时间在图书馆里,你可以学到很多东西,它是天边最大、最古老的图书馆之一。上面还有一些神龛和文物。
-后院的走廊里有一座为诺克图纳建造的神殿,也许有一个可以举行黑暗圣礼的地方(我祖父拉纳斯·沃瑟(Lanus Volthar)对它着迷,但我已经好几年没见过它了)
-我父亲把后面房间的钥匙弄丢了.我会继续寻找,但我怀疑我会找到它。你可以随心所欲地处理这种情况。
-我父亲去世后,她只剩下一只担子了,她就呆在石窟里。如果你留下来,我可能会找到更多的人,而且(如果你有硬币的话)我认识一个人,我可以从他那里雇一个警卫和酒保。
我希望你很好,我听说过关于你所拥有的一种独特魔法的有趣的谣言。现在有关于龙的话题了吗?
好好享受生活吧,我的朋友。
-Viv
致弓形法师的信
亲爱的弓形法师,你不认识我,我叫埃斯拉·马雷洛,我来自西罗迪尔的谢丁哈尔城。
我写信给你是因为我不知道还能找谁。几个月前我女儿失踪了。她叫萨迪亚。她和我的长子在从皇城回来时在路上遭到一帮土匪的袭击。我儿子幸免了,但我女儿被首领带走了。
我雇了一个赏金猎人来追踪他们,发现强盗头目是在赫尔根附近的Skyrim的福克瑞斯那里找到的。但是当我的男人找到他们的时候,他们已经把我的女儿卖给了一个女巫团体。我的人找到了他们,但被女巫发现了,几乎没有逃脱。他发现我的女儿被提供给了一个叫索恩的代德拉,然后被带到了奥利维恩。
在四处打听之后,我发现这个索伦是教会所熟知的。
我只是个商人,但我也是Cheydinhal法庭的成员,我听到了一些奇怪的谣言,有些人在议会里不想让我告诉你。一个与失踪老人卷轴有关的特别神秘事件引起了议会的极大兴趣,他们一直与一个臭名昭著的吸血鬼家族一起工作,以追踪它,这些危险的吸血鬼被称为“伏尔萨”(Volthar)。据传闻,一位名叫德尔连三次的会议研究人员与他们进行了接触,并一直保持着联系。伏尔萨人是危险的代德拉崇拜者和篡位者,他们的一个领地就在天边,就在南方或莫塔尔。圣公会的一名成员告诉我,这个名为索恩的死神不知何故与伏尔萨吸血鬼有关。我相信追踪这些吸血鬼会让我女儿安全归来。可悲的是,它们超出了我的影响力。
我写信给你是因为我没有追索权。我没有对付这些邪恶力量的能力,我周围的人也没有能力解开奥利维翁之谜。魔法不像以前那么普遍了。执法者永远是警惕的,特别是那些练习魔法的人。我写这封信是因为我希望你至少能找到一些关于这个名叫索恩的代德拉的信息,并帮助归还我的女儿。这也许是傻瓜的希望,但这是我唯一的希望。
我感谢你阅读这个拱形法师,并祝你一切顺利。
埃斯拉·马雷洛
伏尔萨族谱系,第一册
Marcius Volthar著
Volthar Fusrokela
费恩·君·马法拉克
你的秘密愤怒
减火
在火堆上宣誓
阿祖拉的右边
莫拉格
你要守护起亚
这是伏尔萨史诗,一首诗,讲述了我们家族的历史。Volthar最初来自Cyrodil,但几个世纪以来一直生活在天空边缘。我们是天边第二古老的吸血鬼家族。
我们的第一个姓氏被莫拉格·巴尔授予吸血鬼身份。他的名字叫Rokel,龙给他起的名字。Volthar线可以追溯到14代以前,我女儿Vianica是其中的第15代。Rokel是哈肯的一名学生,他住在格里亚塔,这是一座被毁的修道院,位于贾拉尔山。
Rokel被指控保留Dia Nilus的卷轴。然而,在龙战期间,莫拉格·巴尔对他表示了好感,他背叛了诺德人,把卷轴交给巴尔,以便进入寒冷港。我们的埃德达,以及伏尔赛人的命运,都和卷轴联系在一起,尽管它很久以前就不见了。
莫拉格·巴尔把卷轴交给了理想的主人,后者又把它交给了莫拉,直到今天,在蒙达斯上的人们永远失去了它。艾德拉大发雷霆,诅咒了罗克尔,因为我们家族的命运被绑在卷轴上,遭受着保护卷轴的秘密的痛苦(尽管莫拉保护着它)。这是家庭座右铭意义的壁橱近似值。这些话是阿卡托什在阿尔杜因陷落前不久说出来的。是他在龙酒廊里给了Volthar他们的真名,Fusrokela。
罗克尔娶了伦亚·梅里丁(Lenya Meridin),她生下了特雷西(Tresi)、莫尔夫(Molfs),他们的孩子是洛克尔、梅尔夫迪尔(Melfdir)、莫尔丁(Mortin)和莫宾(Mor他们有许多孩子,凯尔宾、莫莱尔、森亚、诺宾、诺夫迪尔、莫尔汉,但克尔宾的儿子科恩蒂尔在独处入口处定居后不久就建造了伏尔萨家族的家。许多Volthar是孤独法庭的成员(尽管我们的影响力已经减弱),Kornthir和他的儿子Ornthir在孤独商业中扮演了一个有影响力的角色。
奥恩蒂尔生了莫蒂尔、罗伦亚、森雅,当然还有那个把家人出卖给红族人的私生子奥维尔。在莫蒂尔的后代中,有伟大的战士托尔修斯和他的双胞胎女儿凯尔尼亚和梅尔尼娅。在精灵和诺德人之间的战争中,他最年轻的摩维乌斯也是一位伟大的战士,尽管他们一直效忠于部落,但他为诺德人赢得了许多战役。在他们的传说中,莫维乌斯仍然被告知,一位可怕的戴着恶魔盔甲的黑暗领主拿着一把巨大的战锤。莫维厄斯有许多妻子,他的儿子洛鲁斯是活得最长的伏尔泰。是洛鲁斯建造了图书馆和神殿,以及庄园周围的防御工事。
莫维乌斯有与凡人打交道的天赋,他是东帝国贸易公司的最初支持者之一。伏尔萨人一向富有,但莫维厄斯却使我们变得淫秽而富有。也许几个世纪以来,我们失去了这么多影响力的原因是,莫维厄斯说,影响力是不必要的。
莫维厄斯热爱天空,住在赫贾尔马奇的豪宅里,但他的大部分时间都在帝国城市度过。我们在塞罗迪尔的家在奥比利亚危机中被摧毁了,但莫维厄斯却把伏尔萨的遗产传遍了整个地区。许多豪宅、小村庄、城堡和整个塔米尔都是用伏尔萨硬币建造的。
演练(破坏者!)
1)庄园的钥匙藏在大门前的一块滑动岩石下面。在附近的一棵树上有一个警告和一个拉杆。
2)进入庄园,找到地下室休息室。秘密洞穴入口的按钮实际上是在吧台上挂着大蒜和精灵的耳朵-在最右端有一块小石头突出。这打开了通往洞穴的门。别被诱饵按钮愚弄了,它只会打开墙上的保险箱。
(3)后门的钥匙在饭桌和架子后面的一个结实的盒子里,藏着龙舌和其他花。有了这把钥匙,你就可以打开所有隐藏的通道和秘密隧道。在主卧室的一张便条中,有一个提示这把钥匙的位置。
4)要进入残迹,请注意门右边的开关。看看德韦默的架子,在灯笼旁边找到那块高耸的石头。
5)一旦到了残迹,走到楼梯的底部,小心陷阱,然后右,左,右,然后跟着楼梯到坏房间。有一封信暗示了第33步。
6)要走出糟糕的房间,请按下安装在火炉上的开关,打开石门。上楼去。有一个梯子可以带你回到主楼梯。
7)回到楼梯上,在从底部开始的第33步,有一个开关打开了岩石面,钥匙打开了门。你既需要钥匙,又要按下开关才能进入门廊。
一旦进了仓库,找到马尔修斯的房间(他的棺材和日记就在那里)。拿着钥匙。你现在可以打开遗迹中的每扇门(包括通向迷宫的秘密通道)。
9)回到地牢,在封闭的走廊旁边有一个小面板。使用钥匙解锁和拉杆。进入新区域。
10)到门的按钮前去。只推1和2。读这封信。找到打开橱柜的按钮(或撬开锁)。
11)探索新区。在大厅的尽头,按下1,2,4,6按钮来打开石门。许多组合起作用。
12)进入血爪室。读这封信。SS是Sybille Stentor。她有血爪。你必须去蓝宫(从迷宫的秘密入口),还有扒手西比尔的钥匙。打开她的锁箱(咯咯笑),拿起血爪。回去用血爪打开门
13)。一旦进入史诗,就一直往北走。别迷路。找到阳台,打败马尔修斯·沃瑟和尼勒斯。
14)你现在可以用马尔修斯的咒语进入月港厅了。要进入狄亚尼勒斯,请跳上信心的一步。入口在悬崖底部。
月亮港有几个容易触发的东西可以打开所有的门。首先,在费特的书房里找到烛台,探索吸血鬼的世界。拿着他桌子上的钥匙打开Vianica的房间。到处都有两个市场和商人。
(16)Dia Nilus还有更多的隐藏点,包括两个商人和一个传送盘。使用旋风冲刺探索。通往迪亚尼勒斯尖塔的入口就在塞菲拉的字里行间。带着入口到山上,击败阿卡托什的一面,声称这是私生子的圣普西德(Epsid)。
在这个过程中有很多复活节彩蛋,事实上很多。总有另一个秘密,这是我做这件事的乐趣和主要原因。我希望你玩得开心,享受Mod!
最后。
——————————————————————————————————————————————————
This mod adds Volthar Manor, the historic home of the Volthar Vampire Clan. It is an old Solitude style mansion at the base of Eldersblood peak, hidden in the forest just south of Morthal, at the intersection of the main road to Solitude and the tiny path to Cold Rock Pass.
This is my first Mod. It requires Dawnguard. I made it for fun, and to add several things I wanted all in one place. I also wanted a mod with many hidden passages and easter eggs, which i hope i added enough. It ended up being almost DLC sized. Don't stop exploring!
im not an experienced modder so this mod doesn't have all the perfectly crafted static, or places for all your trophies. What it does offer is (hopefully) a seamless addition to the lore and feel of skyrim, lots of in-depth background lore/context, and some mindbending content you don't see coming - this mod has LOTS inside - I just added detailed walkthrough with images - but I hope you try to solve the mod using the clues, riddles, and good old fashion exploring.
V1.6 update:
-Fixed clipping grass, missing ceiling in passageway
-Fixed Couriers
-Fixed missing spell fx
-Fixed formatting text issues
-Fixed lighting blinking in some places
-cleaned it with tes5edit
I would put this high in your load order, sometimes NPC's won't load if it loads last.
About the Volthar:
The Volthar family are imperial vampires, and the second oldest vampire clan in Skyrim. They prefer the finer things and enjoy obscene wealth and influence (though their bloodline has grown thin). They are worshippers of both Molag Bal and Dibella, and as such they are ruthless cunning beasts who are masters of the illusory arts and possess tremendous skill when it comes to seducing and manipulating mortals. Unlike most vampires, the Volthar operate in plan view of mortal institutions, rising to stations of great power and influence over mortal affairs. The Volthar were influential in the founding of Solitude, the establishment of the EETC, and the commission and construction of the Blue Palace.
This mod Includes:
5 different areas/realms to discover and explore
New Spells and Books
Lots of for displays and storage
Summonable dragons and creatures
Many NPCs and Followers
many difficult enemies
Many Merchants and Markets
Lots of background and lore
Lore-friendly feel
Many difficult riddles, mazes and puzzles
2 Battle Arenas
Large Dungeon and Jail cells
2 large swimming areas
Many Weapons, Armor and Potions (some def overpowered)
Teleport spells and Teleport Pad to all the holds
powerful shrines
MANY hidden mysteries and secret passageways.
This mod is NOT easy. I recommend trying to figure it out using the clues, but there's a walkthrough at the bottom.
It definitely has some adult content.
To Start the Mod:
There are two ways to start this mod
1) Find the letter that Cicero stole, he dropped it in the Dawnstar Sanctuary
2) Read the letter to the Arch-Mage in the Arch-Mage quarters
Required Mods:
There aren't really any required mods, but these ones would help fix some common bugs that
might be in this mod.
If weapons placed around aren't in their cases or are laying around doing weird things try:
-Hearthfire Display case fix
If vampires have darker heads and guly neck seams caused by body texture mods, try:
-Vampire Skin Color Fix - VSCF - HeadBodyColorMismatchFix
To install:
drop this into your data file, or use a mod manager
Issues:
-No LOD for Dia Nilus - this doesn't really affect the look, but it would be cool to have it.
-The arenas interfere with the teleport doors for some reason, especially dead dragons in Dia Nilus. For now, I suggest not saving after using the Arena a whole bunch. The arena in moonharbor doesn't seem to have issues
-Probably some grammatical errors, there's at least 15,000 words of written and background lore
-I wouldn't summon the deadric warrior a whole bunch. I couldn't figure out how to put a limit on the summon button. But if you want 100 deadric warriors, do it up.
-I added a teleport to Sovngard spell that puts you right in front of the Valhalla. obviously don't use it to break the MQ.
-This is my first mod, i fixed as much as possible, but there are no doubt still some issues. let me know.
Conflicts:
This mod only alters a few s - where the manor is (just south of Morthal). It also adds a door and discoverable area in Labyrinthia,
and adds a study area to quarters in the Blue Palace. Has no conflicts as far as I know, unless another mod alters those areas.
Permissions:
Anyone can alter, improve, or port this mod.
Future Plans:
Add a courier to deliever the letter depending on if you're a vampire or not.
Add a duel Questlines for Good/evil characters
Add LOD for Dia Nilus
Add purchasable upgrades like Guards and bartender
Add the faith shout
Credits:
Walburg for the map in the image section
Bethesda for a great game and CK
I hope you have fun. Lots here.
id love feedback. There's a walkthrough at the bottom. feel free to msg me.
The Note that Cicero Stole
Dear Listener,
Friends like you are hard to find, and very valuable to me. You may not remember me, my name is Vianica. We met in Riften some time ago. I've heard lots about you since then. Most Impressive. I'd love to know how much is really true.
I couldn't find you, or find any courier who would deliver you a message, so I asked Babette to deliver this for me. I hope it finds you well.
I'm writing because I have a proposition for you. I know you're busy, but I would like you to come live in my family estate, Volthar Manor. It is an old Solitude style mansion at the base of Eldersblood peak, hidden in the forest just south of Morthal, at the intersection of the main road to Solitude and the tiny path to Cold Rock Pass.
With the recent passing of my father, the estate must either be sold or fall into disrepair. I no longer wish to have any association with that place. If you are willing to pay for the upkeep, then I would like to offer you use of its facilities. I think it is a good fit, considering who you associate with. Several of my family have been in the Brotherhood, and my grandfather Lanus served Nocturna as a Nightingale.
My stipulation is that you do not inquire as to my situation. It is too painful to speak about. And I would also ask you not explore the Vestiges that go deep underground (for your own safety). All you need to know is that I am the last of my clan and a devout follower of Molag Bal. I will live near the shrine in the caves, and you may make use of all the rest of the mansion.
Afew notes about the mansion;
- The spare key is hidden by the lantern in front of the main gate. Theres a pullbar on the tree that opens a tiny rockface.
- The passageway to the shrines is in the lounge, first room on the left. The button to the door is on the bar.
- The lounge has all the smithing supplies you could need, and also some libations for the thralls and servants (when you get them). Upstairs theres alchemy and enchanting tables, plenty of storage, small crock pot and dining room nook, as well as the guest bedroom.
- On the third floor is the library and master bedroom. You could learn a lot by spending some time in the library, it is one of the largest and oldest in all of Skyrim. Also theres a few shrines and artifacts up there.
- There's a shrine to Nocturna in the hallway to the backroom, and there may be a room for the dark sacrament (It was enchanted by my grandfather Lanus Volthar, but I haven't seen it in years)
- My father lost the key to back rooms. I will keep looking, but I doubt I'll find it. You can deal with that situation any way you like
- Only one thrall is left after my fathers passing, she stays in the grotto. If you stay, I could probably find afew more, and also (if you have coin) I know someone from whom I could hire a guard and barkeep.
I hope you are well, I've heard interesting rumors about a unique magic you possess. And now theres talk of dragons?
Feast on life, my friend.
-- VIV
Letter to the Arch Mage
Dear Arch Mage,You don't know me, my name is Esra Marello, I am from the city of Cheydinhal in Cyrodiil.
I write to you because I don't know who else to turn to. Some months ago my daughter went missing. Her name is Sadia. She and my eldest son were attacked on the road by a gang of bandits while returning from the imperial city. My son was spared, but my daughter was taken by the leader.
I hired a bounty hunter to track them down, and discovered the Bandit leader was from the Falkreath hold of Skyrim, near Helgen. But by the time my man had found them, they'd sold my daughter to a coven of witches. My man tracked them down, but was discovered by the witches and barely escaped with his life. He found out that my daughter was offered to a Daedra named Sorn, and taken into Oblivion.
After inquiring around, I found out this Sorn is well known to the Synod.
I am just a merchant, but I am also a member of the Cheydinhal Court, and I've heard some strange rumors that some in the Synod wouldn't want me to tell you. A particular mystery involving a lost Elder Scroll has been of great interest to the Synod, and they've worked along side a notorious vampire clan in order to track it down, dangerous vampires called the Volthar. According to a rumor, a synod researcher named Dellian Thrice became involved with them, and has kept constant contact. The Volthar are dangerous Daedra worshippers and usurpers, and one of their estates is in Skyrim, just south or Morthal. A member of the Synod told me that this Deadra called Sorn is somehow involved with the Volthar vampires. I believe tracking these vampires down could lead to my daughters safe return. Sadly, they are out of the reach of my influence.
I write you because I have no recourse. I am not equipped to deal with these evil forces, nor do those around me possess the knowledge to unravel the mysteries of Oblivion. Magic is not as prevalent as it was. The Dominion is ever watchful, especially over those who practice magic. I write because I have some small hope you will be able to track down at least some information about this Daedra named Sorn, and help return my daughter. It may be a fools hope, but it is my only hope.
I thank you for reading this Arch Mage, and wish you well.
Esra Marello
The Volthar Family Genealogy, Book I
By Marcius Volthar
Volthar Fusrokela
Feyn Jun Mafarak
Thy secret wrath
Lessened fire
Sworn upon the pyre
By Azura's right
and Molags left
Thou shalt guard the Dia
This is the Volthar Epsidium, a poetic verse that tells the history of our family. The Volthar were originally from Cyrodil, but have lived in Skyrim for centuries. We are the second oldest vampire clan in Skyrim.
The first of our family name was granted vampirism by Molag Bal. His name was Rokel, a name given to him by the dragons. The Volthar line extends back 14 generations, of which my daughter Vianica is the 15th. Rokel was a student of Hakon one-eye, and lived in Grereatha, a now destroyed monastery in the Jarrall mountains.
Rokel was charged with keep of the Scroll of Dia Nilus. However during the dragon wars, Molag Bal showed him favor, and he betrayed the Nords and gave the scroll to Bal in order to gain access to Coldharbor. Our Edda, as well as the fate of the Volthars, is tied to the scroll, though it was lost long ago.
Molag Bal gave the scroll to the Ideal masters, who in turn gave it to Mora, and there it stays to this day, forever lost to all those upon Mundas. The Aedra were furious, and cursed Rokel, for our clan's destiny to be tied to the scroll, and suffer protecting the secrets of the scroll (even though Mora keeps it guarded). This is the closet approximation of the meaning of the family motto. These words were uttered by Akatosh, not long before the fall of Alduin. It was he who gave the Volthar their true name in the dragon tounge, Fusrokela.
Rokel married Lenya Meridin, who begat Tresi, Molfs, their children were Lokel, Melfdir, Mortin and Morbin, and their families were spread all over when the Dwemer invaded. They had many children, Kelbin, Morlel, Senya, Norbin, Nolfdir, Morhan, but it was Kornthir, son of Kelbin, who built the Volthar family home, shortly after most of Solitude inlet was settled. Many Volthar were members of the Solitude Court (though our influence has dwindled), Kornthir, and his son Ornthir played an influential roll in Solitude commerce.
Ornthir begat Mortil, Rolenya, Senya, and of course the bastard Orvil, who betrayed the family to the Redoran. Of Mortil's offspring, there was the great warrior Torcius, and his twin daughters Kelnya and Melnya. His youngest Morvius was also a great warrior during the wars between the elves and the Nords, though their allegiance was always to the clan, he won many battles for the Nords. Morvius is still told of in their lore, a dreaded dark lord in daedric armor who bore a great warhammer. Morvius had many wives, and his son Lorus was the longest living Volthar. It was Lorus who build the library and shrines, as well as the fortifications around the estate.
Morvius had a gift for dealing with mortals, and was one of the original backers of the East Empire trade company. The Volthar have always been wealthy, but Morvius made us obscenely wealthy. Perhaps the reason we have lost so much influence over the centuries is that Morvius made said influence unnecessary.
Morvius loved Skyrim and lived in the mansion here in Hjaalmarch, but he spent most of his life in the Imperial city. Our home in Cyrodil was destroyed in the Oblivion Crisis, but Morvius spread the Volthar legacy all over. Many of the mansions, hamlets, castles and keeps all over Tamriel were originally built with Volthar coin.
Walkthrough (SPOILERS!!)
1) The key to the manor is hidden beneath a sliding rock in front of the main gate. There is a written warning, and a pullbar on a nearby tree.
2) Enter the manor and find the basement lounge. The button for the secret cave entrance is literally on the bar with the hanging garlic and elves ear - on the far right end there is a small rock protruding. This opens the door to the caves. Don't be fooled by the decoy button, it only opens the wall safes.
3) the Key to the back doors is in a strong box behind the dinning table and shelves, hidden amoung dragon tongue and other flowers. With this key you can open all the hidden passageways and Secret tunnel. There is a hint to the location of this key in a note in the master bedroom.
4) To enter the Vestiges, look for the switch to the right of the door. Look at the dwemer shelf, and find the raised stone next to the lantern.
5) Once in the Vestiges, go to the bottom of the stairs, mind the trap, then go right, right, left, right, right, second left, right, left, left, second right, and follow the stairs to the bad room.Take the key to the Vestige Keep. There is a letter that hints at Step 33.
6) To exit the bad room, hit the switch mounted on the firepit to open the stone door. Take the stairs up. There is a ladder that will take you back to the main stairway.
7) go back down the stairs and on the 33rd step from the bottom, there is a switch that opens the rock face, and the Key opens the door. You need both the key and to hit the switch to enter the Vestige keep.
8) Once in the keep, find Marcius's room (where his coffin and journal are). take the key. You can now unlock every door in the vestiges, (including a secret passage that leads to Labyrinthia).
9) Go back down to the dungeon, there is a small panel next to the sealed off hallway. use the key to unlock and pull the pullbar. Enter the new area.
10) Go to the door buttons. Push only 1 and 2. read the letter. Find the buttons to open the cabinets (or pick the locks).
11) Explore the new area. At the end of the hall, press buttons 1, 2, 4, 6 to open the stone doors. Many combinations work.
12) Enter the Blood Claw Chamber. Read the Letter. SS is Sybille Stentor. She has the Blood Claw. You must go to the blue palace (take the secret entrance in Labyrinthia), and pickpocket Sybille's key. Open her lockbox(giggity) and take the Blood Claw. Go back and open the door with the Blood Claw
13) . Once in the Epsidiary, go straight north. DO NOT get lost. Find the Balcony and defeat Marcius Volthar and Nilhus.
14) You can now use Marcius's spell tome to enter Moonharbor Hall. To enter Dia Nilus, take the leap of faith. the portal is at the bottom of the cliff.
15) Moonharbor has a few easy triggers to open all the doors. start by finding the candlestick in Fayt's study and exploring the Vampires coven. take the key on his desk to open Vianica's room. There are 2 markets and merchants everywhere.
16) Dia Nilus has many more hidden spots, including two merchants and a teleport pad. Use Whirlwind sprint to explore. The portal that leads to the Dia Nilus Spire is behind Sephela's word wall. Take the portals to the mountain and defeat the Aspect of Akatosh to claim the Bastardized Epsid.
There are many easter eggs along the way, many in fact. There is always another secret, this was the fun and main reason i made this. I hope you have fun and enjoy the mod!
The End.
资源查找:
回复区
昵称:
邮箱:
内容: