MOD介绍:
这个模型改变了所有护甲法术,由最大魔法部分持续持续10分钟,使护甲法术更接近战前的buff,并且也很平衡。
每个法术都有自己的持续成本和改变技能要求,如果魔法耗尽,护甲加值将停止运作,如果改变技能不符合要求,法术可能没有效果。
维持每个法术的费用:每个法术的改变技能要求:
-Oakflesh 30 -Oakflesh N / A.
-Stoneflesh 50 -Stoneflesh 25
-Ironflesh 70 -Ironflesh 50
-Ebonyflesh 90 -Ebonyflesh 75
-Dragonhide 250 -Dragonhide 100
注意:Dragonhide可以被任何较小的护甲法术覆盖,如在香草游戏中,但是新的持续成本不会,如果你意外地用另一个护甲法术覆盖Dragonhide,只需等待游戏时间让它过期。
此mod仅修改上面列出的法术,香草魔法效果和与其他特权的交互不受影响,因此任何不直接修改这些法术的mod都是兼容的。
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This mod alters all armor spells to be sustained by a portion of maximum magicka and last for 10 minutes, making armor spells more close to pre-combat buffs, and also well balanced.
Each spell has its own sustaining cost and alteration skill requirement, armor bonus will cease to function if magicka is depleted, and spell may have no effect if alteration skill doesn't meet the requirement.
Sustaining costs of each spells: Alteration skill requirements of each spells:
-Oakflesh 30 -Oakflesh N/A
-Stoneflesh 50 -Stoneflesh 25
-Ironflesh 70 -Ironflesh 50
-Ebonyflesh 90 -Ebonyflesh 75
-Dragonhide 250 -Dragonhide 100
Note: Dragonhide can be overwritten by any lesser armor spells, as in vanilla game, but the new sustaining cost will not, if you accidently overwrite Dragonhide with another armor spell, simply wait an in-game hour to let it expired.
This mod only modifies the spells listed above, vanilla magic effects and interaction with other perks are untouched, thus any mods that doesn't directly modify these spells are compatible.
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