发布用户:bity_1700368256发布类型:转载
原创作者:massimolippi所在平台:互联网
发布日期:2023-08-10 15:36:03更新日期:2024-10-27 00:58:30
是否开源:否是否免费:是
审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)
模组标签:功能性运行环境:骑马与砍杀
浏览次数:11
MOD介绍:
Graphical Boost Pack 图形增强
用于战争1.131的Gaphical Boost Pack包括killkhergit的植物群mod,gutekfiutek的Polished Landscapes warband和Charan的Polished Skyboxes Addon。我把它们整合在一起并且效果很好。:-)这是gutek的最新许可,所以我可以分享。
因为这个小补丁最初是在1.127版本上制作的。所以一些我没有升级的场景文件。
PLZ只将乡村场景文件(例如scn_village_XX.sco)输入到您原生的SceneObj中。这是一个特别的说明。:lol:
install:
将所有提取的文件复制并粘贴到本机中的相对文件中。PLZ BACK UP FIRST
享受吧!:-D
如果你想在其他mods中使用它,比如Diplomacy或Custom Commander,请按照以下步骤操作:
将除module.ini之外的所有文件复制到其中(PLZ仅将乡村场景文件(例如scn_village_XX.sco)复制到SceneObj中。)。您需要像这样修改它:
1。添加以下行:“load_mod_resource = flora_mod”下面的“load_resource = town_houses_e”
2.将
“load_resource = tree_meshes”改为“load_mod_resource = tree_meshes”
“load_resource = grass_meshes”改为“load_mod_resource = grass_meshes”
“load_resource = grass_meshes_b”改为“load_mod_resource = grass_meshes_b”
“load_resource = particle_meshes”改为“load_mod_resource = particle_meshes”
“load_resource = particles_2“to”load_mod_resource = particles_2“
”load_resource = plant_meshes“to”
Gaphical Boost Pack for warband 1.131 includes killkhergit's flora mod, gutekfiutek's Polished Landscapes warband and Charan's Polished Skyboxes Addon. I've integrated them all and works well. :-) Thx to gutek's latest permission, so I can share it.
As this small patch was made on version 1.127 at first. So some scene files I've not upgraded.
PLZ only get village scene files (ex. scn_village_XX.sco) into your native's SceneObj. That's a special note. :lol:
install:
Copy and paste all extracted files in native to relative ones. PLZ BACK UP FIRST
enjoy it! :-D
If you wanna use it in other mods, like Diplomacy or Custom Commander, plz follow these steps:
Copy all files except module.ini into it (PLZ only get village scene files (ex. scn_village_XX.sco) into SceneObj.). You need to modify it like this:
1. add this line:"load_mod_resource = flora_mod" below “load_resource = town_houses_eâ€
2. change
"load_resource = tree_meshes" to "load_mod_resource = tree_meshes"
"load_resource = grass_meshes" to "load_mod_resource = grass_meshes"
"load_resource = grass_meshes_b" to "load_mod_resource = grass_meshes_b"
"load_resource = particle_meshes" to "load_mod_resource = particle_meshes"
"load_resource = particles_2" to "load_mod_resource = particles_2"
"load_resource = plant_meshes" to "load_mod_resource = plant_meshes"
"load_resource = skyboxes" to "load_mod_resource = skyboxes"
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