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上古卷轴5:重置版MOD 动画军械库 - 新武器与第三人称动画SSE版本

上古卷轴5:重置版MOD 动画军械库 - 新武器与第三人称动画SSE版本

发布用户:bity_1700368256发布类型:转载

原创作者:NickNak所在平台:互联网

发布日期:2023-08-10 10:26:54更新日期:2024-10-27 00:58:30

是否开源:否是否免费:是

审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)

模组标签:杂项整合运行环境:上古卷轴5:重置版

浏览次数:83

快捷访问:查找资源

MOD介绍:

更新日志

注意:如果在更新后NPCS播放它们的动画时有问题,请在mcm中再次关闭mod。

菜单

1.9将龙骨工作人员固定在浸入式武器贴片中,使其正常工作

修正了浸没武器补丁中的长矛匕首,使其正常工作。

修正玩家装备武器后重置的动画

修正了在设置动画时从第一人称中取出

修正了第一人称摄像机检查

1.8)加上季度工作人员

(1.7)修正了NPC定时器,实际上它现在起作用了,NPC现在应该播放动画

npc定时器不再每6秒循环一次,即使关闭了mod。

修正了第一个人拉出每个循环,这仍然可能发生在FNIS应用动画,现在它不能循环,有更多的检查到位,以防止意外发生*我永远无法重新创建这个bug,所以我希望我现在已经修复了它,如果您确实得到了这个bug,它不会遍历您,因为有一个检查已经到位,以防止多次调用FNIS函数。

删除“透视检查”选项后,默认启用该功能

删除“个人动画切换”页面

1.6在NPCS和地面上看不到帝国护卫、被遗弃和道恩护卫的光环

经调整的警卫和帝国士兵等级名单

1.5)加进哈伯德

修正了剑杆右手攻击动画的剪裁

修正了切换武器时的动画重置错误

删除了一些冗余脚本

上传了一个身临其境武器的兼容性补丁

[/颜色]

1.4a)固定冲刺,没有脚步声

修正了天空锻造钢派克没有派克动画

给予所有的派克大剑关键字,所以他们受益于大剑的额外福利。

1.4添加Pikes和它们的动画,它们可以在世界各地的NPC上找到,供商家出售,也可以手工制作。*更多以下信息

轻微改名*新军械库是个很坏的名字,动画片的军械库不是更好,而是了解了Mod的内容。

修正了使用PCEA时出现的动画问题*当不装备武器时,我的脚本将刷新您的pca,您需要切换mcm菜单中的功能。

修正了一些剑杆菜谱

添加了一个兼容性修补程序重型军械库通过私眼

1.3)为剑杆和匕首通过蓝野猪-修补程序在可选文件中

为剑杆增加双挥动动画

左手握着的匕首现在可以阻挡敌人的攻击了。

重新使用mcm菜单以更好地支持更新的武器类型。

添加任何右手,单手武器的匕首分割的左手动画。

增加了检查,以查看玩家在切换武器时是否处于第一人称模式。

增加了关闭mod按钮,以便于卸载。

使得在两个mod变体之间切换变得更容易。



1.2)-在可选文件中上载CCOR兼容性修补程序

1.1)-增加了一个替代版本,通过插件而不是脚本分发尖刀*这是一些用户提出的要求。如果您喜欢最初的mod通过脚本添加剑杆的方式,则没有必要进行更新,除非您想要更新。 

1.0)-初始释放

兼容性补丁

重型军械库通过私眼-修补程序在可选文件中

浸没武器通过热操作44-只有少数武器收到自定义动画,修补程序在可选文件中

(SJG)奥米加重型军械库通过EverWatch-重型军械库魔法版,p[size=3]在可选文件中

其他作者的补丁

不是兼容性补丁,而是JZBAI制作了一个伟大的第一人称动画模组第一人称长矛和剑杆动画SE 

钻石加工完成-动画装备兼容性-通过梅拉克斯

动画军械库DSR贴片-双护套贴片-双鞘残余贴片ManyStrongWords

动画军械库警惕贴片-通过ManyStrongWords 

动画武器库、不法分子与革命者补丁-通过ManyStrongWords

动画军械库-通过ManyStrongWords

真武器动画武器贴片-通过斯卡克罗

关于Mod

预测SkyRIM的新线束-FNIS是所需!使这个模式起作用

动画只适用于第三人

Se版本在这里

此模式添加了剑杆\推力剑,派克,哈伯,四分之一斯塔夫和佩奇匕首的功能到游戏,剑杆,派克和哈伯都分布在一些等级列表中,可以手工制作和升级。

玩家和npc都可以使用剑杆、派克、哈伯和四分之一员工,玩家和npc都可以播放动画,所有这些都可以通过mcm菜单打开或关闭。

如果你想要第一人称动画与我的Mod工作,请查看JZBAI莫德第一人称长矛和剑杆动画SE 

剑杆演示 派克·德莫

 

季度工作人员演示

安装\卸载

预测SkyRIM的新线束-FNIS是所需使这个模式起作用

您可以下载和安装此模块之前或之后,这不重要的订单,但你需要得到的FNIS!

更新步骤

1)下载新版本

2)运行FNIS并单击"更新行为"您不需要单击其他任何东西,等待进程完成

3)你更新了Mod

注意:如果在更新后NPCS播放它们的动画有问题,请在mcm菜单中再次关闭mod。

安装步骤

1)下载并安装本模块

2)下载和安装预测SkyRIM的新线束-FNIS

3)运行FNIS并单击"更新行为"您不需要单击其他任何东西,等待进程完成

4)你现在可以玩游戏了,不需要新的扑救

卸载步骤

(1)在MCM滴答声中“关掉模具“在游戏的几秒钟内,npc就会停止他们的动画。

2)保存游戏结束

3)卸载您喜欢的mod管理器。

4)运行FNIS并单击"更新行为"您不需要单击其他任何东西,等待进程完成

5)您现在已经卸载了MOD

剑杆

如果您正在加载安装此mod的先前保存,则可能必须在游戏期间等待几天,才能将剑杆显示在水平列表中。

他们比刀剑造成的伤害小一些,具有更高的致命伤害,比剑更快,而且射程也很大。

每种金属\工艺类型都有一把剑杆,可以制作、升级、施展、发现和携带。除了金属\工艺型,还有一些我觉得需要的其他尖刀

钢铁,天窗,帝国,银,古代北方,磨练的北方人,兽人,矮人、精灵、玻璃、Ebony、Daedric、龙骨、北欧和Stalhrim

这些网格只是相应类型的剑网格的快速编辑,它们没有什么了不起的,但它们可以做到。如果你有任何新的纹理剑,这些尖刀将继承同样的纹理。

派克斯

如果您正在加载安装此mod的前一次保存,则可能需要在游戏期间等待Pikes的到来。

出现在水平列表中

派克斯是一种新型的双手武器,比巨剑造成的伤害要小一些,比大刀还快。巨剑并且有更多的范围

每种金属\工艺类型都有一只派克,它可以是

精巧的,升级的,魔法的,发现的,带来的。以及

金属\工艺型还有其他几种我感觉到的尖刀

所需

钢铁,天窗,帝国,银,古代北方,磨练的北方人,兽人,矮人、精灵、玻璃、埃伯尼、代德里克、龙骨、北欧人、斯塔尔林姆、道恩卫兵、被遗弃者、弗拉默

这些网格只是现有武器-大部分是两支手枪,如果你有任何重新纹理武器,派克斯将继承同样的纹理。

哈伯

如果您要在安装此mod的情况下加载先前的保存,则可能必须在游戏期间等待哈伯兹的出现。

出现在水平列表中

Halberds是一种新型的双手武器,它比巨剑造成的伤害要小一些,比大刀还快。巨剑它的射程比战斧还大

每种金属\工艺类型都有一个Halberd,它可以是

精巧的,升级的,魔法的,发现的,带来的。以及

金属\工艺型还有其他几种我感觉到的尖刀

所需

钢铁,天窗,帝国,古代北方,磨练的北方人,兽人,矮人、精灵、玻璃、埃伯尼、代德里克、龙骨、北欧人、斯塔尔林姆、道恩卫兵、被遗弃者

这些网格只是现有武器-大部分是两支手枪,如果你有任何重新纹理武器,哈伯人将继承同样的纹理。

季度工作人员-加上1.8-

如果您正在加载安装此mod的前一次保存,则可能需要在游戏期间等待季度员工到

出现在水平列表中

季度职员是一种新型的双手武器,他们的伤害比Maces稍微大一点,但是他们的力量攻击不止一次。

每个金属\工艺类型都有一个季度工作人员顺其自然,这可能是

精巧的,升级的,魔法的,发现的,带来的。以及

金属\工艺型还有其他几种我感觉到的尖刀

所需

钢铁,银,天窗,帝国,古代北方,磨练的北方人,兽人,矮人、精灵、玻璃、埃伯尼、代德里克、龙骨、北欧人、斯塔尔林姆、道恩卫兵、被遗弃者

这些网格只是现有武器主要是瓦哈默斯,如果你

左手动画

握在左手的匕首现在可以用右手插或不带剑杆挡起来了。

这和弓箭一样,它会给你的目标造成短暂的错位,护栏取代标准的左手攻击,力量攻击仍然有效,但它没有使用正确的动画(严重的贝丝真的搞砸了双重挥舞行为文件),而不是正确的动画,它使用标准的轻+左攻击动画。

可以在mcm菜单中关闭分割,也可以设置为使用左手持有的所有单手武器。

它应与任何双持块模块一起工作,Parry事件将存储在动画中,因此允许您在双挥动时阻止和击打的任何模块都会工作。

不幸的是,NPC似乎没有表现出参与的行为

兼容性

关于PCEA 2的说明

在1.4中,我修复了一个问题,当使用此mod与PCEA 2时,您必须在mcm菜单中勾选一个按钮才能使此修复正常工作。

这不是一个完美的解决办法,但它会做的,它所做的是在你明确地

武器从这个模组,然后它会刷新你的PECA 2动画,就像你

按下PECA 2的mcm菜单中的按钮。

根据您下载的版本而定,这将与所有内容兼容(脚本级列表版本)或与更改水平列表的MODS不兼容(插件级列表版本)

这,这个,那,那个“脚本级列表版本“与对平列进行编辑的任何mod兼容。

“插件级列表版本“与更改相同水平列表的mods不兼容,您需要在负载顺序中将此mod置于较低的位置,才能使剑杆出现在npc、chest供应商中。

在这两个版本中,如果从以前的保存中加载,则可能需要几天的时间才能出现在npc、供应商或箱中。

Parry应该与您安装的任何双WILD阻塞MOD一起工作,如果您有问题,可以通过MCM菜单关闭Parry。

其他信息

就权限而言,任何人都可以用这个mod做任何他们想做的事,修改它,翻译它,重新激活它,使用源代码(我不喜欢编码);不管你的船是什么浮动的,请给我信用。

我确实有一种倾向,就是不管出于什么原因,我都会从我正在从事的项目中消失;通常,我会被别的事情分散注意力。

如果我失踪,我有点计划增加更多的武器类型以及独特的武器。我想使用的下一种武器是双手矛,在那之后,如果我仍然有动力的话,就会有某种手爪的东西。

——

————————————————————————————————————————————————————————

Update Log

Note if you're having issues with NPCS playing their animations after the updating, turn the mod off and on again in the MCM 

menu

1.9) Fixed the Dragonbone staff in the Immersive Weapons patch to function correctly

Fixed the Spear Dagger in the Immersive Weapons patch to function correctly

Fixed Animations on Player Resetting after equipping a weapon

Fixed Being pulled out of 1st person when setting the animations

Fixed the First person camera check

1.8) Added in Quarter Staffs

1.7) Fixed the NPC timer, it actually functions now, NPC's should play animations now

The NPC timer no longer loops every 6 seconds even with the mod off

Fixed First Person pull out perma looping, this can still happen when FNIS is applying animations, now it can't loop and there's more checks in place to prevent this from accidentally happening * I could never recreate this bug so I'm hoping I've fixed it now if you do get the bug it don't perma loop you as there's a check in place to prevent the FNIS function being called more than once 

Removed the Perspective check option, the functionality is enabled by default

Removed the Individual Animation toggle page

1.6) Fixed Imperial, Forsworn and Dawnguard Halberds being invisible on NPCS and Ground

Adjusted Leveled lists for Guards and Imperial Soldiers

1.5) Added in Halberds

Fixed Clipping on the Rapier Right Hand attack animations

Fixed Animation resetting bug when switching weapons to quick

Removed some redundant scripts

Uploaded a compatibility patch for Immersive Weapons

[/color]

1.4a) Fixed Sprinting with a Pike not having any footstep sounds

Fixed the Skyforge Steel Pike not having Pike animations

Gave all the Pikes The Greatsword keyword so they benefit from Greatsword perks

1.4) Added Pikes and their animations, they can be found around the world, on NPCs, for sale at merchants and can be crafted *MoreInfo Below

Slight rebranding *New Armoury was such a bad name, Animated Armoury aint much better but gets across what the mod is about

Fixed an animation issue when using PCEA *When un-equiping a weapon from this mod my scripts will refresh your PCEA, you need to Toggle the functionality in the MCM menu 

Fixed a few recipes for Rapiers

Added a Compatibility Patch for Heavy Armoury by PrivateEye

1.3) Added a Compatibility Patch for Rapier and Dagger by BlueBoar - Patch is in the Optional Files

Added Dual Wield animations for Rapiers

Daggers Held in the left hand can now parry enemy attacks

Re-did the MCM menu to better support newer Weapon types

Added left hand animations for Dagger Parrying with any Right, One handed weapon

Added checks to see if the Player is in first person mode when switching weapons 

Added a turn off mod button to allow for easy uninstall 

Made it easier to switch between the two mod variations



1.2) - Uploaded a CCOR Compatibility patch in the optional files

1.1) - Added an alternative version that distributes Rapiers via the Plugin instead of Scripting* This was requested by a some users. If you liked how the original mod added the rapiers via scripting there's no need to update, unless you want to 

1.0) - Initial Release

Compatibility Patches

Heavy Armoury by PrivateEye - Patch is in the Optional Files

Immersive Weapons by hothtrooper44 - Only a few weapons received custom animations, the patch is in the Optional Files

(SJG) OMEGA Heavy Armoury by EverWatch - Heavy Armoury Enchanted Version, the p[size=3]atch is in the Optional Files

Patches by other Authors

Not a compatibility patch but JZBai has made a great 1st person animation mod 1st Person Spear and Rapier Animations SE  

Diamond Smithing Complete - Animated Armoury Compatibility - by MeraxesUrrax

Animated Armoury DSR Patch - Dual Sheath Redux Patch - Dual Sheath Redux patch by ManyStrongWords

Animated Armoury Vigilant Patch - by ManyStrongWords 

Animated Armoury Outlaws and Revolutionaries Patch - by ManyStrongWords

Animated Armoury MERPs Gondorian Armament Patch - by ManyStrongWords

True Weapons Animated Armoury Patch - by ScarecroOw

About the Mod

Fores New Idles in Skyrim - FNIS is Required! For this mod to work

The Animations only work for Third Person

SE Version Here

This mod adds Rapiers\Thrusting Swords, Pikes, Halberds, Quarter Staffs and Parrying Dagger Functionality to the game, Rapiers, Pikes and Halberds are distributed throughout some level lists and can be crafted + upgraded.

Both the Player and NPCs can all use Rapiers, Pikes, Halberds and Quarter Staffs, both the player and npcs can play the animations, all of which can be turned on and off via the MCM menu

If you would like First Person animations that work with my mod Check out JZBai's fantastic mod 1st Person Spear and Rapier Animations SE 

Rapier Demo Pike Demo

 

Quarter Staff Demo

Installing \ Uninstalling

Fores New Idles in Skyrim - FNIS is Required for this mod to work

You can download and install this mod before or after, it doesn't matter what order, but you need to get FNIS!

Steps for Updating

1) Download the new version

2) Run FNIS And click "Update Behavior" you don't need to click anything else, wait for the process to finish

3) You've updated the mod

Note if you're having issues with NPCS playing their animations after the updating, turn the mod off and on again in the MCM menu

Steps for Installing

1) Download and install this mod

2) Download and install Fores New Idles in Skyrim - FNIS

3) Run FNIS And click "Update Behavior" you don't need to click anything else, wait for the process to finish

4) You can now play the game, no need for a new save

Steps for Uninstalling

1) In the MCM In the MCM tick "Turn Mod Off" it may take a few in game seconds for the NPCs to stop their animations

2) Save the close the game 

3) Uninstall in your preferred mod manager

4) Run FNIS And click "Update Behavior" you don't need to click anything else wait for the process to finish

5) You have now uninstalled the mod

Rapiers

If you're loading a previous save with this mod installed, you may have to wait a few in game days for the Rapiers to appear in Levelled lists

They deal a little less damage than Swords, have much higher Crit damage, are faster than Swords and have a lot of range

Each Metal\Crafting type has a Rapier to go along with it, which can be crafted, upgraded, enchanted, found and brought. As well as the Metal\Crafting types there are a few other rapiers that I felt were needed

Iron, Steel, Skyforge, Imperial, Silver, Ancient Nord, Honed Nord, Orcish, Dwarven, Elven, Glass, Ebony, Daedric, Dragon Bone, Nordic and Stalhrim

The meshes are just quick edits of the sword meshes of the corresponding type, they're nothing amazing but they'll do. If you have any mod that re-textures Swords these Rapiers will inherit the same re-texture

Pikes

If you're loading a previous save with this mod installed, you may have to wait a few in game days for the Pikes to 

appear in Levelled lists

Pikes are a new type of Two Handed weapon, they deal a little less damage than Greatswords, are faster than Greatswords and have more range

Each Metal\Crafting type has a Pike to go along with it, which can be 

crafted, upgraded, enchanted, found and brought. As well as the 

Metal\Crafting types there are a few other rapiers that I felt were 

needed

Iron, Steel, Skyforge, Imperial, Silver, Ancient Nord, Honed Nord, Orcish, Dwarven, Elven, Glass, Ebony, Daedric, Dragon Bone, Nordic, Stalhrim, DawnGuard, Forsworn, Flamer

The meshes are just kit bashes of existing weaponry mostly 2 Handed weapons, If you have any mod that re-textures Weapons, the Pikes will inherit the same re-texture

Halberds

If you're loading a previous save with this mod installed, you may have to wait a few in game days for the Halberds to 

appear in Levelled lists

Halberds are a new type of Two Handed weapon, they deal a little less damage than Greatswords, are faster than Greatswords and have more range than BattleAxes

Each Metal\Crafting type has a Halberd to go along with it, which can be 

crafted, upgraded, enchanted, found and brought. As well as the 

Metal\Crafting types there are a few other rapiers that I felt were 

needed

Iron, Steel, Skyforge, Imperial, Ancient Nord, Honed Nord, Orcish, Dwarven, Elven, Glass, Ebony, Daedric, Dragon Bone, Nordic, Stalhrim, DawnGuard, Forsworn

The meshes are just kit bashes of existing weaponry mostly 2 Handed weapons, If you have any mod that re-textures Weapons, the Halberds will inherit the same re-texture

Quarter Staffs -- Added IN 1.8 --

If you're loading a previous save with this mod installed, you may have to wait a few in game days for the Quarter Staffs to 

appear in Levelled lists

Quarter Staffs are a new type of Two Handed weapon, they deal a tiny bit more damage than Maces, their power attacks hit more than once though

Each Metal\Crafting type has a Quarter Staff to go along with it, which can be 

crafted, upgraded, enchanted, found and brought. As well as the 

Metal\Crafting types there are a few other rapiers that I felt were 

needed

Iron, Steel, Silver, Skyforge, Imperial, Ancient Nord, Honed Nord, Orcish, Dwarven, Elven, Glass, Ebony, Daedric, Dragon Bone, Nordic, Stalhrim, DawnGuard, Forsworn

The meshes are just kit bashes of existing weaponry mostly Warhammers, If you 

Left Hand Animations

Daggers held in the Left Hand can now parry with or without a Rapier in the Right Hand

This works the same as the bow Bash, it causes a short stagger to your target, the parry replaces the standard left hand attack, the power attack still works but it doesn't use the correct animations (seriously Beth really screwed up the dual wielding behaviour files) Instead of the the correct animation it uses the standard light right+left attack animation 

Parrying can be turned off in the MCM menu or set to work with all One handed weapons held in the Left Hand

It should work with any dual Wield block mod, the Parry events are stored within the animation so any mod that allows you to block and bash while dual wielding will work

Unfortunately NPC's don't seem to perform the parrying action

Compatibility

Note About PCEA2

In 1.4 I fixed an issue when using this mod along with PCEA2, you have to tick a button in the MCM menu for this fix to work

it's not a perfect fix but it'll do, what it does is after you unequip a 

Weapon from this mod, it will then refresh your PECA2 Anims, as if you 

pressed the button in PECA2's MCM menu

Depending on what version you Download this will either be compatible with everything (Scripted Leveled List version) or non compatible with mods that change levelled lists (Plugin Leveled List Version)

The "Scripted Levelled List Version" is compatible with any mod that makes edits to levelled lists

The "Plugin Levelled List Version" is not compatible with mods that make changes to the same levelled lists, you need to have this mod in a lower position in your load order for the rapiers to appear in NPCs, Chests Vendors

With either version if loading from a previous save it may take a few in game days for them to appear on NPCs, Vendors or in chests

The Parry should work with any dual weild blocking mods you have installed, if you're having issues you can turn the Parry off via the MCM menu

Other Info

Permissions wise, anyone is ok to do anything they want with this mod, rework it, translate it, reanimate it, use the source code(I suck at coding); whatever floats your boat, just give credit please

I do have a tendency to just disappear from projects that I'm working on for whatever reason; usually I get distracted by something else.

Failing me going missing, I kinda have plans to add more weapons types as well as unique weapons. The next weapon type I want to work on are Two Handed Spears, after that at some point if I still have motivation some kind of Hand claw things

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