发布用户:bity_1700368256发布类型:转载
原创作者:zelig所在平台:互联网
发布日期:2023-07-27 16:58:41更新日期:2024-10-27 00:58:30
是否开源:否是否免费:是
审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)
模组标签:功能性运行环境:骑马与砍杀
浏览次数:6
MOD介绍:
Zelig's WOT mod v0.6 魔法系统
嗨!
mod推进的主要方向是魔术。用两个词来说,mod有:魔法系统(不完整),chaneller部队的树(不完整),原生地图,本土派系各有一个chanellers分支。
它适用于Warband 1.1xx
现在mod处于alfa版本状态(这意味着我正在研究mod的功能......角色扮演将处于beta状态)...
所有模块文件都是开源的 - 每个人都可以使用它他/她自己。当然,如果你不介意 - 相信使用我的脚本
Python文件包含在此下载中。
更改日志
v0.6-
完成编织树(其中一些虚拟编织但树完整:))
- 脚本更改为使用插槽,现在通道工具兼容PC和npc识别每个
- 他们决定npc到通道编织的
随机性 - 战斗旅行 - 射手去那里有冲击 - 当敌人关闭时npc跳跃
-
在v0.5 屏蔽/防御编织(未完成)
- 所有代码已被转移到1.134模块文件 -
阿沙曼学徒更名为ashaman士兵
- 编织中的一些错误已被清理
- 伪装,添加了通道工具
- 编织颜色有已经更改 -
添加制作通道工具
直到v0.4
-fire箭头(现在爆破了一段时间)
-teleport(在战场上) - 不要在onhorse上使用它
-heal-不要使用它onhorse(我现在更愿意你能够自己治愈,直到停止野战准备好了)
- 部队的结合(不完整但仍然可用)
- 马的结合?(不知道是否将需要最后一个)
-ashaman部队树
- 使用通道连接作为剑(强力绘制的剑)
- 一个通道工具 -
通过按z为主要玩家 -
加工sedai弹药 -
其他临时模型为ashamans和aes sedais 选择编织
你可以尝试与Braganca定制战斗中已经实现的所有内容
因为英语不是我的母语,所以你会看到很多不好的命名。如果你不介意 - 请写下我的错误类型。
如果您觉得我忘记了可以在mod中实现的任何编织,请在论坛中写下来。
如果有人想帮我创建这个mod,我会很高兴向我发送私信(欢迎任务作家,编码员和模型制作者)(现在我不想让任何想要帮助的人失望因为我工作这个mod非常不规则(对不起Malendra))
现在mod被暂停了(它说我还在考虑它,但它需要时间做一些事情,如果你已经想要一些可玩的东西你必须玩或野性的伟大mod或Mat2Rivs as美丽的前一个 -
Hi!
The main direction of mod's advancing is magic. in two words the mod has: magic system(not complete), tree of chaneller troops(not complete), native map, native factions each one has branches of chanellers.
it works with Warband 1.1xx
Now the mod is in alfa version state(it means that i'm working on features of mod ... roleplay will come in beta state)...
All module files is open source - everyone can use it on his/her own. of course if you do not mind - put credit on using my scripts
Python files included in this download.
Change-log
in v0.6
-complete weaves tree(some of its dummy weave but tree is complete :))
- script changed to using slots and now channelling tool is compatible for pc and for npc with recognition of each on of them
- randomness of decision of npc to channel weave
-battle travel - shooter go to there was impact - npc jump when enemy close
-shielding/defensive weave(not complete)
in v0.5
-all code has been transferred to 1.134 module files
-ashaman apprentice renamed ashaman soldier
-some bugs in weaves have been cleaned
-in disguise, channelling tools have been added
-colours of weaves have been changed
-added making of channelling tools
until v0.4
-fire arrow (now blasting for a while)
-teleport(on battlefield) - don't use it onhorse
-heal - don't use it onhorse(i prefer now that you will be able to cure yourself until stopping field will be ready)
-conjuration of troops(not complete but still usable)
-conjuration of horse?(don't know if will need last one)
-ashaman troops tree
-using channelling connection as sword(power drawn sword)
-one channelling tool
-choosing weave to cast by pressing z for main player
-refilling sedai ammo
-another temporary models for ashamans and aes sedais
You can try all of what already implemented in custom battle with Braganca
Because English is not my native language you will see much poor naming. If you would not mind - please write about my mistypes.
If you feel that I foget any weave that can be implemented in the mod, please write here in forum.
I will be glad if anyone who wants to help me with creating this mod will send private message to me(quest writers, coders and model makers are welcomed)(for now i do not want to disappoint anyone who want to help because i work on this mod very irregular(sorry Malendra))
for now the mod is suspended( it says that i still thinking on it, but it takes time to do something and if you already want something playable you have to play or Feral's great mod or Mat2Rivs as beautiful as the former one - forums#taleworlds#com/index.php/topic,147665#0#html
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