MOD介绍:
传奇难度模式很棒;一群饥饿的狼或一个劫匪对你的生活构成了真正的威胁,这是正确的。但是,一些游戏机制不能很好地扩展,并且不均衡,并且它们处于较低的困难。他们感觉不对劲。
这主要是我在玩传奇模式时遇到一些感觉不对的东西时所做的一些调整,以及我投入的其他几个因为。
可通过菜单控制:
调整Twin Souls振作授予的传票数量
调整Extra Effect perk授予的附魔数量
调整Poisoner perk授予的毒药buff
可拆卸和隐形隐形护甲
调整细胞重生时间
无论您正在处理哪种性别,Allure都会给予奖励
每个魔法树中的第一个特权奖励可以根据您的技能等级扩展的等级和持续时间奖励
调整时间刻度
离开指定位置时,需要花费大量时间,模拟更大的天际和更长的旅行时间
快速的旅行时间也增加了
如果您是吸血鬼(或任何不死生物),并且启用了快速旅行时间调整,快速旅行将始终在日落和午夜之间到达
散装冶炼食谱
大法师对项链,戒指和隐形长袍的结界,使用长臂袍作为成分,可锻造
小圆圈上的连帽大法师结界,使用连帽的大法官长袍作为成分,可锻造
一旦用户达到某个级别(默认为15),即使没有守护守望台任务,也会启用龙
人类死亡时人类肉体或人类心脏的可能性可调(不会弄乱所有不同人类NPC的形式)
通过菜单无法控制:
敬拜的祝福持续28天(实际上引擎错误使它们持续更长时间)
Fire Breath和Frost Breath使用龙版作为第三个单词
Greybeard Robes对Talos的祝福着迷,并且令人憎恶
Greybeard Hood对Fortify Speechcraft很着迷,并且令人难以理解
Greybeard Boots对Fortify Carry Weight感到着迷,并且令人难以理解
黑暗兄弟会的盔甲和衣服是令人憎恶的
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Legendary difficulty mode is great; a pack of hungry wolves or a mugger presents a real threat to your life, and rightly so. But, some of the gameplay mechanics don't scale well and aren't balanced as well as they are on lower difficulties. They don't feel right.
This is primarily a collection of tweaks I've made when I ran across something that just didn't feel right while playing Legendary mode, along with a few others that I threw in just because.
Controllable via the menu:
Adjust the number of summons granted by the Twin Souls perk
Adjust the number of enchantments granted by the Extra Effect perk
Adjust the poison buff granted by the Poisoner perk
Craftable and temperable invisible invisible armor
Adjust cell respawn time
Allure gives a bonus regardless of which gender you're dealing with
The first perk in each magic tree grants magnitude and duration bonuses that scale with your skill level
Adjust the timescale
When leaving a named location, a significant amount of time passes, simulating a larger Skyrim and longer travel times
Fast travel time is also increased
If you're a vampire (or any undead, actually) and fast travel time adjustment is enabled, fast travel will always result in arriving between sunset and midnight
Bulk smelting recipes
Archmage enchantment on necklace, ring, and invisible robes, craftable at forge using archmage robes as ingredient
Hooded archmage enchantment on circlet, craftable at forge using hooded archmage robes as ingredient
Dragons are enabled once the user reaches a certain level (15 by default), even without doing the Defending the Watchtower quest
Adjustable chance for human flesh or human heart when a human dies (without messing with the forms of all the different human NPCs)
Not controllable via the menu:
Blessings from worship last for 28 days (an engine bug makes them last even longer, actually)
Fire Breath and Frost Breath use the dragon version for the third word
Greybeard Robes are enchanted with Blessing of Talos, and disenchantable
Greybeard Hood is enchanted with Fortify Speechcraft, and disenchantable
Greybeard Boots are enchanted with Fortify Carry Weight, and disenchantable
Dark Brotherhood armor and clothing is disenchantable
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