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骑马与砍杀MOD Caravan Raiders 突袭者

骑马与砍杀MOD Caravan Raiders 突袭者

发布用户:bity_1700368256发布类型:转载

原创作者:Nijis所在平台:互联网

发布日期:2023-07-24 14:38:36更新日期:2024-10-27 00:58:30

是否开源:否是否免费:是

审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)

模组标签:人物运行环境:骑马与砍杀

浏览次数:10

MOD介绍:

Caravan Raiders 突袭者

一系列多人游戏场景,我希望玩单人游戏也很有趣。我希望把它变成一个迷你MMORPG,类似于cRPG和Nord Invasion,玩家来之不易的黄金和名声可以在游戏之间累积。

包括模块文件。

v 0.120添加了两种新游戏模式:Field Battle和Livestock Raid 

v 0.114请参阅注释

v 0.111,希望修复阻止玩家加入MP与马产生的错误

v 0.11增加了新的启动屏幕,新地图,配置文件,模块系统。调整沙漠地图和AI。允许在AI面板中选择地图。添加单独的团队分数。

v 0.101删除了垃圾邮件,希望能防止MP崩溃

感谢Barny和CoR,有一个公共服务器:CoR_Camel_Riders。从0.11开始,您不需要将mod文件重命名为Caravan即可加入。

CARAVAN RAIDERS:

两条竞争对手的大篷车路线沿着地图的两侧延伸。为了赚钱,护送大篷车骆驼安全到达目的地,或攻击对方的大篷车并掠夺他们。

就像0.11一样,您应该能够从主机管理员中选择地图和派系。

如果你尝试做除了多人游戏以外的任何事情,它可能无法正常工作,因为我删除了所有场景但只有一个可以轻松上传。

一条大篷车路线沿着河流,在两个村庄之间。另一个从沙漠生成点,穿过山丘的裂缝,到干燥的河谷。山谷路线的两端以村庄为标志。河道的两端以小绿洲为标志。

机器人袭击者需要一段时间才能到达地图的另一侧。给游戏一分钟左右开始认真。

为了袭击大篷车,杀死骆驼骑手。大篷车的货物随后会产生。点击“f”来收集它,此时你作为掠夺者将获得40%的份额,杀死骑手的人将获得60%的份额。货物最终会消失。

为了从护送中赚钱,请留在地图上。你将获得每个被杀的掠夺者的赏金,以及当大篷车到达目的地时的额外赏金。参加另一方的玩家越多,护送大篷车就越多。

如果你想要愈合,请站在地毯前,用水布置,这也标志着cavarans的目的地点。

您的分数是您赚取的金额。如果你购买设备,你会赔钱,但不是你的分数。

团队得分分别列表:每个敌人杀死一个,每个成功到达地图另一侧的每个大篷车10个。

为了防止沙漠填满丢失的机器人,游戏将移除失去大篷车的守卫或失去坐骑的突袭者。通常情况下,这不应该发生在战斗中,但如果你看到有人消失,这可能就是正在发生的事情。

牲畜RAIDERS 

两个竞争对手的部落住在邻近的河谷,由荒原分开。在角落村庄袭击其他氏族的牲畜畜栏,并捍卫自己的家畜。牲畜将自己穿越地图,但可以轻松地重新捕获。通过靠近它们捕获牲畜。烟雾表明一个村庄受到攻击。

得分:最高分是每个队的击杀次数。底部得分是来自牲畜所有权的得分,括号中用畜栏中的牲畜/牲畜总数表示。

野战斗士

控制一队轻型步兵或骑兵,在两个长矛之间作战。扰乱敌人的长矛形态,使他们进攻。

得分:衡量每支球队长矛的士气。红色是侵略,蓝色是纪律,黄色是恐惧。当侵略超过纪律时,部队将打破阵型,阵型本身将开始前进。当恐惧超过纪律时,部队将开始逃跑。

感谢Belendor Torheal Artendor的新标识和开幕画面

借入Lucke189获得真实色彩mod 

给Idibil的信用,允许我使用Brytenwalda动物

信用Fredelios为山羊

归功于Pino为他的Sarranid和其他盔甲

感谢Varkhash的骆驼。

感谢Narf的Rus盔甲

所有艺术都来自维基媒体。

A series of multiplayer scenarios that I hope are also fun to play single-player. I hope to turn this into a mini-MMORPG, similar to cRPG and Nord Invasion, where players' hard-won gold and renown can be accumulated between games.

Includes module files.

v 0.120 Adds two new game modes: Field Battle and Livestock Raid

v 0.114 See note

v 0.111 hopefully fixes bug that prevented player joining MP from spawning with horse

v 0.11 adds new start-up screens, new map, config files, the module system. Tweaks desert map and AI. Allows map selection in AI panel. Adds separate team scores.

v 0.101 removes message spam, hopefully prevents MP crashing

Thanks to Barny and CoR, there is a public server: CoR_Camel_Riders. As of 0.11 you DO NOT need to rename the mod file to Caravan to join.

CARAVAN RAIDERS:

Two rival caravan routes run along the two sides of the map. To make money, escort the caravan camels safely to their destination, or attack the other side's caravans and loot them.

As if 0.11, you should be able to select map and factions from the Host admin.

If you try to do anything other than multiplayer, it probably won't work, because I removed all the scenes but one to make this an easy upload.

One caravan route runs along the river, between the two villages. The other runs from the desert spawn point, through a cleft in the hills, to a dry river valley. The two ends of the valley route are marked by villages. The two ends of the river route are marked by small oases.

It takes a little while for the bot raiders to get to the other side of the map. Give the game a minute or so to get started in earnest.

To raid caravans, kill the camel riders. The cargo of the caravan will then spawn. Hit "f" to collect it, at which point you as a looter will gain a 40% share, and the one who killed the rider will gain a 60% share. The cargo will eventually go away.

To make money from escorting, stay on your own side of the map. You will gain a bounty for each raider you kill, plus extra bounty when a caravan reaches its destination. The more players join the other side, the more money you make by escorting caravans on your side.

If you want to heal, go stand in front of the carpets, laid out with water, that also marks the cavarans' destination point.

Your score is the amount of money you earn. If you buy equipment, you lose money, but not your score.

Team scores are separately tabulated: one for each enemy slain, 10 for each caravan which successfully reaches the other side of the map.

In order to keep the desert from filling up with lost bots, the game removes guards who have lost their caravans, or raiders who have lost their mounts. Normally this shouldn't happen in the middle of a fight, but if you see someone disappear, this is probably what's going on.

LIVESTOCK RAIDERS

Two rival clans live in neighboring river valleys, split by moors. Raid the other clan's livestock corrals in the corner villages, and defend your own. Livestock will cross the map on their own, but can be recaptured easily. Capture livestock by moving close to them. Smoke indicates a village under attack.

The score: Top score is each team's number of kills. Bottom score is the score derived from livestock ownership, with the total number of livestock/livestock in corral indicated in parentheses.

FIELD BATTLE

Control a squad of light infantry or cavalry, fighting between two formations of spearmen. Disrupt the enemy's spear formation to goad them into attacking.

The score: Measures the morale of each team's spear formation. Red is aggression, blue is discipline, yellow is fear. When aggression exceeds discipline, troops will break formation and the formation itself will begin to advance. When fear exceeds discipline, troops will start to run away.

Thanks to Belendor Torheal Artendor for the new logo and opening screen

Credit to Lucke189 for the Realistic Colors mod

Credit to Idibil for allowing me to use Brytenwalda animals

Credit to Fredelios for the goats

Credit to Pino for his Sarranid and other armors

Credit to Varkhash for his camels.

Credit to Narf for his Rus armor

All art is from the Wikimedia commons.

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