发布用户:bity_1700368256发布类型:转载
原创作者:mat2rivs所在平台:互联网
发布日期:2023-07-24 11:58:46更新日期:2024-10-27 00:58:30
是否开源:否是否免费:是
审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)
模组标签:功能性运行环境:骑马与砍杀
浏览次数:12
MOD介绍:
The Gathering Storm - A Wheel of Time Mod 收集风暴时光之轮
The Gathering Storm
A Wheel of Time Mod
V0#2#7 Beta(Full) - 包括v0#2#7a Hotfix
7-zip下载
Taleworlds网站:://forums#taleworlds#com/index.php/topic,147665#0#html
注意:
当所有文件都从Taleworlds Repository转移到这里时,它非常混乱。我减少了混乱,现在应该很容易找到最新的文件。
“The Wheel of Time转向......”
The Gathering Storm是一款以Robert Jordan的时光之轮系列为基础的mod。它致力于捕捉史诗奇幻故事的精髓,同时保留Mount和Blade的开放式感觉。
这是Beta版本,这意味着仍有数百个领域可以改进。请尝试一下并分享任何反馈。
特征列表:
时间图轮廓 - 以0#2#7扩大,包括Seanchan,Sea Folk Isles,Shara和Madmen之地。
- 包括所有国家和城市国家在内的28个派系,以及其他几个您应该认识到的派系。
- 广泛的部队树,包括系列中出现的所有政治区域。
-170天的强制外交,跟随系列中的一般事件。170天后,外交恢复到通用的Mount和Blade。
-Aes Sedai将产生看门人。苏丹产生了达曼。Asha'man产卵捕获了Aes Sedai。
- 来自论坛社区的几个工具包。(部队比率栏,自动战利品和招募工具包)
- 在帮助屏幕的世界地图视图中按“H”。
- 基于时光之轮世界的两个新的自定义战斗阶段。
- 外交4.2与PBOD 0#90#1(Warband v1.143) -
纳瓦尔旅行和战争的整合。(不是基于菜单)
-Channeling System包括14种独特的编织。
- 具有可配置键的直观编织切换方法。
-NPC通道具有AI脚本,可帮助他们根据处置情况和战场上的当前情况选择逻辑编织。
- 随着你的角色在五力技能中的进步,已知编织的力量会随之变化。(空气,水,精神,火和地球)通道
系统基础:
所有编织都将耐力带入通道。HUD栏将显示剩余的耐力。Stamina基于智力和沟通能力进行再生,并且具有基于沟道亲和力技能,智力和沟通能力的最大数量。您可以通过按“Caps-Lock”并使用鼠标选择编织来切换编织。要想看看作为频道播放的内容,请尝试使用Rand或Nynaeve作为角色进行自定义/快速对战。要成为单人运动中的通道,如果你是女性,一定要选择“新手或者狂野”的童年选择,如果你是男性,请选择“更狂野”。
对14种编织的详细解释:
- 空气爆炸 - (视觉 - 尘埃云)造成一点点伤害并推动敌人(推动效果仅适用于单人游戏
开场战斗)- 风 - (视觉 - 冰径)减慢被击中的敌人并造成最小的伤害
-Heal - (视觉 - 你治疗的特工上的紫雾)治疗最近的联盟特工,生命值低于70%(可以治愈你的马)
- 防火球 - (视觉 - 火力追踪)会造成初始伤害并且随着时间的推移会对所有伤害造成伤害目标区域中的
特工 - 解开 - (视觉 - 黄色雾效果被解开)驱逐寻求者,强迫,绑定和正在燃烧的盟友
- 防御爆炸 - (视觉 - 尘埃云)对靠近通道的特工造成巨大伤害(如果你在单人游戏中进行野外战斗并将它们推开) -
环状爆炸 - (视觉 - 撞击时的灰尘云)对先前编织的远程版本的分类
- 绑定 - (视觉 - 绑定代理上的白雾)绑定代理不能动,可以损坏
- 闪电 - (视觉 - 来自天空的雷击)会伤害附近的特工并将冲锋传递给他人
- 火焰幕帘 - (视觉 - 火墙)随着时间的推移,对火墙附近的所有特工都会造成初始伤害和伤害,燃烧设定的持续时间
-Shield - (视觉 - 被屏蔽的代理上的紫色雾)屏蔽剂不能使用
通道,除非它们挣脱。如果你被屏蔽,继续窜动你有机会挣脱。如果一个强敌挡住了你,那就更难了。
- 寻找者 - (视觉 - 跟踪和杀死目标的绿色能量球)你被击中,你死了,也会在更高的等级做AOE伤害
- 强制 - (视觉 - 强迫特工的黑雾)这将把被迫的敌方特工变为你的团队。
-Balefire - (视频 - 光线跟踪和紫色图像,如果代理被击中)balefire流路径中的代理将从模式中删除,并删除其过去的操作。(立即杀死并从视线中移除)如果被杀的特工杀死了你的队友,那么其中一些人可能会复活。
这些是编织以及使用它们时应该注意的事项。如果您正在使用痊愈,您可能会听到声音,但您可能已经治愈了身后的某人,因此您不会看到任何视觉效果。此外,如果你被屏蔽,那么当你挣脱时,你会听到鞭子裂缝,但不会看到视觉效果。(特别是如果你骑着马,因此没有注意到跟随你的紫色雾气痕迹,表明你被屏蔽了。你应该每次看到空气爆炸,冻结,火球,防御爆炸,远程地球爆炸的明显效果,闪电链,火帘,导引头,并Balefire.If你没有看到任何的视觉效果,请确保您的图形选项都设置为包括“粒子特效”。
注意事项:
与大量通道的战斗可能导致滞后甚至崩溃。此外,如果您正在使用PBOD中的AI形成,或者也使用AI矛支撑等特殊操作,这也会导致滞后。花点时间调整选项以适应计算机的功能。
此mod设计为Warband的v1.143(但仍适用于v1.153)。
时间之轮是©版权所有Robert Jordan。
短语The Wheel of Time™和The Dragon Reborn™是Robert Jordan的商标。
The Gathering Storm
A Wheel of Time Mod
V0#2#7 Beta (Full) - Includes v0#2#7a Hotfix
7-zip download
Taleworlds Site: forums#taleworlds#com/index.php/topic,147665#0#html
Note:
When all the files got transfered over here from the Taleworlds Repository, it was pretty messy. I've reduced the clutter and now it should be easy to find the latest files.
“The Wheel of Time turns...”
The Gathering Storm is a mod based on Robert Jordan's Wheel of Time series. It strives to capture the essence of the epic fantasy tale, while also retaining the open-ended feel of Mount and Blade.
This is a Beta version, meaning there are still hundreds of areas that can be improved upon. Please try it out and share any feedback.
Feature List:
-Wheel of Time Map - Expanded in 0#2#7 to include Seanchan, Sea Folk Isles, Shara, and the Land of Madmen.
-Twenty-eight factions including all nations and city states, plus several other you should recognize.
-An extensive troop tree including all political regions that appear in the series.
-170days of forced diplomacy that follows the general events in the series. After 170 days, diplomacy reverts to generic Mount and Blade.
-Aes Sedai will spawn warders. Sul'dam spawn Damane. Asha'man spawn captured Aes Sedai.
-Several kits from the forum community. (troop ratio bar, Auto-loot, and Recruiter Kit)
-Press 'H' when in the world map view for a help screen.
-Two new custom battle stages based on the Wheel of Time world.
-Integration of Diplomacy 4.2 with PBOD 0#90#1 (for Warband v1.143)
-Naval travel and warfare. (not menu based)
-Channeling System that includes 14 unique weaves.
-Intuitive weave toggling method with configurable keys.
-NPC channelers have AI scripts that help them choose logical weaves based on their disposition and also the current situation on the battlefield.
-The strength of known weaves scales as your character advances in the Five-Power skills. (Air, Water, Spirit, Fire, and Earth)
Channeling System Basics:
All weaves take stamina to channel. A HUD bar will show how much stamina is remaining.Stamina regenerates based on Intelligence and Channeling Proficiency, and has a maximum amount based on the Channeling Affinity skill, Intelligence, and Channeling Proficiency. You can switch between weaves by pressing “Caps-Lock” and using the mouse to choose your weave. To see what playing as a channeler is like, try a Custom/Quick Battle using Rand or Nynaeve as your character. To be a channeler in the Single Player Campaign, be sure to choose the childhood option of 'Novice or Wilder' if you are female, or 'Wilder' if you are male.
A detailed explanation of the 14 weaves:
-Air blast - (Visual - Dust Cloud) does a little damage and pushes enemies (push effect only for single player open field battles)
-Freeze - (Visual - ice trail) slows enemies who are hit and deals minimal damage
-Heal - (Visual - purple mist on the agent you healed) heals nearest allied agent with less that 70% health (can heal your horse)
-Fireball - (Visual - fire trail) does initial damage and them burn over time damage on all agents in target zone
-Unravel - (Visual - yellow mist on effect that was unraveled) Dispels seekers, compulsion, bind, and allies who are burning
-Defensive blast - (Visual - Dust Cloud) does large damage to agents who are near channeler (and pushes them away if you are in single player open field battles)
-Ranged blast - (Visual - cloud of dust on impact) Sort of a ranged version of the previous weave
-Bind - (Visual - white mist on bound agent) bound agent can't move, can be damaged
-Chain Lightening - (Visual - Lightning strike from the skies) Will damage nearby agents and pass charge on to others
-Fire Curtain - (Visual - wall of fire) Will do initial damage and damage over time to all agents near the fire wall, burns for set duration
-Shield - (Visual - purple mist on agent who is shielded) shielded agent can't use
channeling unless they break free. If you are shielded keep channeling and you have a chance of breaking free. Harder to do if a strong enemy shielded you.
-Seeker - (Visual - ball of green energy that tracks and kills target) You get hit, you die, also does AOE damage at higher levels
-Compulsion - (Visual - black mist on compelled agent) This will turn the compelled enemy agent to your team.
-Balefire - (Visual - light trail and purple image if agent is hit) Agents in the path of the balefire stream will be ripped from the Pattern and their past actions erased. (killed instantly and removed from your sight) Also if the killed agent has been killing your teammates, then some of them may come back to life.
Those are the weaves and what you should expect when you use them. If you are using heal, you may hear the sound, but you might have healed someone behind you, therefore you wouldn't see any visual affect. Also if you are shielded, then when you break free, you will hear a whip-crack, but will not see a visual effect. (especially if you are on a horse and therefore not noticing the purple mist trail that is following you around signaling that you are shielded.You should see an obvious effect every time for Air blast, Freeze, Fireball, Defensive Blast, Ranged Earth Blast, Chain Lightning, Fire Curtain, Seeker, and Balefire.If you are not seeing any visual effects, make sure your graphics options are set up to include 'Particle Effects'.
Notes:
Battles with large number of channelers can cause lagging or even crashing. Also, if you are using AI formation from PBOD, or also special actions such as AI spear bracing, this can cause lagging as well. Take some time to tune your options to fit the capabilities of your computer.
This mod is designed with v1.143 (but still works with v1.153) of Warband.
The Wheel of Time is © Copyright Robert Jordan.
The phrases The Wheel of Time™ and The Dragon Reborn™ are trademarks of Robert Jordan.
演示截图:
回复区
昵称:
邮箱:
内容: