发布用户:bity_1700368256发布类型:转载
原创作者:mtarini所在平台:互联网
发布日期:2023-07-24 11:54:11更新日期:2024-10-27 00:58:30
是否开源:否是否免费:是
审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)
模组标签:人物运行环境:骑马与砍杀
浏览次数:4
MOD介绍:
[size = 7] MiniTailMod [/ size]
为每个角色添加尾部。
或者:
关于可修改性的案例研究(骷髅中的额外骨骼)
它是什么:
MiniTailMod是一个微小的,示范性的玩具模型,它只为每个角色添加了一个长松鼠般的动画尾巴(基本上只是一个测试)。
所以基本上MiniTailMod是一个练习,试验为骨骼添加骨骼的潜力。据我所知,这是第一次将游戏引擎推向那个方向,我必须说一切顺利。
安装:
播放:只需解压缩到WarBand模块文件夹即可。
浏览内容(使用OpenBRF):[编辑]如果你使用最新版本的OpenBrf,你不需要做任何特别的事情:只需用OpenBRF打开“资源”里面的模块BRF文件(它将找到并使用MiniTailMod特定的参考文件在MiniTailMod根文件夹中)。
使用旧版本的OpenBRF:将reference.brf(在OpenBRF文件夹中)替换为您在模块根文件夹(备份)中找到的
那个:这将使OpenBRF使用[骨架,皮肤和动画]的尾部版本作为“参考”对象“为了可视化其他内容,如动画,被装配的网格等...
详情和截图:
在TW 线程中
Hisotry:
ver 1.0:第一个版本,它不起作用(尾巴没有动画),因为错误尾巴不是'
当时,我想象这是游戏引擎的局限!
ver 2.0:实际工作的第一个版本(尾巴是动画的)。请注意,在此测试中,尾部动画只是复制的左臂动画,因此尾部的行为与您的预期不同。但动画可能是其他任何东西。
ver 3.0:为尾骨添加了hitbox:它们也能无缝地工作(好工作,TW)
4.0版:更好的尾部动画!
[size=7]MiniTailMod[/size]
Adding a tail to every character.
Or:
a Case Study about moddability (Extra Bones in Skeletons)
What it is:
MiniTailMod is a tiny, demonstrative toy-mod which just adds a long squirrel-like animated tail to every character (basically just a test).
So basically MiniTailMod is an exercise, experimenting the potential to add bones to skeletons. To my knowledge, that's the first time the game engine is pushed in that direction, and I must say everything goes very smoothly.
Installation:
To play: just unzip into WarBand module folder.
To browse contents (with OpenBRF): [edit] if you use latest version of OpenBrf, you don't need to do anything particular: just open the module BRF files inside "resource" with OpenBRF (it will find and use the MiniTailMod-specific reference file in MiniTailMod root folder).
With older versions of OpenBRF: replace reference.brf (in OpenBRF folder) with the one you'll find in module root folder (backup):
that will make OpenBRF use the tailed version of [skeleton, skins, and animations] as "reference objects" in order to visualize other contents, like animations, rigged meshes, etc...
Details and screenshots:
In TW thread
Hisotry:
ver 1.0: first version, which didn't work (tails weren't animated), because by mistake the tail wasn't actually rigged (as [cmpxchg8b] spotted])
At the time, I imagined it was a limitation of the game engine!
ver 2.0: first version that actually works (tails are animated). Note that tail animations are just replicated left-arm animations, in this test, so tail doesn't behave like you would expect. But the animations could be anything else.
ver 3.0: added hitboxes to the tail bones: they work seamlessly too (good job, TW)
ver 4.0: much better tail animations!
演示截图:
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