MOD介绍:
香草:
无振作:20 dmg / sec,显示为20 dmg / sec;
增强冰霜1/2:31 dmg / sec,显示为25 dmg / sec;
增强冰霜2/2:45 dmg /秒,显示为30 dmg / sec;
伤害取决于球员的抵抗力。
USSEP:
无振作:20 dmg / sec,显示为20 dmg / sec;
增强冰霜1/2:25 dmg / sec,显示为20 dmg / sec;
增强冰霜2/2:30 dmg / sec,显示为20 dmg / sec;
伤害不再取决于球员的抵抗力。
似乎对具有抗冻性的敌人(需要更多测试)错误地计算了伤害。
MOD:
无振作:20 dmg / sec,显示为20 dmg / sec;
增强冰霜1/2:31 dmg / sec,显示为25 dmg / sec;
增强冰霜2/2:45 dmg /秒,显示为30 dmg / sec;
伤害不再取决于球员的抵抗力。
敌人完全抵抗工作。 在nord强盗和兽人强盗的测试中,第一个获得了一半的伤害,这是第二次。
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Vanilla:
No perk: 20 dmg/sec, displays as 20 dmg/sec;
Augmented Frost 1/2: 31 dmg/sec, displays as 25 dmg/sec;
Augmented Frost 2/2: 45 dmg/sec, displays as 30 dmg/sec;
Damage depends on player resistance.
USSEP:
No perk: 20 dmg/sec, displays as 20 dmg/sec;
Augmented Frost 1/2: 25 dmg/sec, displays as 20 dmg/sec;
Augmented Frost 2/2: 30 dmg/sec, displays as 20 dmg/sec;
Damage no longer depends on player resistance.
Seems that damage is incorrectly calculated against enemies with frost resist (needs more tests).
MOD:
No perk: 20 dmg/sec, displays as 20 dmg/sec;
Augmented Frost 1/2: 31 dmg/sec, displays as 25 dmg/sec;
Augmented Frost 2/2: 45 dmg/sec, displays as 30 dmg/sec;
Damage no longer depends on player resistance.
Enemy resists work completely right. Tested on nord bandit and orc bandit, first one get exactly half of damage, which was get by second.
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