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上古卷轴5:重置版MOD 随从Mod

上古卷轴5:重置版MOD 随从Mod

发布用户:bity_1700368256发布类型:转载

原创作者:CrEaToXx所在平台:互联网

发布日期:2023-07-24 10:38:29更新日期:2024-10-27 00:58:30

是否开源:否是否免费:是

审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)

模组标签:功能脚本运行环境:上古卷轴5:重置版

浏览次数:47

快捷访问:查找资源

MOD介绍:

所需

1.Skyrim拥有最实际的补丁和所有DLC(1#9#32.8)

2.Skyrim脚本扩展器

3.天井

4. UIExstance(可选)

5. FISS(任择)

用NMM安装:

1.按Nexus上的“下载与管理器”按钮,确认所请求的程序,或将url直接粘贴到NexusModManager

2.下载后,打开NMM并单击此模式导入Package.7z

3.安装后,不要忘记在首选的MOD组织工具中启用插件文件

4.使用L#O#T.自动排序加载顺序

手动安装:

1.下载并解压缩文件到任何地方

2.将.esp和.bsa文件(如果存在的话)移动到‘x:\Skyrim\data’文件夹

3.选择要使用的修补程序文件,并将其复制到数据文件夹。

4.安装后,不要忘记在首选的MOD组织工具中启用插件文件

5.使用L#O#T.自动获得正确的加载顺序

重要信息

如果你使用的是一个新版本的跟随模式,在使用FM制作的现有角色时,请确保在播放之前保持干净的保存。怎么做?但是请记住,在严肃的游戏中添加或删除Mods是一个非常糟糕的主意,不管您准备了什么样的安全措施。

1.加载游戏并找到内部单元格,将游戏保存在内部。

2.退出游戏,关闭旧的.esp并加载先前的保存,然后再在里面保存

3.退出游戏,安装新版本,打开新的.esp,然后进入游戏并再次保存

4.再次退出游戏,然后开始玩干净的扑救。

如果您碰巧在您的保存程序中遗留了脚本工艺品,我建议您使用脚本清洁器.

描述

你曾经想要一个有很多功能,令人敬畏的小部件,热键控制和一般方便的随从模式,而其他跟随者MODS由于拒绝使用SKSE、SkyUI和其他第三方Mods作为资源而无法给您提供这些便利吗?好吧,那么这正是你一直在寻找的随从。它有所有相同的基本功能,然后所有其他著名的随从MODS,再加上它具有完整的DLC支持,一个MCM菜单,跟随小部件,定制技能和跟随魔法菜单,选择传授法术和力量给随从,设置他们的战斗风格和演员级别范围从12个女演员,设置他们的重量,速度,攻击性,信心,协助,道德和技能。它还具有热键交易,指挥(包括等待/跟随),召唤,放松,避免战斗,跟随相机,绘制武器,显示技能和交换法术/力量。小部件将显示名称,健康,Magicka,耐力,携带/库存-重量,水平和距离的球员。所有小部件都可以通过MCM完全配置,也可以关闭。它们有两个颜色变体,白色和我想要的样子。该小部件还将显示您的随从是否在等待,放松或避免战斗。一切都是以一种非常方便的方式总结出来的,我保证从来没有像现在这样感觉更好。要把这一切从0.3版中剔除,有一个工资系统,可以在MCM中配置。随从现在会真的想要你的钱,以待在你身边。现在详细描述如下:

随从特征:

-随从想要钱留在你身边,如果你不付钱,他们就会离开

-最多招募5名随从

-随从可以通过对话和热键进行互动

-随从可以在MCM菜单中定制

-如果适当的技能足够高,随从可以学习法术和异能。

-随从可以双重行使权力

-随从不再使用默认的服装,可以根据你的喜好进行补救,他们会在解雇后保留衣服。

-所有随从都可以结婚

-所有女性随从都有女性动画

-偶尔改变跟随者的装备,使其更少被制服或看起来更合适

-如果你不跟着你,家里人就会自动在你家里打沙箱。

-随从现在完全了解任务和区域,这与随从的评论大刀阔斧地配合得很好。

-随从现在会对你附近的战斗做出反应

-当玩家偷袭时,跟随者将不再直接对战斗做出反应,这与更好的隐身AI对跟随者很好地配合。

-随从将在放松、打沙或不跟随你时使用各种闲置动画

-随从可以放松,避免战斗和召唤

-跟随者摄像机显示第一个跟随者看着你

-在MCM和通过热键绘制武器行为的多种选择

-你可以本质化,要求他们的技能,而忽略友好的点击率

-所有DLC支持的随从以及使用香草随从系统的定制随从

-当遇到跟随者时,可以让他们更快地做出反应。

-随从将不再触发陷阱

-随从战斗风格在MCM菜单中可配置

-随从角色类在MCM菜单中是可配置的

-为每个随从提供完全可定制的战斗风格

-选择通过咒语或对话使任何人成为跟随者,这包括每个定制模块中的每一个随从,是的,甚至是Inigo、Vilja和Hoth。

-对话选项,让随从在偷偷摸摸的时候把火炬收起来

-关于随从高级隐身行为的对话选项

-通过MC给随从提供轻食品补贴,这样他们就不会触发陷阱

-使用提供的.bat文件与您进行任何参与者级别的操作,请参阅下面的描述

-自定义菜单显示跟随者统计和跟随法术/异能

你可能会问的第一个问题是,为什么只有5个随从,你就不能做得更多?是的,我本可以这么做的。别名系统允许多达数百名随从,而我恢复随从框架的方式-它也很容易实现。但是,考虑到任何一个系统最多都能处理10多个随从,与这么多的随从一起玩是非常不方便的,所以我决定不这么做。它是质量而不是数量。我还从“龙时代”、“死亡灵魂”和“高级地下城”、“龙系列”等游戏中获得了灵感。他们允许的最大随从数量在4-6之间.你永远不能在背后召集一支军队。这也没什么好玩的,因为所有的随从都会阻挡你周围的任何入口和世界。您提出的第二个问题可能是关于我为什么要使用热键和小部件。嗯,我不是沉浸纳粹,但沉浸,伊夫罗,只能在一定程度上被打破。我认为弹出消息菜单,不必要地暂停游戏,或复杂的对话结构非常不方便,以及功能,只有很少使用或根本不使用。同时,我希望有一种方便的方式与随从进行信息和交互,因此我使用了小部件和热键。如果你认为小部件和热键打破了沉浸在中世纪主题世界中,你可能是对的,但我认为,如果我经常被迫输入对话或消息菜单来理解我的随从是关于什么的话,那就更不具有沉浸感了。交流可以是非语言的。例如,士兵在无声的战斗中,从不使用任何口头交流。为什么不简单地把热键当成手的信号呢?

还可以通过使用较小的力量或通过对话使任何人成为随从。您需要在MCM中启用该功能。不幸的是,有些全国人民代表大会被他们的语音类型所排斥,而且容易被排挤出去,特别是老年人和儿童。所以现在,我不建议招募他们,直到我压垮了这个bug。我不想把它们本身排除在外,但如果没有别的办法,这就是将要发生的事情。

关于工资制度:这本身就值得一节。工资制度是完全可选的,可以在MCM内切换。您可以在MCM中设置每小时的黄金量。缺省值为1金。它将与跟随者的计数相乘。因此,如果你有2个随从和一个贷款数3,付款金额将增加6黄金每小时,总和最高144黄金每24小时(1天)。我建议你使用1黄金,否则你会比雷曼兄弟更快地破产。它将与一个阈值相比较,该阈值也可以在MCM中设置。一旦支付金额达到临界值,你的随从就会离开你的服务.所有的人,而不仅仅是一个。然后,你可以把钱支付给你以前见过的任何随从,然后再一次能够招募他们。这可能是一个好主意,甚至不让它走到这一步,我建议每天至少检查一次与他们的对话(取决于你的MCM设置),并支付他们的贷款.特别是如果你使用需要的方式,你需要睡觉。贷款可以支付给跟随你的所有随从,但并不是个别计算,以反映如何跟随你的随从集团为金钱。未来的更新将导入对食物、饮料和放松时间的需求。也许我甚至可以实现这样一个特性:随从们为了你给他们的钱和财富而争吵不休,但现在我只想测试工资,想知道系统是否有可能运行,并在这个过程中消除错误。

关于使用提供的.bat文件。贝塞斯达决定在SkyRIM版本1.6中删除.setLevel()脚本函数,从而删除通过脚本直接自定义参与者级别的任何功能。有一些解决方案可以通过提高参与者的属性/技能来“模仿”手动提升参与者的水平,但他们的实际水平永远不会改变。但是,您可以使用控制台命令使您作为随从招募的演员(通常不是随从)与您平起平坐,就像香草随从一样。你也可以定制他们的技能在MCM之前。只需下载提供的.bat文件,并将其放在Skyrim文件夹中(而不是数据),然后进行命名,打开控制台,单击要自定义和编写的随从.

SET 1000 0 1 100

.没有引号这将使你以前招募的每一个演员都成为跟随者,自然会和你平起平坐。

MCM职能:

-配置所有与工资相关的设置

-更好的跟随者反应可以切换

-香草跟随者牵引武器的行为可以被切换。

-选项重置所有以前配置的热键

-小部件信息的可配置间隔,以解除贫穷系统的负担

-加载/保存小部件布局(感谢FISS)

-7个基本和自定义功能的可配置热键

-单独定制所有5个随从及其小部件

-选择和定制战斗风格、属性、技能及其课程

-向随从提供光明食品补贴

MCM菜单是一个非常棒的工具,可以根据您的喜好定制Mods。在跟随模式中,它将启用一些基本功能,调整热键,并允许您选择个性化所有随从及其小部件。您可以配置跟随者的重量,他们的速度和多样化的其他选项,以及重新定位和重放小部件,并根据您的喜好调整它们。只有当你同时安装了SKSE和SkyUi时,MCM菜单才能工作,否则你会被默认设置卡住。永远不要要求更新的模式没有SKSE和SkyUI版本,isntead我要求您购买所有的DLC,安装SKSE和SkyUI,如果必要,购买一台更好的计算机。为什么现在没有SKSE和SkyUI的人会玩这个游戏呢?

热键功能:

-与所有5名随从进行交易的热键,无需输入任何对话或菜单

-将等待/跟踪和命令功能组合在一起的热键

-召唤所有随从的热键

-告诉随从放松的热键

-告诉随从避免战斗的热键

-进入跟踪相机模式的热键

-热键让随从和你一起画武器

跟随者交易热键:你做交易的跟随者取决于你按下键的时间。如果你按下键,你会和第一个跟随者做交易,如果你拿1秒,你会和第二个跟随者做交易,如果你拿了2秒,你就会和第三个人做交易,以此类推。你需要在你的随从范围(500个单位),以防止作弊,并保持它沉浸。如果你想和其他人交易,那么第一个跟随者,不要因为第一个随从清单会先打开而生气,这是一个我无法修复的普通缺陷,一旦你在超过1秒后举起你的暴怒,相应随从的清单就会打开。

跟随者等待/跟随热键:你将点击热键一次,跟随者等待。你再按一次,跟随者跟着。这将适用于所有跟随你的随从,而不仅仅是一个。当跟随者等待或跟随您时,您将收到通知。相应的小部件还将显示您的随从在等待姿态。

跟随者命令喜欢热键:基本上,它使用与等待/跟踪热键相同的密钥,但您需要至少持有该密钥一秒钟,然后释放它。释放热键后,跟随者将输入命令优惠状态。你按下键的时间越长,就会有更多的随从参与到恩惠状态中。所以你可以让一个随从为你打开一个容器,或者让所有的随从都成为强盗。

跟随者召唤热键香草随从导航有缺陷。他们不能跳起来,爬不上,也不能移动到没有Navesh的地方。这通常会导致极其不方便的情况,因此这个函数被导入。按下他们的钥匙一次,你所有的随从都会被扭曲到你的脚下。

随从放松/放松(沙箱)热键:工作原理与等待/跟踪热键非常相似,您的随从将进入沙箱(放松)模式。按下键一次,你的随从放松,再按它,随从将再次跟随。当随从放松或不放松时,您会收到通知。

跟随者避免战斗/进入战斗热键*就像放松热键一样。你会收到通知的。按一次让跟随者忽略战斗,再按一次使他们再次攻击。

跟随相机热键*有两个职能。当录音很快会跳到你最亲密的随从,当再次录音将跳回你。如果你持有的钥匙超过一秒,它会翻转回你释放后的钥匙。

跟随者绘制武器热键:这只会让你和你的随从拿出武器。如果您与您的随从绘制您的武器,然后使用默认的绘制武器键,跟随者的功能不会自动与您一起绘制武器,将被绕过。这不是错误,而是意图。您可以通过再次按下跟随者绘制武器热键将其设置为默认。您需要启用MCM菜单中的自定义绘图武器功能。

切换跟随小部件:一个热键,用于切换跟随器小部件的开关。就这么简单。

技能菜单热键*热键,以激活跟随者统计菜单,这也可以通过对话访问。

神奇菜单热键热键激活跟随者魔术菜单,这也可以通过对话访问。

小部件功能:

小部件是使这种模式与众不同的一个部分。它们有一种独特的光学风味。这些小部件将与Gopher的Ihud一起工作。每个随从都有自己的Widget显示名字,健康,Magicka,耐力,库存-/携带重量,水平和距离的球员。可以关闭/打开小部件,重新定位,并且在MCM菜单中更改它们的大小和透明度。距离将以米为单位显示。此外,还有一个Widget用来计算你欠随从的工资。上限是门槛,下是你欠他们的钱。我还应该提到0.5版的新菜单,显示您的随从属性/技能以及他们拥有的技能,分别是您教他们的。

已知的臭虫:

-没有当前的错误.请报告bug部分中的任何错误,而不是评论,否则如果您一直坚持下去,您将面临被阻塞的风险!

兼容性:

-兼容:有趣的NPC,身临其境的生物,跟随者的评论大修,霜降,真正的需要和疾病,方便的马,我的家是你的家,怪物模,活另一个生命,天启法术,雷神,Loot&退化,双重鞘残余,从CBBE衍生的任何身体类型,增强血液,沉浸公民,沉浸马,沉浸在黑暗中的NPC,全国人大大修,真正的野生动物,敌人的复仇,为你的生命奔走,驯服天边II的野兽,当吸血鬼攻击,终极战斗,Violenz,温特米斯特和其他很多你可以在这里找到.用力点我!

-不兼容:终极跟随者大修,令人惊叹的跟随者调整,可扩展跟随者框架,库尔特简单随从。

如果你发现有更多的不相容之处,请告诉我。

附录

平面特征:

-唯一需要进一步注意的是跟随者需要的特征

-另一件事是通过菜单给随从提供额外的福利

学分和感谢:

在这种情况下,我要感谢贝塞斯达、CreationKit Wiki的家伙和官方论坛的伙计们,特别是整个SkyUI团队,特别是@Schlangster、@iststeve和@mardoxx,它们给了我们打开SkyRIM UI代码的礼物。感谢SKSE团队。你们太棒了!灵感已经从我的长期最爱UFO由Loki,以及龙时代,地下城和龙和黑暗灵魂。另外,感谢@LordConti 2创建了他的FISS库,其中的文件部分包含在这个Mod中。感谢他,我们可以轻松地保存/加载用户预置。非常感谢@Atardecer制作了Requiem修补程序,最后,我要感谢@Expired6978创建UIExstance并将源代码上传到Gizub上.如果没有他,我就永远无法创建自定义菜单了。

现在说够了,带你的随从去战斗!

免责声明:

本软件是按原样提供的,没有任何明示或暗示。

保修。在任何情况下,提交人都不应对任何损害承担责任。——

——————————————————————————————————————————————————————

Requirements

1.Skyrim with the most actual patch and all DLC's (1#9#32.8)

2. Skyrim Script Extender

3. SkyUI

4. UIExtensions(optional)

5. FISS(optional)

Installation with NMM:

1. Press the download with Manager button on the Nexus and confirm the requested programm, or copy paste the url directly to Nexus Mod Manager

2. Once downloaded open up NMM and click this Mod to import the package.7z

3. After installation don't forget to enable the plugin file(s) in your prefered Mod organization tool

4. Use L#O#O.T to automatically sort your load order

Manual Installation:

1. Download and unzip the file anywhere

2. Move the .esp and .bsa file(s) (if present) to your 'x:\...Skyrim\Data' folder

3. Choose the patch file(s) (if present) you wish to use and copy to your Data folder

4. After installation don't forget to enable the plugin file(s) in your prefered Mod organization tool

5. Use L#O#O.T to automatically get the correct load order

Important Information

If you are using a new version of Follower Mod upon an existing character made with FM, make sure to make a clean save before playing on. How to do this? But remember, adding or removing Mods during serious gameplay is a VERY bad idea, no matter what kind of safety measures you've prepared.

1. Load your game and find an interior cell, save the game inside

2. Exit game, turn off the old .esp and load the previously made save, then save again inside

3. Exit game, install new version, turn on the new .esp, then go into the game and save again

4. Exit the game once more and then start playing with the clean save

If you happen to have left over script artefacts in your savegames, I recommend using Script Cleaner.

Description

You ever wanted a Follower Mod with lots of features, awesome widgets, hotkey controlable and general convenience that other follower mods couldn't give you because of refusing to use SKSE, SkyUI and other third party Mods as resource? Well, then this is exactly the follower mod you've been looking for. It has all the same basic features then all other prominent follower mods, plus it features complete DLC support, a MCM menu, follower widgets, custom skill and follower magic menu, the option to teach spells and powers to followers, setting their combat style and actor class from a range of 12 shemes, setting their carry weight, speed, aggression, confidence, assistance, morality and skills. It also features hotkeys for trading, commanding (including wait/follow), summoning, relaxing, combat avoidance, follower camera, drawing weapons, showing skills and exchange spells/powers. Widgets will show the name, health, magicka, stamina, carry-/inventory-weight, level and distance to the player. All Widgets are completely configurable via MCM and can also be turned off. They come in two color variations, white and the way I wanted them to be. The widget will also show you if your follower is waiting, relaxing or avoiding combat. Everything's summed up in a very convenient fashion and I promise it never felt better before. To round it all up from version 0.3 there's a wage system, configurable in MCM. Followers will now actually want money from you in order to stay with you. Now for in Detail descriptions:

Follower features:

- followers want money to stay with you, if you don't pay them, they'll leave

- recruit up to 5 followers

- followers can be interacted with via dialogue and hotkeys

- followers can be customized in MCM menu

- followers can learn spells and powers if their appropriate skill is high enough

- followers can dual wield

- followers no longer use default outfits and can be redressed to your liking, they will keep the clothes after dismisal

- all followers can be married

- all female followers have female animation

- occasional changes to follower outfits to make them less overpowered or look more appropriate

- housecarls will automatically sandbox at your home if not following you

- followers are now completely quest and area aware, this plays very nicely with Follower Commentary Overhaul

- followers wil now react to combat near you

- followers will no longer directly react to combat when the player is sneaking, this plays nicely with Better Stealth AI for Followers

- followers will use various idle animations when relaxing, sandboxing or not following you

- followers can relax, avoid combat and summoned

- follower camera showing the first follower looking at you

- diverse options for drawing weapon behaviour in MCM and via hotkey

- you can essentialize, ask for their skills and ignore friendly hits

- all followers from all DLC's supported as well as custom followers using vanilla follower system

- followers can be set to react faster when bumping into them

- followers will no longer trigger traps

- followers combat style is configurable in MCM menu

- followers actor class is configurable in MCM menu

- a completely customizable combat style for every follower

- option to make anyone a follower via spell or dialogue, this includes every single follower from every custom mod, yes, even Inigo, Vilja and Hoth

- dialogue option to make followers put away their torch when sneaking

- dialogue option for advanced stealth behaviour on followers

- give followers the light food perk via MC, so they will not trigger traps

- make any actor level with you by using the provided .bat file, see description further down

- custom menus to show follower statistics and follower spells/powers

The first question you probably ask is, why only 5 followers, couldn't you have done more? Yes, I could have done this. The alias system allows up to hundreds of followers, and the way I rescripted the follower framework it would also be easily implementable. But given the fact that any system can barily handle more then 10 followers at best, and playing with so much followers is extremely inconvenient, I decided against it. It's quality rather then quantity. I also drew inspiration from games like Dragon Age, Dead Souls and old RPG's like Advanced Dungeons & Dragon Series, or Fallout. The maximum number of followers they allowed where somewhere between 4-6. You never got to gather a whole army behind your back. It's no fun either, since all the followers would block any entrance and the world around you. The second question you ask may be about why I'm using hotkeys and widgets. Well, I'm no immersion Nazi, but immersion, imho, can only be broken to a certain degree. I deem popping up message menus that unnecessarily pause the game, or complicated dialogue structures as extremely inconvenient, as well as functions that are only rarely used or never used at all. At the same time I wanted to have a convenient way of information and interaction options with followers, hence why I used widgets and hotkeys. If you think widgets and hotkeys break immersion inside a medieval themed world, you may be right, but I deem it even more unimmersive if I'm constantly forced to enter dialogue or message menus to figure what my followers are about. Communication can be non-verbal. Soldiers in silent battle for example, never use any verbal communication. Why not simply think hotkeys like they were signal of hands?

There's also the option to make anyone a follower by using a lesser power or via dialogue. You'll need to enable the feature in MCM. Unfortunately some NPC's are excluded by their voicetypes, and prone to bug out, specially elder people and children. So for now, I don't recommend recruiting them until I squished this bug. I don't want to exclude them per se, but if nothing else works, this is what's going to happen.

About the wage system: This deserves a section on its own. The wage system is completely optional and can be toggled inside the MCM. You can set up the gold amount per hour in the MCM. Default is 1 Gold. It will multiply with the follower count. So if you have 2 followers and a loan count of 3, the amount of payment will raise by 6 Gold every hour, summing to a maximum of 144 Gold per 24 hours(1 day). I recommend using 1 Gold though, or you will be broke faster then Lehman Brothers. It will compare to a threshold, which can also be setup in the MCM. Once the payment amount reaches the threshold, your followers will leave your service...ALL of them, not just one. You can then pay the money to any follower you've previously met and again will be able to recruit them. It's probably a good idea to not even let it come this far, I recommend checking dialogue with them at least once a day (depending on your MCM settings) and pay their loan...specially if you use Needs Mods where you need to sleep. The loan can be payed to all followers following you, but is isn't counted individualy, to reflect the how the followers group behind you for money. Future updates will import the need for food, drinks and time to relax. Maybe I can even implement a feature where followers are brawling each other for the money and treasures you give them, but for now I want to test out the wage only, to figure if the system is probarly running, and to squish bugs in the process. 

About using the provided .bat file. Bethesda decided to remove the .setLevel() script function with Skyrim version 1.6, and thus removing any ability to directly customize actor levels via script. There are solutions to "emulate" manually leveling up actors, by raising their attributes/skills, but their actually level never changes. However, you can use a console command to make actors that you recruited as followers, which normally aren't followers, level up with you, just like the vanilla followers do. You can also customize their skills in MCM beforehand. Just download the provided .bat file and place it inside your Skyrim folder (not Data), then go ingame, open the console , click the follower you want to customize and write...

setlevel 1000 0 1 100

...without quotes. This will make every actor you've previously recruited as follower, naturally level up with you.

MCM Functions:

- configure all wage related settings

- better follower response can be toggled

- vanilla follower draw weapon behaviour can be toggled

- option to reset all previously configured hotkeys

- configurable interval for widget information, to unburden poor systems

- load/save widget layout (thanks to FISS)

- 7 configurable hotkeys for basic and custom functions

- individually customize all 5 followers and their widgets

- choose and customize combat style, attributes, skills, as well as their classes

- give light food perk to followers

The MCM menu is an awesome tool to customize Mods to your likings. In Follower Mod, it will enable some basic functions, adjust hotkeys and grant you the option to individualize all followers and their Widgets. You're allowed to configure follower carry weight, their speed and diverse other options, as well as reposition and rescale the Widgets and adjust them how you like it. MCM menu will ONLY work if you have both, SKSE and SkyUi installed, otherwise you're stuck with the default settings. Never ask to update the Mod for no SKSE and SkyUI version, isntead I ask you to buy all DLC's, install SKSE and SkyUI, and, if necessary, buy a better computer. Why would anyone even play this game without SKSE and SkyUI nowadays?

Hotkey Functions:

- hotkey to trade with all 5 followers without entering any dialogue or menu

- hotkey to combine wait/follow and command function

- hotkey to summon all followers

- hotkey to tell followers to relax

- hotkey to tell followers to avoid combat

- hotkey to go into follower camera mode

- hotkey to make followers draw weapon with you

Follower Trade Hotkey: Which follower you do trade with depends on how long you press the key. If you tab the key, you do trade with the first follower, if you hold it 1 second, you'll do trade with the second follower, if you hold it 2 seconds, you'll do trade with the third and so on. You will need to be in range of your followers (500 units) to prevent cheating and keep it immersive. If you want to trade with any other then the first follower, don't be irritated that the first followers inventory will be opened first, this is a vanilla flaw I can't fix, and once you lift your finge after > 1 secondm the inventory of the corresponding follower will open. 

Follower Wait/Follow Hotkey: You'll tap the hotkey once and the follower waits. You tap it again and the follower follows. This will work for all followers following you, not just one. You'll get a notification when a follower waits or follows you. The corresponding widget will also show your follower in wait stance. 

Follower Command Favor Hotkey: Basically this uses the same key as the wait/follow hotkey, but you'll need to hold the key for at least one second and then release it. Upon release of the hotkey the command favor state will be entered by the follower. The longer you press the key, the more followers will be involved in the favor state. So you can make a single follower open a container for you, OR make all followers gangrape a Bandit.

Follower Summon Hotkey: Vanilla Followers navigation is flawed. They can't jump up, climb or move where there's no Navmesh. This often leads to extremely inconvenient situations, hence why this function is imported. Press they key once and all your followers will be warped to you and placed at your feet.

Follower Relax/Unrelax (Sandbox) Hotkey: Works pretty much exactly like the wait/follow hotkey with the difference, that your followers will enter sandbox(relax) mode. Press the key once and your followers relax, press it again and the followers will follow again. You'll get a notification when followers relax or doesn't.

Follower Avoid Combat/Enter Combat Hotkey: Works like relax hotkey. You'll get a notification. Press once for followers to ignore combat, press again to make them attack again.

Follower Camera Hotkey: Has two functions. When taped shortly will jump to your closest follower, when taped again will jump back to you. If you hold the key for more then one second, it will flip back to you after releasing the key.

Follower Draw Weapon Hotkey: This simply makes you and your followers draw weapons. If you draw your weapon with your followers, and then use the default draw weapon key, the feature of followers not automatically drawing weapons with you, will be bypassed. This is not a bug, but intention. You can set it back to default by pressing the follower draw weapon hotkey again. You need to enable the custom draw weapon function inside MCM menu.

Toggle Follower Widgets: a hotkey to toggle Follower Widgets on and off. Simple as that.

Skill Menu Hotkey: hotkey to activate the follower statistic menu, which can also be accessed via dialogue.

Magic Menu Hotkey: hotkey to activate the follower magic menu, which can also be accessed via dialogue.

Widget Functions:

The Widgets are one part that make this Mod uniquely stand out. They come in a unique optical flavor. The Widgets will work with IHud by Gopher. Every follower has its own Widget showing name, health, magicka, stamina, inventory-/carry-weight, level and distance to the player. Widgets can be turned off/on, repositioned and their size and transparency changed inside the MCM menu. Distance will be showen in meters. Additionally there's a Widget for counting the wage you owe to followers. The upper number is the threshold, the lower is the amount of money you owe to them. I should also mention the new menus in version 0.5 showing your followers attribute/skills and the speels they possess, respectively you've taught them.

Known Bugs:

- no current bugs...please report any bug in the bug section, not the comments, or you will risk to get blocked, if you stay persistent!

Compatibility:

- Compatible with: Interesting NPC's, Immersive Creatures, Follower Commentary Overhaul, Frostfall, Real Needs and Diseases, Convenient Horses, My Home is your Home, Monster Mod, Live another Life, Apocalypse Spells, Thunderchild, Loot&Degradation, Dual Sheath Redux, any body type deriving from CBBE, Enhanced Blood, Immersive Citizens, Immersive Horses, Immersive NPC's in the Dark, NPC Overhaul, Real Wildlife, Revenge of the Enemies, Run for your Lifes, Tame the Beasts of Skyrim II, When Vampires attack, Ultimate Combat, Violenz, Wintermyst and many more you can find over here...Click me Hard!

- Incompatiblities: Ultimate Follower Overhaul, Amazing Follower Tweaks, Extensible Follower Framework, Kuertees Simple Followers.

Tell me if you find more incompatibilities.

Appendix

Planed Features:

- the only thing that needs further attention is the follower needs feature

- another thing is giving followers perks via menu

Credits and Thanks:

In this case I'll have to thank Bethesda, the Creation Kit Wiki guys and the Official Forum Guys and especially the whole SkyUI-Team, specifically @Schlangster, @psychosteve and @Mardoxx which granted us the gift of cracking the Skyrim UI code open. Thanks to SKSE-Team as well. You guys rock! Inspiration has been drawn from my long time favorit UFO made by Looki, as well as Dragon Age, Dungeons&Dragons and Dark Souls. Also, thanks to @LordConti2 for making his FISS library which files are partly included inside this Mod. Thanks to him we can easily save/load user presets. A huge thanks to @Atardecer for making the Requiem Patch, and finally I need to give gratitude to @Expired6978 for creating UIExtensions and uploading the source on Github...without him I would have never managed to create custom menus.

Enough talk now, lead your followers into battle!

DISCLAIMER:

This software is provided 'as-is', without any express or implied

warranty. In no event shall the authors be held liable for any damages

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