MOD介绍:
介绍
在尝试测试我的遭遇区域大修时,我意识到在游戏中从未实现过相当多的香草遭遇区域。这意味着来自Skyrim Revamped - Loot和Encounter Zones等mod的更改未适用于Skyrim和DLC中多个单元格中的敌人。
实施
Unofficial Skyrim特别版补丁修复了一些未使用的遭遇区域,但仍然保留了90+未触及区域。我认为这个mod是他们的bug修复的扩展 - 像Valtheim Towers这样的区域在Skyrim.esm中创建了从未应用过的区域,并且这个mod修复了这个问题。此mod不会触及遇到区域记录 - 它会在适当的CELL记录中创建遇到区域引用。
这意味着它将与包含相同CELL记录的任何mod冲突,并且必须在这些mod之后加载以便应用遭遇区域引用。我建议尽可能靠近装载订单的底部。我个人使用了现实水2和亮度照明大修,并为他们提供了补丁。确保在MEZF和RW2 / Luminosity之后加载补丁。
主.ESP和补丁文件已在xEdit中标记为ESL,因此它们不会在您的加载顺序中占用插件插槽。
重要的提示
由于这个mod的性质,如果你使用的是遇到区域mod,如Skyrim Revamped - Loot和Encounter Zones,你将会遇到Tamriel世界空间中的20级敌人。从我的角度来看,这是一个理想的行为,我已经包含了一个可选的文件,它将一个位置的遭遇区域应用到它的外部 - 这解决了走向Fort Greymoor的问题,只遇到1级匪徒,并走进里面被20多级匪徒蜂拥而至。现在外部敌人的等级将正确反映堡垒内敌人的等级。
更新
我的下一次更新将把营地和洞穴的内部遭遇区域应用到他们的外部区域(例如:Silent Moons Camp外面的土匪将与Silent Moons Camp内部的土匪类似地进行平整)。
在可选文件中实现的外部遭遇区域:
破塔救星
破碎的象牙保持
暗光塔
Driftshade Sanctuary
法尔达的牙齿
Fellglow Keep
阿莫尔堡
邓斯塔德堡
费勒哈默堡
格林沃尔堡
格雷莫尔堡
哈格斯塔德堡
卡斯塔夫堡
诺伊格拉德堡
斯诺文堡
Sungard堡
绞架摇滚
Mistwatch
Morvunskar
Northwatch Keep
Treva的手表
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INTRODUCTION
While attempting to test my encounter zone overhaul, I realized that a fairly large number of vanilla encounter zones were never implemented in the game. This means that changes from mods like Skyrim Revamped - Loot and Encounter Zones are not properly applied to enemies in multiple cells across Skyrim and the DLCs.
IMPLEMENTATION
The Unofficial Skyrim Special Edition Patch fixes some unused encounter zones, but still leaves 90+ untouched. I consider this mod to be an extension of their bug fixes — areas such as Valtheim Towers had encounter zones created in the Skyrim.esm that were never applied, and this mod fixes that. This mod does not touch encounter zone records — it creates encounter zone references in the proper CELL records.
This does mean it will conflict with any mod that includes the same CELL records, and must be loaded after those mods in order to apply the encounter zone references. I recommend placing it as close to the bottom of your load order as possible. I personally use Realistic Water 2 and Luminosity Lighting Overhaul, and have included patches for them. Make sure the patches load after both MEZF and RW2/Luminosity.
The main .ESPs and the patch files have been flagged as ESLs in xEdit, so they will not take up a plugin slot in your load order.
IMPORTANT NOTE
Due to the nature of this mod, you will run into level 20+ enemies in the Tamriel world if you are using an encounter zone mod such as Skyrim Revamped - Loot and Encounter Zones. From my perspective, this is a desired behavior, and I have included an optional file that applies a location's encounter zone to its exterior as well — this resolves the issue of walking up to Fort Greymoor, only encountering level 1 bandits, and walking inside to be swarmed with level 20+ bandits. Now the level of exterior enemies will properly reflect the level of enemies inside the fort.
UPDATES
My next update will apply the interior encounter zone of camps and caves to their exterior zone (example: the bandits outside of Silent Moons Camp will be leveled similarly to the bandits inside Silent Moons Camp).
Exterior Encounter Zones Implemented in the Optional File:
Broken Tower Redoubt
Cracked Tusk Keep
Darklight Tower
Driftshade Sanctuary
Faldar's Tooth
Fellglow Keep
Fort Amol
Fort Dunstad
Fort Fellhammer
Fort Greenwall
Fort Greymoor
Fort Hraggstad
Fort Kastav
Fort Neugrad
Fort Snowhawk
Fort Sungard
Gallows Rock
Mistwatch
Morvunskar
Northwatch Keep
Treva's Watch
演示截图:


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