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上古卷轴5:重置版MOD Battlemage扩展

上古卷轴5:重置版MOD Battlemage扩展

发布用户:bity_1700368256发布类型:转载

原创作者:leron9999所在平台:互联网

发布日期:2023-07-24 08:08:39更新日期:2024-10-27 00:58:30

是否开源:否是否免费:是

审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)

模组标签:魔法技能运行环境:上古卷轴5:重置版

浏览次数:27

快捷访问:查找资源

MOD介绍:

Battlemage扩展

有一段时间,战斗是最令人恐惧的战斗之一;不是因为他们在魔法和剑中的威力,不是,而是因为他们将两者合并的能力就好像他们是同一个人一样。

它是什么?

Battlemage Extended是一款神奇的游戏模式,可以让你从装备的法术中装备一套盔甲和一把剑。

怎么做?

你有一个较小的力量称为“物化”。在充能咒语时激活它以穿上盔甲或召唤剑。在左手上施加一个法术将在你当前装备的装备上装备一层盔甲,而在右手上施加一个法术就会装备一把剑,就好像施放一个装订好的武器一样。剑和盔甲对应着魔法学校。例如:左手充满火焰法术并激活物化法术将穿上火焰护甲。

如果你装备别的东西,比如另一把剑或法术,再次激活较小的力量而不需要任何法术,你将装备你实现的最后一把剑。

动力攻击,短跑,跳跃和持有步行/冲刺按钮将根据盔甲/剑触发效果。对于Alteration和Conjuration剑,尝试攻击尸体。

阅读本书或自述文件了解更多有关效果的详细信息

更新:

v1.12一些事情

修复了门户框错误

向剑中添加了IMP_K_BoundWeapon关键词,以与Sorcery之路兼容

减少提前技能提升

为触发恢复装甲效果的治疗波放置了一个幅度要求

v1.1 Empower Armor

将添加的增益恢复到元素装甲

Nerfed Restoration Armor的恢复

更新了冰霜之剑的力量攻击中的冰冻效果,以避免目标死亡时突然的布娃娃

新机制:创造了较小的力量Empower Armor,它可以让你使用充满灵魂宝石来改善战斗盔甲;灵魂宝石提高了护甲的护甲等级及其效果的大小

正常安装并覆盖任何需要覆盖的内容

通过MCM更新

资产即将更新

资产v1.2

修复了不可见的句柄错误

包括所有v1.1

在v1.061之后安装

资产v1.1

改变第一人称模型只显示手套

更改了Shock Armor模型,因为初始版本感到乏善可陈

在v1.061之后安装

v1.061

使用Alteration剑收获死亡物品时减少盐分

包括所有v1.061

注意:给脚本一两分钟,以便将脚本应用于您周围的演员

v1.06重新应用较小的magicka费用

Magicka与元素装甲相同元素的法术成本现在因你的破坏技能而降低

更改了打开便携式广告资源的方法:只需要打开一个术语拼写

v1.05真正的大小修复

在铸造元素装甲时修复了幅度增加

铸造元素装甲时消除了较低的魔法成本(目前)

减少使用Alteration剑时死亡的收获量

添加了一个用于更新mod的新MCM

v1.04大小修正

修复元素装甲的大小和持续时间增加

幻觉护甲不再受到伤害

v.103 Invisible Weapons Bug

修复了隐形武器bug

包括所有v1.02和v1.01修复程序

v1.02修补程序的修补程序....

修复v1.01破坏了什么,防止剑出现或崩溃游戏

包括v1.01的所有修复和改进

v1.01已从文件部分中删除

v1.01修补程序

修复震击护甲(v1使用冰霜护甲)

在主动魔术效果屏幕中改进魔法效果描述

增加的功能:按住喊键(z键)5秒左右将删除物化的盔甲和剑

如何更新:

下载并安装更新,覆盖需要覆盖的内容

从您的便携式库存中移除所有物品(收取两个术语咒语并按下护套/ R键)

转到MCM并单击其中的一个更新选项

提示时说“是”

打开控制台

类型:帮助从业者

寻找Battlemage Practitioner

类型:player.removespell <battlemage从业者的身份证>

类型:player.addspell <battlemage从业者的身份证>

您可以将商品退回便携式广告资源

路线图(没有承诺):

MCM允许通过mod菜单更新(这个肯定)

成本增长:通过振作点或龙魂或灵魂宝石改善战斗物质装甲

更多的剑效果和剑的增长

制作自己的物化盔甲?制作自己的物化剑吗?疯狂的想法,谁知道需要多长时间。

技术:

它使用脚本,是的,但是我已经尝试了200多个插件的播放,几乎没有问题。希望你不会有太多麻烦。此外,很多脚本都没有使用过,我只是觉得我会把它放在每个人看来。

兼容性:

只要使用正确的关键字,就可以与其他拼写mod兼容。使用插槽50和51的任何新物品或设备将与装甲不兼容(他们使用该插槽)。

要求:

香草天际

SKSE

已知的问题:

召唤剑时可能会出现轻微的延迟。

关于强力攻击尸体的一些效果可能不会触发。

权限:

请按照您的意愿使用它,但如果您要使用其脚本或资产,请至少相信我。 没有必要的许可。

工具:

3DS Max

NifSkope

GIMP

创作套件

记事本+ +

二手资产:

URW  - 无用的资源 -  Urwy的武器

喊出来:

我从那里得到了这个想法,GraysonTheWolf的Elemental Binding mod

——————————————————————————————————————————————————————

Battlemage Extended

There was a time when battlemages were amongst the most feared in combat; not for their prowess in magic and sword, no, but for their ability to merge both as if they were one and the same.

What is it?

Battlemage Extended is a magic and gameplay mod that allows you to equip a suit of armor and a sword from the spells you charge.

How is it done?

You have a lesser power called "Materialize". Activate it while charging a spell to don the armor or conjure the sword. Charging a spell on the left hand will equip a layer of armor over your current equipped gear, while charging a spell on the right hand will equip a sword as if casting a bound weapon. The swords and armors correspond to the school of magic. Example: charging a fire spell on the left hand and activating the Materialize spell will don the Fire Armor. 

In case you equip something else, like another sword or a spell, activate the lesser power again without charging any spell and you'll equip the last sword you materialized.

Power attacks, sprinting, jumping, and holding of the walk/sprint button will trigger the effects depending on the armor/sword. For Alteration and Conjuration swords, try power-attacking a corpse.

READ THE BOOK OR THE README FOR MORE DETAILS ON THE EFFECTS

Updates:

v1.12 A Few Things

Fixed the portal box bug

Added IMP_K_BoundWeapon Keyword to the swords for compatibility with Path of Sorcery

Reduced advance skill increase

Placed a magnitude requirement for triggering the healing wave for the restoration armor's effect

v1.1 Empower Armor

Reinstated the added buffs to the elemental armors

Nerfed Restoration Armor's recovery

Updated frozen effect from Frost Sword's power attack to avoid sudden ragdolls when the targets die

NEW MECHANIC: Created the lesser power Empower Armor which allows you to improve the battlemage armor using filled soul gems; the soul gems improve the armor's armor rating and the magnitudes of its effects

Install as normal and overwrite anything that needs to be overwritten

Update via MCM

Assets to be updated soon

Assets v1.2

Fixes the invisible handles bug

Includes all of v1.1

Install after v1.061

Assets v1.1

Changed 1st Person models to only show the gloves

Changed the Shock Armor models 'cos the initial version felt lackluster

Install after v1.061

v1.061

Reduced salts when harvesting dead things with your Alteration sword

Includes all of v1.061

Note: Give it a minute or two for the scripts to apply to the actors around you

v1.06 Re-applied lesser magicka cost

Magicka cost of spells of the same element as the elemental armor's  is now lower based on your destruction skill

Changed method of opening your portable inventory: only one conjuration spell needed to open it

v1.05 Real magnitude fixes

Fixes the magnitude augments when casting elemental armors

Removed the lower magicka cost when casting elemental armors (for now)

Reduces the amount harvested when using the Alteration sword on dead things

Added a new MCM for updating the mod

v1.04 Magnitude fixes

Fixes magnitude and duration augments for elemental armors

No more falling damage for Illusion armors

v.103 Invisible Weapons Bug

Fixes invisible weapon bug

Includes all of v1.02 and v1.01 fixes

v1.02 Hotfix... of a hotfix

Fixes what v1.01 broke that prevented swords from appearing or crashing the game

All of v1.01's fixes and improvements included

v1.01 has been removed from the files section

v1.01 Hotfix

Fixes Shock Armor (v1 uses Frost Armor)

Improves magic effect descriptions in active magic effect screen

Added functionality: holding the shout key (z-key) for 5 or so seconds will remove materialized armor and sword

How to update:

Download and install the update, overwrite whatever needs to be overwritten

REMOVE ALL ITEMS FROM YOUR PORTABLE INVENTORY (charging two conjuration spells and pressing the sheathe / R-key)

Go to the MCM and click on the one update option in there

Say yes when prompted

Open console

type: help practitioner

Look for Battlemage Practitioner

type: player.removespell <battlemage practitioner's ID>

type: player.addspell <battlemage practitioner's ID>

You can return your items to your portable inventory 

Roadmap (of no promises):

MCM to allow updating via mod menu (this one for sure)

Growth with cost: improve the battlemage materialized armors via perk points or dragon souls or soul gems

More sword effects and sword growth

Make your own materialize armor? Make your own materialize sword? Crazy idea, and who knows how long that will take.

Technical:

It uses scripts, yes, but I've tried it on my playthrough with 200+ plugins with little to no issue. Hopefully you won't have too much trouble. Also, a lot of the scripts there are unused, I just figured I'd put it in for everyone to see.

Compatibility:

Compatible with other spell mod as long as it uses the proper keywords. Any new item or equipment mod that uses the Slots 50 and 51 will be incompatible with the armors (they use that slot).

Requirements:

Vanilla Skyrim

SKSE

Known Issues:

A slight lag might occur when you summon the sword. 

Some effects with regards to power-attacking corpses may not trigger.

Permissions:

Use it as you will, but please at least credit me if you're gonna use its scripts or assets. No permission necessary.

Tools:

3DS Max

NifSkope

GIMP

Creation Kit

Notepad++

Used Assets:

URW - Useless Resources - Weapons by Urwy

Shoutout:

GraysonTheWolf's Elemental Binding mod as I got the idea from there

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