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骑马与砍杀MOD Late Medieval Helmets V2 头盔

骑马与砍杀MOD Late Medieval Helmets V2 头盔

发布用户:bity_1700368256发布类型:转载

原创作者:Thick1988所在平台:互联网

发布日期:2023-07-24 07:44:25更新日期:2024-10-27 00:58:30

是否开源:否是否免费:是

审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)

模组标签:物品运行环境:骑马与砍杀

浏览次数:11

MOD介绍:

Late Medieval Helmets V2 头盔

一系列西方中世纪头盔,来自1300至1500年代后期。

forums#taleworlds#com/index.php/topic,253388#0#html 

这些模仿真实的中世纪头盔,并保持尽可能真实的形状和形状,我可以管理。在中世纪后期,所有这些都主要在欧洲使用。它们适用于任何过渡或板甲。

纹理/造型不是最好的,但它们非常好。

请留下您的任何反馈。

要将helm安装到游戏中,请执行以下操作:

1-将RAR文件解压缩到您选择的模块中

2-确保Resources和Textures文件夹与模块组合使用

3-使用openBRF 

打开资源中的brf文件4- open itemskinds1 .txt为您的模块

5-复制现有头盔的线路,例如:Great Helm。就像你在下面看到的那样

itm_great_helmet Great_Helmet Great_Helmet 1 great_helmet_new 0 2147549196 0 980 704643238 2.750000 100 53 0 0 10 0 0 0 0 0 0 0 

6-转到itemskinds1.txt文件的底部,就在最后一个条目(items_end)之前,粘贴副本头盔线。

7-将big_helmet_new替换为BRF文件中新项目的名称,例如Lyle Bascinet。

itm_great_helmet Great_Helmet Great_Helmet 1 lyle_bascinet 0 2147549196 0 980 704643238 2.750000 100 53 0 0 10 0 0 0 0 0 0 0 

8-然后更改项目行的名称和ID以符合您的偏好,例如:

itm_lyle_bascinet Lyle_Bascinet Lyle_Bascinet 1 lyle_bascinet 0 2147549196 0 980 704643238 2.750000 100 53 0 0 10 0 0 0 0 0 0 0 

9-返回文档顶部并更改数字以反映您添加的项目数量

文件版本3 

604<-------这个数字

10-保存文件

11-转到模块文件夹

12 中的module.ini文件 - 在行上方添加以下行:works_with_version_min = 1000 

load_module_resource = 14-15th Century Items 

13-保存module.ini 

14-玩游戏!(需要新的保存,除非您覆盖现有项目)

A collection of Western Medieval helmets from the late period, 1300-1500.

forums#taleworlds#com/index.php/topic,253388#0#html

These are modeled after real Medieval helmets and kept as true to form and shape as I could manage. All were mostly used in Europe during the later medieval period. They go great with any transitional or plate armors.

The texturing/modelling is not the greatest but they are pretty good.

Please leave any feedback you have.

To install the helms into your game do the following:

1- Extract the RAR file into a Module of your choice

2- Be sure the Resources and Textures folders combine with the modules

3- Open the brf file in resources with openBRF

4- open itemskinds1.txt for your module

5- Copy the line for an existing helmet, ex: Great Helm. like you see below

itm_great_helmet Great_Helmet Great_Helmet 1 great_helmet_new 0 2147549196 0 980 704643238 2.750000 100 53 0 0 10 0 0 0 0 0 0 0

0

0

6- Go to the bottom of the itemskinds1.txt file and just before the last entry (items_end), paste the copies helmet line.

7- replace great_helmet_new with the name of the new item from the BRF file, ex Lyle Bascinet.

itm_great_helmet Great_Helmet Great_Helmet 1 lyle_bascinet 0 2147549196 0 980 704643238 2.750000 100 53 0 0 10 0 0 0 0 0 0 0

0

0

8- Then change name and ID of the item line as well to match your preference, ex:

itm_lyle_bascinet Lyle_Bascinet Lyle_Bascinet 1 lyle_bascinet 0 2147549196 0 980 704643238 2.750000 100 53 0 0 10 0 0 0 0 0 0 0

0

0

9- Go back to the top of the document and change the number to reflect the number of items you've added

itemsfile version 3

604 <------- this number

10- Save the file

11- Go to your module.ini file in the modules folder

12- add the line below above the line that says: works_with_version_min = 1000

load_module_resource = 14-15th Century Items

13- Save the module.ini

14- Play the game! (Requires a new save, unless you overwrite existing items)

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