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骑马与砍杀MOD Tocans Calradia - a Native Expansion and Mod 整合包

骑马与砍杀MOD Tocans Calradia - a Native Expansion and Mod 整合包

发布用户:bity_1700368256发布类型:转载

原创作者:TOCAN所在平台:互联网

发布日期:2023-07-22 10:13:35更新日期:2024-10-27 00:58:30

是否开源:否是否免费:是

审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)

模组标签:功能性运行环境:骑马与砍杀

浏览次数:9

MOD介绍:

Tocans Calradia - a Native Expansion and Mod 整合包

适用于1#153-1#60

是的,另一个warband mod。

我喜欢warband,但我认为原生游戏需要一些改变和补充。

与许多其他模块相反,计算机要求不是在高度上驱动的。

tocan的calradia试图改善游戏体验,使m&b如此有趣,

包括最好的mod,添加新功能,修复本机错误和一些游戏变化。

如果你喜欢这个mod,请点击赞同并投票支持!

有关所有信息,请访问:://forums#taleworlds#com/index.php/topic,259795#0#html

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变化清单很长,但这里有重要的事情:

包括mod

- 外交

- 战前命令和部署(pbod)

- 自由职业者

- 更好的横幅

- 更多金属声音

- 改善男性面孔

- 历史性城堡项目

- 竞技场大修mod 

新功能

- 黑暗骑士入侵[早期发展阶段] 

- 海战,座位和航海

-桥战役

-自定义部队

- 60个新同伴的[16本地] 

-顶级-队伍到英雄

-新市镇+村庄场景

-面返工[例如:库吉特看起来亚洲] 

- “现实的”血

-新马和骆驼[ ~60] 

- 一些新项目

- 前哨

- 弗洛里银行系统

- 可定制的陪练比赛

- 决斗套件

- 改善贸易商品

- 盐矿[玩家可以让囚犯在矿井中工作] 

- 新建筑

- 新书

- 新的小酒馆

- 酒馆管理员/竞技场大师的新选择

- 将10个快速游戏英雄添加到卡拉迪亚的土地

-国王给予玩家礼物作为附庸

- 新的王国管理选项

- 部队树查看器

- 商人的交易分类帐

- lav的伴侣/库存管理

- 伴随导出/导入功能

- 新的作弊选项

部队更改

在这里你不会发现很多变化。我们喜欢本土军队,并试图保持平衡和游戏的感觉

- 斯瓦迪亚有弩手和弓箭手

- rhodok警长现在可以升级为rhodok领导者(骑兵)

- rhodok神枪手使用arbalests 

- 沙漠土匪和骆驼或马匹的sarranid骑士

- 新的雇佣军,新强盗,土匪/猎人领袖

- 更好的土匪部队树

- 增加了部队规模的

游戏玩法变化

- 减少领主的叛逃

- 在参加战斗时总是选择一方

- 玩家可以通过对君主说话来结束他的雇佣兵合同

- 如果你是国王,马歇尔和/或拥有封地,则可以获得玩家(+ ai)部队规模的奖金

- 城镇和村庄繁荣调整| 封地收入/租金的变化[为了保卫它的价值] 

- 村庄的袭击可以中止 在围困期间访问库存

- 玩家可以围攻具有中立关系的城堡

- 牛跟随玩家;-) 

- 雇佣兵现在比正常军队多花费25%[原住民的50%没有理由] 

- 更多的雇佣兵在酒馆

- 弹药用于远程武器+4 [投掷技能值得的东西] 

- 有40%的几率捕获敌人[而不是原生的30%] 

- 锦标赛胜利变化[增加赌注金额,xp胜利+关系胜利] 

- 囚犯管理 - > 10 /技能点[(而不是5)使其成为某种东西值得] 

- 建立时间1/2更快

- 玩家可以随时向行会大师询问新的任务

- 增加所需的名声以作为附庸服务[200而不是150]

- 一所学校每周增加村民对你的忠诚度+1,而不是每个月

- 增加商品可用的钱

。欲了解更多信息,请查看更新说明,或者

我感谢您的帮助!

顺便说一句:我认为我的脚本比我的英文更好;-) 

截图

前哨

扩展到堡垒

新竞技场

管理你的同伴

新城堡

改进男性面孔

桥战

可定制的陪练比赛在新的竞技场

新马

新npcs 

贸易分类帐

海战

rivacheg 

燧枪手枪的端口,

女王

骆驼

新面孔

成为一名自由职业者

的盐矿

武器,拥有^^ 

veluca在围攻下的

rhodok 

arbalests nordman 

the dark knights 

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1.6注意

这次没什么新内容,但是我决定发布这个更新,因为1.6 beta 

保存游戏中的主私人谈话错误与1.6 beta 兼容可以节省

游戏玩法:

- 玩家可以围攻中立关系

修复城堡:

- 1.6测试版玩家不能私下与其他领主交谈...现在已经修好了(对于国王杰里+瓦拉斯而言)

- 同伴:yareb醉酒的马卢克现在花费你2700而不是加入你的队伍免费(thx to diessa for the暗示)

- 伴侣:伴侣对话框“再次告诉我你的故事”只有一次在菜单中

- 盐矿:有时你不能离开现场。我不知道为什么会发生这种情况但是现在你可以和barezan谈谈让我的

所有已知错误:

- 自由职业者:已经报告了一些错误。我尝试修复它以用于下一个版本

- 前哨:一些一级场景是空的(我还没有场景)但是

如果你发现了错误,请报告我

works with 1#153-1#60

yes, another warband mod. 

i love warband but i think the native gameplay need some changes and additions. 

contrary to many other mods, the computer requirements are not driven in the height.

tocan's calradia try to improve the gameplay experience which makes m&b so fun, 

by including the best mods, adding new features, fixing native bugs and some gameplay changes.

if you like this mod please click on endorse and vote for it!

for all infos please visit: forums#taleworlds#com/index.php/topic,259795#0#html

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the list of changes is quite long but here the important things:

included mod's

- diplomacy

- pre-battle orders & deployment (pbod)

- freelancer

- better banners

- more metal sound

- improved male faces

- historic castles project

- arena overhaul mod

new features

- dark knight invasion [early development stage]

- sea battles, seatrade & seafaring

- bridge battles

- custom troops

- 60 new companions [& the 16 native]

- top-tier-troop to hero

- new towns + villages scenes

- faces reworked [ex: khergits looks asian]

- "realistic" blood

- new horses and camels [~60]

- some new items

- outposts

- floris bank system

- customizable sparring matches

- duel kit

- improved trade goods

- salt mine [the player can let prisoners work in the mine]

- new buildings

- new books

- new npcs in taverns

- new options with the tavern keeper/arena master

- added the 10 quick game heroes into calradia's land

- kings give the player a gift for being a vassal

- new kingdom management option

- troop trees viewer

- merchant's trade ledger

- lav's companion/inventory management

- companion export/import function

- new cheat options

troop changes

here you will not find many changes. we like the native troops and try to keep the balance and game feeling

- swadia have crossbowmen and archers

- rhodok sergeants can now be upgraded into rhodok leaders (cavalry)

- rhodok sharpshooters uses arbalests

- desert bandits and sarranid horsemen with camels or horses 

- new mercenary troops, new bandits, bandit/manhunter leaders

- better bandits troop tree

- increased troop sizes

gameplay changes

- reduced lord defecting

- always choose side when joining battles

- the player can end his mercenary contract by speaking to liege

- bonus for player (+ai) troop size in case you are king, marshall and/or hold fiefs

- towns & villages prosperities tuned | fief income/rents changes [to make defending it worth]

- village raids can be aborted | access on inventory during a siege

- the player can besiege castles with neutral relations

- cattle follow player ;-)

- mercenaries now cost 25% more than normal troops [native's 50% are not justified]

- more mercenaries in taverns

- ammo for ranged weapons +4 [to make throwing skill something worth]

- 40% chance to capture an enemy [instead native's 30%]

- tournament win changes [increased bet amount,xp win + relation win]

- prisoner management -> 10/skillpoint [(instead 5) to make it something worth]

- building time 1/2 faster

- the player can always ask the guild master for a new quest

- increased the needed renown to got in service as a vassal [200 instead 150]

- a school increases the loyalty of the villagers to you by +1 every week instead every month

- increased the goods merchants available money

much more. for more infos look into the update notes or ask

i'm thankful for any help!

by the way: i think my scripting is better than my english ;-)

screenshots

outpost

expanded to a fort

new arenas

manage your companions

new castles

improved male faces

bridge battles

customizable sparring matches in the new arenas

new horses

new npcs

the trade ledger

sea battles

the port of rivacheg

flintlock pistol

the queen

camels

new faces

be a freelancer

the salt mine

weapon to have ^^

veluca under siege

rhodok arbalests

nordman

the dark knights

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1.6 notes

this time nothing new but i decide to release this update because the lord private talk bug in 1.6 beta

save-game compatible with 1.6 beta saves

gameplay:

- the player can besiege castles with neutral relations

fixes:

- in 1.6 beta the player can't talk to other lords in private... this is now fixed (thx to king jerry + warass)

- companion: yareb the drunken mamluke cost you now 2700 instead joining your troop for free (thx to diessa for the hint)

- companion: companion dialog "tell me your story again" only once in the menu

- salt mine: sometimes you can't leave the scene. i don't know why this happens but now you can talk to barezan to leave the mine

all known bugs:

- freelancer: some errors have been reported. i try to fix it for the next release

- outpost: some level one scenes are empty (i have no scenes for it yet) but it works

please report me if you found something wrong

演示截图:

Tocans Calradia - a Native Expansion and Mod 整合包

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