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骑马与砍杀MOD Phantasy Calradia 包括许多不同的奇妙种族

骑马与砍杀MOD Phantasy Calradia 包括许多不同的奇妙种族

发布用户:bity_1700368256发布类型:转载

原创作者:guspav所在平台:互联网

发布日期:2023-07-22 08:53:37更新日期:2024-10-27 00:58:30

是否开源:否是否免费:是

审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)

模组标签:功能性运行环境:骑马与砍杀

浏览次数:2

MOD介绍:

Phantasy Calradia 包括许多不同的奇妙种族

Phantasy Calradia Mod的公共测试版

基本上是原生的,增加了许多调整和新功能以及许多主要基于D&D设置的幻想元素。

- 七个新的主要派别,包括:精灵,溺水,矮人,法师,亡灵巫师/亡灵,神职人员/圣骑士,兽人

- 每个派系的大量物品,一些是原创的,一些来自许多不同的OSP-- 

一个基于新技能的魔法系统,磨损的物品和抛出的武器

- 一些法术创造了巨大的破坏:火球,照明螺栓,魔法导弹,黑色螺栓,白色螺栓,吸血鬼螺栓,魅力人,火焰箭头。

- 基于OSP的娱乐技能,但经过大量修改

- 一些神奇的物品,主要依靠D&D(食人魔的力量,矮人投掷者,投掷匕首,大法师长袍,泰坦之王,蝎子剑,破坏之锤,太阳剑)

- 偷袭系统

- 新生物:精灵,矮人,溺水,侏儒,兽人,阴影,骷髅,傀儡(石头,铁,银)

- 就像在OSP中一样发货和船只战斗

- 每隔一段时间就会发生真正危险的反复发作,让你保持警惕厌倦了狩猎匪徒

- 一个死灵法术系统(凭空创造不死军队,但它会花费你!)

- 16个新英雄:2个精灵,2个矮人,2个掠夺者,2个侏儒,2个兽人,2个法师和一些其他的人才

请注意,这个mod仍在进行中,它需要大量熨烫,抛光和重新平衡,但我向你保证这很有趣。

以及为纹理,音乐,模型,OSP等做出贡献的人们。:

BARF 

土著人基金

Addonay 

Sayd欧斯曼

OSM-AM 

dejawolf 

Andragorn 

Jojjo 

wanderer949 

xenoargh 

SPAK 

Baraban 

的TLD队

的熊队2队

SacredStoneHead 

黑暗罗宾

Redface(www#deviantart#com/art/Battlemage-24181842)

百年战争Mod团队

The Floris Mod团队

一些声音效果来自www#freesfx#co.uk 

版本0.723更改日志:

- 固定脚胶项目对话框,实际上给脚胶。

- 为债务和储蓄建立了一个上限(它们设置为1000000,因此没有变量溢出,我的猜测是最大变量大小为2 ^ 20 = 1048576)。

- 为非付费客户制作了gnomish银行愤怒的信件以及一些反响。

- 将国王田径骑士提升至3(为0)。

- 修正了Vedmaks的神奇力量并将其设置为7. 

- 降低强盗生成率。

- 修补“对齐冲突”脚本。

- 调整了收费的工作人员和偷袭代码。它们现在会造成原始伤害,因此护甲

对它们的用处不大。

- 围绕一些城堡的模式,以便在精灵和卓尔与Blazing和亡灵巫师之间造成更多的冲突(需要新的游戏)。

- 更正了几个拼写错误和NPC对话错误。

- 提高火焰箭,酸箭和黑暗法术的准确性。

- 从正规商店中移除了精灵皇家板块和Vorpal Sword。

- 将Kevtil的信仰提升到1 

- 增加了一个溺水的剧本来发动战斗,这样从船上掉下来的部队将慢慢地从hp中排出并被杀死。

- 降低法师和牧师工资的成本。

- (希望)修复所有性别问题。

版本0.721a 

修复工资问题。

版本0.721更改日志:

此文件将从0.7版本开始修补到最新版本0.721。

更多的修补程序而不是完整的修补程序,但它设置正确。

版本0.72更改日志:

此修补程序将解决诸如不死士气和不死食物消费脚本无法正常运行的问题。它还将从武器商店中移除屠夫和刽子手。可能还有其他一些小错误已修复,但无法记住它们。它也可能适用于修补v#0#7到0.72这是保存游戏兼容。

版本0.71更改日志:

- 现在可以招募Djanni(那里有小错字)

- 纠正了几个拼写错误

- 现在可以买到死灵法师的工作人员

- Sun Blade将不再在Blazing Hand Temple出售

- 将黄金种马hp降低到250

- 将伤害范围降低到3个固定米。它也只会造成它造成的伤害的1/2。

- (未经测试)调整的代码使不死生物对其他亡灵造成士气惩罚。

- Chelez集中在山谷上,希望这可以防止强盗藏身在不可逾越的地形上。

- 在他们所属的地方放置了一些对话选项

- 移除弹簧安装盾牌脚本(无功能)以防止进入酒馆时出现红色字母

- 导弹风暴将花费更多来平衡它的力量

- 慢速法术伤害减少到25次切割,是30次切割

- 其他几个拼写错误已得到纠正

- 菜单响应顺序已在法师公会中反转,因此“离开”玩家响应位于选项列表的末尾。

- 测试了非亡灵部队 - 变得生气 - 不死 - 部队 - 军队中的剧本,现在似乎按预期工作了。

- 固定火球和闪电文本

- 最后是挑衅和失去权威的东西。它现在不会每3秒出现一次

- 从商店中拿走所有主要的魔法物品。

- 将预加盟战斗脚本更改为Floris之一。希望现在这些奇怪的问题都会消失。

- 使用投掷武器给予魔法法师更多技能

- 给一些法师和战士法师部队带来神奇的剑法术

- 改变了Ninnock的脸部代码,给了Berembert一个山羊胡子。

- 增加的强盗产生频率,增加红字产生最大和频率

- 将lichdom成本降低到50k(100k)

- 将时间乘数改为0.5(为0.25),将视距改为8(为6.5)。

- 将疯狂的法师移动到派对模板的开头,这样他就可以进行说话而不是傀儡。

- 巫妖恐惧光环条件已被重写以解决一些问题并整理代码。

版本0.7更改日志:

- 魔术和信仰栏现在由一个脚本保护,因此由于某种原因,它们的值不会低于0。

- 闪电螺栓和吸血鬼螺栓现在将花费他们应该给他们应该的代理人。

- 增加了混乱,急速,缓慢,诅咒,酸箭,黑暗,魔法武器,精神锤,勇敢,恐怖和伤害法术。

- 神职人员的法术不再那么毛躁了。

- 修正了潜行攻击。

- 施法时盾牌法术会产生金属声。

- Remade Orc面部模型和调整纹理。

- 调整后的法师工作人员人数,使他们现在拥有正确的价值观。

- 为已充电的工作人员添加了粒子效果,并为法术书添加了一个充电/放电按钮,同时删除了所有法师的五线谱“杀死模式” 

- 从黑暗罗宾攻击任何OSP(并由你真正修复)添加。

- 来自amade的青铜盔甲

- 将人口迁移到城镇,城堡和村庄

- 重新设计的吸血鬼螺栓和白色螺栓,因此无论装甲如何都会造成伤害。

- 增加了一些百年战争模型武器

- 添加了balrog和balrog sword 

- 增加了第一批超级军队

- 由ShaunRemo添加了vaegir anf sarranid头盔替换包

- 为本地派系添加超级部队加上他们的特殊装备

- 为法师添加了工具提示和神职人员的法术

- 增加黑暗版本的神职人员法术,目前除了圣骑士之外可供所有神职人员使用

- 添加了吸血鬼刀片

- 添加霜霜品牌和火焰舌头

- 由SacredStoneHead添加黑色武士盔甲

- 为Four Ways Inn添加了工作人员(银行家,魔术物品卖家) ,永久赎金经纪人)

- 在营地菜单中添加菜单成为巫妖(你需要7个或更多的死灵法术)

- 增加文化迁移到拥有的封地(可以改变文化)

- 添加精灵和卓尔的声音

- 添加了balrog声音

- 在Berembert的菜单中添加了几项新发明

- 为新NPC添加了许多对话框,现在只缺少一些。

- 卡拉迪亚地图现在增加了2倍

- 新派系的新城堡和村庄

- 新派系的新女士和骑士。

A public beta of the Phantasy Calradia Mod

It's basically native with many tweaks and new features added plus many fantasy elements mainly based on the D&D settings.

- seven new major factions which include: elves, drows, dwarves, mages, necromancers/undeads, clerics/paladins, orcs

- lots of items for each faction, some original and some taken from many different OSPs

- a magic system based on new skills, worn items and thrown weapons

- some spells for creating great havoc: fireball, lighting bolt, magic missile, black bolt, white bolt, vampiric bolt, charm person, flame arrow.

- an entertainment skill based on an OSP, but heavily modified

- some magical items based heavily on D&D (gauntlets of ogre power, dwarven thrower, dagger of throwing,robe of the archmage, maul of the titans, vorpal sword, mace of disruption, sun blade)

- a sneak attack system

- new creatures: elves, dwarves, drows, gnomes, orcs, shadows, skeletons, golems (stone, iron, silver)

- ships and ship battles just like in the OSP

- really dangerous recurrent spawns every once in a while to keep you on your toes and from getting bored of hunting bandits

- a necromancy system (create undead armies out of thin air, but it'll cost you!)

- 16 new heroes: 2 elves, 2 dwarves, 2 drows, 2 gnomes, 2 orcs, 2 mages and some other miscelaneous humans

take note that this mod is still a work in progress and it needs a lot of ironing, polishing and rebalancing, but I assure you it is quite fun.

and to the people who contributed with textures, music, models, OSPs,etc. :

Barf

Narf

Addonay

Sayd Ûthman

OSM-AM 

dejawolf

Andragorn

Jojjo

wanderer949

xenoargh

Spak

Baraban

The TLD team

The Bear Force 2 team

Jik

SacredStoneHead

Dark Robin

Redface (www#deviantart#com/art/Battlemage-24181842)

Hundred Years War Mod Team

The Floris Mod Team

Some sound effects taken from www#freesfx#co.uk

Version 0.723 changelog:

- Fixed foot glue item dialog to actually give the foot glue.

- Established a top cap for both debts and savings (they are set to 1000000 so no variables overflow, my guess is the max variable size is at 2^20= 1048576).

- Made gnomish bank angry letters for non paying customers as well as some repercussions.

- Raised Knights of the King athletics to 3 (was 0).

- Corrected Vedmaks magical power and set it to 7.

- Lowered bandit spawn rate.

- Patched up "alignment clash" script.

- Tweaked charged staff and sneak attack code. They will now cause raw damage so armor will 

be less useful against them.

- Mode around some castles so as to cause more strife between elves and drow and the Blazing and and the necromancers (requires new game).

- Corrected several typos and NPC conversation errors.

- Increased the accuracy of flame arrow, acid arrow and darkness spells.

- Removed the Elven Royal Plate and Vorpal Sword from the regular shops.

- Raised Kevtil's faith to 1

- Added a drowning script to ship battles so troops who fall from the ships will slowly be drained from hp and killed.

- Reduced the cost of mages and cleric wages.

- (hopefully) Fixed all gender issues.

Version 0.721a

Fixes wages issue.

Version 0.721 changelog:

This file will patch from version 0.7 onwards to the most current 0.721 one.

More a hotfix than a thorough patch, but it sets things right.

Version 0.72 changelog:

This patch will address issues like the undead morale and undead food consumption script not functioning properly. It will also remove the butcher and the executioner from weapon shops. There are probably other tiny bugs that were fixed, but can't remember them. It will also probably work for patching v#0#7 to 0.72 It is save game compatible.

Version 0.71 Changelog:

- Djanni can now be recruited (little typo there)

- Several typos corrected

- Necromancer's staff can be bought now

- Sun Blade will no longer be for sale at the Blazing Hand Temple

- lowered Golden stallion hp to 250

- lowered the range of the harm spell to 3 fixed meters. It will also deal only 1/2 of the damage it was causing.

- (untested) tweaked code that made undead cause morale penalities to other undead.

- Chelez was centered on the valley, hopefully this will prevent bandit hideouts to spawn on unpassable terrain.

- A few dialog options were put where they belong

- removed spring mounted shield script (non-functioning) to prevent red letters when entering taverns

- Missile storm will cost more to balance it's power

- Slow spell damage has been reduced to 25 cutting, was 30 cutting

- Several other typos have been corrected

- Menu responses order has been inverted in the mages guild so the "leave" player response is at the end of the list of options.

- Tested the non-undead-troops-getting-pissed-about-undead-troops-in-army script and it seems to work as intended now.

- Fireball and lightning bolt text fixed 

- FINALLY the provocations and losing authority thingy. It won't appear every 3 seconds now

- took away all major magical items from shops.

- Changed pre join battle script to the one of Floris. Hopefully the weird issues will be gone now.

- Gave Magocracy mages a bit more skill with thrown weapons

- Gave some Mage and Fighter-Mage troops the magical sword spell

- Changed Ninnock's facecode, gave Berembert a goatee beard.

- Increased bandit spawns frequency, increased red letter spawns maximum and frequency

- reduced lichdom costs to 50k (was 100k)

- changed the time multiplier to 0.5 (was 0.25) and the seeing range to 8 (was 6.5).

- Moved the crazy mage to the beginning of the party template so he will do the talking instead of the golems.

- Lich fear aura conditions have been re-written to fix some issues and tidy up the code.

Version 0.7 Changelog:

- Magic and faith bars are now being guarded by a script so their values won't go beneath 0 for some reason.

- Lightning bolts and Vampiric bolts will now cost what they were supposed to to the agent they were supposed to.

- Added chaos, haste, slow, curse, acid arrow, darkness, magical weapon, spiritual hammer, bravery, terror and harm spells.

- Cleric spells won't be so glitchy anymore.

- Fixed Sneak attacks.

- The shield spell will produce a metallic sound when cast.

- Remade Orc face models and adjusted textures.

- Adjusted mage staff sizes so they have now the correct values.

- Added particle effect to charged staffs and a charge/discharge button to the spell book, also removed all mage's staves "kill modes"

- Attack Anyone OSP from Dark Robin (and fixed by yours truly) added.

- Bronze armor from amade added

- Migrate population to towns, castles and villages

- re-engineered vampiric bolt and white bolt so they cause damage regardless of armor.

- added some Hundred Years War mod weapons

- Added balrog and balrog sword

- added first batch of super-troops

- added vaegir anf sarranid helmet replacement pack by ShaunRemo

- added super-troops to native factions plus their special equipment

- added tool tips for mage and cleric spells

- added dark versions of cleric spells, currently available to all clerics except paladins

- added vampiric blade

- added frost brand and flame tongue

- added black samurai armor by SacredStoneHead

- added staff to the Four Ways Inn (banker, magic items seller, permanent ransom broker)

- added menu to become a lich (you need 7 or more in necromancy) in the camp menu

- added culture migration to owned fiefs (can change culture)

- added elf and drow sounds

- added balrog sounds

- added several new inventions to Berembert's menu

- added many dialogs for new NPCs, only a few are missing now.

- Calradian map is now 2x bigger

- new castles and villages for the new factions

- new ladies and knights for the new factions.

演示截图:

Phantasy Calradia 包括许多不同的奇妙种族

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