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骑马与砍杀MOD 15th c mod for Floris Basic 修正部队

骑马与砍杀MOD 15th c mod for Floris Basic 修正部队

发布用户:bity_1700368256发布类型:转载

原创作者:lendano所在平台:互联网

发布日期:2023-07-22 08:29:39更新日期:2024-10-27 00:58:30

是否开源:否是否免费:是

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模组标签:人物运行环境:骑马与砍杀

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MOD介绍:

15th c mod for Floris Basic 修正部队

这是我为自己制作的Floris Basic的小型模型,因此部队树木和物品

平衡更接近于大多数15世纪和16世纪初的C战,减去

火器。它仍然是一个草案,但到目前为止工作。我很感激任何反馈

或建议,如果有人可以让我知道如何添加像PBOD这样的

东西,特别感谢,我已经尝试了几次,但我的

知识非常基本,我到目前为止都没有成功。而且,真的

想知道如何制作它,以便当他们的马

在他们下面死亡并且他们摔倒时有人受到伤害 - 这将是

反骑兵战争的一个重要方面,但我无法弄清楚如何复制它。

Taleworlds论坛帖子在这里:://forums#taleworlds#com/index.php/topic,299495#0#html 

- 注意:领主的装备/技能没有改变。对于我自己的游戏玩法而言,

时间效益比并不值得,因为它并没有真正影响

美学。

还包括16世纪由Barf,Shredorz 15 

世纪Polearms ,Jan Tuma的Sturmhaube burgonets和sitebot的16世纪盔甲的burgonet纹理,并且不可能没有Morgh的编辑。Gameplaychanges:

- 项目余额已更改。盾牌不再那么重要了:大多数部队

都没有使用盾牌,以及拥有盾牌的标准部队所使用的盾牌的伤害点

(除了弩弓,以及少数部队使用)

钢盾)已大大减少。然而,Plate Armor现在的

保护程度是之前游戏的三倍。准备就绪,

特别是包含15世纪的Pollaxe,现在实际上是

有效的武器,特别是对付装甲对手。标准

部队的马也更加可以使用,使得射箭可能更有效地制造

骑兵冲锋。

- 钝,刺穿和切割伤害之间的差异已经增加,

装甲现在更有效地减少伤害.-强盗和雇佣兵更加强大,雇佣军现在基本上等同于其自身派系的质量。 - 更多的关注已经支付各级部队之间的协同作用; 以便

军队的构成更符合他们的整体倾向。对于

例如,斯瓦迪亚,基于松散的法国军队,有板装甲

从第2级不同技能的贵族,所以,任何军队,你很可能会

跨越前来将有大量的很大比例(可能至少一半)

装甲骑兵和拆卸骑兵。诺德人使用的是普通人和长弓兵(

男子武器只出现在最高级别),罗多克人有长枪兵和

弩手等等

- 建议进口人物“作弊”至少从

大量资金开始。由于部队的费用以及

土匪的数量和质量,如果以虚拟身份开始,游戏可能会过于强硬

像普通游戏一样贫穷。

- 某些项目已经变得不切实际,因此玩家不必为他们搜索。

安装:只需重命名floris基本副本,然后将文件复制到文件

夹中。

***改变v1.1 - 对部队装备的微小调整,由

守卫队长带来的戟改变,使得vaegir骑士的头盔保持一致并且他们不再

携带专家,swadian voulgiers现在拥有极臂voulges而不是两只手

voulges。应该是充足兼容的。

*** 1.2 - 已修复所以Reiters现在已经保证远程(弩)

***更改v1.3 - 扩展的雇佣兵树包括harlberdiers和

剑与男人。Khergit资深马弓箭手移除投掷武器

以确保弓箭。修正了Sarranid部队升级,Sarranids和Vaegirs 

现在应该拥有更多的骑兵。

*** v1.4 - 进一步修复部队升级。

*** v1.5 - 进一步修复部队升级。一些部队装备,特别是

对于Rhodoks,已经发生了变化(特别是守卫队长装甲更多)。

还可以移除持有Polearm的角色的SIDEARMS(单手) - 

之前在战斗中对这些有太多的偏好。某些

项目的项目统计信息也已更改。

*** v1.6 - 对部队统计和装备的各种更新,主要影响

东部军队。特别注意提高敏捷性,特别是马的敏捷性

弓箭手。

*** v1.7-对部队统计和装备的各种更新。土匪已经

变得更加强大并且数量更多。Khergits固定为拥有更好

的马弓箭手和弓箭手,较低级别的弓箭手没有

近战武器迫使他们进入马弓箭手的行为。还添加了Jan 

Tuma的sturmhaube burgonets和sitebot的16th c。板甲。为一些顶级部队增加了钢盾。此外,雇佣军现在已经变得更加相当于一个派系本身。重型步兵,用

锤子和pavise,现在取代雇佣刀片。

部队:

五个王国是相同的,现在大部分基于至少有点真实

15世纪/ 16世纪早期军队的演绎,有时结合元素。

斯瓦迪亚

王国(法国)一个拥有大量贵族的王国,拥有优越的重型骑兵,能够

比其他王国更容易重骑兵。特别依赖于

骑兵的冲锋,尽管一些骑士的战斗与pollaxe相撞。

特点:

- 从低至二等级的各种技能的重装甲骑兵,

在特定的战斗中允许比其他王国更重的骑兵。

游戏中最好的重骑兵。

- 步兵骑士,弩兵和长矛兵组成步兵; 后者

不如同类似的罗多克王国那样武装和装甲。

顶级部队:

斯瓦迪亚骑士骑士(重骑兵)斯瓦迪亚骑士(重装

弩手)

斯瓦迪亚骑士(装备板材的装甲步兵)斯瓦迪亚

神枪手

斯瓦迪亚退伍军人长枪

斯瓦迪亚沃尔吉亚诺德

王国(英格兰/爱尔兰)

喜欢徒步战斗,结合板甲

高级武装的弓箭手和普通民兵以及敏捷的职业冲击步兵贵族

顶级部队:

北骑士先锋(步行骑士挥舞着骑士)

诺德骑士(重型板甲骑兵)

诺德中士(邮件和板甲装甲人)

Nord随从长弓兵(优秀的弓箭手,武装也有maul,邮寄)

Nord Gallowglass保持器(减震步兵,装备斧头,剑,小盾

和重型战争飞镖,装在邮件盔甲中)

Rhodoks王国(神圣罗马帝国/意大利/瑞士)

主要依靠高度专业的步兵部队,拥有优秀的长枪兵,

剑士,戟兵和弩兵虽然也装有贵族和

沉重的弩手。

顶级部队:

Rhodok Doppelsoldner(重型双手盔甲中的双手剑士)

Rhodok Guard Captain(厚重盔甲中的重型戟)

Rhodok Pike Sergeant(bnw盔甲中的高级长枪兵)

Rhodok Reiter(装重弩手)

Rhodok Sharpshooter(优秀的弩手)用pavise)

Rhodok Gothic Knight(板甲装甲贵族)

Vaegirs王国(东欧:波兰和俄罗斯)

将上述西方军队的重型板甲高贵骑兵

与东部的马弓箭手结合在一起,但两者都没有专攻。

顶级部队:

Vaegir骑士(板甲重装骑兵)

Vaegir Pancerni(装备精良的骑兵弓箭手)

Vaegir Dragoon(轻装弩手)

Vaegir Marksman Guard(优秀弓箭手)Vaegir Halberdier 

(打火机装甲,带戟)

Vaegir Guard(重型bardiche,邮件或层状装甲冲击步兵)

Vaegir Sharpshooter(非常好的弩手)

Sarranid Sultanate(各种东部/穆斯林军队)

虽然缺乏

西方同行的板甲或反骑兵长枪兵,但各种各样的,移动和熟练的部队。

顶级部队:

Sarranid Mamluke(在mamluke邮件,使用盾牌,重骑兵)

Sarranid Sipahi(邮件装甲高技能的马弓箭手)

Sarranid战争大象(可怕的战争大象,由装有

弩和战利品的男子安装)

Sarranid Janissary Crossbowman(非常好)弩手,但缺乏护卫队)

Sarranid Janissary Archer(优秀的弓箭手)

Sarranid Janissary Guard(装备

斧头和投掷武器的邮件装甲,高度机动的冲击步兵)SarranidHalberdier(哈尔德武装,但仅限邮寄)

Khergit Khanate(各种草原军队,espec。蒙古人和帖木儿)

到目前为止,大多数技术娴熟的弓箭手,能够

在比赛中以最快,最灵活的马匹超越和超越对手,但缺乏多样性。

顶级部队:

Khergit退伍军人弓箭手(高级弓箭手)

Khergit Cataphract(更多重装甲枪)

雇佣兵(各种。特别基于意大利和西班牙

中世纪晚期/早期文艺复兴军队)

顶级部队:

Tercio Pikemen 

神枪手(弩手)

守卫Halberdiers 

Rodoleros(邮件和板,武装剑

和钢盾)重型步兵(单手战锤和pavise武装)

Condottiere(骑士骑士)

This is asmall mod of Floris Basic I made for myself, so that troop trees and item

balance more closely matches mostly 15th C and early 16th C warfare , minus the

firearms. It's still a draft but works so far. I would appreciate any feedback

or suggestions, if someone could let me know how to add something like PBOD to

it that would be particularly appreciated, I have tried a few times but my

knowledge is very basic and I have so far been unsuccessful. Also, would really

like to know how to make it so that someone takes damage when their horse dies

underneath them and they fall- this would have been an important aspect of

anti-cavalry warfare, but I can't work out how to replicate it.

Taleworlds forum thread here: forums#taleworlds#com/index.php/topic,299495#0#html

- Note: Lords' equipment/skills haven't been changed. For my own gameplay the

time-benefit ratio just isn't worth it as it doesn't really affect much beyond

aesthetics. 

Also includes textures from burgonet 16th century by Barf, Shredorz 15th

century Polearms, Jan Tuma’s Sturmhaube burgonets, and sitebot’s 16thcentury armour,  and couldn't have donewithout Morgh's Editor. Gameplaychanges:

- Item balances have changed. Shields are no longer as important: most troops

don't use shields, and the damage points of shields used by standard troops who

do have them (with the exception of crossbow pavise, and a few troops using

steel shields) have been greatly reduced. However, Plate Armour is now around

three times as protective as it was in the previous games. Polearms,

particularly with the inclusion of the 15th century Pollaxe, are now actually

effective weapons, particularly against armoured opponents. Horses of standard

troops are also more killable, making archery potentially more effective in

staggering a cavalry charge.

- The difference between blunt, piercing and cutting damage has been increased,

with armour now much more effective against cutting damage.- Banditsand mercenaries are much stronger, with mercenaries now essentially equivalent to its own faction in terms of quality.-More attention has been paid to synergies between troops of various levels; so that

the makeup of armies is more in line with their overall tendencies. For

instance, Swadians, based loosely on French armies, have plate armoured

nobility of varying skill from level 2 on, so that any army you are likely to

come across will have a large proportion (probably at least half) of heavily

armoured cavalry and dismounted cavalry. Nords use billmen and longbowmen (with

men at arms appearing only at highest levels), Rhodoks have pikemen and

crossbowmen, etc.

- It isrecommended that the import character ‘cheat’ is used to at least start with

substantial funds. With the expense of troops and the numbers and quality of

bandits, the game is likely to be overly tough if one starts as a virtual

pauper as in the regular game.

- Certain items have been made unrealistically commonly available, so that the player doesn't have to search as hard for them. 

Installation: Just make a renamed copy of floris basic, then copy the files

into the folder.

***Changes v1.1 - Minor tweaks to troop equipment, changed halberds carried by

guard captains, made helms of vaegir knights consistent and they no longer

carry estocs, swadian voulgiers now have polearm voulges instead of two hand

voulges. Should be plenty compatible.

***1.2 - Fixed so Reiters now have guaranteed ranged (crossbows)

***Changes v1.3 - Expanded mercenary trees to include harlberdiers and

sword-and-buckler men. Khergit veteran horse archers removed throwing weapons

to ensure bow. Fixed Sarranid troop upgrades, both Sarranids and Vaegirs should

now have more cavalry.

***v1.4 - Further fixes to troop upgrades.

***v1.5 - Further fixes to troop upgrades. Some troop equipment, particularly

for Rhodoks, has changed (Guard Captains in particular more heavily armoured.).

ALSO REMOVES SIDEARMS (one handed) for Polearm-wielding characters - there was

just too much preference for these in combat previously. Item stats for some

items have also changed. 

***v1.6 - Various updates to troop stat's and equipment, mainly affecting

eastern armies. Particular attention to improving agility, especially of horse

archers.

***v1.7 –Various updates to troop stat’s and equipment. Bandits have been changed to

become much more powerful and in larger numbers. Khergits fixed to have better

complement of horse archers and lancers, with lower level horse archers absent

melee weapons to force them into horse archer behaviour. Also have added Jan

Tuma’s sturmhaube burgonets and sitebot's 16th c. plate armour.Have added steel shields to some top troops. Also, mercenaries have now become much more equivalent to a faction in their own right. Heavy infantry, with

hammer and pavise, now replace Hired Blade.

Troops:

The five kingdoms are the same, now mostly based on at least somewhat authentic

renditions of 15th C/early 16th C armies, at times combining elements.

Kingdom of Swadia (France)

A kingdom with a large nobility, fielding superior heavy cavalry, and able to

mass heavy cavalry more readily than other kingdoms. Relies particularly on the

cavalry charge, though some Knights fight dismounted with the pollaxe.

Features:

- Heavily armoured cavalry of varying skill from as low as level two, allowing

for more heavy cavalry than other kingdoms in a given battle. Best heavy

cavalry in the game. 

- Dismounted knights and crossbowmen and spearmen make up infantry; the latter

are not as well armed and armoured as the similar Kingdom of Rhodoks.

Top tier troops:

Swadian Knight Chevalier (heavy cavalry)

Swadian Cuirassier (heavy mounted crossbowmen)

Swadian Dismounted Knight (pollaxe-wielding plate armoured infantry)

Swadian Sharpshooter

Swadian Veteran Pikeman

Swadian Voulgier

Kingdom of Nords (England/Ireland)

Preferring generally to fight on foot, combines plate armoured nobility with a

well-armed militia of archers and billmen and agile professional shock infantry

Top tier troops:

Nord Knight Vanguard (Dismounted knight wielding pollaxe)

Nord Mounted Knight (Heavy plate armoured cavalry)

Nord Sergeant (mail-and-plate armoured billman)

Nord Retinue Longbowman (excellent archers, armed also with maul, in mail)

Nord Gallowglass Retainer (shock infantry, armed with axe, sword, small shield

and heavy war darts, in mail armour)

Kingdom of Rhodoks (Holy Roman Empire/Italy/Swiss)

Reliant primarily on a highly professional infantry army with superior pikemen,

swordsmen, halberdiers and crossbowmen, though also has mounted nobility and

heavy mounted crossbowmen.

Top tier troops:

Rhodok Doppelsoldner (fierce two-handed swordsman in heavy bnw armour)

Rhodok Guard Captain (heavy halberdier in heavy plate armour)

Rhodok Pike Sergeant (superior pikeman in bnw armour)

Rhodok Reiter (mounted heavy crossbowman)

Rhodok Sharpshooter (excellent crossbowmen with pavise)

Rhodok Gothic Knight (plate armoured mounted nobility)

Kingdom of Vaegirs (Eastern Europe: Poland and Russia)

Combines the heavy plate armoured noble cavalry of the above Western armies

with the horse archers of the east, though specialising in neither.

Top tier troops:

Vaegir Knight (plate armoured heavy cavalry)

Vaegir Pancerni (well armed horse archer)

Vaegir Dragoon (light mounted crossbowmen)

Vaegir Marksman Guard (excellent archers)

Vaegir Halberdier (lighter armoured, with halberd)

Vaegir Guard (heavy bardiche, mail or lamellar armoured shock infantry)

Vaegir Sharpshooter (very good crossbowmen)

Sarranid Sultanate (various eastern/muslim armies)

Highly varied, mobile and skilled troops, though lacking the plate armour or

anti-cavalry pikemen of western counterparts.

Top tier troops:

Sarranid Mamluke (in mamluke mail, uses shield, heavy cavalry)

Sarranid Sipahi (mail armoured highly skilled horse archer)

Sarranid War Elephant (terrifying war elephants, mounted by men armed with

crossbows and jarids)

Sarranid Janissary Crossbowman (very good crossbowmen, but lacking pavise)

Sarranid Janissary Archer (excellent archers)

Sarranid Janissary Guard (mail armoured, highly mobile shock infantry armed

with axes and thrown weapons)SarranidHalberdier (halbderd armed, but only in mail)

Khergit Khanate (various steppe armies, espec. Mongols and Timurids)

Most skilled horse archers by far, able to outrun and outmanoeuvre opponents

with fastest and most agile horses in game, but lacking variety.

Top Tier Troops:

Khergit Veteran Horse Archer (superior horse archers)

Khergit Cataphract (more heavily armoured lancers)

Mercenaries (Various. Based especially on Italian and Spanish late

medieval/early renaissance armies)

Top tier troops:

Tercio Pikemen

Sharpshooter (crossbowmen)

Guard Halberdiers

Rodoleros (mail-and-plate, armed with sword and steel shield)

Heavy Infantry (armed with single handed warhammer and pavise)

Condottiere (mounted knight)

演示截图:

15th c mod for Floris Basic 修正部队

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