MOD介绍:
这是modders资源而不是mod
- 虽然如果你有导航问题,它可能有所帮助
这是一个带有重新设计/清洁的Whiterun导航网格的esp。我删除了所有navmesh除了走道和门,并在必要时添加了navmesh。任何问题岛屿都减少到一个三角形并放置在地形下面,这样它们就可以了,不再是问题。所有其他已删除的导航网格问题都已解决,并且在SSEedit中读取干净且无错误。
我到目前为止删除任何可能的建筑物位置的导航网格的原因是在建造时没有任何问题/问题。您必须在必要时添加navmesh,并可能在SSEedit中更改表单ID,但无论您添加到何处,都不应该有任何不可删除的navmeshes。
如果开始一个新的mod我建议将这个esp的名称和细节更改为你的mod的名称和详细信息。或者将它转换为SSEedit中的master并使用esp将其加载到CK中并将navmesh重新整理并保存。我建议在Whiterun的每个单元格中进行最终确定,以便所有边缘都能正确连接。
不要删除地形下的导航网格三角形,否则您将在SSEedit中出现无法删除的导航网格问题。也不要连接任何单独的岛屿或你将有不可删除的navmeshes。
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This is a modders resource not a mod
- though if you are having navmesh problems it may help
This is an esp with a reworked/cleaned nav mesh for Whiterun. I have deleted all the navmesh except for walkways and doors and added navmesh where necessary. Any problem islands have been reduced down to one triangle and placed under the terrain so they are out the way and no longer a problem. All other deleted nav mesh issues have been resolved and it is reading clean and error free in SSEedit.
The reason I went so far in deleting the navmesh on any possible building location was so that there would be no concerns/problems when building. You will have to add navmesh where necessary and probably go through changing the form id in SSEedit but there shouldn't be any undeletable navmeshes now no matter where you add to.
If starting a new mod I recommend changing the name & details of this esp to that of your mod and going from there. Or convert it to a master in SSEedit and load it up in the CK with your esp and refinalize the navmesh and save it. I recommend finalizing in each cell of Whiterun so that all the edges connect properly.
Do not delete the navmesh triangles under the terrain otherwise you will have undeletable navmesh issues in SSEedit. Also don't connect any seperate islands or you will have undeletable navmeshes.
演示截图:

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