主站 / 小组 / 上古卷轴5:天际 / 上古卷轴5:重置版MOD 沉浸式运动

上古卷轴5:重置版MOD 沉浸式运动

上古卷轴5:重置版MOD 沉浸式运动

发布用户:bity_1700368256发布类型:转载

原创作者:Zana Daniel所在平台:互联网

发布日期:2023-07-21 10:27:01更新日期:2024-12-11 10:00:26

是否开源:否是否免费:是

审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)

模组标签:杂项整合运行环境:上古卷轴5:重置版

浏览次数:14

快捷访问:查找资源

MOD介绍:

问候DOVAH

这个mod重新设计了玩家,NPC,动物和生物的动作,使Skyrim感觉更加可信,逼真,并且更加身临其境。

大多数变化都是为了现实主义,有些是为了一点额外的挑战,还有一些是由传说激发的。

重要的是,这个mod将毫不费力地进入您当前的加载顺序。

谁是这个MOD?

喜欢更倾向于现实主义的游戏机制的玩家将非常欣赏这个mod提供的不同体验。

节奏更加真实,因此您可能会发现自己的情况与以前不同。

如果您认为这可能不是您的一杯茶,我建议您至少尝试一下,特别是因为您可以随时安全地安装或卸载此mod而没有任何副作用。

类人型机器人

人类(和类人生物)的移动速度要慢得多,不同类型的武器会进一步影响移动性。

潜行较慢,扫射速度较慢,几乎每一点运动都有意义。

你真的会觉得自己像一个有重量和动力的人,而不是像超级英雄一样从一个角落到另一个角落的arcadey相机。

双手武器,如巨剑,战斧等都比较重,因此会影响你在战斗中的行动能力。

单手武器不那么紧,其次是较小的武器,如匕首,最后是弓箭。

你的箭头拉动(瞄准)时移动的能力会降低,因此根据难度设置或其他模式等因素,战术定位现在实际上可能是一件事。

施法魔法对动作几乎没有影响,以防你想法,但要记住,不像香草运动,向后跑和扫射要比充满你的敌人慢得多。

最后但绝对不是最不重要的,你不再是奥林匹克游泳运动员了。

当然,上述所有内容也适用于NPC。

动物

动物运动经过重新设计,实际上就像他们应该的那样移动。

野生动物如Saber Cats,狼,熊等现在要快得多。

马现在更有用了,因为徒步旅行不是长途旅行的合理方法。

他们的冲刺和驰骋速度明显加快。

此外,由于它们是天际的马而不仅仅是传统的马匹,转弯和整体响应性仍然比香草马更好。

当然,所有其他动物也都以同样的方式改变了。

生物

Draugr现在在多年来尘土飞扬的旧墓穴中略微变慢但是随着时间的推移他们已经学会掌握处理他们的武器,因此重量几乎没有影响他们。

古老的失落的Mer,被天际的人们称为Dwemer或“Dwarves”是一场迷人的比赛,他们的创作一直是永恒的。

Dwemer Automatons现在快速而敏捷,所以装备精良并且在进入他们的废墟之前要警惕。

吸血鬼迅速而致命。

狼人在直线方向上推进到非常高的速度。

Daedras和Atronachs的动作更加快速流畅。

其他生物,如巨魔,水手,蜘蛛等也都经过了重新设计。

兼容性

该mod旨在尽可能兼容。

最少用于改变最多。

只有“movement_types”被改变了,所以它几乎与每个mod都兼容,除非它们也特别改变了那个类别。

如果你怀疑一个mod可能会覆盖这个mod所做的事情,只需将这个mod置于它们之后(下方),一切都应该完美无缺。

随意(我鼓励你)将这个mod与其他人叠加,以最大化你的游戏体验。

此mod中的任何内容都不会以任何方式损坏,损坏或延迟保存。

不要犹豫,随时安装或卸载。

安装

安装这个mod非常简单。

使用NMM下载,激活该文件,您将被引导完成其余的安装。

————————————————————————————————————————————————————————

GREETINGS DOVAH

This mod redesigns player, NPC, animal, and creature movements to make Skyrim feel more believable, realistic, and consequentially more immersive. 

Most changes have been made for realism, some for a little extra challenge, and a few inspired by lore. 

Importantly, this mod will go into your current load order without a hitch. 

WHO IS THIS MOD FOR?

Players who enjoy game mechanics that lean more towards realism will really appreciate the different experience that this mod offers. 

The pacing is more realistic, so you might find yourself approaching situations differently than before. 

If you think this might not be your cup of tea, I'd urge you to at least try it out especially since you can safely install or uninstall this mod at any time without any side effects. 

HUMANOIDS

Humans (and humanoids) move much slower, and different types of weapons will further affect mobility. 

Sneaking is slower, strafing is slower, and pretty much every bit of movement will make sense. 

You'll actually feel like a person who has weight and momentum, not an arcadey camera whipping from corner to corner like a superhero. 

Two handed weapons such as greatswords, battleaxes, etc. are heavier and so will affect your mobility in combat the most.

One handed weapons are less so, followed by smaller weapons such as daggers, and finally bows.

Your ability to move while having an arrow pulled (aiming) is reduced, so depending on factors such as difficulty settings or other mods, tactical positioning can actually be a thing now.

Casting magic has little affect on movement in case you mages out there are wondering but do remember that unlike vanilla movement, running backwards and strafing is much slower than an enemy charging at you full force.

Last but definitely not least, you're no longer an Olympic swimmer.

And of course, everything above also applies to NPCs.

ANIMALS

Animal movements have been redesigned to actually move like they should. 

Wild animals such as Sabre Cats, wolves, bears, etc. are now much faster. 

Horses are WAY more useful now because traveling on foot is not a logical approach for long distances. 

Their sprint and gallop speeds are significantly faster. 

Also, since they are horses of Skyrim and not just traditional horses, turning and overall responsiveness is still better than the vanilla horses. 

And of course, all other animals have also been changed in the same fashion. 

CREATURES

Draugr are slightly slower now after being in dusty old crypts for years BUT over time they've learned to master handling their weapons and therefore the weight has almost no impact on them. 

The ancient lost race of Mer, known as The Dwemer or "Dwarves" by the folks of Skyrim were a fascinating race and their creations have been timeless. 

Dwemer Automatons are now fast and agile so be well equipped and alert before venturing into one of their ruins. 

Vampires are rapid and deadly. 

Werewolves propel to very high speeds in straight directions. 

Daedras and Atronachs are more quick and fluid in their movement. 

Other creatures such as trolls, skeevers, spiders and so on have all been redesigned as well. 

COMPATIBILITY

This mod was designed to be as compatible as possible. 

The least was used to change the most. 

Only the "movement_types" have been altered so it will be compatible with pretty much every mod unless they specifically also make changes to that category. 

In a case where you're suspicious that a mod may overwrite what this mod does, simply place this mod after (beneath) them and everything should work flawlessly. 

Feel free (and I encourage you) to stack this mod with others to maximise your gameplay experience. 

Nothing in this mod will corrupt, damage, or linger in your saves in any way. 

Don't hesitate to install or uninstall at any time. 

INSTALLATION

Installing this mod is really straightforward.

Download with NMM, activate the file, and you'll be guided through the rest of the installation.

资源查找:

点击进入资源查找列表

回复区

昵称:

邮箱:

内容:

查看更多回复...