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上古卷轴5:重置版MOD 追逐龙 - 毒性和成瘾SE

上古卷轴5:重置版MOD 追逐龙 - 毒性和成瘾SE

发布用户:bity_1700368256发布类型:转载

原创作者:ghenna所在平台:互联网

发布日期:2023-07-19 21:32:01更新日期:2024-10-27 00:58:30

是否开源:否是否免费:是

审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)

模组标签:功能脚本运行环境:上古卷轴5:重置版

浏览次数:79

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MOD介绍:

介绍

追逐龙旨在通过增加药剂使用的缺点和风险,为炼金术系统增加沉浸感。 “天际”中的炼金术同时处于不足之中。一方面,香草药效果不是很令人印象深刻。另一方面,没有什么能阻止龙族躲在岩石后面并在战斗中吮吸加仑的治疗药水。这个mod试图通过增加药剂滥用的后果来修复后者,但对前者没有任何作用。

这可能听起来类似于我移植的另一个模型,而追逐龙则是BralorMarr的Toxicity的继承者,它是原作者的灵感来源。如果你正在寻找一些更轻巧,更少惩罚的东西,Ghenna实际上推荐了Toxicity。可以说,这个mod会让魔药对你角色的健康更加危险。

那它实际上做了什么?追逐龙增加了两种机制:毒性和成瘾。具体内容将在下面的相应部分中讨论,并且可以通过MCM菜单自定义体验。

毒性

毒性是衡量消耗药水的危险程度。在Chasing the Dragon中,毒性是通过药水的值来计算的,以确保最大的兼容性(BralorMarr的系统稍微复杂一些,毒性是数量,类型,大小和持续时间的函数)。值越高,毒性越大。可以在MCM中调整几个全局修改器来自定义您的体验。可通过毒性小部件,视觉提示和MCM菜单查看当前的毒性。

当您消耗更多药水并且毒性增加时,可能会发生以下情况:

高于50%,您的视力将逐渐变得更加中断(即绿色和模糊效果减弱)

超过100%或更高的毒性,过量,停止所有被动再生至您的主要统计数据,直至您的毒性降至100%以下

减少和减轻毒性:

毒药可以直接减轻毒性,包括通过额外补贴,魔法,种族能力,装备等增加抵抗力。

抗毒药水有助于抗毒性,但本身有毒。

治疗毒药会将你的毒性降低到0并且没有毒性或上瘾(这有点令人愉快,因为它们不被认为是香草中的药水)。

随着时间的推移,毒性逐渐减少,默认半衰期(即当前毒性减少一半)为6小时,可在MCM中配置。

效力可以衡量用户与给定药水形成依赖关系的可能性。效力的计算方法与毒性相同,因此较高价值的药剂更容易上瘾。成瘾的机会是毒性值的一半,因此添加30毒性的药水有15%的成瘾机会。

成瘾被视为疾病。当你进行撤退时,他们每12小时进行四次恶化阶段,所有效果都会叠加。四个疾病阶段如下:

幸福感 - 由于你对炼金成分的耐受性增加,毒性增加5%。

肾病 - 健康,耐力和魔法不会再生,因为你的肝脏和肾脏可以帮助你的身体排毒。

强直性昏厥 - 由于你无法集中注意力和无法控制的颤抖,所有技能的惩罚为20分,技能提升10%

Marasmus  - 通过额外的10点惩罚所有技能,技能提升10%,移动速度降低25%,并且由于肌肉退化和痉挛疼痛而使体重增加50。

管理成瘾:

任何药水都会增加一定数小时的满意度,从而暂停疾病的进展。这是根据药剂的效力和随机小时数计算的。满意度不会叠加。如果你喝了一瓶药水并且满意24小时,那么喝多了就不会做任何事。如果他们的计算效果大于您当前的满意度水平,那么魔药只能增加满足感。

使用药水弯曲剂并将毒性增加至100%将使疾病重置至幸福期。你现在感觉好多了。

如果你想戒掉“冷火鸡”,你将不得不经历上述四个阶段,直到你的Marasmus通过。在这个阶段饮用任何药水都会增加满意度,暂停进展并延长病情。

因为成瘾被认为是一种疾病,去神社或使用治疗药水会治愈你......但治疗疾病药水本身就是有毒的。

要求和兼容性

你需要SKSE64和SkyUI。

没有香草形式被改变,并且所有值都是动态的,因此它应该与所有东西兼容。

关于CACO,如果您不希望药膏和药膏有毒/上瘾,您可以在MCM中启用白名单。

您也可以在白名单中输入您想要的任何内容,并且它将免于修改。

免责声明

这是Ghenna追逐龙的港口。 我不是原作者,不能真正提供支持,但我测试了mod,一切都按预期工作。 无论是问题,讨论还是问题,我都会将评论部分保持开放状态

反馈。 该模式已在CK中重新保存至表格44。

——————————————————————————————————————————————————

INTRODUCTION

Chasing the Dragon aims to add a level of immersion to the alchemy system by adding drawbacks and risks to potion use. Alchemy in Skyrim is simultaneously under and over powered. On the one hand, vanilla potion effects are not very impressive. On the other, nothing prevents the Dragonborn from hiding behind a rock and sucking down gallons of healing potions in the middle of a fight. This mod is an attempt to fix the latter by adding consequences for potion abuse, but does nothing with respect to the former.

This may sound similar to another mod I've ported, and Chasing the Dragon is sort of the successor to BralorMarr's Toxicity which served as the original author's inspiration. If you're looking for something a little more lightweight and less punishing, Ghenna actually recommended Toxicity. Suffice to say, this mod makes potions more hazardous to your character's health.

So what does it actually do? Chasing the Dragon adds two mechanics: Toxicity and Addiction. Specifics are discussed in the appropriate section below, and the experience is customizable via the an MCM menu.

TOXICITY

Toxicity is a measure of how dangerous it is to consume a potion. In Chasing the Dragon, toxicity is calculated by the potion's value to ensure maximum compatibility (BralorMarr's system was a little more complex, with toxicity being a function of number, type, magnitude and duration). The higher the value, the more toxic it will be.  Several global modifiers can be tweaked in the MCM to customize your experience. Current toxicity can be viewed via the toxicity widget, visual cues, and through the MCM menu.

As you consume more potions and your toxicity rises, the following may happen:

Above 50% your vision will become progressively more disrupted (i.e. green and blurry effect eases in)

At 100% or greater toxicity you overdose, stopping all passive regen to your primary stats until your toxicity decreases below 100%

Reducing and Mitigating Toxicity:

Toxicity is mitigated directly by Poison Resistance, including resistance added via perks, magic, racial abilities, equipment, etc.

Resist Poison potions contribute to toxicity resistance, but are themselves toxic.

Cure Poison potions will reduce your toxicity to 0 and are not toxic or addictive (a somewhat happy consequence of them not being considered potions in Vanilla).

Toxicity gradually diminishes over time, with a default half-life (i.e. current toxicity reduces by half) of 6 hours, configurable in the MCM.

ADDICTION

Potency is a measure of how likely it is that a user will form a dependency with a given potion. Potency is calculated the same way as toxicity, so higher value potions are more addictive. The chance to become addicted is half of the toxicity value, so a potion that added 30 toxicity has a 15% addiction chance.

Addictions are treated as diseases. They progress every 12 hours through four worsening stages as you go through withdrawal, with all effects stacking. The four disease stages are as follows:

Euphoria - +5% Poison Resistance owing to your increased tolerance to alchemical ingredients.

Nephrosis - Health, Stamina and Magicka do not regenerate as your liver and kidneys work to detoxify your body.

Catalepsy - Penalizes all skills by 20 points and skill gain by 10% due to your inability to concentrate and uncontrollable shaking

Marasmus - Penalizes all skills by an addtional 20 points, skill gain by an additional 10%, reduces movement speed by 25% and carry weight by 50 due to muscle degeneration and wracking pain.

Managing Addictions:

Having any potion will add a certain number of hours of Satisfaction, which pauses the disease progression. This is calculated as a function of the potency of the potion and a random number of hours. Satisfaction does not stack. If you drink a potion and get 24 hours of satisfaction, drinking more won't do anything. Potions only add satisfaction if their calculated effect is greater than your current Satisfaction level.

Going on a potion bender and increasing your toxicity to 100% will reset the disease to the Euphoria stage. You'll feel better, for now.

If you wish to quit "cold turkey", you'll have to suffer through the four above stages until your Marasmus passes. Drinking any potion at this stage will add Satisfaction, pausing the progression and prolonging the condition.

Because addiction is considered a disease, going to a shrine or using a Cure Disease Potion will cure you... but a Cure Disease Potion is toxic unto itself. 

REQUIREMENTS AND COMPATIBILITY

You'll need SKSE64 and SkyUI.

No vanilla forms are altered, and all values are dynamic so it should be compatible with everything.

Regarding CACO, there is a whitelist you can enable in the MCM if you don't wish for poultices and salves to be toxic/addictive.

You may also type in whatever you want into the whitelist, and it will be exempted from the mod.

DISCLAIMER

This is a port of Ghenna's Chasing the Dragon. I am not the original author and can't really provide support, but I have tested the mod and everything is working as intended. I will leave the Comments section open regardless for questions, discussion, and 

feedback. The mod has been re-saved in the CK to Form 44.

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