MOD介绍:
更多的Say为NPC添加了无关紧要的对话,由NPC问候和来自同一语音类型的杂项线构成。使用Skyrim特别版的现有声音文件完全配音。它旨在忠实于每个NPC的角色和故事,尽管有些自由被用来增加角色的深度。目前,该模块涵盖了Riverwood的NPC。
特征
- 与Riverwood NPC的杂项对话。
- 使用原始游戏文件完全配音。
- 在一封可爱的信件完成后,玩家可以修复他们与Sven或Faendal的关系。
NPC包括:Sven,Faendal,Hilde,Alvor,Sigrid,Dorthe,Embry,Gerdur,Hod,Frodnar,Stump,Orgnar,Delphine,Lucan,Camilla。
安装/卸载
要安装,请使用您喜欢的mod管理器下载主文件。或者下载并解压缩存档,并将两个文件(esp和bsa)放在Skyrim数据目录中。
要卸载,只需删除esp和bsa即可。警告:此mod添加了一些脚本。我的理解是,卸载会破坏你的主动保存,你必须开始一个新的游戏。一般来说,卸载mod mid-playthrough是一个坏主意,无论它是否适合你,都不支持。
加载顺序和兼容性
使用LOOT设置您的加载顺序。否则......我想,更多的说到中间的某个地方?因为More to Say主要是添加新记录,所以它并不重要。
这个mod应该与几乎所有东西兼容。非常鼓励使用No NPC Greetings(特别版)或类似的模式来减少NPC问候的频率。任何发现的不兼容性都将在此处报告。
另一方面,如果你在加载顺序中彻底改变Riverwood,主要任务或内战,那么可能会出现轻微的“不协调”(如果NPC对你的游戏说不合理的话)。
我的测试完成了:
非官方天际特别版补丁
身临其境的公民 - AI大修SE
替代开始 - 生活另一种生活
没有NPC问候(特别版)
更好的对话控制
关系对话大修 - RDO SE
所有这些都是强烈推荐的。
关于重复性的注释
虽然不是严格要求,但强烈建议使用No NPC Greetings(特别版)(或限制您听到问候的频率的类似模式)。我必须选择是否删除我在NPC问候循环中使用的问候语。如果我删除了问候语,那么你从同一个NPC听到同一行两次的机会就会减少。但这可能意味着可能需要为编辑这些问候的未知数量的其他mod提供补丁。我选择了允许更大的兼容性并留下问候。作为奖励,它使得这个mod的工作也更容易。
请记住,据我所知,即使是最具攻击性的No NPC Greetings也不会阻止你听到NPC的问候:当你进入对话时,NPC仍可以提供它们,而不是在100英尺之外。
所以。报告错误时,请告诉我有关打扰您的重复行,但如果您使用No NPC Greetings,请告诉我。请记住,“天际”中只有很多记录的行。有时唯一可用的选择是“meh”,“平庸”和我刚刚使用的相同的东西。所以,虽然我可能感觉到你的痛苦,但我可能不会改变/修复重复对话的每一个例子。我希望你明白。
我在测试期间发现,至少对我自己来说,使用No NPC Greetings,线条的重复性在可接受的参数范围内。你的旅费可能会改变。这个mod可能不适合所有人。但我希望你能给它一个机会。 :)
常问问题
问:有没有计划搬到Riverwood以外的地方?
A:是的!我的其他模块虽然处于非常早期阶段。完成后,每个都将在此处发布,作为单独下载。当足够的时候,我将提供合并下载。
问:Skyrim LE会有版本吗? XBOX? PS4?
答:我不打算自己这样做,但我已经向任何想要进行端口的人留下了开放权限。请相信我并通知我。
问:我可以将此mod翻译成[我的语言]吗?
答:任何想要将此mod翻译成另一种语言的人都可以使用权限。请相信我并通知我。另外,请让我知道我可以做些什么来支持你。
问:这与[我最喜欢的mod]兼容吗?
答:几乎可以肯定!我正在努力使其与其他mod保持兼容。此时只有新记录,因此不应该有任何冲突解决方案或补丁。您将遇到的最可能的兼容性问题是使用其他mod来更改给定行的上下文。例如,一些模式可能会显着改变Riverwood,主要任务或内战的性质。更多说法中的一些NPC线条取决于玩家在这些任务中的进展,并且它们可能已经不再有意义了。我希望这个答案足够清楚。
问:为什么我一遍又一遍地听到[X]线?
答:很多全国人大的评论都来自全国人大的问候。为了尽量减少与其他mod的冲突,我没有编辑或删除我使用的问候语或任何其他行。如果他们想要的话,有人可以做到这一点,但是需要解决冲突,其他的mod会对这些问候做出改变。而且我更喜欢让mod更兼容。这就是为什么NPC Greetings作为这个mod的伴侣而受到高度鼓励的原因。
问:您是否包含语音文件或只是指向现有的语音文件?
答:Creation Kit要求语音文件具有特定的文件名,包括相关的表单ID作为文件名的一部分。我没有找到解决方法,所以是的,我在bsa中包含语音文件。
问:这是ESPFE(ESP Lite)插件吗?
A:是的!至少,Riverwood模块是一个标有ESL标志的ESP。这意味着它不计入大约254个插件的最大数量。对未来的模块没有承诺,但如果可行,可取,而不是太麻烦,我会更喜欢带有ESL标记的ESP。
问:我怎样才能到达X线?
A:我们不要破坏别人,不是吗?以下是Riverwood模块的一些一般建议:
与人交谈将为其他人解锁更多对话。
在完成早期主要任务,可爱的信和金爪的不同阶段后与人交谈将解锁一些对话。
一些对话取决于你是选择Hadvar还是Ralof。
尽量不要担心任何特定的位。这是非常无关紧要的对话。这是重点。
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More to Say adds inconsequential dialogue to NPCs, constructed from the NPC greetings and miscellaneous lines from the same voice type. It is fully voiced, using existing sound files from Skyrim Special Edition. It aims to stay true to each NPC's character and story, though some liberties are taken to add character depth. Currently, this mod covers the NPCs in Riverwood.
Features
-- miscellaneous dialogue with Riverwood NPCs.
-- fully voiced using the original game files.
-- the player can repair their relationship with Sven or Faendal after A Lovely Letter is complete.
NPCs covered: Sven, Faendal, Hilde, Alvor, Sigrid, Dorthe, Embry, Gerdur, Hod, Frodnar, Stump, Orgnar, Delphine, Lucan, Camilla.
Installation / Uninstallation
To install, download the main file with your favorite mod manager. Or download and unzip the archive, and place the two files (the esp and the bsa) in your Skyrim data directory.
To uninstall, simply delete the esp and bsa. Warning: This mod adds some scripts. My understanding is that uninstalling will spoil your active save, and you must start a new game. Generally, it is a bad idea to uninstall a mod mid-playthrough, and regardless of whether it seems to work for you, this is not supported.
Load Order and Compatibility
Use LOOT to set your load order. Otherwise... More to Say goes somewhere in the middle, I suppose? Because More to Say is mostly adding new records, it should not matter much.
This mod should be compatible with just about everything. Use of No NPC Greetings (Special Edition) or a similar mod reducing the frequency of NPC greetings is highly encouraged. Any discovered incompatibilities will be reported here.
Minor "incongruities", on the other hand, (where NPCs say something that doesn't make sense with your game) might be expected if you are radically changing Riverwood, the Main Quest, or the Civil War in your load order.
My testing was done with:
Unofficial Skyrim Special Edition Patch
Immersive Citizens - AI Overhaul SE
Alternate Start - Live Another Life
No NPC Greetings (Special Edition)
Better Dialogue Controls
Relationship Dialogue Overhaul - RDO SE
All of which are highly recommended.
A Note About Repetitiveness
While not strictly required, use of No NPC Greetings (Special Edition) (or a similar mod that limits the frequency with which you hear greetings) is highly encouraged. I had to make a choice whether to remove the greetings I used from the NPC greetings loops. If I removed the greetings, there would be less chance you would hear the same line twice from the same NPC. But it would mean potentially having to supply patches for an unknown number of other mods that edited those greetings. I chose instead to allow for greater compatibility and leave the greetings alone. As a bonus, it makes working on this mod a bit easier as well.
Please keep in mind that, as I understand it, even the most aggressive version of No NPC Greetings will not prevent you from ever hearing the NPC's greetings: the NPCs can still offer them when you enter conversation, just not when you are 100 feet away.
So. When reporting bugs, please let me know about repetitive lines that bother you, but also let me know if you are using No NPC Greetings. And please keep in mind that there are only so many recorded lines in Skyrim. Sometimes the only choices available are "meh", "mediocre" and the same thing I just used. So, while I may feel your pain, I may not change /fix every instance of repetitive dialogue. I hope you understand.
I found during testing that, for myself at least, using No NPC Greetings, repetitiveness of lines was within acceptable parameters. Your mileage may vary. This mod may not be for everyone. But I do hope you'll give it a chance. :)
FAQ
Q: Any plans to move on outside of Riverwood?
A: Yes! My other modules are in very early stages though. When done, each will be published here, as a separate download. When enough are done, I will provide a merged download.
Q: Will there be a version for Skyrim LE? XBOX? PS4?
A: I do not plan to do this myself, but I have left open permissions to anyone who wants to do the port. Just credit me and notify me please.
Q: Can I translate this mod to [my language]?
A: Permissions are also open to anyone who wants to translate this mod into another language. Just credit me and notify me please. Also, please let me know what I can do to support you on this.
Q: Is this compatible with [my favorite mod]?
A: Almost certainly! I'm trying very hard to keep this compatible with other mods. It is at this point only new records, so there should not be any conflict resolution or patches required. The most likely compatibility issue you will encounter is with other mods that change the context in which the lines are given. For example, some mods might significantly changing the nature of Riverwood, the Main Quest or the Civil War. Some NPC lines in More to Say are conditioned on the player's progress in these quests, and they may no longer make sense. I hope this answer is clear enough.
Q: Why do I keep hearing the line [X] over and over?
A: Many of the NPC comments are taken from NPC greetings. To minimize conflicts with other mods, I have not edited or removed the greetings I used, or any other lines. Someone could do this, if they wanted, but conflict resolution would be required with other mods making changes to those greetings. And I prefer to keep the mod more compatible. This is why No NPC Greetings is highly encouraged as a companion to this mod.
Q: Are you including voice files or just pointing at the existing voice files?
A: The Creation Kit requires the voice files to have particular filenames, including the associated form ids as part of the filename. I haven't found a way around this, so yes, I am including voice files in the bsa.
Q: Is this an ESPFE (ESP Lite) plugin?
A: Yes! At least, the Riverwood module is an ESL-flagged ESP. This means it does not count toward the 254 or so maximum number of plugins. No promises for future modules, but if it's possible, advisable, and not too much of a hassle, I will prefer ESL-flagged ESPs.
Q: How can I get to line X?
A: Let's not spoil people, shall we? Here's some general advice for the Riverwood module:
Talking to people will unlock more dialogue for other people.
Talking to people after completing different stages of the early Main Quest, A Lovely Letter, and the Golden Claw will unlock some dialogue.
Some dialogue depends on whether you chose Hadvar or Ralof.
Try not to worry too much about any particular bit. This is all pretty inconsequential dialogue. That's part of the point.
演示截图:

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