MOD介绍:
S H A D O W M A R K E D.
盗贼行会引擎盖和夜莺权力大修
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这个模式完全改变了游戏处理夜莺装甲和武器的方式,并引入了新的机械师技巧,同时对盗贼公会的某些方面进行了小的改动。
成为胡德
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引擎盖机制是专门设计的,只能与盗贼公会装甲套装(常规,改进,领袖和夜莺)一起使用。这些盔甲的帽子隐藏了你的身份,因此戴上这些头巾时犯下的罪行不算是你的角色犯下的罪行,只有当有人没有看到你戴上引擎盖时。
引擎盖本身附着在盔甲套装的胸甲上,不再是一件单独的盔甲,使用你可以装备的法术或装备特定胸甲的引擎盖。
>>次幂:小偷罩艺术。
夜莺的传说
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夜莺的真正力量只有在通过返回骷髅钥匙恢复暮光坟墓后才能解锁。在这一点上,你的夜莺真正的力量将被授予你。
>>次幂:夜莺护甲。
夜莺护甲套装变成了力量,当你召唤夜莺护甲时,你现在的护甲套装会变成夜莺套装,直到你决定恢复原来的盔甲套装。你可以穿着夜莺护甲的时间没有时间限制,但它是由你的清单内的盗贼护甲装备控制的。
你只能在配备全套盗贼装备盔甲而不是引擎盖时激活此力量。此外,为了留在夜莺护甲套装中,当你戴着夜莺护甲套装时,你必须将盗贼护甲盔甲放在你的库存中。
>>法术:夜莺之刃。
一把剑,具有与常规夜莺之刃相同的效果,并具有消除Daedra的能力。你只能在穿着盗贼公会或夜莺装甲套装时使用此法术。
>>法术:夜莺弓。
弓具有与常规夜莺弓相同的效果,并具有消除Daedra的能力。你只能在穿着盗贼公会或夜莺装甲套装时使用此法术。
骷髅钥匙
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它不再是一个牢不可破的锁定点,现在可以将Skeleton Key用作可以打开您想要打开的任何锁的实际键。它在使用时仍会增加你的开锁技能。
骷髅钥匙是解锁沉没徒步旅行的唯一途径,这是一条连接南丁格尔大厅和蓄水池的小路。此路径仅适用于夜莺,因为它只能从夜莺厅部分打开。
盗贼公会任务
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该模型对Thieves Guild任务线进行了一些小改动,同时仍然保留了Skyrim最初设置的内容。
>>加入盗贼公会。
你必须成为一个小偷,让Brynjolf接近你的计划,如果不是他甚至不会打扰你。
>>辐射任务 - 减少磨难。
盗贼公会的辐射任务已被削减,以减少在试图将公会恢复到以前的荣耀时存在的磨削元素。此外,公会的升级现在已经与它的恢复有关,而不仅仅是完成了辐射任务;最后,辐射任务将首先贯穿在天际中回收影响所需的所有主要任务,之后将随机给出。
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>>不包含任何ITM和UDR <<
请勿使用SSEEDIT清洁此MOD。这个MOD有
已经清理干净,任何变化都是故意的
和功能正常的必要条件。
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S H A D O W M A R K E D
A Thieves Guild Hoods & Nightingale Powers Overhaul
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This mod completely changes how the game handles the Nightingale armor set and weapons, as well as introduces a new hoods mechanic while at the same time making small alterations to certain aspects of the Thieves Guild.
Becoming the Hood
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The hood mechanics are specifically designed and ONLY function with the Thieves Guild armor sets (Regular, Improved, Leader, and Nightingale). The hoods of these armor sets hide your identity from the public so crimes committed while wearing one of these hoods is not counted as crimes that your character has committed, only if someone hasn't seen you put on the hood.
The hood itself is attached to the armor Cuirass of the armor set and no longer is a separate piece of armor, using the spell you can equip or unequip the hood of that specific Cuirass.
>> Lesser Power: Thief Hood Arts.
Legend of the Nightingales
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The true powers of a Nightingale are only unlocked once the Twilight Sepulcher has been restored by returning the Skeleton Key. At this point your true powers of a Nightingale will be granted to you.
>> Lesser Power: Nightingale Armor.
The Nightingale armor set is transformed into a power, when you call upon the armor of the Nightingales your current armor set will transform into the Nightingale set until you decide to revert back to your original armor set that you were wearing. There is no time limit for how long you can wear the Nightingale Armor, however it is controlled by the Thieves Guild armor set inside of your inventory.
You can only activate this power when you have a full set of Thieves Guild armor equipped, minus the hood. Also, to remain in the Nightingale armor set you must keep the Thieves Guild armor inside of your inventory when you are wearing the Nightingale armor set.
>> Spell: Nightingale Blade.
A sword that has the same effects as the regular Nightingale Blade as well as has the capabilities of banishing Daedra. You can only use this spell when you are wearing a Thieves Guild or a Nightingale armor set.
>> Spell: Nightingale Bow.
A bow that has the same effects as the regular Nightingale Bow as well as has the capabilities of banishing Daedra. You can only use this spell when you are wearing a Thieves Guild or a Nightingale armor set.
The Skeleton Key
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It is no longer an unbreakable lockpick, the Skeleton Key can now be used as an actual key that can open any lock that you want it to open. It still increases your Lockpicking skill when it is used.
The Skeleton Key is the only way to unlock the Sunken Trek, which is a small pathway linking Nightingale Hall to The Cistern. This path is only accessible to the Nightingales as it can only be opened from the Nightingale Hall section.
Thieves Guild Questlines
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The mod makes some small alterations to the Thieves Guild questlines while still retaining what Skyrim originally set up.
>> Join the Thieves Guild.
You must be a thief yourself for Brynjolf to approach you about his plan, if not he won't even bother with you.
>> Radiant Quests - Less Grind.
The radiant quests of the Thieves Guild have been cut down to reduce the grinding element present when trying to restore the Guild to it's former glory. Also, the upgrading of the Guild has now become linked with it's restoration and not with just the completion of radiant quests; finally, the radiant quests will first run through all the Major Holds that are needed to reclaim influence in Skyrim and later will be given at random.
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>> CONTAINS NO ITMs AND UDRs <<
DO NOT CLEAN THIS MOD WITH SSEEDIT. THIS MOD HAS
ALREADY BEEN CLEANED AND ANY CHANGES ARE INTENTIONAL
AND NECESSARY FOR THE MOD TO FUNCTION PROPERLY.
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