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上古卷轴5:重置版MOD 强盗面具伪装

上古卷轴5:重置版MOD 强盗面具伪装

发布用户:bity_1700368256发布类型:转载

原创作者:Ruddy88所在平台:互联网

发布日期:2023-07-19 16:47:15更新日期:2024-10-27 00:58:30

是否开源:否是否免费:是

审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)

模组标签:杂项整合运行环境:上古卷轴5:重置版

浏览次数:20

快捷访问:查找资源

MOD介绍:

强盗面具伪装

作者:Ruddy88

在FrankFamily和Volvaga0资产的帮助下

请仔细阅读这个mod描述,因为这个mod对于这样一个小包装实际上做了很多。

这个mod虽然有点复杂,但实际上非常兼容且脚本友好。

没有经常轮询的脚本或任何危险的东西。

唯一的性能问题可能来自某些脚本滞后,只有当面罩作为播放器进行装备或取消装备时。

没有进一步的...

欢迎来到Bandit Facemask Disguise。

它有什么作用:

这个mod为游戏添加了新的独立Facemasks,将在全国各地的土匪上看到。

玩家现在可以通过简单地装备面罩来加入强盗并作为盟友走在他们中间。

请注意,如果强盗看到你没有你的面具,他们会认为你是敌对和攻击,此时装备面罩不会平息他们的血液口渴。

作为强盗,你也可以从常规自我中获得一些匿名。

戴着面罩时产生的任何赏金都将被单独跟踪到您的常规赏金,所以去弄脏手!

在你移除面具后,你的强盗声望将保持30秒,这适用于强盗友善和你的独立强盗赏金。

当效果消失时,您将收到通知,此时您将恢复常规赏金。

这有两个目的:

1.如果你意外地取消了你的面具,它会阻止匪徒攻击你,但只有30秒(除非你在效果消失之前重新装备一个)。

它让你有时间清除你的强盗赏金。戴上面具只是被捕。你在监狱时,你的装备将被移除,

但是如果你在效果消失之前睡到“服务时间”,它将支付你的常规AND强盗赏金。

只有当你拥有面具时,卫兵不会因为配备了面罩而攻击你。

普通人也会像往常一样跟你说话,他们不在乎你的脸上有些布。

面罩可以在晒黑架上制作,以换取一些废布。

兼容性:

这个mod可以与Volvaga0的原始Face Skks of Skyrim SE mod一起使用。

但是,我添加了新的2k纹理,将覆盖他的。

如果您更喜欢我的纹理,请在他之后安装我的mod并让它覆盖,否则先安装我的第二个并允许覆盖。

网格物体也会提供覆盖选项,但它们是重复的,因此无关紧要。

这个mod不会以危险的方式与任何其他mod发生冲突,但是它会改变强盗的装备记录。

这对于这个mod来说并不重要,所以你可以在这个mod之后安装mods,或者创建一个bashed补丁来包含这两个变化。

这个mod只适用于BanditAllyFaction中的强盗,它可能不会像添加新强盗/团伙的mod一样有效,除非这些团伙都被添加到同一阵营。

无论如何,这两个mod仍然可以一起工作,但是你可能会发现一些强盗/帮派不接受你。

未来的计划:

我想在监狱时间段进一步工作,我不会详细介绍,因为我不知道还有什么可能。

我还想添加一些独特的“强盗领袖”,以一定的价格为你清除你的强盗赏金。

注意:

1:如果你带着面罩进入监狱,但是你没有服用时间,直到效果消失,你将被催生

戴着面具的城镇仍然存在,此时你的强盗赏金将被重新申请,你可能会第二次被捕。

我正在努力解决这个问题,与此同时,如果发生这种情况,请确保在效果消退(30秒)之前“服务时间”。

2:在效果完成初始化之前装备面罩时会有轻微的延迟。

当效果处于活动状态时,您将收到通知。当你取消它时效果已经过期,你也会收到通知。

你不会在Active Magic Effects中看到强盗效果。

3:关于赏金追踪的一些信息。

当你装备面罩时,mod会在每个犯罪派系,以及同伴,盗贼公会和黑暗兄弟会中查询你当前的赏金,并将它们存储在任务属性中。

然后它为这些中的每一个分配奖励,默认情况下,金额为0.当您取消预装面罩时,任何获得的赏金将被存储到不同的任务属性,

并将您的赏金设置回我们在开始时查询的值。基本上,当面罩配备/未装备时,这两个属性在彼此之间切换。

信用:

Volvaga0  -  Skyrim的Face Masks / Skyrim SE的Face Masks的原始网格和纹理资产

FrankFamily  - 允许我使用来自Nocturnal的Artifacts(LE ONLY)的脚本

FrankFamily还帮助我解决了大量的脚本问题,并且耐心地解释了所用脚本的每个部分。

(他真的是一个顶级的家伙,直接得到他所有的mods)。

感谢那些在SM&M帮助我发泄挫折并根据需要提供建议的人。

权限:

此mod使用上述作者的资产。 因此,未经原作者明确许可,不得使用所包含的任何资产

(Volvaga0的网格和纹理,FrankFamily的脚本)。

如果您获得相关原作者的许可,那么我还将授予我已更改的任何已修改文件(例如纹理和脚本)的权限。

也就是说,我请求您先在Nexus上与我联系。

——————————————————————————————————————————————————————

Bandit Facemask Disguise

by Ruddy88

With great help from FrankFamily and assets by Volvaga0

Please read this mod description thoroughly, as this mod actually does quite a lot for such a little package.

This mod, although somewhat complex, is actually very compatible and script friendly.

There are no constantly polling scripts or anything dangerous.

The only performance issue may be from some script lag ONLY when equipping or unequipping the facemasks as the player.

Without further adieu...

Welcome to Bandit Facemask Disguise.

WHAT DOES IT DO:

This mod adds new, standalone Facemasks to the game that will be seen on Bandits throughout the land.

The player can now join the Bandits and walk among them as an ally by simply equipping a Facemask.

Be aware, if Bandits see you without your mask they will assume you are hostile and attack, at which point equipping a Facemask will not quell their blood-thirst.

As a bandit, you will also have some anonymity from your regular self.

Any bounties accrued while wearing a Facemask will be tracked separately to your regular bounties, so go and get your hands dirty!

Your Bandit reputation will remain for 30 seconds after you remove the mask, this applied to bandit friendliness AND your separate Bandit Bounty.

You will receive a notification when the effect wears off, at that point you are back on your regular bounty.

This serves two purposes:

1. It stops bandits from attacking you if you accidentally unequip your mask, but only for 30 seconds (unless you re-equip one before the effect wears off).

2. It gives you time to clear your Bandit Bounty. Simply get arrested while wearing your mask. Your gear will be removed while you are in jail, 

but if you sleep to "Serve Time" before the effect wears off it will pay your regular AND bandit bounty.

Guards will not attack you on sight just for having the facemask equipped, only if you have accrued bounty.

Regular people will talk to you as normal as well, they don't care that you have some cloth on your face.

The facemasks can all be crafted at a tanning rack in exchange for some ruins cloth.

COMPATIBILITY:

This mod will work fine with Volvaga0's original Face Masks of Skyrim SE mod.

However, I have added new 2k textures that will overwrite his.

If you prefer my textures, install my mod after his and let it overwrite, otherwise install mine first and his second and allow to overwrite.

Meshes will also give the option to overwrite, but they are duplicates so it doesnt matter.

This mod won't conflict with any other mod in a dangerous way, however it DOES alter the outfit records of bandits.

This isnt essential to this mod to work, so you can install preferably mods after this one, or create a bashed patch to include both changes.

This mod WILL ONLY work with bandits that are in the BanditAllyFaction, It may not work as intended with mods that add new bandits/gangs unless those gangs are all added to the same faction.

The two mods should still work together anyway, but you may find some bandits/gangs just dont accept you.

FUTURE PLANS:

I want to work further on the jail time section, I wont go in to detail though as I don't know what will be possible yet.

I also want to add a few unique "Bandit Leaders" that will clear your Bandit Bounty for you, at a price. 

NOTE:

1: If you go to jail with the facemask equipped, but you don't serve time until AFTER the effect has worn off, you will be spawned back in 

town with the mask equipped still, at which point your bandit bounty will be re-applied and you will likely get arrested a second time. 

I am working on a fix for this, in the meantime, if this happens to you just make sure you "serve time" before the effect wears off (30 seconds).

2: There is a slight delay when equipping the facemask before the effect finishes initializing.

You will receive a notification when the effect is active. You will also receive a notification when the effect has expired when you unequip it.

You will NOT see the bandit effect in Active Magic Effects. 

3: Some info on the bounty tracking.

When you equip the facemask, the mod queries your current bounties across each crime-faction, as well as companions, thieves guild and dark brotherhood and stores them in a quest property.

It then assigns bounties to each of these, by default the amount is 0. When you unequip the facemask, any gained bounties will then be stored to a different quest property, 

and sets your bounties back to the values we queried at the start. Basically these two properties switch between each other as the facemask is equipped/unequipped.

CREDIT:

Volvaga0 - Original mesh and texture assets from Face Masks of Skyrim / Face Masks of Skyrim SE

FrankFamily - Allowed me to use his scripts from Artifacts of Nocturnal (LE ONLY)

FrankFamily also helped me through a tonne of scripting woes, and was patient enough to explain each part of the script used.

(He's really a top bloke, go get literally all of his mods).

Thanks to those at SM&M who helped me vent my frustration and offered advice as needed.

PERMISSIONS:

This mod uses assets from authors credited above. As such, none of the assets included can be used without express permission from the original authors

(Meshes and textures by Volvaga0, scripts by FrankFamily).

If you obtain permission from the relevant original author, then I will also grant permission for any modified files that I have changed (such as textures and scripts).

That said, I do request that you contact me on Nexus first.

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