MOD介绍:
首先,我只想非常感谢Kiaos将这个mod移植到SSE给我,向他展示了一些爱并给了他一个小小的荣誉:D
绑定武器很糟糕。他们只是这样做。它们真的非常非常糟糕,并且几乎不可能证明使用它们,这很糟糕,因为它们看起来非常简洁。这就是为什么我一直试图制作一个可以添加足够激励来证明使用它们的mod。这种激励以魔法的形式出现,可以应用于你通常应用强化武器附魔的任何盔甲。这种结界增加了绑定武器和绑定武器所造成的伤害,无论它们是什么类型的武器。当你扮演一个法师角色并且不想使用过多的结界插槽时,这可能非常有用,但仍然想要用偷偷摸摸的空灵箭射击人们并用大火热的鬼魂战斗他们的头。这种结界有许多优点,我认为这些优点是使用它而不是正常的强化结界,它们是这样的:
基本费用低于Fortify One和Two hands等。
无论类型如何,结界都会增加所有绑定武器
基础结界,即你用来附魔你自己的东西的结界,高于香草强化单手和双手基础附魔。
你在游戏中找到的具有这种结界的护身符具有比同一级别的相应单手和双手基础附魔更高的强度,这在下表中更清楚地解释。
这个mod有三个版本,一个额外10%的装备武器超过香草强化附魔,一个额外增加25%,另一个额外增加40%的额外伤害。这张表显示了这个版本的每个版本为世界添加的每个水平项链的强度,以及来自Vanilla One Handed Enchantment的相应值,这取决于你想要有多强大的结界。
当然,你可以随时祛除你找到的护身符,并在自己舒适的房子里创造自己的古怪附魔!
我为这个mod增加了一个新的项链模型,Ethereal绑定的项链这个附魔是这个mod的独特之处,可以在图像部分或顶部栏中看到。
Skyrim可以在图像部分中显示的新护身符上找到结界。这些护身符已被添加到两个与魔法项链有关的水平列表中,因此这些项链应该出现在普通魔法项链的任何地方。请记住,级别列表是棘手的,并且为了使这个mod的级别列表效果与其他人兼容,如果存在冲突,您应该为加载顺序创建合并的补丁。这场冲突不会让你的游戏或附近的任何事情崩溃,但它仍然是一个痛苦的屁股。无论如何,在Fellglow Keep中都会有一个保证掉落的水平项链,在Dungeon区域添加一个Strongbox,如图像部分所示。
如果您想要这款项链的无魔法版本,您可以使用以下代码将其添加到角色的库存中:
Player.additem XX00287c 1
其中'XX'是此mod的加载顺序号。
如果您确定没有其他mod影响项链水平列表,则应该没有兼容性问题。我知道手动添加到水平列表的东西是不好的修改礼仪,但我不能为我的生活找到任何教程,如何正确地做到这一点,所有我能找到的人都说'不要这样做'没有解释如何以任何其他方式做到这一点,不是非常有帮助......但是,这应该与所有自己添加绑定武器的武器相容,这要归功于Creation Kit运气的不寻常中风。看起来有时你会休息一下。
我强烈建议你使用Aertyr的Bound Weapon Redux和这个mod,它是一个很好的模式,如果你想进一步增强Bound Weapons的力量,那就没有比这更好的去处。
问:你刚刚拿走了Gauldur护身符并将它的正常地图放入弥漫槽中以制作项链......?
答:是的。
所以我还没有对这个mod进行过广泛的测试,所以如果有什么意外的弹出请告诉我。另外,让我知道结界如何平衡,这似乎对我的游戏有好处,但很多人有很多不同的设置,所以如果你觉得40%不切割它请告诉我,我会看让事情变得更强大。如果有人有MCM经验并且感觉像帮助我会喜欢它,如果你可以帮助我制作一个MCM来编辑游戏中结界的力量。
————————————————————————————————————————————————————————————
First off, I just want to say a big thank you to Kiaos for porting this mod to SSE for me, show him some love and give him a wee kudos :D
Bound weapons suck. They just do. They're really, really bad and it's nigh on impossible to justify using them, an that sucks, cause they look fuccin sicc. Which is why I went along tried to make a mod that may add enough of an incentive to justify using them. This incentive comes in the form of an enchantment that can be applied to any piece of armor you would usually apply a fortify weapon enchantment to. This enchantment increases the damage dealt by bound weapons and bound weapons alone, no matter what type of weapon they are. This can be very useful when you are playing a mage-y character and don't want to use up too many enchantment slots, but still want to hit people with sneaky ethereal arrows and bash their heads in with big fiery ghost battleaxes. This enchantment has a number of advantages that I think were necessary for it to be used instead of a normal fortify enchantment, and they are as such:
The base cost is lower than Fortify One and Two handed, etc.
The enchantment buffs all bound weapons, regardless of type
The base enchantment, i.e. the one you use to enchant your own stuff, is higher than the vanilla fortify One Handed & Two Handed Base Enchantments.
The amulets with this enchantment you find in the game have a higher strength than corresponding One Handed & Two Handed Base Enchantments at the same level, this is explained more clearly in the table below.
There are three versions of this mod, one that has an extra 10% of a buff for bound weapons over vanilla fortify enchantments, one that has an extra 25%, and one that adds a whopping 40% extra damage. This table shows the strengths of each of the leveled necklaces added to the world for each version of this mod, and their corresponding values from the Vanilla One Handed Enchantment it is up to you how strong you want to make the enchantment.
Of course, you can always disenchant the amulets you find and create your own wacky enchantments in the comfort of your own house!
I have added a new necklace model for this mod, the Necklaces of Ethereal Binding this enchantment comes on are unique to this mod, and can be seen in the images section or along the top bar.
The enchantment can be found throughout Skyrim on new amulets shown in the Images section. These amulets have been added to two leveled lists pertaining to enchanted necklaces, so these necklaces should show up anywhere a normal enchanted necklace would. Bear in mind that leveled lists are tricksy, and in order for this mod's leveled list effects to be compatible with everyone else's you should create a merged patch for your load order if there is a conflict. This conflict won't crash your game or anything near that, but it's still a pain in the butt. Regardless of this, there will be one guaranteed drop of a leveled necklace in Fellglow Keep, in a Strongbox added to the Dungeon area, as shown in the Images section.
If you want an unenchanted version of this necklace you can add it to your character's inventory using the code:
Player.additem XX00287c 1
Where 'XX' is the load order number of this mod.
If you're sure you have no other mods affecting necklace leveled lists then there should be no compatibility issues. I know that adding stuff to leveled lists manually is bad modding etiquette, but I could not for the life of me find any tutorial that showed how to do it properly, all I could find was people saying 'Don't do it this way' without explaining how to do it any other way, not very helpful... But yeah, this should be compatible with all weapons that add bound weapons themselves, thanks to an uncommon stroke of Creation Kit luck. Sometimes you catch a break it seems.
I highly recommend you use Bound Weapon Redux by Aertyr along with this mod, it's a great mod and if you're looking to boost the power of Bound Weapons further there's no better place to go.
Q: Did you just take the Gauldur Amulet and put it's normal map into the diffuse slot to make that Necklace...?
A: Yes.
So I haven't extensively bug tested this mod yet so if anything unexpected pops up please let me know. Also, let me know how the enchantment balances out, it seemed good for my game, but a lot of people have a lot of different setups so if you feel like 40% isn't cutting it please let me know and I'll look into making something a bit stronger. If anyone has MCM experience and feels like helping out I'd love it if you could help me make an MCM to edit the strength of the enchantment in game.
资源查找:
回复区
昵称:
邮箱:
内容: