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骑马与砍杀MOD Skill Overhaul Mod 技能大修

骑马与砍杀MOD Skill Overhaul Mod 技能大修

发布用户:bity_1700368256发布类型:转载

原创作者:rubik所在平台:互联网

发布日期:2023-07-19 13:03:03更新日期:2024-10-27 00:58:30

是否开源:否是否免费:是

审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)

模组标签:功能性运行环境:骑马与砍杀

浏览次数:3

MOD介绍:

Skill Overhaul Mod 技能大修

源代码包含在内!需要Mount&Blade Warband 1.165+才能运行此MOD。

我彻底改变了Mount&Blade的技能系统。创建一个新属性:活力而不是魅力。现在3/4的属性被用于战斗,它们是力量,敏捷,活力。只有一个属性:智能适用于策略。

活力

活力:每点可以减少0.5%的伤害。以下技能不能超过活力的1/3:Ironflesh,Athletics,Looting,Inventory Management。

基于活力的修改技能:

Ironflesh:“每个技能点都会使生命值提高+2,并减少4 %%所受的伤害。(个人技能)最高等级:15”。

田径:“大大提高你的跑步速度(每个技能水平提高5%)。(个人技能)最高等级:15” 

----------------------- ----------------------- 

力量

强度:每点都会为生命值增加+1。以下技能不能超过力量的1/3:力量一手,力量双手,动力杆,动力投掷,动力抽取。

摆脱强力打击,将其划分为3个新技能:

强力一手:“每点技能使单手武器伤害提高10 %%。(个人技能)最高等级:15” 

力量双手:“每点指向此技能使双手武器伤害提高8 %%。(个人技能)最高等级:15“ 

强力撑杆:”此技能的每一点使极臂伤害提高12 %%。

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敏捷

敏捷:每一个point给出五个武器点并略微增加移动速度。除了精准射击,武器大师,盾牌,骑术,马射箭的1/3之外,以下技能无法发展。

新技能:

精确射击:“此技能的每一点都会使远程伤害(不包括投掷武器)增加8 %%。(个人技能)最高等级:15” 

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智力

情报:智力的每一点都会立即给出一个额外的技能点。除了智力的1/3之外,还无法开发以下技能:训练师,战术,跟踪,定位,伤口治疗,手术,急救,工程师,语音技术,领导力。

摆脱原有的训练师技能,并创造一种新的训练师技能:

训练师:“每天,每个具有此技能的英雄都会为其他级别低于他/她的队员增加一些经验。获得的经验如下: {0,4,10,16,23,30,38,46,55,65,75,87,100,115,131,150}。有效技能等级不超过该英雄与其他成员之间的部队等级差异。(个人技能)最高等级:15“将

斑点与寻路结合起来:

发现:”此技能的每一点都会使派对视线范围提高10 %%,并使派对地图速度提高5 %%。(派对技能)最高等级:15“将

领导力与囚犯管理:

领导力:“每一点都会增加你可以命令的最大部队人数10,并将囚犯的最大数量增加10,增加你的党士气,并将部队工资减少5 %%。(领导技能)最高等级:15” 

领导现在是基础在智力而不是魅力。

新技能:Speechcraft由Trade和Persuasion组合而成。

Speechcraft:“这项技能可以帮助你让其他人接受你的观点。它也降低了让NPC做你想做的事情所需的最低关系水平。而且这个技能的每个等级都会使你的交易罚款减少5 %%。(派对技巧)最高等级:10“ 

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现在所有的武器熟练程度都有相关技能:

每100个熟练点为相关技能提供1点技能加值。

精通技能

一手武器 - 力量一手

双手武器 - 力量双手箭 - 力量

撑杆

射箭 - 力量绘制

弩 - 精确射击

投掷 - 力量投掷

其他特征和调整:

所有部队的属性和技能是用新属性修改:活力和新技能。

新属性和新技能在单模和多重模式下都会生效。

合并我自己的完美部队树演示。它位于“报告”菜单中。

报告玩家盾牌受到的伤害以及玩家对其他盾牌造成的伤害。

Native的许多bugfix。

Source Code is included! Need Mount&Blade Warband 1.165+ to run this MOD.

I overhaul the skill system of Mount&Blade. Create a new attribute: Vitality instead of Charisma. Now 3/4 of attributes are realted to combat, they're Strength, Agility, Vitality. Only one attribute: Intelligence is realted to strategy. 

Vitality

Vitality: Every point reduces damage suffered by 0.5%. The following skills can not be developed beyond 1/3 of Vitality: Ironflesh, Athletics, Looting, Inventory Management.

Modifyed skills which base on Vitality :

Ironflesh: "Each point to this skill increases hit points by +2, and reduces damage suffered by 4%%. (Personal skill)  Max level: 15".

Athletics: "Improves your running speed greatly (by 5%% per skill level). (Personal skill)  Max level: 15"

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Strength

Strength: Every point adds +1 to hit points. The following skills can not be developed beyond 1/3 of Strength: Power One Handed, Power Two Handed, Power Polearm, Power-throw, Power-draw.

Get rid of Power Strike, divided it into 3 new skills:

Power One Handed: "Each point to this skill increases one handed weapon damage by 10%%. (Personal skill)  Max level: 15"

Power Two Handed: "Each point to this skill increases two handed weapon damage by 8%%. (Personal skill)  Max level: 15"

Power Polearm: "Each point to this skill increases polearm damage by 12%%. (Personal skill)  Max level: 15"

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Agility

Agility: Each point gives five weapon points and slightly increases movement speed. The following skills can not be developed beyond 1/3 of Agility: Precise Shot, Weapon-master, Shield, Riding, Horse archery.

New skill:

Precise Shot: "Each point to this skill increases ranged damage (excludes throwing weapons) by 8%%. (Personal skill)  Max level: 15"

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Intelligence

Intelligence: Every point to intelligence immediately gives one extra skill point. The following skills can not be developed beyond 1/3 of Intelligence: Trainer, Tactics, Tracking, Spotting, Wound treatment, Surgery, First-aid, Engineer, Speechcraft, Leadership.

Get rid of the original trainer skill, and create a new trainer skill:

Trainer: "Every day, each hero with this skill adds some experience to every other member of the party whose level is lower than his/hers. Experience gained goes as: {0,4,10,16,23,30,38,46,55,65,75,87,100,115,131,150}. The effective skill level is not more than the difference on troop level between this hero and other member. (Personal skill)  Max level: 15"

Combine Spotting with Path-finding:

Spotting: "Each point to this skill increases party seeing range by 10%% and increases party map speed by 5%%. (Party skill)  Max level: 15"

Combine Leadership with Prisoner Management:

Leadership: "Every point increases maximum number of troops you can command by 10 and increases maximum number of prisoners by 10, increases your party morale and reduces troop wages by 5%%. (Leader skill)  Max level: 15"

Leadership now is base on Intelligence instead of Charisma.

New skill: Speechcraft is combined from Trade and Persuasion.

Speechcraft: "This skill helps you make other people accept your point of view. It also lowers the minimum level of relationship needed to get NPCs to do what you want. And every level of this skill reduces your trade penalty by 5%%. (Party skill)  Max level: 10"

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Now all weapon proficiencies have a related skill of them:

Every 100 proficiency points give a skill bonus to the related skill by 1 point.

Proficiencies                           Skills

One Handed Weapons      --     Power One Handed

Two Handed Weapons      --     Power Two Handed

Polearms                         --     Power Polearm

Archery                           --     Power Draw

Crossbows                       --     Precise Shot

Throwing                         --     Power Throw

Other features and tweaks:

All troops' attributes and skills are modifyed with new attribute: Vitality and new skills.

The new attribute and new skills are take effect in both single mode and multiplay mode.

Merge the Perfect Troop Tree Presentation which by myself. It's in Reports menu.

Report damage to the player's shield and damage delivered to other's shield by the player.

Many bugfix of Native.

演示截图:

Skill Overhaul Mod 技能大修

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