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骑马与砍杀MOD (Fix) - Improved and fixed L’aigle siege scene. 改进并修复战争

骑马与砍杀MOD (Fix) - Improved and fixed L’aigle siege scene. 改进并修复战争

发布用户:bity_1700368256发布类型:转载

原创作者:Docm30所在平台:互联网

发布日期:2023-07-19 12:11:58更新日期:2024-10-27 00:58:30

是否开源:否是否免费:是

审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)

模组标签:功能性运行环境:骑马与砍杀

浏览次数:2

MOD介绍:

(Fix) - Improved and fixed L'aigle siege scene. 改进并修复战争

你好,

最近,我玩了几次攻城战,不久我发现了一些缺点,比如缺乏详细的AI网格是重要的地方,随机放置的产卵点和一些浮动道具。根据Docm在mod中投入的工作量来判断围攻场景遭遇的原因(实际上,它是一个围攻场景)是可以理解的。因此,我决定花几个小时来解决我能发现的所有问题,当然,与大家分享结果。

修复和改进:

- 极大地改进了AI网格。AI不太可能被卡住。此外,他们现在可以访问更多的地方。因此,您永远不会再看到代理商在产卵或攻击期间陷入困境。

- 在防御者生成点附近增加了一条小的第二道防线。以前,人工智能只会坐在没有掩护的产卵,等待攻击者来。现在,他们有一个街垒。

- 改善城镇内和周围的视觉效果。拆除了镇外的高楼,并用村庄取而代之。对城墙进行调整,以便更好地对齐它们。

- 修正和调整了大部分道具,这些道具要么浮动,要么只是没有与地形正确对齐。一些被删除或更换。其他道具毫无意义地坐着,所以我重新安排了它们。

- 在城外增加了各种细节,特别是在路障附近。

- 在钉子前放置隐形AI障碍物,以防止攻击者陷入其中。

- 调整了航点。

- 填充一个或两个空心区域只是因为它们看起来果露。

- 由于产生的点数调整和AI改进,总体上更具可防御性。维权者不太可能退出初始位置。

- 将防御者的加强波生成移动到城门,增加了路障,这有助于提高防御能力。

- 我可能不记得的更多东西。

Hello,

Recently, I've played a couple of siege battles and it wasn't long until I discovered some of the shortcomings, like the lack of detailed AI meshes is vital places, randomly placed spawn points and some floating props. Judging by the amount of work Docm invested in the mod, it's understandable why the siege scenes suffered (actually, it's one siege scene). Thus, I decided to spend a few hours and fix all the issues I could discover, and of course, share the results with you all.

Fixes and improvements:

- Vastly improved the AI meshes. The AI is much less likely to get stuck. Also, they can now access more places. Therefore, you will never see again agents getting stuck at spawn or during the assault.

- Added a small second line of defense close to the defender spawn point. Previously, the AI would just sit at spawn without cover, waiting for the attackers to come. Now, they have a barricade.

- Improved visuals in and around the town. Removed the tall buildings placed outside the town, and replaced them with village ones. Made adjustments to the town walls, as to better align them.

- Fixed and adjusted most of the props, which were either floating or just didn't align properly with the terrain. Some of the were removed or replaced. Other props were sitting pointlessly, so I rearranged them.

- Added various details outside the town, especially around the barricades.

- Placed invisible AI barriers in front of the spikes, as to prevent the attackers from getting stuck into them.

- Adjusted the waypoints.

- Filled one or two hollow areas just because they looked bare.

- Overall more defendable, due to the spawn point adjustments and AI improvements. Defenders are less likely to move out of their initial position.

- Moved the defender reiforcement wave spawn to the town gates, and added barricades, which greately help to improve the defense.

- Some more stuff I might not remember.

演示截图:

(Fix) - Improved and fixed L’aigle siege scene. 改进并修复战争

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